Bonjour tadao,

   My server is a core2duo E6300 with 1go ram.
   I run :
    - 2 dod:s 30slots tick 45 (sniper and gungame)
    - 1 dod:s 24slots tick 70
    - 2 dod:s 20slots tick 100 (match)

   Very often we are more than 80 players.
   No lag, cpu usage is just ... "normal". Maybe you should search
   elsewhere the cause of cpu usage difference ?



Le jeudi 9 août 2007 à 23:30:35, vous écriviez :

> Hello,

> I noticed some strange cpu usage while running srcds on intel core2.
> We're running some cs:s servers on various cpu platforms. All servers
> are running the same linux distribution, same packages and same kernel
> with realtime-preempt patch. The gameserver is always cs:s, 20 players
> and tickrate 100.

> Server#1 is an older p4 with 2.8ghz. 20 players need about 80-90% of
> the cpu but the tickrate is stable. 10 players need about 30% cpu
> usage.

> Server#2 is a quad core xeon X3220, 2.4ghz. 20 players need about 10%
> (rare peeks go up to 20%) of one core. 10 players are sometimes not
> noticeable at all as srcds is going beyond 0.3% cpu usage (per core).

> Server#3 is a (dual core) core2 duo E6600, 2.4ghz. 7 players already
> need about 50%. 10 need about 70% and more than 15 need >90% cpu.

> Does anyone know a reason for this behavior? - Or is srcds just not
> running reliable on core2 architecture?

> I'll also try to get some cpu/player graphs ready.

> Thanks for reading,
> tadaoamras

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--
Cordialement,
 Rom1                            Courriel : [EMAIL PROTECTED]


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