Re: [hlds_linux] cl_cmdrate +XX

2009-08-03 Thread SakeFox
this has been around for a long time. it's been used by players for a while to get around ping kickers Ulrich Block wrote: Recently i saw a few players with a ping of 1 at their scoreboard. I wondered where they come from and why they had a constant 1 ping. So i checked their netsettings

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread SakeFox
the update isn't actually out yet...seems like they forgot the file part bob dolet wrote: Is anyone able to download this update? My servers are saying they have to restart on update but when I run ./steam -command update -game tf -dir . -verify_all it says: HLDS installation up to date but

Re: [hlds_linux] Achievement Servers

2009-05-21 Thread SakeFox
there wasn't any milestones mentioned in the other updates as well when they showed the achievement list HoundDawg wrote: It just mentioned that they were planning on new ways of unlocking. Not really that they were doing away with achievements, nor that achievements weren't coming with

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread SakeFox
are your clients that are crashing setting the multicore rendering on? I have a few people that have turned this one and crash to desktop quite often. I know if there is a group doing it at once it might be not related or there could be something that it tries to render that crashes all that

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-13 Thread SakeFox
is this optional or required? Jason Ruymen wrote: Try re-running the update command. We missed a file when the update was initially released, but it is available now. Jason -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-13 Thread SakeFox
it was more of a question directed at the file they left out Zuko wrote: The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: W dniu 14 marca 2009 00:25 użytkownik SakeFox sake...@kingdomsend.comnapisał

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2009-03-08 Thread SakeFox
INTERNETS FIGHT!! d3vilf...@simiancage.org wrote: We have 9 fake clients on our servers using the fakeclient.smx sourcemod plugin which by fact doesn’t even show up in tf2 browser only on desktop browser. We don’t run fake servers, if you're jousting for qclan then give me evidence. A

Re: [hlds_linux] Natasha broken

2009-02-25 Thread SakeFox
works fine on our servers too ics wrote: Works perfectly fine in our servers. -ics Saint K. kirjoitti: Are you sure it actually slowed down people? Because over here it doesn't... It does load the gun and proper sounds etc. Saint K. -Original Message- From:

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread SakeFox
trying to get a all the people to do that wouldn't work. although i suggested early that maybe it might be something to invest into getting one or two volunteers from the mailing list and someone from valve that they would be able to email the latest issues from the mailing list and keep

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread SakeFox
Ok, make a new mailing list then. the software is out there and free. Florian Zschocke wrote: On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote: : Maybe I'm old fashioned, but I find mailing lists far superior for the sort of topics discussed here. The

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread SakeFox
The best part of this is that on patch days if there are issues you might as well forget trying to make people aware of the issues since there forums get so bogged down that there unresponsive. Ryan Devonshire wrote: Oh shit. Florian Zschocke wrote: Oh shit. On Mon, Feb 9, 2009 at

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread SakeFox
and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one

Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-29 Thread SakeFox
really, when do we get our fix. Gets annoying when trying to finish a story in l4d and everyone gets disconnected and same with TF2. been dealing with the issue for over a month. we need a fix this is starting to get old. Cc2iscooL wrote: Okay. Is it time for TF2/L4D now? On Mon, Dec 29,

Re: [hlds_linux] Dear VALVe

2008-12-12 Thread SakeFox
I know this doesn't help per say, but a few days i contacted one person from valve and sent them all the information that I had about the issue. description on what happens when this happens and some log files that show everyone in the server dropping due to timeouts at the start of the new

Re: [hlds_linux] Dear VALVe

2008-12-12 Thread SakeFox
reply. Atleast we know they are looking into it now. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Friday, December 12, 2008 7:34 PM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Fake player hack to fill servers up.

2008-12-09 Thread SakeFox
old topic is old. valve probably wont do anything about this nor should they really and if they did it would only take 20mins if that and they would have another way of doing the same exact thing. JäKë T wrote: Well, just something that I think valve should look into. I noticed a few clans

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread SakeFox
If you server is idle and running 10fps, it will most likely say that its hibernating when you do status. This is normal. while hibernating it will set the fps to 10 and once someone joins it will go back to the normal 30 or so. ics wrote: Type stats to your server console. If it displays fps

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread SakeFox
the fps drop when hibernating has been there since launch. the lag when its hibernating has also been there although they have really reduced it a lot while its sitting there. it used to slowly ramp from 20-250ms then come back done. The hibernation has nothing to do with connecting with the

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread SakeFox
, if that, but i haven't checked in game if they line up or not. Chris Green wrote: Does it show a good ping despite being at 10hz? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Saturday, November 15, 2008 1:56 PM To: Half-Life dedicated Linux

Re: [hlds_linux] Let us set sv_infinite_ammo 1 in server config.

2008-11-12 Thread SakeFox
I can see mods being the down fall of this game. Only because with the lobby players wont be able to chose there servers and with the way mod are made they will have it hidden so they can have people join there servers. Crazy Canucks wrote: If the mod is going to be popular, which it looks as

Re: [hlds_linux] differening steam id's?

2008-11-08 Thread SakeFox
i mentioned this a the other day and got nothing. it might be just for the demo. Rick Payton wrote: I had a local player join my L4D server, and for various reasons I added him to my admin config for my CS source server. When he joined my CSS server, his admin didn't work - turns out the

Re: [hlds_linux] Optimal kernel settings

2008-11-05 Thread SakeFox
there classic Cc2iscooL wrote: Lol, I love these messages. memos kapli wrote: Dont send me a message anny more! Date: Wed, 5 Nov 2008 19:54:53 + From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Optimal kernel settings Hi folks, It's about time

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread SakeFox
here is the SM plugin. i would change the limit from 8 to 4 http://forums.alliedmods.net/showthread.php?t=73604 this is something that i brought up a few months ago after the said they fixed it, but seems to have gone ignored. What they fixed was the memory leak that was associated with the

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread SakeFox
a bug is a defect in the code or routine of a program. so this would be a bug. they are using a defect in the code to cause issues with the server and thus it would be a bug. Kveri wrote: class switching isn't bug, it's like dos (denial of service), just flooding a server. Problem is that

Re: [hlds_linux] Good Stats Package

2008-09-07 Thread SakeFox
psychostats...thats about it, unless you want to spend money since hlstatsx is no longer free. psycho isn't bad although for tf2 there are a lot of actions that is does not log and it is not real time like hlstatsx is Patrick Shelley wrote: Can any of you guys recommend me a good stats

Re: [hlds_linux] Team Fortress 2 Update Released

2008-08-19 Thread SakeFox
i am having the same problem...cant get the update for the servers Steve Sumichrast wrote: Anybody else having problems getting the update? I'm getting connection reset or ticket expired errors. On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen [EMAIL PROTECTED] wrote: The required Heavy

Re: [hlds_linux] Counter-Strike: Source server nuke command still exists

2008-08-16 Thread SakeFox
should be able to use Nephs little plugin to block that command too. easy to install and work great. should work until a patch for the game http://www.nephyrin.net/NephCVUH_1.0.zip Fedot wrote: Hi this exploit must be fix urgently yours letter from 17 августа 2008 г., 13:01:14:

Re: [hlds_linux] hldsupdatetool beta

2008-07-30 Thread SakeFox
wait...there's non nerds among us...we must find them =P Alfred Reynolds wrote: If you run under some BSD flavor make sure to test this, or an older Linux install. We are rolling a compiler upgrade through our various products, hldsupdatool is the first simple test of the change (we are

Re: [hlds_linux] HLStastX usage

2008-06-23 Thread SakeFox
well in a way it is kinda better for here since a lot of servers use this program and it does work in all version custom and premium.* *Jani Tiira wrote: Great post.. dumb post.. all the same.. I personally would have mailed this to Tobi17 instead of posting it here. But good catch anyway..

Re: [hlds_linux] TF2 - Goldrush's cart indicator stillnotworkingall the time

2008-06-11 Thread SakeFox
I have played goldrush about 30 times (estimated) and have never seen the bar disappear. Dave Reid wrote: Can't test it until tonight (EDT). Is there anyone here who can test text vs no text? Is there anyone here who doesn't see this problem at all? -Original message- From:

Re: [hlds_linux] TF2 - Goldrush's cart indicator stillnotworkingallthe time

2008-06-11 Thread SakeFox
- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 11, 2008 10:34 AM To: Dave Reid; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - Goldrush's cart indicator stillnotworkingall the time I have played goldrush about 30 times (estimated) and have never

Re: [hlds_linux] Upcoming Team Fortress 2 Update

2008-06-11 Thread SakeFox
what a update LOL 2728581400.00% ./orangebox\srcds.exe Richard Eid wrote: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: *Team Fortress 2* - Allow Mods to set which ConVars

Re: [hlds_linux] TF2 teamkiller bug

2008-06-08 Thread SakeFox
yeah this one has been around since the start. Another one is that it seems the missiles from a SG can kill your teammates. Only seen it do this when your teammate is low health. Ronny Schedel wrote: Hello, there is a bug with TF2 when you have switched off friendly fire. In some cases,

Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change WeaponName in Logs Please

2008-04-30 Thread SakeFox
I'm kinda shocked that valve hasn't even done a quick hot fix patch just to stop at least slow the issue down. although now it is to late since it been spread everywhere. I just really want to know kinda what the plan is on this issue. Roll the achievements back or just leave them after they

Re: [hlds_linux] Team Fortress 2 Update Released

2008-04-30 Thread SakeFox
it seems if you got them legitly you kept them other wise you lost them. also looks like even if you got some legitly if you used the command to get even one other achivement you lost all of them Ronny Schedel wrote: What happens with the earned achievments, do you plan to reset all new Medic