this has been around for a long time. it's been used by players for a
while to get around ping kickers
Ulrich Block wrote:
Recently i saw a few players with a ping of 1 at their scoreboard. I
wondered where they come from and why they had a constant 1 ping. So i
checked their netsettings
the update isn't actually out yet...seems like they forgot the file part
bob dolet wrote:
Is anyone able to download this update? My servers are saying they have to
restart on update but when I run
./steam -command update -game tf -dir . -verify_all it says: HLDS
installation up to date but
there wasn't any milestones mentioned in the other updates as well when
they showed the achievement list
HoundDawg wrote:
It just mentioned that they were planning on new ways of unlocking. Not
really that they were doing away with achievements, nor that
achievements weren't coming with
are your clients that are crashing setting the multicore rendering on? I
have a few people that have turned this one and crash to desktop quite
often. I know if there is a group doing it at once it might be not
related or there could be something that it tries to render that crashes
all that
is this optional or required?
Jason Ruymen wrote:
Try re-running the update command. We missed a file when the update was
initially released, but it is available now.
Jason
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
it was more of a question directed at the file they left out
Zuko wrote:
The required update to Team Fortress 2 has been released. Please run
hldsupdatetool to receive it. The specific changes include:
W dniu 14 marca 2009 00:25 użytkownik SakeFox
sake...@kingdomsend.comnapisał
INTERNETS FIGHT!!
d3vilf...@simiancage.org wrote:
We have 9 fake clients on our servers using the fakeclient.smx sourcemod
plugin which by fact doesn’t even show up in tf2 browser only on desktop
browser. We don’t run fake servers, if you're jousting for qclan then give
me evidence. A
works fine on our servers too
ics wrote:
Works perfectly fine in our servers.
-ics
Saint K. kirjoitti:
Are you sure it actually slowed down people? Because over here it doesn't...
It does load the gun and proper sounds etc.
Saint K.
-Original Message-
From:
trying to get a all the people to do that wouldn't work. although i
suggested early that maybe it might be something to invest into getting
one or two volunteers from the mailing list and someone from valve that
they would be able to email the latest issues from the mailing list and
keep
Ok, make a new mailing list then. the software is out there and free.
Florian Zschocke wrote:
On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote:
:
Maybe I'm old fashioned, but I find mailing lists far superior for the
sort of topics discussed here. The
The best part of this is that on patch days if there are issues you
might as well forget trying to make people aware of the issues since
there forums get so bogged down that there unresponsive.
Ryan Devonshire wrote:
Oh shit.
Florian Zschocke wrote:
Oh shit.
On Mon, Feb 9, 2009 at
and i completely understand that, however there forums have been proven
to be terrible since on any patch day or high traffic times they are
nearly impossible to view
James Gurney wrote:
SakeFox wrote:
Ok, make a new mailing list then. the software is out there and free.
No-one
really, when do we get our fix. Gets annoying when trying to finish a
story in l4d and everyone gets disconnected and same with TF2. been
dealing with the issue for over a month. we need a fix this is starting
to get old.
Cc2iscooL wrote:
Okay. Is it time for TF2/L4D now?
On Mon, Dec 29,
I know this doesn't help per say, but a few days i contacted one person
from valve and sent them all the information that I had about the issue.
description on what happens when this happens and some log files that
show everyone in the server dropping due to timeouts at the start of the
new
reply. Atleast we know they are looking into it now.
Cheers,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Friday, December 12, 2008 7:34 PM
To: Half-Life dedicated Linux server mailing
old topic is old.
valve probably wont do anything about this nor should they really and if
they did it would only take 20mins if that and they would have another
way of doing the same exact thing.
JäKë T wrote:
Well, just something that I think valve should look into.
I noticed a few clans
If you server is idle and running 10fps, it will most likely say that
its hibernating when you do status. This is normal. while hibernating it
will set the fps to 10 and once someone joins it will go back to the
normal 30 or so.
ics wrote:
Type stats to your server console. If it displays fps
the fps drop when hibernating has been there since launch. the lag when
its hibernating has also been there although they have really reduced it
a lot while its sitting there. it used to slowly ramp from 20-250ms then
come back done. The hibernation has nothing to do with connecting with
the
, if that, but i haven't checked in game if they line up or not.
Chris Green wrote:
Does it show a good ping despite being at 10hz?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: Saturday, November 15, 2008 1:56 PM
To: Half-Life dedicated Linux
I can see mods being the down fall of this game. Only because with the
lobby players wont be able to chose there servers and with the way mod
are made they will have it hidden so they can have people join there
servers.
Crazy Canucks wrote:
If the mod is going to be popular, which it looks as
i mentioned this a the other day and got nothing. it might be just for
the demo.
Rick Payton wrote:
I had a local player join my L4D server, and for various reasons I added
him to my admin config for my CS source server. When he joined my CSS
server, his admin didn't work - turns out the
there classic
Cc2iscooL wrote:
Lol, I love these messages.
memos kapli wrote:
Dont send me a message anny more! Date: Wed, 5 Nov 2008 19:54:53 +
From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject:
[hlds_linux] Optimal kernel settings Hi folks, It's about time
here is the SM plugin. i would change the limit from 8 to 4
http://forums.alliedmods.net/showthread.php?t=73604
this is something that i brought up a few months ago after the said they
fixed it, but seems to have gone ignored. What they fixed was the memory
leak that was associated with the
a bug is a defect in the code or routine of a program. so this would be
a bug. they are using a defect in the code to cause issues with the
server and thus it would be a bug.
Kveri wrote:
class switching isn't bug, it's like dos (denial of service), just
flooding a server. Problem is that
psychostats...thats about it, unless you want to spend money since
hlstatsx is no longer free.
psycho isn't bad although for tf2 there are a lot of actions that is
does not log and it is not real time like hlstatsx is
Patrick Shelley wrote:
Can any of you guys recommend me a good stats
i am having the same problem...cant get the update for the servers
Steve Sumichrast wrote:
Anybody else having problems getting the update? I'm getting
connection reset or ticket expired errors.
On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
The required Heavy
should be able to use Nephs little plugin to block that command too.
easy to install and work great. should work until a patch for the game
http://www.nephyrin.net/NephCVUH_1.0.zip
Fedot wrote:
Hi
this exploit must be fix urgently
yours letter from 17 августа 2008 г., 13:01:14:
wait...there's non nerds among us...we must find them =P
Alfred Reynolds wrote:
If you run under some BSD flavor make sure to test this, or an older
Linux install. We are rolling a compiler upgrade through our various
products, hldsupdatool is the first simple test of the change (we are
well in a way it is kinda better for here since a lot of servers use
this program and it does work in all version custom and premium.*
*Jani Tiira wrote:
Great post.. dumb post.. all the same.. I personally would have mailed this
to Tobi17 instead of posting it here. But good catch anyway..
I have played goldrush about 30 times (estimated) and have never seen
the bar disappear.
Dave Reid wrote:
Can't test it until tonight (EDT).
Is there anyone here who can test text vs no text?
Is there anyone here who doesn't see this problem at all?
-Original message-
From:
-
From: SakeFox [mailto:[EMAIL PROTECTED]
Sent: Wednesday, June 11, 2008 10:34 AM
To: Dave Reid; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - Goldrush's cart indicator
stillnotworkingall
the time
I have played goldrush about 30 times (estimated) and have never
what a update LOL
2728581400.00% ./orangebox\srcds.exe
Richard Eid wrote:
Updates to Team Fortress 2 have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:
*Team Fortress 2*
- Allow Mods to set which ConVars
yeah this one has been around since the start. Another one is that it
seems the missiles from a SG can kill your teammates. Only seen it do
this when your teammate is low health.
Ronny Schedel wrote:
Hello,
there is a bug with TF2 when you have switched off friendly fire. In some
cases,
I'm kinda shocked that valve hasn't even done a quick hot fix patch just
to stop at least slow the issue down. although now it is to late since
it been spread everywhere.
I just really want to know kinda what the plan is on this issue. Roll
the achievements back or just leave them after they
it seems if you got them legitly you kept them other wise you lost them.
also looks like even if you got some legitly if you used the command to
get even one other achivement you lost all of them
Ronny Schedel wrote:
What happens with the earned achievments, do you plan to reset all new Medic
35 matches
Mail list logo