RE: [hlds_linux] VMware

2007-09-22 Thread Scott Pettit
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: 22 September 2007 08:30 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] VMware Well after switching the guest to a 1000HZ kernel performance was great and there didn't appear to be any perfor

RE: [hlds_linux] VMware

2007-09-21 Thread Scott Pettit
Well after switching the guest to a 1000HZ kernel performance was great and there didn't appear to be any performance problems under a vm. I'm just getting a Windows guest set up now also to see how that runs. The big thing for me in this is being able to shift servers around as I please to new p

[hlds_linux] VMware

2007-09-20 Thread Scott Pettit
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello all, Been a while since my last posting here... Has anyone experimented with running SRCDS in a VMware guest? I'm curious as to how you find the performance. In some brief testing this aft

RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Scott Pettit
Is there a brief explanation on the settings for cl_interp_ratio? Is it still 0.01/0.1 etc? -Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] popular server bandwidth useage

2006-12-11 Thread Scott Pettit
My last week's bandwidth graph for 9 busy servers http://recoil.net.nz/uplink1.png One of them: http://recoil.net.nz/games3.png Bear in mind that's 5 minute averages, so there will be some smoothing, if we assume 908.27kbit sustained (the average from that graph in/out) over a month that's ~281

RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Scott Pettit
_Anything_ that tries to execute stuff on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Saturday, 18 November 2006 12:52 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engin

RE: [hlds_linux] source multithreading was: psssssst.... Valve's been up to something.

2006-11-10 Thread Scott Pettit
One would think that at this stage multi threading would only really be useful for the very large servers, but for your typical 16-18 player server it wouldn't really make a difference would it? -Scott ___ To unsubscribe, edit your list preferences, o

RE: [hlds_linux] srcds performance

2006-11-04 Thread Scott Pettit
Shrug. CPU usage is irrelevant in the end, as what really matters is whether the servers perform well when they're full, and right now two full servers on Windows appears to be holding a higher FPS and tickrate than Ubuntu was. Mucking around with custom kernels and so on only helps marginally. On

RE: [hlds_linux] srcds performance

2006-11-03 Thread Scott Pettit
Well, a few days ago I decided to try switching two of my previously Linux (Ubuntu) machines to Windows to see if there was a difference. Previously we had 2x 16 player CS Source servers running on these machines (AMD64 3200+, 1GB RAM) which would sit around 80 fps when full, running tick 66 and h

RE: [hlds_linux] srcds CS -beta server freeze -problem

2006-10-26 Thread Scott Pettit
I believe he's referring to the weapon pricing beta. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Krillins World Sent: Friday, 27 October 2006 12:05 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] srcds CS -beta server freeze -probl

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
Ditto, I've always run amd64 and my servers have never not been secure. I've never quite understood all the drama about 64bit VAC - it's just an anti cheat, it doesn't need that much grunt. ___ To unsubscribe, edit your list preferences, or view the lis

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
VAC rarely stops the new cheats for us anyway - we just run a national ban list and nuke IP's of cheaters at our firewall. Works very well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftw

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Scott Pettit
Because we don't have any x86 swervers : > amd64 has always worked nicely for me. -Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Found the problem - for some reason after the update the hlds_run script wasn't detecting amd64 and trying to load i386 binaries. Forcing it to load amd64 fixed the issue. ___ To unsubscribe, edit your list preferences, or view the list archives, pleas

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
I'm running 1.19 (from metamod.org) and adminmod/amxmod have ceased to load on all of my 1.6 servers. I just get badf load and it complains about not being able to find the plugin dll I want to load, but it's _definitely_ there. Any other ideas? ___ T

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Metamod loads but none of the plugins will load now - both just return bad load. -Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-25 Thread Scott Pettit
Now metamod is sad and won't run plugins :( -Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
Negative pricing is making things a tad screwy though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ics Sent: Friday, 20 October 2006 7:23 p.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad Or not. No one real

[hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] It appears that a glock is -$476 (gives you money), and that a mac10 is $1. I think this is self explanatory. -Scott Scott Pettit [EMAIL PROTECTED] tel: <http://www.plaxo.com/click_to_c

[hlds_linux] Dynamic Pricing Gone Mad

2006-10-19 Thread Scott Pettit
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It appears that a glock is -$476 (gives you money), and that a mac10 is $1. I think this is self explanatory. -Scott -- ___ To unsubscribe, edit your li

RE: [hlds_linux] VAC secured

2006-09-26 Thread Scott Pettit
Hi, I've also been having problems lately with our CS 1.6 servers - they load up and secure themselves, but after a few hours VAC is either switching itself off, or there's a new cheat that takes it off. Either way it makes it hard to maintain cheat free servers if cheaters can just disable the a

[hlds_linux] Re: HPK (High Ping Kicking)

2006-08-13 Thread Scott Pettit
__ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Scott Pettit +64 274 926 665 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Scott Pettit
On all of our Source servers, we force the cmd/update to tick + 1. Eg: we run 66 tick so we force cl_cmdrate 67 and cl_updaterate 67. rate is forced to 2 minimum, 3 maximum. cl_interp is forced to 0.01. The performance (these are public) is great - the only people who don't like it are on

[hlds_linux] Copy paste from CS Source missing last character

2006-07-23 Thread Scott Pettit
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has any one else noticed that copy pasting from the console (especially SteamID's) chops the last character off? This is extremely annoying when trying to ban people, most of those who I've checked w

RE: [hlds_linux] Limit to number of bans ?

2006-06-28 Thread Scott Pettit
256 entries as in 256 SteamID's banned? In that case we currently have 1228 bans and no problems. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Dodd Sent: Thursday, 29 June 2006 12:33 p.m. To: hlds_linux@list.valvesoftware.com Subject: [hlds

RE: [hlds_linux] SMP

2006-06-23 Thread Scott Pettit
No. They are single threaded servers. You may run them on a SMP machine but it will not make them perform better. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [S.O.D.] mr. jack Sent: Friday, 23 June 2006 8:45 p.m. To: hlds_linux@list.valvesoftware.com S

RE: [hlds_linux] Source Engine Beta

2006-05-22 Thread Scott Pettit
What changes are in said beta? -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 23 May 2006 2:05 p.m. To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Source Engine Beta We have

Re: [hlds_linux] Ticket errors since update

2006-04-20 Thread Scott Pettit
I've also had players and admins complaining that they can't connect and get Ticket errors. There are definitely no network issues. -Scott On 4/21/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > Every who's having this problem. What colo plant is the server located > in? It can be a peering iss

RE: [hlds_linux] +mapcyclefile not working?

2006-03-27 Thread Scott Pettit
Nah I tried disabling Mani but it hasn't fixed it - currently they're running with no plugins at all but the cycles are still screwed up. Making individual mapcycle.txt files on each server is a pain cause prior to this I had rsync copying them out when they got updated rather than logging into ev

[hlds_linux] +mapcyclefile not working?

2006-03-27 Thread Scott Pettit
Hi, I seem to be having problems where on servers that I have specified the mapcyclefile in the command line, it is being totally ignored. This is in srcds. Is anyone else seeing this? For example we have some Dust/Aztec servers with +mapcyclefile dustazteccycle.txt but it seems to just be pickin

RE: [hlds_linux] Red Orchestra Dedicated Server released

2006-03-14 Thread Scott Pettit
Thanks. Is there some form of a guide somewhere that details the ideal settings for a server? -Scott > The Red Orchestra Dedicated server is now available for > download via the hldsupdatetool. The server is available for > both win32 and Linux. The game name for getting the server is > "redorch

RE: [hlds_linux] Re: Server Engine Red Orchestra

2006-03-08 Thread Scott Pettit
Steam is just a content distribution network. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Thursday, March 09, 2006 12:30 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Server Engine Red Orchestra

Re: [hlds_linux] Player had admin access using AMXMOD, shouldn't have

2006-02-25 Thread Scott Pettit
Does anyone else think that this signature is WAY too big? Could I point out that this is a mailing list, and the mail is publicly archived for all to see, so either unsubscribe because this breaks your 'notice' - or remove your stupidly huge sig. BlueHawk^4u wrote: Gavin Rodgers (BlueHawk^4u)

Re: [hlds_linux] Players getting stuck

2006-02-25 Thread Scott Pettit
I also thought this might have been a plugin problem - but I saw this happen on a completely unmodified standard installation too. It happened on de_train when I saw it myself this morning, but I've heard reports of it happening on several maps. -Scott Matt Judge wrote: I have seen this happen

[hlds_linux] Players getting stuck

2006-02-24 Thread Scott Pettit
Hi, I'm noticing on a few servers that the situation arises where everyone can't spawn, or move, and can only join spectator. The server appears to be locked until it is reset. Is anyone else seeing this? -Scott ___ To unsubscribe, edit your list pre

Re: [hlds_linux] Tickrate

2006-02-19 Thread Scott Pettit
Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those fi

Re: [hlds_linux] Choke

2006-02-17 Thread Scott Pettit
Choke = rate too low, or cmd/update rate too high. Either reduce sv_maxupdaterate, or increase sv_maxrate to 3. Setting sv_minrate higher can also help. Tell your users to increase their rate and reduce their cmd/update rate too. Administracija wrote: Hey there, I have a problem, when I s

Re: [hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit
Nah, http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/entry.php From: http://forums.steampowered.com/forums/search.php That link is dead. Munra -hlds wrote: Really the Link Works for me ___ To unsubscribe, edit your list prefer

Re: [hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit
Thanks, the link on the Steam Forums took me to steampowered.custhelp.com which didn't work :/ On 2/16/06, Munra -hlds <[EMAIL PROTECTED]> wrote: > you didn't look hard enough :) I do it all the time ___ To unsubscribe, edit your list preferences, or v

[hlds_linux] Steam Ports

2006-02-15 Thread Scott Pettit
I've already tried searching the Steam Powered forums and the WIKI, and the Steam Help site was dead: Could someone let me know which ports need to be opened for a HLDS/SRCDS server running behind a firewall? -Scott ___ To unsubscribe, edit your list pr

Re: AW: [hlds_linux] Problem with secure-mode

2006-02-11 Thread Scott Pettit
No, I've got quite a few users complaining about not being able to connect - usually telling them log out/in to Steam again seems to fix it. -Scott On Sat, 2006-02-11 at 20:17 +0100, LuZiFeR wrote: > Ca. 10% of the users beeing kicked with 'no steam login' > > Am i the only one with this problem

Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-11 Thread Scott Pettit
No, it's AMD specific, but I'm not seeing it on my AMD64 machines. On Sat, 2006-02-11 at 06:56 -0500, William Warren wrote: > I am not seeing this issue. I run a cs 1.6 machine w/14 slots and a > srcds redirector with 2 slots. The 1.6 is running metamod, steambans, > hlguard, logd, and logd impr

Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-10 Thread Scott Pettit
Have you tried with metamod (and plugins) disabled? And you are running just the one server on that machine, or 5? -Scott On Sat, 2006-02-11 at 06:46 +0100, Vincent H. wrote: > CPU InOut Uptime Users FPSPlayers > 99.90 0.00 0.00 0 0 166.67 0 > CPU InOut

Re: [hlds_linux] General traffic stats on servers

2006-02-02 Thread Scott Pettit
MRTG will graph anything with numbers, throw a few bash scripts together that use qstat to find the current player numbers - bind them to a port then get MRTG to query them. For traffic - that's a regular SNMP jobbie with MRTG. -Scott On Thu, 2006-02-02 at 15:07 +0200, Thomas N. Stefanidis wrote

Re: [hlds_linux] High CPU % Choke on Source

2006-01-31 Thread Scott Pettit
Don't forget things like new physics etc are hard on CPU - just like turning off the ragdoll physics and so on gives a huge performance boost when playing CS:Source. Either you have to put up with more CPU usage over time with new features, or block models and nothing new in games. The old CS/HLDS

Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-01-31 Thread Scott Pettit
It loads ok on a 1.6 server I tried out - flat out at the moment but I'll make a point of testing a Source server tomorrow. -Scott On Mon, 2006-01-30 at 22:41 -0800, Alfred Reynolds wrote: > We have a beta release available for both the Source and HL1 engine. > This beta fixes the steam id swappi

RE: [hlds_linux] High CPU % Choke on Source

2006-01-30 Thread Scott Pettit
Your max/min rate is WAY too low. On my Source servers we move around 20-23kB/s PER CLIENT - your settings limit that to 9kB/s per client max so they'll be choking to death. Try: sv_minrate (I prefer this, but if you have 56k players set sv_minrate 5000) sv_maxrate 3 fps_max 500 sv_minup

Re: [hlds_linux] High CPU % Choke on Source

2006-01-29 Thread Scott Pettit
I'm having no problems with choke. Could you please tell us your settings for: sv_minrate sv_maxrate sv_minupdaterate sv_maxupdaterate tickrate And knowing what kind of connection your average client is using as well - and what cl_cmdrate / cl_updaterate / rate they are using would also be handy

Re: [hlds_linux] CentOS 4.x linux

2006-01-24 Thread Scott Pettit
It's _okay_, but rpm based distros are icky :p Gogo Debian or Ubuntu! On Tue, 2006-01-24 at 00:25 -0500, Jean-Philippe Caron wrote: > is CentOs linux 4 is okay to for counter-strike servers and css? ___ To unsubscribe, edit your list preferences, or v

Re: [hlds_linux] Counter-Strike: Source update released

2006-01-18 Thread Scott Pettit
Same problems here. I'm also unable to update my gaming rig either, stuck at 82% updated on CS :( *mutters* On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote: > Is anybody else able to update..? I have 3 servers > and none of them are doing anything, just hanging at > the first section of the updat

Re: [hlds_linux] Counter-Strike: Source update released

2006-01-18 Thread Scott Pettit
[EMAIL PROTECTED]:~/steam1$ ./steam -command update -game "Counter-Strike Source" -dir . Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Source Shared Content' from version 44 to version 45 Send Failure On Wed, 2006-01-18 at 17:47 -0800, Alfred Reynolds wrote: > W

RE: [hlds_linux] reporting bugs (question to valve/alfred)

2006-01-18 Thread Scott Pettit
Would it be at all possible to look at setting up a small group to test updates prior to release for a day or two? If a client side update was required too then a small beta button could be added in so that a prearranged group of users could update to the beta release and join a beta server to repo

RE: [hlds_linux] offtopic, looking to rent a 1.6 server [OT]

2006-01-18 Thread Scott Pettit
Perhaps Valve could publish a user submitted list with a listing of all the server rental companies for each country - similar to the list of net cafes in the cafe programme? -Scott Just as an aside - when posting to the list could people try to remember to remove unnecessary quoting/headers from

Re: [hlds_linux] CSS Source Servers freeze time problems

2006-01-13 Thread Scott Pettit
Yep - it's been in a few other topics too - no fix as yet but go through the archives of the last few days. On 1/13/06, Aaron Fisher <[EMAIL PROTECTED]> wrote: > Anyone seen this where CSS source servers get to the end of their freeze > time and then players can't move etc? > _

RE: [hlds_linux] STEAM id assigned to wrong player

2006-01-12 Thread Scott Pettit
Yes - I've had complaints about our stats showing multiple players on a given Steam ID. Logs don't really show anything of use though - just the player shows a different ID to what they should. On the other hand - I'm seeing servers randomly lock up since the last update and players suddenly bec

[hlds_linux] Banning IP's in CIDR notation

2005-12-24 Thread Scott Pettit
Hi, In order to try and get around the steam ID pending hacks - is it possible to ban CIDR ranges with the addip command? ie: addip 0 1.2.3.0/24 Couldn't find anything documenting this. -Scott ___ To unsubscribe, edit your list preferences, or view th

[hlds_linux] Crashes

2005-12-20 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] Okay so suddenly all my source servers just died and went into a crash loop: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Counter-Strike: Source" ./srcds_run: line 344: 25043 Segmentation fault $HL

Re: [hlds_linux] Re: Rediculous CPU usage

2005-12-12 Thread Scott Pettit
top Craig Moore wrote: >Where are you getting these CPU usages from? > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] cmd/update at 101 = 101 updates/s - hence why I can't see a point in having 1000fps and so on - all those extra frams would just be dumped. On 12/12/05, Andrew Forsberg <[EMAIL PROTECTED]> wrote: > > On Mon, 2005-12-12 at 1

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] What's the point in an FPS over about 150fps anyhow? On 12/12/05, Kennycom <[EMAIL PROTECTED]> wrote: > > Was FC4 not standard with a 1000hz kernel? > What FPS are you getting and what is your fps_max setting at? > > FPS tops out at around 333 on

Re: [hlds_linux] Re: Rediculous CPU usage

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] I've also noticed heavily increased CPU usage. We have a 32 player WC3 server (which is notorious for using heaps of cpu) 1.6 server running on an AMD64 3200+ using 30-40% cpu max. (hlds) However we have a 24 player Source server (stock standard

Re: [hlds_linux] New Admin tool Released ( Source servers only )

2005-12-05 Thread Scott Pettit
Sounds useful - but what I don't understand is why no admin plugins have mysql support yet (mani doesn't count, the mysql support isn't implemented very well for large userbases, it's more of just something that generates the admin files from mysql in flat file format). Larger server groups like u

Re: [hlds_linux] Source and Half-Life 1 Engine BETA update released

2005-12-04 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] The beta update causes segfaults on load with AMX/Metamod enabled (our match servers use AMX). Running hlds_amd on an XP 2700+. -Scott On 12/5/05, Bart King <[EMAIL PROTECTED]> wrote: > > Hi, > > Nice one Alfred on releasing an unofficial fix! >

Re: [hlds_linux] Counter-Strike: Source update released

2005-12-02 Thread Scott Pettit
This explains why our HLStats has gone nuts - we have players being added to other people's statistics all over the show :/ Bart King wrote: > Hi all, > > Since the update, I am observing unusual behavior with STEAM IDs. I > believe > this has been mentioned before with the recent HL1 update. >

Re: [hlds_linux] Day of Defeat: Source update released

2005-11-30 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] If this CS:S update has major changes, could it be released under the -beta option first so we can test it and avoid dead servers for a day or two again? -Scott On 12/1/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > We have released an update

Re: [hlds_linux] Cannot update, update tool crashes.

2005-11-24 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] Unfortunately as William said, I think you might be out of luck :/ On 11/25/05, William Warren <[EMAIL PROTECTED]> wrote: > > You need newer hardware I believe. That processor is simply too old to > handle it. > -- _

Re: [hlds_linux] Cannot update, update tool crashes.

2005-11-24 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] What version of libc6 have you got installed? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: Update: [hlds_linux] Half-Life 1 Engine update

2005-11-23 Thread Scott Pettit
Still getting this about every 15 mins on one of our servers. -- CRASH: Thu Nov 24 17:16:17 NZDT 2005 Start Line: ./hlds_i686 +ip 219.88.241.80 -port 27015 -game cstrike +maxplayers 17 +map de_aztec -dll addons/metamod/dlls/metamod_i386.so -autoupdate -d

Re: Update: [hlds_linux] Half-Life 1 Engine update

2005-11-23 Thread Scott Pettit
Running: Fedora Core 4 Glibc 2.3.5 Kernel 2.6.14 (have also tried 2.6.12 with no help, and I don't have crash on startup issues, just stability issues) P4 (i686 machines) The most unstable server is CS #1, but the log is huge (it's crashing every few minutes) so I'll post back if it's any differe

Re: AW: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] I'm unable to get the bloody update to work at all on my Fedora machines, haven't tried the Ubuntu/Debian ones as yet. -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archive

Re: [hlds_linux] VAC 2 on 64 Bit

2005-11-20 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] No. You can install ia32-libs and run 32bit HLDS, even with a 64bit kernel. -Scott On 11/21/05, Jens Werner <[EMAIL PROTECTED]> wrote: > > Just a question if I got this right: > > If I use a 64 bit cpu and 64 bit kernel I won't have any vac 2 at

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] Yes - but I don't imagine many people have UPnP setup in their router, if it supports it. On 11/19/05, ScratchMonkey <[EMAIL PROTECTED]> wrote: > > --On Friday, November 18, 2005 4:39 PM -0500 "Deacon @[dgx]" > <[EMAIL PROTECTED]> wrote: > > > Wh

Re: [hlds_linux] A public place for sv_downloadurl

2005-11-18 Thread Scott Pettit
BitTorrent is very reliable Regime, however a bit impractical given your average map download is only a couple of megs at tops. I think the best way of dealing with this would just be to create a few decent map packs with popular maps, and then perhaps a couple of people around the world could get

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds better with things like setting preempting in the kernel config and the fact it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz). We run no more tha

Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread Scott Pettit
In the past I've created servers with RFC1918 addresses behind NAT devices. In theory that would mean that the server thinks that its single IP is an RFC1918 address, so therefore you should be able to put your machine behind a simple NAT router (try something like m0n0wall if you don't have anythi

Re: [hlds_linux] GSP only list

2005-10-14 Thread Scott Pettit
I imagine that would simply be a matter of subscribing an email to the GSP list, then in /etc/aliases just point [EMAIL PROTECTED] to [EMAIL PROTECTED] -Scott Eric (Deacon) wrote: > Out of curiosity, would it be possible to set up a one-way mirror of > posts? In other words, the general hlds_li

Re: [hlds_linux] GSP only list

2005-10-14 Thread Scott Pettit
I'd rather just see users who repeatedly ask questions (after a reminder that the list is hlds_Linux, not linuxhelp) removed from this list. It does get irritating seeing constant posts about fedora's plethora of flaws but isn't that much of a problem. Being on yet another mailing list is a bit po

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs

2005-09-16 Thread Scott Pettit
I agree it would be nice to have 64bit VAC2 available but anyone relying on VAC alone is mad. The only way to keep servers cheat free is with good admins and some anti cheat software to help filter the unskilled cheaters out. We run the 64bit versions of HLDS/SRCDS on our AMD64 servers and they p

[hlds_linux] Workload Limit Exceeded with HLTV

2005-09-07 Thread Scott Pettit
Hi, We have a tournament running at the moment and on the HLTV servers a few users are unable to connect and recieve the error "Workload Limit Exceeded". What does this mean? -Scott ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds_linux] kernel config + 1.6

2005-09-01 Thread Scott Pettit
A preempting kernel (look in general kernel options when configuring) and 1000Hz tickrate gave me the biggest performance increases. -Scott Derek Evan Mart wrote: Can someone recommend a kernel configuration that will provide enhanced performance for cs 1.6. Any other non-kernel specific info

Re: [hlds_linux] HL1 Dedicated server update

2005-08-26 Thread Scott Pettit
Is anyone else finding that the update segfaults on startup on P4 machines? My AMD64 servers load fine but the P4 one's won't load :/ -Scott Alfred Reynolds wrote: We have released an update to the HL1 dedicated server. To get this update run the hldsupdatetool. This update publicly releases s

RE: [hlds_linux] Managing multiple HLDS instances on a Server

2005-07-22 Thread Scott Pettit
You could symlink the directories for the bulk of stuff, like I used to for maps and portions of HLDS that are very large, but in the end it just becomes an irritation. HDD space isn't expensive, even a 40GB disk in your server won't have any trouble handling serving up a few MB of map files fo

RE: [hlds_linux] Counter-Strike: Source update released

2005-07-20 Thread Scott Pettit
Could I ask what was optimized? > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Thursday, July 21, 2005 12:38 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Counter-Strike: Source update rel

RE: [hlds_linux] erm question

2005-07-18 Thread Scott Pettit
Yeah, there is. We've played with it before during a tournament - using multicast between our HLTV proxy and DSL users connected to our upstream, the bandwidth saved was barely noticeable. Like I said before I can only really see this working with an enormous viewer base - and even then you cou

Re: [hlds_linux] celeron questions

2005-04-30 Thread Scott Pettit
Adrien wrote: And what do you think about P4 and Xeon CPU ? Is their a big difference between them ? How servers can i run with 12 players on CS 1.6 or CS:S on them ? Adrien CPU usage reported by top was around the 30%-40% mark with 16 players. The celerons afaik are just P4's with small caches, so

Re: [hlds_linux] celeron questions

2005-04-28 Thread Scott Pettit
I was unable to get 24 players without lag running on a Celeron 2GHz with 512MB DDR on a Gigabyte motherboard about a year and a bit ago (HLDS_L not SRCDS), ended up buying another machine and using the Celeron as a webserver instead. IMO I'd avoid Celeron's for gameservers due to their tiny wee ca

Re: [hlds_linux] Memory leaks in srcds?

2005-04-05 Thread Scott Pettit
Yes, I have this issue too. I've recently had to add another gig of ram to most of my machines to enable them to cope with srcds. Average usage reported by top for a 16 player server seems to be around the 400MB mark... David Hershey wrote: I was a little concerned when I noticed memory leaks repor

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Scott Pettit
*Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Hope this fixes the issues with the server locking down to 32 fps, thanks. -Scott Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source and the Source Engine.

[hlds_linux] FPS locking to 32 after a few days uptime with SRCDS

2005-03-19 Thread Scott Pettit
Hi, I'm finding that with our SRCDS servers that after a few days uptime, they _ALL_ drop to exactly 32 fps, no higher and no lower and just stay like that until restarted. This is beginning to become irritating as I either have to remember to reload them every few days or face a barrage of complai

Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Scott Pettit
Melissa Carley wrote: I am trying to help out a gaming community, and as such they need to provide an alternative for gamers who just CANNOT get broadband of any form. So I am wanting to setup a CS dialup server so that they can play online without having to play against players that have broadband

Re: [hlds_linux] cl_cmdrate cvar missuse....

2005-01-25 Thread Scott Pettit
Kennycom wrote: Even though I wasn't really asking a question about this, just wanting to let it be known that peeps are messing with this cvar, thanks for the information. Especially the workaround. as I am running Mani mod 1.08c. I had found this site .. http://home.covad.net/~k25125/SteamyThing

Re: RE : [hlds_linux] -autoupdate

2004-12-13 Thread Scott Pettit
Christopher Luk wrote: for some unknown reasons. -remember_password stop working for ~6 wks. any ETA for fixes? chris It's driving me mad having to update all servers manually each time there's an update. I'm heading away on holiday shortly and having to drive back to the city/get remote access is

Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-10 Thread Scott Pettit
[EMAIL PROTECTED] wrote: exactly. Sorry about my 'stfu' post Scott, I just got done reading another one of his emails to me basically begging me to sue him. I traced his IP back to a cox.net acct. His domain name is registered with a fake phone #. Most likely a fake address, but the name is real. H

Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-09 Thread Scott Pettit
[EMAIL PROTECTED] wrote: I checked my forums today to find a lovely advertisement for his game server site. I of course promptly change his post to read "i am gay" lol. Then I sent an email to him asking him to not post on my site again or appropriate action would be taken. Whats he go an do? Posts

[hlds_linux] Speed of downloads from HL2/SRC Server

2004-12-03 Thread Scott Pettit
Has anyone tried downloading maps/what not off the server with CS:S? Is it any faster or do things still crawl as with the old HLDS? -Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware

Re: [hlds_linux] Colocation Question

2004-12-01 Thread Scott Pettit
Nathan Marcus wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can anyone who happens to run a big time server say about how much bandwidth they use per month. I am researching some colocation and want to see what a heavy duty server takes?

Re: [hlds_linux] Mass Bann by Valve

2004-11-26 Thread Scott Pettit
Lestat1 wrote: Hi, This mass bann is about piracy not cheater. I think it will always be some cheaters and you can only try too keep them as long as you can out of the game but they will always find some new cheat ... And that is sadly like this in everything... Anyway, even if I am against cheatin

Re: [hlds_linux] log_detail in srcds

2004-11-05 Thread Scott Pettit
Bruce "Bahamut" Andrews wrote: Tim McLennan wrote: Mine is also set at 15, and my logs show a ridiculous number of suicides. Regards, Tim. Sounds like you should get a councellor into your server :o -- - Bruce "Bahamut" Andrews hahahaha that was excellent :D ___

Re: [hlds_linux] Source question for the guru's

2004-10-28 Thread Scott Pettit
Micheal Patterson wrote: Just out of curiosity, is there any specific reason as to why, when you're playing source that the video isn't as smooth as when you're spectating someone? Before anyone says get better hardware, I'll state that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 27

Re: [hlds_linux] another crasher :(

2004-10-22 Thread Scott Pettit
Bruce "Bahamut" Andrews wrote: Right, so they go to all the trouble of selling the game, changing it's status to 'Complete' and begin the patching cycle, yet that's still classed as beta to you? Not to take sides at all, but has ANY software been relased that has been 100% perfect? Not that I recal

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