I just decided to test out 1 SRCDS server on lan. 32 man, 66tick. As I am
not to familiar with css, has it really been this bad lately? I loaded it
with 31 bots for giggles. It bumped my cpu load up to .30 which I don't see
being too bad, but rcon stats says 99% CPU usage and 10 FPS. Now where it
g
I have BugZilla set up on a subdomain. I personally do not like how it
looks. I messed with it a little and said screw it, though I have never
messed with BugZilla before. Erik, if you would like to config it and make
it usable contact me offlist and I will set you up with Admin on it. It is
hosted
ere is you're
> assuming only server operators,
> On 1/17/06, doomed999 <[EMAIL PROTECTED]> wrote:
> > I don't see 200+ more bugs a week posted on the list? I think mainly it
>
> No but most server operators aren't on this list, a small fraction
> are. But the
I don't see 200+ more bugs a week posted on the list? I think mainly it
would be for us on the list, those who don't want the 200+ a week flames...
Plus it would nice way to see if there are any status updates on the bugs
submitted. It would also be good to implement a must search before post
optio
It's really not that hard to compile your own??? Takes what a whole 30-45
minutes because of the modules??? As far as I know CentOS is still running
out with 1000hz preconfigured... As far as pre-built kernels? That's all
dependent on your system. I could send you my kernel image but that's not to
To all complaining, yes the update sucked...
But at the same time thank the people who put endless hours into our
business(hobby) to send out the new update within hours... I know several
GSP's that cant reply to trouble tickets as fast as the "re" update came
out...
___
So your saying a status through putty and a status through a web based
console is different??? You start your server with putty, you see the
console, no reason you can't see a steam id... You start your server with
whatever your "web based program" is, and it reads the console just like if
you hit
Run the steam update tool... Not the auto update in the command line.
./steam -command update -game "Your Game" -dir . -beta linux
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Wednesday, December 07, 2005 6:19 PM
To: hlds_lin
Run the update tool with the "-beta linux" to get 'Linux Server Engine'
version 29. Post back if it works.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 07, 2005 3:09 PM
To: hlds_linux@list.valvesoftware.com
Su
Disable your plugins and see what it does...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Zwickel
Sent: Tuesday, December 06, 2005 2:48 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] 'Linux Server Engine' version 28 SEGV!
--
Upda
Oddly enough I didn't know they were still updating HL1 maps... hlds_amd and
hlds_amd64 are HL1 run commands... and I don't have a probleme with source
after this update either...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joseph Laws
Sent: Tuesday,
fixed
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 02, 2005 3:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] PLease fix this!
Please fix this SDK-Bug/ERROR
http://www.chatbear.com/board.plm?a
@list.valvesoftware.com
Subject: RE: [hlds_linux] quit -> no restart, huh?
Quoting doomed999 <[EMAIL PROTECTED]>:
> I have noticed that if I run mine in screen and run a exit or quit command
> through rcon it wont restart a new screen session and wont start back up.
>
> -Original Messag
I have noticed that if I run mine in screen and run a exit or quit command
through rcon it wont restart a new screen session and wont start back up.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore
Sent: Sunday, November 27, 2005 8:40 PM
To: hld
Same, no errors running update on CentOS-4.1
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of William Warren
Sent: Tuesday, November 22, 2005 3:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: AW: [hlds_linux] Half-Life 1 Engine update
Jsut to let
Actually I have more than 4 per also, but the binary is small enough to
transfer fast so it was never sym link'd...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joachim
Sehlstedt
Sent: Tuesday, November 22, 2005 12:48 AM
To: hlds_linux@list.valvesoftwar
As I have not updated this yet, I don't know. But, is this going to affect
people that use shared installs with sym linked user directories?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, November 22, 2005 12:31 AM
To: hlds_
812
Sent: Thursday, November 10, 2005 9:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>From: "doomed999" <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
>Try running a diff
Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars
Map themap
Sv_timelimit 120 <--restarts flushing the logs every 2 hours
mapchangecfgfile server1.cfg
then the r
> Set this to maximum inbound pipe speed, in bytes per second. There may be
caps on server rate variables, but not here.
Not understanding what you mean
> Cl_updaterate 66
> Cl_cmdrate 66
Tried those, same outcome...
> Thus the 66 suggestion. This should minimise choke readings, even th
your colo is.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of doomed999
Sent: Thursday, November 10, 2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Wierd Choke Problem
Ok, I am seeing this on both hlds and srcds.
I have not seen
Ok, I am seeing this on both hlds and srcds.
I have not seen this problem before (on my servers) and isn't my rates doing
it.
The rates I have tried
rate 3
cl_update 100
cl_cmd 100
rate 25000
cl_update 80
cl_cmd 80
The best that seems to work is
rate 3
cl_update 50
cl_cmd 50
But there s
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