Hello again,
The es.flags() function in eventscripts python actually worked really well
for what I was looking for.
Thank you so much.
- Bruno
On Mon, Jul 23, 2012 at 6:20 PM, Saul Rennison saul.renni...@gmail.comwrote:
It prevents the ConVar being returned in A2S_RULES (and so it will be
Hello,
This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.
In addition, if the cvar takes server tags, the change for server tags also
gets printed on the server's chat.
Is there any way to
You are using sourcemod?
2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
Hello,
This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.
In addition, if the cvar takes server tags, the change
No, this even shows up by default on a vanilla server.
The output is the following:
server cvar 'mp_freezetime' changed to 50
I'm on a CS:S Server by the way, but I believe this also shows up on TF2.
On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.comwrote:
You are using
It has always been like this.
You would need something like sourcemod to bypass this.
On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.comwrote:
No, this even shows up by default on a vanilla server.
The output is the following:
server cvar 'mp_freezetime' changed to 50
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:
It has always been like this.
You would need something like sourcemod to bypass this.
On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com
wrote:
No, this even shows up by default on a vanilla server.
If you want to prevent this message, you need to hook the server_cvar
event, so it isn't dispatched to clients.
Kind regards,
*Saul Rennison*
On 23 July 2012 21:49, Bruno Garcia garcia.bru...@gmail.com wrote:
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:
It has
Most of the cvars tagged to show when changed are done so because they
affect gameplay.
Where's the line between lying to clients and hiding information from them?
On 7/23/2012 4:49 PM, Bruno Garcia wrote:
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:
It has always been
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru...@gmail.com
wrote:
I'm not a fan of sourcemod. Personally, I do know that it hooks with
the
engine in an awesome way, but it's just sucks on how you handle
scripting.
I'm using eventscripts to code Python (i 3 python)
Anyways,
It's not lying if you just accompany it with a SM message saying what just
happened. I want to tell my users Alltalk is now enabled instead of
having an sv_alltalk + sv_tags message coming up for it.
On Mon, Jul 23, 2012 at 10:54 PM, Nicholas Hastings
psycho...@alliedmods.net wrote:
Most of
It prevents the ConVar being returned in A2S_RULES (and so it will be
hidden in browsers such as game-monitor.com)
Kind regards,
*Saul Rennison*
On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fiwrote:
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia
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