...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 28, 2013 12:42 PM
To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat Beta
We have released an update to Day of Defeat. DoD is now using SteamPipe and is
enjoying the engine updates from the other HL1 titles we have ported. To get
this update run:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod
+app_update 90 +quit
more details on how
The beta for Day of Defeat will be flipping to the released version tomorrow
morning (along with DoD:S). You will need to update your servers at that time.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Of edman747
Sent: Wednesday, March 13, 2013 10:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Day of Defeat Beta released
Off topic. pls forgive me.
While installing a new a hlds server on a Debian 7.0 computer.
ic this:
App state (8x300502) downloading
We have now converted Day of Defeat to the new SteamPipe beta, you can get a
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod
+app_update 90 +quit
Note the +app_set_config 90 mod dod command, this is
this question gets asked so many times, google, alliedmodders and so on. 3
days ago, i think my 1.6 server was found in the search servers. now i
reinstalled my server. same server.cfg and it dose'nt show anymore. any
tips?
On Wed, May 26, 2010 at 8:51 PM, h...@gmx.de wrote:
I have failures...
: [hlds_linux] Day of Defeat: Source Update
Yes, lots of new files:
...
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretetrim001a.vtf
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretewall001a.vtf
4.28% downloading
/data/game/dod_2\hl2/materials/concrete
Have you tested to change your srcds_run to force the use of srcds_i686 and
see if it's work ? If not, that's what I would do.
Cheers,
On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca wrote:
Is there going to be fix for this error ?
Error message from /var/log/message
Feb
Orange Box games does not have i686 binaries.
Have you tested to change your srcds_run to force the use of srcds_i686
and
see if it's work ? If not, that's what I would do.
Cheers,
On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca
wrote:
Is there going to be fix for
Is there going to be fix for this error ?
Error message from /var/log/message
Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at
0918e9e2 rip f7953278 rsp ffe9db00 error 6
I don't know if this would help but, I can run none orange servers and
not have any
TF2 doesn't have this problem, but the server_i486.so was not updated with
last update. Is this normal or was it also missed?
2009/1/14 Jason Ruymen jas...@valvesoftware.com
Day of Defeat: Source has just been updated, which should fix the class
tables error from yesterday's update.
Jason
No noticeable changes. Doesn't fix the timeout bug. Doesn't seem like it
matters to be honest.
On Wed, Jan 14, 2009 at 5:20 AM, AnAkIn . anakin...@gmail.com wrote:
TF2 doesn't have this problem, but the server_i486.so was not updated with
last update. Is this normal or was it also missed?
PM
Subject: Re: [hlds_linux] Day of Defeat: Source Update Available
No noticeable changes. Doesn't fix the timeout bug. Doesn't seem like it
matters to be honest.
On Wed, Jan 14, 2009 at 5:20 AM, AnAkIn . anakin...@gmail.com wrote:
TF2 doesn't have this problem, but the server_i486.so
Day of Defeat: Source has just been updated, which should fix the class tables
error from yesterday's update.
Jason
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visit:
The big required update to Day of Defeat: Source will be released today.
This update will change the game to use the Orange Box engine, along
with adding other new features. It should be live within an hour or
less.
Can the old dod directory be deleted as it is now in orangebox/dod?
-
Yes, but copy custom content first to the new directory.
Can the old dod directory be deleted as it is now in orangebox/dod?
- Marcel
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please visit:
Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Day of Defeat: Source Update Released
The big required Day of Defeat: Source update has now been released.
This means the Day of Defeat: Source Beta has also ended. Please update
your servers
(116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio
+maxplayers 10 -port 27015 +fps_max 128 -tickrate 33
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so
: [hlds_linux] Day of Defeat: Source Update Released
(116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio
+maxplayers 10 -port 27015 +fps_max 128 -tickrate 33
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
failed to dlopen
The big required update to Day of Defeat: Source will be released today.
This update will change the game to use the Orange Box engine, along
with adding other new features. It should be live within an hour or
less.
Jason
___
To unsubscribe, edit
The big required Day of Defeat: Source update has now been released.
This means the Day of Defeat: Source Beta has also ended. Please update
your servers by running hldsupdatetool. The specific changes include:
- Switched to using the Orange Box engine
- Added new map, Palermo
Jason
Any word yet from the mod community on admin mods? We had
been running Mani, had a beta server to play with Sourcemods, but
it looks like we're going to only have Sourcemod and Beetlemod for
the next several days?
Recommendations welcome.
- Dan
* Dan Sorenson
I'm using both SM and Beetlesmod... Beetlesmod for most functions and
Sourcemod for few others that BM lacked.
On Thu, Jul 3, 2008 at 3:15 AM, Dan Sorenson [EMAIL PROTECTED] wrote:
Any word yet from the mod community on admin mods? We had
been running Mani, had a beta server to play
A required update for the Day of Defeat: Source Beta has been released.
Please run hldsupdatetool to receive it. The specific changes include:
- Achievements are now all stored locally as well for offline
achievement dialog
- Fixed view model lag being jittery
- Fixed some viewmodels
The Day of Defeat: Source Beta has been updated. Please run
hldsupdatetool to receive it. The specific changes include:
- Added Steamworks stats
- New team identifier icons as rewards for completing achievements - 1
per class achievement, and 1 for completing all achievements
- Added cvar
The Day of Defeat: Source Beta has been updated. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed possible crash when a rocket explodes
Jason
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As most of you are already aware of, we've made a Day of Defeat: Source
Beta dedicated server available. This beta makes use of The Orange Box
engine, has a new map and adds achievements to the game. If you'd like
to run a server, use hldsupdatetool with the command -command update
-game
No Counter-Strike: Source? :'-(
~~ Ondra
On 23.05.08 21:08 Uhr, Jason Ruymen wrote:
As most of you are already aware of, we've made a Day of Defeat: Source
Beta dedicated server available. This beta makes use of The Orange Box
engine, has a new map and adds achievements to the game. If
No joke! who cares about DoD. =P I kid, I kid!
Any word on when we'll see CS:S on the OB engine?
On Fri, May 23, 2008 at 12:22 PM, Ondřej Hošek [EMAIL PROTECTED] wrote:
No Counter-Strike: Source? :'-(
~~ Ondra
On 23.05.08 21:08 Uhr, Jason Ruymen wrote:
As most of you are already aware of,
Hmm, dod_palermo is crashing the server. Guess there will be an update to
fix this?
2008/5/23 Andy Giesen [EMAIL PROTECTED]:
No joke! who cares about DoD. =P I kid, I kid!
Any word on when we'll see CS:S on the OB engine?
On Fri, May 23, 2008 at 12:22 PM, Ondřej Hošek [EMAIL PROTECTED]
Here's a minidump if it helps:
http://www.lotusclan.com/dumps/Steam__273447__2008_5_23T20_0_29C298.mdmp
2008/5/23 1nsane . [EMAIL PROTECTED]:
Hmm, dod_palermo is crashing the server. Guess there will be an update to
fix this?
2008/5/23 Andy Giesen [EMAIL PROTECTED]:
No joke! who cares
The server always show those messages:
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Your server needs to be restarted in order to receive the latest update.
I guess it's probably the same for everybody since no servers are listed in
the server
with the beta update for DODS i got this on my server:
MasterRequestRestart
Your server will be restarted on map change.
when the client will be available, the message will go away ?
2008/5/23 1nsane . [EMAIL PROTECTED]:
Hmm, dod_palermo is crashing the server. Guess there will be an update
with the beta update for DODS i got this on my server:
I think they will release another update.
except the ones which have cracked .dll files...
Edited .dll files don't magically list a server... With the exception of the
32 player delist bypass for the TF2. But that's definitely not it this
Seems like I got it to work, An European server :D
2008/5/23 1nsane . [EMAIL PROTECTED]:
with the beta update for DODS i got this on my server:
I think they will release another update.
except the ones which have cracked .dll files...
Edited .dll files don't magically list a server...
@list.valvesoftware.com
Sent: Friday, May 23, 2008 9:22 PM
Subject: Re: [hlds_linux] Day of Defeat: Source Beta Dedicated
Serveravailable
No Counter-Strike: Source? :'-(
~~ Ondra
On 23.05.08 21:08 Uhr, Jason Ruymen wrote:
As most of you are already aware of, we've made a Day of Defeat: Source
Beta dedicated
An update to Day of Defeat: Source has been released. Linux servers
that are set to be automatically updated will be. Otherwise please run
hldsupdatetool to get this update. Here are the changes:
Day of Defeat: Source:
* Improved hitbox detection for player body parts that extend
outside
An update to Day of Defeat: Source will be released within the next hour
or so. Linux servers will be updated automatically. Windows servers
will need to run the hldsupdatetool to get this update.
Here are the changes for this update:
- Added new Detonation game mode
- Added two new Detonation
What exactly do symbolic links have to do with files contained in
memory?
On Jan 25, 2006, at 9:58 PM, Joseph Laws wrote:
Shouldn't have that much effect...the clients are all sym linked so
they
having all those files in memory. I can remove their account and all
their files but if their
Nothing.
Isn't it more likely the specific content server you're using is getting
hammered, and/or it's outgoing traffic is at its limit (or the network
interface's limit)?
Besides:
Updating 'Day of Defeat Source Base Content' from version 7 to version 9
Downloading: ./\dod\bin\client.dll
There will be an update for Day of Defeat: Source in the next couple of
hours (this will be a required update due to the new map, dod_kalt).
- Alfred
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visit:
We have released an update to Day of Defeat: Source. This update is
required. Run the hldsupdatetool to get it.
This release adds a new map, dod_kalt.
- Alfred
___
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visit:
Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!!
Cal League night Come On
Let see if we can match tonight
On 1/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to Day of Defeat: Source. This update is
required. Run the hldsupdatetool to get it.
Thank god, thought it was just me. I don't even host the game, just for
a friend...and I'm babysitting this updater tool. Anyone else have this
problem a lot for CS Source updating? It sticks forever, especially if
a Source server is in operation at the time.
Mike Norton wrote:
So far its a
That might have to do with file locking, and it's probably not in
your best interest to muck with a live source server's base.
On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote:
Thank god, thought it was just me. I don't even host the game,
just for
a friend...and I'm babysitting this updater
Shouldn't have that much effect...the clients are all sym linked so they
having all those files in memory. I can remove their account and all
their files but if their process was not disabled then they continue to
operate as normal. HLDS does not have this problem.
Erik Hollensbe wrote:
We have released an update to Day of Defeat: Source. Run the
hldsupdatetool to get this update. This update is REQUIRED.
This update adds a new map, dod_argentan. For more details go here:
http://steampowered.com/index.php?area=newsid=486
The Counter-Strike: Source update has been moved to
We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to get
this update. This update is required for Day of Defeat: Source servers.
The update includes numerous enhancements and fixes for Day of Defeat:
Source and also
--
Hi,
I would like to know the reason of the max maxplayers reduction ?
Large servers are very appreciated, maybe not for DoD:S I dont know, but
for CS:S for sure. Do you plan to reduce the max maxplayers for another
Source mod ?
Regards,
--
Johann
On Oct 19, 16:33, Alfred Reynolds wrote:
We
The game and maps are designed for 32 players at most.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann Sent: Wednesday, October 19, 2005 5:57 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
Defeat: Source
To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
Defeat: Source and Source Engine update released
--
Hi,
I would like to know the reason of the max maxplayers reduction ?
Large servers are very appreciated, maybe not for DoD:S I dont know,
but
for CS:S for sure. Do you plan
PROTECTED] On Behalf Of Thiesson
Johann Sent: Wednesday, October 19, 2005 5:57 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
Defeat: Source and Source Engine update released
--
Hi,
I would like to know the reason of the max maxplayers reduction ?
Large servers
Message-
From: Alfred Reynolds
Sent: Wednesday, October 19, 2005 8:03 PM
Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update
released
The game and maps are designed for 32 players at most.
- Alfred
___
To unsubscribe, edit your
Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list
don't hike up your post count. =P
-Grant.
-Original Message-
From: Eric (Deacon)
Sent: Tuesday, September 27, 2005 11:27 PM
Subject: Re: [hlds_linux] day of defeat source server release
In a bold display
Well I'm new here so don't blame me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Suck.
Sent: Thursday, September 29, 2005 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release
Eric, unlike certain
@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release
Well I'm new here so don't blame me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Suck.
Sent: Thursday, September 29, 2005 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE
Moderator? Here? HAHAHAHA...
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Thursday, September 29, 2005 9:03 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] day of defeat source server release
I'm
--
[ Picked text/plain from multipart/alternative ]
great idea :D
Brandon Jank
NexGen Internet Services
http://www.nexgenis.com/
On 9/27/05, Eric (Deacon) [EMAIL PROTECTED] wrote:
In a bold display of creativity, JCHost.net - Support wrote:
Agreed linux server's are much better anyways :D
Andrew Forsberg wrote:
I meant to thank you at the time of the release for this, Alfred. I'm
not sure if you were involved in the decision to make a *nix friendly
game name or not, but it's still appreciated. :-)
Yup 'dods' was a good plan. Although creating the directory 'dod'
rather than
--
[ Picked text/plain from multipart/alternative ]
Think it makes sense, mainly to distinguish dod (none source) from dod when
updating. When running the game that issue doesn't arise as you can mix
source/none source installs. It was probably that or Day of Defeat Source
to follow the css method
Ok, never played around with source before. However I noticed that
say/team_say is utf8 encoded. Maybe the name part should be that too.
greetings
Joachim Sehlstedt
Peter Kirby wrote:
On 27/09/05, Joachim Sehlstedt [EMAIL PROTECTED] wrote:
Hi,
Noticed this when I was watching the console.
We have released an update for Day of Defeat: Source and the Source
Engine. To get this update run the hldsupdatetool.
This update fixes servers not reporting as secure in the server browser
and adds a mapcycle to Day of Defeat: Source if you haven't already
created one. More details can be found
I meant to thank you at the time of the release for this, Alfred. I'm
not sure if you were involved in the decision to make a *nix friendly
game name or not, but it's still appreciated. :-)
On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote:
'dods' if there are any merciful, influential,
Agreed linux server's are much better anyways :D yay linux.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, September 27, 2005 9:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat source
In a bold display of creativity, JCHost.net - Support wrote:
Agreed linux server's are much better anyways :D yay linux.
Going out on a limb with a bold statement on a linux-based list, eh? :)
--
Eric (the Deacon remix)
___
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We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch installation.
To preload the server run:
Win32:
Hldsupdatetool -command update -game dods -beta preload
Linux:
./steam -command
September 2005 21:35
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Day of Defeat: Source server preload
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike
--
[ Picked text/plain from multipart/alternative ]
AWSOME.
Already there.
On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2:
, 2005 3:35 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Day of Defeat: Source server preload
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source
it'll stop on you at a certain point. Then just restart the download
with -beta preload and itll continue.
- Original Message -
From: Doug [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, September 26, 2005 1:55 PM
Subject: RE: [hlds_linux] Day of Defeat: Source
: [hlds_linux] Day of Defeat: Source server preload
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch installation.
To preload the server run:
Win32:
Hldsupdatetool -command update
Alfred Reynolds wrote:
Note that the preload does NOT give you a functional Day of Defeat:
Source server, the last little bit of the server (a couple MB worth)
will be released when the client is later today.
If you forget to put -beta preload on the command line then you will
not get the
Doug wrote:
Do we have to use the -beta preload or not? I started it without the
-beta
part and its downloading lots of files. Does this mean I have to do
it all
over again?
Sounds like you are downloading other packages of the 5 needed.
DODS Dedicated Server consists of:
'Base Source Shared
without it just load the sourcestuff and nothing for dod:s
- Original Message -
From: Doug [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Montag, 26.09.2005 22:55
Subject: [hlds_linux] Day of Defeat: Source server preload
Do we have to use the -beta preload or not? I
[**]$ ./steam -command update -game dods -beta preload -dir /srcds
when i try that it goes...
(my srcds is /srcds) whats going on?
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 7
Downloading:
looks like a permissions issue.
Kingsley
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 6:43 AM
Subject: Re: [hlds_linux] Day of Defeat: Source server preload
[**]$ ./steam -command update -game dods -beta
--
[ Picked text/plain from multipart/alternative ]
Ok, I got the files. Set up 3 configs and 3 maplists and what not. Now I
just need to wait for Manimod and then see if she will load.
YEA Im sweating less.
On 9/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
[**]$ ./steam
Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Monday, September 26, 2005 2:34 PM
Subject: [hlds_linux] Day of Defeat: Source server preload
We have made Day of Defeat: Source available to preload. You
Correct.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Brett
Sent: Monday, September 26, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source server preload
Alfred Reynolds wrote:
Note
We have released Day of Defeat: Source. To run the server run the
hldsupdatetool with game dods, for example:
hldsupdatetool -command update -game dods
The server is available for both windows and linux.
- Alfred
___
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PROTECTED] On Behalf Of Alex Brett
Sent: Monday, September 26, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source server preload
Alfred Reynolds wrote:
Note that the preload does NOT give you a functional Day of Defeat:
Source server, the last little bit
out.
ManO-iGO
On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
Correct.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Brett
Sent: Monday, September 26, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day
The default are the right values, you don't need a server.cfg to start
with them.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: Monday, September 26, 2005 3:15 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat
* Alfred Reynolds [EMAIL PROTECTED]:
The default are the right values, you don't need a server.cfg to start
with them.
How about things like friendly fire, etc etc?
AlanC
--
Once you have tasted flight, you will forever walk the earth with your eyes
turned skyward, for there you have been and
hi
Just got my dod:source server up and running (20Man Server on RedHat 9) and
within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost the
same as CS:S, so I hoped I would get one or 2 servers off my a dedi but
--
[ Picked text/plain from multipart/alternative ]
Yeah, have put a couple of servers up, (centos)
16 slot on a xeon 3gig, ~35-50% cpu
32 slot on a P4 2.8, ~80-95%
Does seem a tad excessive to me for whats in it (not meaing to criticize,
just thinking about the reality of usage and options
[EMAIL PROTECTED]/games/dodsps aux|egrep dod
gary 21729 72.3 6.0 197288 126320 p6 S+6:11PM 18:19.32
./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
[EMAIL PROTECTED]/games/dodscat /var/run/dmesg.boot|egrep CPU
CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz
Hi,
Noticed this when I was watching the console. Also when I opened the log
file I had to do a reset for the terminal to resume normal output.
L 09/27/2005 - 01:38:58: Kebubâ
¢13STEAM_0:0:2852612Allies killed
Daddyo14STEAM_0:1:4268827Axis with colt
greetings
] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about 70-80% of one cpu in use
Hi,
Why is there a newline \n after a VAC ban?
L 09/27/2005 - 01:48:47: SkUnKy FR41STEAM_0:1:3686592
disconnected (reason VAC banned from secure server
)
Dropped SkUnKy FR from server
Reason: VAC banned from secure server
greetings
Joachim Sehlstedt
seems to be as expected so far. Any thought or ideas?
jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU
- Original Message -
From: Gary [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 12:40 AM
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
[EMAIL PROTECTED]/games/dodsps aux|egrep dod
gary
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 12:40 AM
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
[EMAIL PROTECTED]/games/dodsps aux|egrep dod
gary 21729 72.3 6.0 197288 126320 p6 S+6:11PM 18:19.32
./srcds_i686 -game
27, 2005 12:40 AM
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
[EMAIL PROTECTED]/games/dodsps aux|egrep dod
gary 21729 72.3 6.0 197288 126320 p6 S+ 6:11PM 18:19.32
./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
[EMAIL PROTECTED]/games/dodscat /var/run
@list.valvesoftware.com
Sent: Dienstag, 27.09.2005 01:47
Subject: [hlds_linux] Day of Defeat: Source CPU Usage :o
I agree I'm running two 24 player pubs. Of course the servers are full
right now, but the CPU usage seems substantially more than that of CSS.
Memory usage seems to be as expected so far. Any
]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about
On 27/09/05, Joachim Sehlstedt [EMAIL PROTECTED] wrote:
Hi,
Noticed this when I was watching the console. Also when I opened the log
file I had to do a reset for the terminal to resume normal output.
L 09/27/2005 - 01:38:58: Kebubâ
¢13STEAM_0:0:2852612Allies
Current rumour appears to be that the server files will be released at the
same time as pre-loading begins ie a week before actual release date.
Anyone know what the -game name will be?
___
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Probably Day of Defeat Source, is Counter-Strike Source is any indicator
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson
Sent: Tuesday, September 06, 2005 11:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat
'dods' if there are any merciful, influential, cli-friendly gods
watching over this list.
Glenn Shannon wrote:
Probably Day of Defeat Source, is Counter-Strike Source is any indicator
-Original Message-
Current rumour appears to be that the server files will be released at the
same
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