Re: [hlds_linux] Day of Defeat Beta released

2013-03-29 Thread Alfred Reynolds
...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 28, 2013 12:42 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat Beta

[hlds_linux] Day of Defeat update released

2013-03-29 Thread Alfred Reynolds
We have released an update to Day of Defeat. DoD is now using SteamPipe and is enjoying the engine updates from the other HL1 titles we have ported. To get this update run: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod +app_update 90 +quit more details on how

Re: [hlds_linux] Day of Defeat Beta released

2013-03-28 Thread Alfred Reynolds
The beta for Day of Defeat will be flipping to the released version tomorrow morning (along with DoD:S). You will need to update your servers at that time. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Day of Defeat Beta released

2013-03-14 Thread Alfred Reynolds
Of edman747 Sent: Wednesday, March 13, 2013 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Day of Defeat Beta released Off topic. pls forgive me. While installing a new a hlds server on a Debian 7.0 computer. ic this: App state (8x300502) downloading

[hlds_linux] Day of Defeat Beta released

2013-03-13 Thread Alfred Reynolds
We have now converted Day of Defeat to the new SteamPipe beta, you can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod +app_update 90 +quit Note the +app_set_config 90 mod dod command, this is

Re: [hlds_linux] Day of Defeat: Source Update

2010-05-27 Thread Allen Coppin
this question gets asked so many times, google, alliedmodders and so on. 3 days ago, i think my 1.6 server was found in the search servers. now i reinstalled my server. same server.cfg and it dose'nt show anymore. any tips? On Wed, May 26, 2010 at 8:51 PM, h...@gmx.de wrote: I have failures...

Re: [hlds_linux] Day of Defeat: Source Update

2010-05-25 Thread Saint K .
: [hlds_linux] Day of Defeat: Source Update Yes, lots of new files: ... 4.26% downloading /data/game/dod_2\hl2/materials/concrete/concretetrim001a.vtf 4.26% downloading /data/game/dod_2\hl2/materials/concrete/concretewall001a.vtf 4.28% downloading /data/game/dod_2\hl2/materials/concrete

Re: [hlds_linux] Day Of Defeat Seg Fault Fix??

2009-02-26 Thread Marc.B
Have you tested to change your srcds_run to force the use of srcds_i686 and see if it's work ? If not, that's what I would do. Cheers, On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca wrote: Is there going to be fix for this error ? Error message from /var/log/message Feb

Re: [hlds_linux] Day Of Defeat Seg Fault Fix??

2009-02-26 Thread Ronny Schedel
Orange Box games does not have i686 binaries. Have you tested to change your srcds_run to force the use of srcds_i686 and see if it's work ? If not, that's what I would do. Cheers, On Thu, Feb 26, 2009 at 2:47 AM, LNX Support supp...@lnxhosting.ca wrote: Is there going to be fix for

[hlds_linux] Day Of Defeat Seg Fault Fix??

2009-02-25 Thread LNX Support
Is there going to be fix for this error ? Error message from /var/log/message Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 0918e9e2 rip f7953278 rsp ffe9db00 error 6 I don't know if this would help but, I can run none orange servers and not have any

Re: [hlds_linux] Day of Defeat: Source Update Available

2009-01-14 Thread AnAkIn .
TF2 doesn't have this problem, but the server_i486.so was not updated with last update. Is this normal or was it also missed? 2009/1/14 Jason Ruymen jas...@valvesoftware.com Day of Defeat: Source has just been updated, which should fix the class tables error from yesterday's update. Jason

Re: [hlds_linux] Day of Defeat: Source Update Available

2009-01-14 Thread Cc2iscooL
No noticeable changes. Doesn't fix the timeout bug. Doesn't seem like it matters to be honest. On Wed, Jan 14, 2009 at 5:20 AM, AnAkIn . anakin...@gmail.com wrote: TF2 doesn't have this problem, but the server_i486.so was not updated with last update. Is this normal or was it also missed?

Re: [hlds_linux] Day of Defeat: Source Update Available

2009-01-14 Thread Peter Lindblom
PM Subject: Re: [hlds_linux] Day of Defeat: Source Update Available No noticeable changes. Doesn't fix the timeout bug. Doesn't seem like it matters to be honest. On Wed, Jan 14, 2009 at 5:20 AM, AnAkIn . anakin...@gmail.com wrote: TF2 doesn't have this problem, but the server_i486.so

[hlds_linux] Day of Defeat: Source Update Available

2009-01-13 Thread Jason Ruymen
Day of Defeat: Source has just been updated, which should fix the class tables error from yesterday's update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Day of Defeat: Source Update Coming

2008-07-03 Thread Marcel
The big required update to Day of Defeat: Source will be released today. This update will change the game to use the Orange Box engine, along with adding other new features. It should be live within an hour or less. Can the old dod directory be deleted as it is now in orangebox/dod? -

Re: [hlds_linux] Day of Defeat: Source Update Coming

2008-07-03 Thread Ronny Schedel
Yes, but copy custom content first to the new directory. Can the old dod directory be deleted as it is now in orangebox/dod? - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Day of Defeat: Source Update Released

2008-07-03 Thread Danny Smith
Win32 server mailing list; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Day of Defeat: Source Update Released The big required Day of Defeat: Source update has now been released. This means the Day of Defeat: Source Beta has also ended. Please update your servers

Re: [hlds_linux] Day of Defeat: Source Update Released

2008-07-03 Thread Marcel
(116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so

Re: [hlds_linux] Day of Defeat: Source Update Released

2008-07-03 Thread Danny Smith
: [hlds_linux] Day of Defeat: Source Update Released (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. failed to dlopen

[hlds_linux] Day of Defeat: Source Update Coming

2008-07-02 Thread Jason Ruymen
The big required update to Day of Defeat: Source will be released today. This update will change the game to use the Orange Box engine, along with adding other new features. It should be live within an hour or less. Jason ___ To unsubscribe, edit

[hlds_linux] Day of Defeat: Source Update Released

2008-07-02 Thread Jason Ruymen
The big required Day of Defeat: Source update has now been released. This means the Day of Defeat: Source Beta has also ended. Please update your servers by running hldsupdatetool. The specific changes include: - Switched to using the Orange Box engine - Added new map, Palermo Jason

Re: [hlds_linux] Day of Defeat: Source Update Coming

2008-07-02 Thread Dan Sorenson
Any word yet from the mod community on admin mods? We had been running Mani, had a beta server to play with Sourcemods, but it looks like we're going to only have Sourcemod and Beetlemod for the next several days? Recommendations welcome. - Dan * Dan Sorenson

Re: [hlds_linux] Day of Defeat: Source Update Coming

2008-07-02 Thread 1nsane
I'm using both SM and Beetlesmod... Beetlesmod for most functions and Sourcemod for few others that BM lacked. On Thu, Jul 3, 2008 at 3:15 AM, Dan Sorenson [EMAIL PROTECTED] wrote: Any word yet from the mod community on admin mods? We had been running Mani, had a beta server to play

[hlds_linux] Day of Defeat: Source Beta updated

2008-06-11 Thread Jason Ruymen
A required update for the Day of Defeat: Source Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Achievements are now all stored locally as well for offline achievement dialog - Fixed view model lag being jittery - Fixed some viewmodels

[hlds_linux] Day of Defeat: Source Beta Updated

2008-06-03 Thread Jason Ruymen
The Day of Defeat: Source Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Added Steamworks stats - New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements - Added cvar

[hlds_linux] Day of Defeat: Source Beta Updated

2008-05-27 Thread Jason Ruymen
The Day of Defeat: Source Beta has been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed possible crash when a rocket explodes Jason ___ To unsubscribe, edit your list preferences, or view the list

[hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread Jason Ruymen
As most of you are already aware of, we've made a Day of Defeat: Source Beta dedicated server available. This beta makes use of The Orange Box engine, has a new map and adds achievements to the game. If you'd like to run a server, use hldsupdatetool with the command -command update -game

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread Ondřej Hošek
No Counter-Strike: Source? :'-( ~~ Ondra On 23.05.08 21:08 Uhr, Jason Ruymen wrote: As most of you are already aware of, we've made a Day of Defeat: Source Beta dedicated server available. This beta makes use of The Orange Box engine, has a new map and adds achievements to the game. If

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread Andy Giesen
No joke! who cares about DoD. =P I kid, I kid! Any word on when we'll see CS:S on the OB engine? On Fri, May 23, 2008 at 12:22 PM, Ondřej Hošek [EMAIL PROTECTED] wrote: No Counter-Strike: Source? :'-( ~~ Ondra On 23.05.08 21:08 Uhr, Jason Ruymen wrote: As most of you are already aware of,

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread 1nsane .
Hmm, dod_palermo is crashing the server. Guess there will be an update to fix this? 2008/5/23 Andy Giesen [EMAIL PROTECTED]: No joke! who cares about DoD. =P I kid, I kid! Any word on when we'll see CS:S on the OB engine? On Fri, May 23, 2008 at 12:22 PM, Ondřej Hošek [EMAIL PROTECTED]

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread 1nsane .
Here's a minidump if it helps: http://www.lotusclan.com/dumps/Steam__273447__2008_5_23T20_0_29C298.mdmp 2008/5/23 1nsane . [EMAIL PROTECTED]: Hmm, dod_palermo is crashing the server. Guess there will be an update to fix this? 2008/5/23 Andy Giesen [EMAIL PROTECTED]: No joke! who cares

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread AnAkIn .
The server always show those messages: MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. I guess it's probably the same for everybody since no servers are listed in the server

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread LouLou Bizou
with the beta update for DODS i got this on my server: MasterRequestRestart Your server will be restarted on map change. when the client will be available, the message will go away ? 2008/5/23 1nsane . [EMAIL PROTECTED]: Hmm, dod_palermo is crashing the server. Guess there will be an update

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread 1nsane .
with the beta update for DODS i got this on my server: I think they will release another update. except the ones which have cracked .dll files... Edited .dll files don't magically list a server... With the exception of the 32 player delist bypass for the TF2. But that's definitely not it this

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Server available

2008-05-23 Thread AnAkIn .
Seems like I got it to work, An European server :D 2008/5/23 1nsane . [EMAIL PROTECTED]: with the beta update for DODS i got this on my server: I think they will release another update. except the ones which have cracked .dll files... Edited .dll files don't magically list a server...

Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Serveravailable

2008-05-23 Thread Alex
@list.valvesoftware.com Sent: Friday, May 23, 2008 9:22 PM Subject: Re: [hlds_linux] Day of Defeat: Source Beta Dedicated Serveravailable No Counter-Strike: Source? :'-( ~~ Ondra On 23.05.08 21:08 Uhr, Jason Ruymen wrote: As most of you are already aware of, we've made a Day of Defeat: Source Beta dedicated

[hlds_linux] Day of Defeat: Source update released

2006-08-18 Thread Jason Ruymen
An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes: Day of Defeat: Source: * Improved hitbox detection for player body parts that extend outside

[hlds_linux] Day of Defeat: Source update coming soon

2006-06-28 Thread Jason Ruymen
An update to Day of Defeat: Source will be released within the next hour or so. Linux servers will be updated automatically. Windows servers will need to run the hldsupdatetool to get this update. Here are the changes for this update: - Added new Detonation game mode - Added two new Detonation

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-26 Thread Erik Hollensbe
What exactly do symbolic links have to do with files contained in memory? On Jan 25, 2006, at 9:58 PM, Joseph Laws wrote: Shouldn't have that much effect...the clients are all sym linked so they having all those files in memory. I can remove their account and all their files but if their

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-26 Thread Andrew Forsberg
Nothing. Isn't it more likely the specific content server you're using is getting hammered, and/or it's outgoing traffic is at its limit (or the network interface's limit)? Besides: Updating 'Day of Defeat Source Base Content' from version 7 to version 9 Downloading: ./\dod\bin\client.dll

[hlds_linux] Day of Defeat: Source update pending

2006-01-25 Thread Alfred Reynolds
There will be an update for Day of Defeat: Source in the next couple of hours (this will be a required update due to the new map, dod_kalt). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Day of Defeat: Source update released

2006-01-25 Thread Alfred Reynolds
We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it. This release adds a new map, dod_kalt. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-25 Thread Mike Norton
Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!! Cal League night Come On Let see if we can match tonight On 1/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Day of Defeat: Source. This update is required. Run the hldsupdatetool to get it.

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-25 Thread Joseph Laws
Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater tool. Anyone else have this problem a lot for CS Source updating? It sticks forever, especially if a Source server is in operation at the time. Mike Norton wrote: So far its a

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-25 Thread Erik Hollensbe
That might have to do with file locking, and it's probably not in your best interest to muck with a live source server's base. On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote: Thank god, thought it was just me. I don't even host the game, just for a friend...and I'm babysitting this updater

Re: [hlds_linux] Day of Defeat: Source update released

2006-01-25 Thread Joseph Laws
Shouldn't have that much effect...the clients are all sym linked so they having all those files in memory. I can remove their account and all their files but if their process was not disabled then they continue to operate as normal. HLDS does not have this problem. Erik Hollensbe wrote:

[hlds_linux] Day of Defeat: Source update released

2005-11-30 Thread Alfred Reynolds
We have released an update to Day of Defeat: Source. Run the hldsupdatetool to get this update. This update is REQUIRED. This update adds a new map, dod_argentan. For more details go here: http://steampowered.com/index.php?area=newsid=486 The Counter-Strike: Source update has been moved to

[hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Alfred Reynolds
We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also

Re: [hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Thiesson Johann
-- Hi, I would like to know the reason of the max maxplayers reduction ? Large servers are very appreciated, maybe not for DoD:S I dont know, but for CS:S for sure. Do you plan to reduce the max maxplayers for another Source mod ? Regards, -- Johann On Oct 19, 16:33, Alfred Reynolds wrote: We

RE: [hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Alfred Reynolds
The game and maps are designed for 32 players at most. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, October 19, 2005 5:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source

Re: [hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Kingsley Foreman
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source and Source Engine update released -- Hi, I would like to know the reason of the max maxplayers reduction ? Large servers are very appreciated, maybe not for DoD:S I dont know, but for CS:S for sure. Do you plan

Re: [hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Thiesson Johann
PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, October 19, 2005 5:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source and Source Engine update released -- Hi, I would like to know the reason of the max maxplayers reduction ? Large servers

RE: [hlds_linux] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread Suck.
Message- From: Alfred Reynolds Sent: Wednesday, October 19, 2005 8:03 PM Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update released The game and maps are designed for 32 players at most. - Alfred ___ To unsubscribe, edit your

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread Suck.
Eric, unlike certain forums *ahem*, witty remarks on the hlds_linux list don't hike up your post count. =P -Grant. -Original Message- From: Eric (Deacon) Sent: Tuesday, September 27, 2005 11:27 PM Subject: Re: [hlds_linux] day of defeat source server release In a bold display

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
Well I'm new here so don't blame me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Suck. Sent: Thursday, September 29, 2005 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release Eric, unlike certain

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release Well I'm new here so don't blame me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Suck. Sent: Thursday, September 29, 2005 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: RE

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread K2
Moderator? Here? HAHAHAHA... - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Thursday, September 29, 2005 9:03 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] day of defeat source server release I'm

Re: [hlds_linux] day of defeat source server release

2005-09-28 Thread Brandon Jank
-- [ Picked text/plain from multipart/alternative ] great idea :D Brandon Jank NexGen Internet Services http://www.nexgenis.com/ On 9/27/05, Eric (Deacon) [EMAIL PROTECTED] wrote: In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D

Re: [hlds_linux] day of defeat source server release

2005-09-28 Thread Ben Kennish
Andrew Forsberg wrote: I meant to thank you at the time of the release for this, Alfred. I'm not sure if you were involved in the decision to make a *nix friendly game name or not, but it's still appreciated. :-) Yup 'dods' was a good plan. Although creating the directory 'dod' rather than

Re: [hlds_linux] day of defeat source server release

2005-09-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Think it makes sense, mainly to distinguish dod (none source) from dod when updating. When running the game that issue doesn't arise as you can mix source/none source installs. It was probably that or Day of Defeat Source to follow the css method

Re: [hlds_linux] Day of Defeat: Source characters in the name that screws up the terminal

2005-09-27 Thread Joachim Sehlstedt
Ok, never played around with source before. However I noticed that say/team_say is utf8 encoded. Maybe the name part should be that too. greetings Joachim Sehlstedt Peter Kirby wrote: On 27/09/05, Joachim Sehlstedt [EMAIL PROTECTED] wrote: Hi, Noticed this when I was watching the console.

[hlds_linux] Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
We have released an update for Day of Defeat: Source and the Source Engine. To get this update run the hldsupdatetool. This update fixes servers not reporting as secure in the server browser and adds a mapcycle to Day of Defeat: Source if you haven't already created one. More details can be found

Re: [hlds_linux] day of defeat source server release

2005-09-27 Thread Andrew Forsberg
I meant to thank you at the time of the release for this, Alfred. I'm not sure if you were involved in the decision to make a *nix friendly game name or not, but it's still appreciated. :-) On Wed, 2005-09-07 at 21:05 +1200, Andrew Forsberg wrote: 'dods' if there are any merciful, influential,

RE: [hlds_linux] day of defeat source server release

2005-09-27 Thread JCHost.net - Support
Agreed linux server's are much better anyways :D yay linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, September 27, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat source

Re: [hlds_linux] day of defeat source server release

2005-09-27 Thread Eric (Deacon)
In a bold display of creativity, JCHost.net - Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit

[hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source or Half-Life 2: Deathmatch installation. To preload the server run: Win32: Hldsupdatetool -command update -game dods -beta preload Linux: ./steam -command

RE: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Chris Adams
September 2005 21:35 To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Day of Defeat: Source server preload We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Mahmoud Foda
-- [ Picked text/plain from multipart/alternative ] AWSOME. Already there. On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source or Half-Life 2:

RE: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Doug
, 2005 3:35 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Day of Defeat: Source server preload We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread InspectorGifts
it'll stop on you at a certain point. Then just restart the download with -beta preload and itll continue. - Original Message - From: Doug [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, September 26, 2005 1:55 PM Subject: RE: [hlds_linux] Day of Defeat: Source

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Absolution
: [hlds_linux] Day of Defeat: Source server preload We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source or Half-Life 2: Deathmatch installation. To preload the server run: Win32: Hldsupdatetool -command update

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Alex Brett
Alfred Reynolds wrote: Note that the preload does NOT give you a functional Day of Defeat: Source server, the last little bit of the server (a couple MB worth) will be released when the client is later today. If you forget to put -beta preload on the command line then you will not get the

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Daniel Rudolph
Doug wrote: Do we have to use the -beta preload or not? I started it without the -beta part and its downloading lots of files. Does this mean I have to do it all over again? Sounds like you are downloading other packages of the 5 needed. DODS Dedicated Server consists of: 'Base Source Shared

Re[2]: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread GiZm0r
without it just load the sourcestuff and nothing for dod:s - Original Message - From: Doug [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Montag, 26.09.2005 22:55 Subject: [hlds_linux] Day of Defeat: Source server preload Do we have to use the -beta preload or not? I

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Absolution
[**]$ ./steam -command update -game dods -beta preload -dir /srcds when i try that it goes... (my srcds is /srcds) whats going on? Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 7 Downloading:

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Kingsley Foreman
looks like a permissions issue. Kingsley - Original Message - From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 6:43 AM Subject: Re: [hlds_linux] Day of Defeat: Source server preload [**]$ ./steam -command update -game dods -beta

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] Ok, I got the files. Set up 3 configs and 3 maplists and what not. Now I just need to wait for Manimod and then see if she will load. YEA Im sweating less. On 9/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: [**]$ ./steam

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread OllyF1
Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Monday, September 26, 2005 2:34 PM Subject: [hlds_linux] Day of Defeat: Source server preload We have made Day of Defeat: Source available to preload. You

RE: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
Correct. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Brett Sent: Monday, September 26, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source server preload Alfred Reynolds wrote: Note

[hlds_linux] Day of Defeat: Source released

2005-09-26 Thread Alfred Reynolds
We have released Day of Defeat: Source. To run the server run the hldsupdatetool with game dods, for example: hldsupdatetool -command update -game dods The server is available for both windows and linux. - Alfred ___ To unsubscribe, edit your list

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Regime
PROTECTED] On Behalf Of Alex Brett Sent: Monday, September 26, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source server preload Alfred Reynolds wrote: Note that the preload does NOT give you a functional Day of Defeat: Source server, the last little bit

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Mike Norton
out. ManO-iGO On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Correct. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Brett Sent: Monday, September 26, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day

RE: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
The default are the right values, you don't need a server.cfg to start with them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Monday, September 26, 2005 3:15 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat

Re: [hlds_linux] Day of Defeat: Source server preload

2005-09-26 Thread Alan Clegg
* Alfred Reynolds [EMAIL PROTECTED]: The default are the right values, you don't need a server.cfg to start with them. How about things like friendly fire, etc etc? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and

[hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Davd Wilkinson
hi Just got my dod:source server up and running (20Man Server on RedHat 9) and within seconds it was full, which is Great and that but the CPU Usage 70-90%, I think thats why too high, since heard DOD:S would use almost the same as CS:S, so I hoped I would get one or 2 servers off my a dedi but

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Yeah, have put a couple of servers up, (centos) 16 slot on a xeon 3gig, ~35-50% cpu 32 slot on a P4 2.8, ~80-95% Does seem a tad excessive to me for whats in it (not meaing to criticize, just thinking about the reality of usage and options

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Gary
[EMAIL PROTECTED]/games/dodsps aux|egrep dod gary 21729 72.3 6.0 197288 126320 p6 S+6:11PM 18:19.32 ./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg + [EMAIL PROTECTED]/games/dodscat /var/run/dmesg.boot|egrep CPU CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz

[hlds_linux] Day of Defeat: Source characters in the name that screws up the terminal

2005-09-26 Thread Joachim Sehlstedt
Hi, Noticed this when I was watching the console. Also when I opened the log file I had to do a reset for the terminal to resume normal output. L 09/27/2005 - 01:38:58: Kebubâ ¢13STEAM_0:0:2852612Allies killed Daddyo14STEAM_0:1:4268827Axis with colt greetings

RE: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread JCHost.net - Support
] On Behalf Of James Gurney Sent: Monday, September 26, 2005 6:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it to 32 and now we're getting about 70-80% of one cpu in use

[hlds_linux] Day of Defeat: Source Another log question

2005-09-26 Thread Joachim Sehlstedt
Hi, Why is there a newline \n after a VAC ban? L 09/27/2005 - 01:48:47: SkUnKy FR41STEAM_0:1:3686592 disconnected (reason VAC banned from secure server ) Dropped SkUnKy FR from server Reason: VAC banned from secure server greetings Joachim Sehlstedt

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Ian mu
seems to be as expected so far. Any thought or ideas? jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, September 26, 2005 6:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source CPU

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread aXeR \(AmmoBOX\)
- Original Message - From: Gary [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 12:40 AM Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o [EMAIL PROTECTED]/games/dodsps aux|egrep dod gary

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread aXeR \(AmmoBOX\)
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 12:40 AM Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o [EMAIL PROTECTED]/games/dodsps aux|egrep dod gary 21729 72.3 6.0 197288 126320 p6 S+6:11PM 18:19.32 ./srcds_i686 -game

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Mike Norton
27, 2005 12:40 AM Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o [EMAIL PROTECTED]/games/dodsps aux|egrep dod gary 21729 72.3 6.0 197288 126320 p6 S+ 6:11PM 18:19.32 ./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg + [EMAIL PROTECTED]/games/dodscat /var/run

Re[2]: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread GiZm0r
@list.valvesoftware.com Sent: Dienstag, 27.09.2005 01:47 Subject: [hlds_linux] Day of Defeat: Source CPU Usage :o I agree I'm running two 24 player pubs. Of course the servers are full right now, but the CPU usage seems substantially more than that of CSS. Memory usage seems to be as expected so far. Any

Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread forb
] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Monday, September 26, 2005 6:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it to 32 and now we're getting about

Re: [hlds_linux] Day of Defeat: Source characters in the name that screws up the terminal

2005-09-26 Thread Peter Kirby
On 27/09/05, Joachim Sehlstedt [EMAIL PROTECTED] wrote: Hi, Noticed this when I was watching the console. Also when I opened the log file I had to do a reset for the terminal to resume normal output. L 09/27/2005 - 01:38:58: Kebubâ ¢13STEAM_0:0:2852612Allies

Re: [hlds_linux] day of defeat source server release

2005-09-07 Thread Col Grigson
Current rumour appears to be that the server files will be released at the same time as pre-loading begins ie a week before actual release date. Anyone know what the -game name will be? ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlds_linux] day of defeat source server release

2005-09-07 Thread Glenn Shannon
Probably Day of Defeat Source, is Counter-Strike Source is any indicator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson Sent: Tuesday, September 06, 2005 11:56 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat

Re: [hlds_linux] day of defeat source server release

2005-09-07 Thread Andrew Forsberg
'dods' if there are any merciful, influential, cli-friendly gods watching over this list. Glenn Shannon wrote: Probably Day of Defeat Source, is Counter-Strike Source is any indicator -Original Message- Current rumour appears to be that the server files will be released at the same

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