On 28.06.2013 02:35, Kerry Davis wrote:
Those are features specific to those games and how they handle custom
content, so L4D2 doesn't have them.
So, custom VPKs should still just reside in the addons folder?
/Peter
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On 6/27/2013 10:11 PM, Kyle Brantley wrote:
1) The steamcmd version appears to take significantly more disk space.
Probably intentional, but I feel like I should mention it.
It might not have been intentional. The extra space seems to have come
from the addition of the media and sound
Yes. Basically nothing changes, except you re-install your server again
to new directory.
-ics
Peter Reinhold kirjoitti:
On 28.06.2013 02:35, Kerry Davis wrote:
Those are features specific to those games and how they handle custom
content, so L4D2 doesn't have them.
So, custom VPKs should
Is there a timeframe for Left 4 Dead 1 to be moved over to
SteamCMD/SteamPipe as well?
Thanks,
Dan
On 26 June 2013 19:09, Kerry Davis ke...@valvesoftware.com wrote:
Hello!
We have converted Left 4 Dead 2 to be delivered through SteamPipe.
Next Monday (July 1) servers downloaded with the
executables.
-Kerry
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
Sent: Wednesday, June 26, 2013 2:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Indeed, I neglected to get the run script updated. Unfortunately we won't
be able to update the script until the next release next week, but for now
the linked script on github
...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, June 27, 2013 2:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Will you be pushing the time (Monday) further so that we can just install a
fresh
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Will you be pushing the time (Monday) further so that we can just install
a fresh install which has all of it?
-Original Message-
From: hlds_linux-boun
-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, June 27, 2013 2:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Will you be pushing the time (Monday) further so that we can just install
a fresh
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
Riemers
Sent: Thursday, June 27, 2013 2:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Will you be pushing the time (Monday
PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Is L4D2 going to have the custom folder and -insert_search_path feature that is
implemented with SteamPipe TF2 and CS:S?
On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis ke
Two things:
1) The steamcmd version appears to take significantly more disk space.
Probably intentional, but I feel like I should mention it.
2) This is really not a good out of disk space error:
App state (0x300502) downloading, progress: 91.46 (14168580356 /
15491725407)
Error! App
Hello!
We have converted Left 4 Dead 2 to be delivered through SteamPipe.
Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer
be compatible. Only the server obtained using SteamCMD will work. The server is
currently available for download; we encourage all server
The srcds_run script is still using the HLDSUpdateTool when using the
-autoupdate switch (the script wasn't updated at all as far as I can tell).
I took the liberty to merge the current TF2 SteamPipe srcds_run with the
provided L4D2 srcds_run and came up with this for the time being:
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