2008/11/18 Arg! [EMAIL PROTECTED]
so if we preload 'l4d_full' to a directory, say './left4dead' then when the
game type 'left4dead' is release we can just point our update scripts to
that game with the same directory?
On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote:
I'd imagine so yes... the files were released earlier by the way.
On 18 Nov 2008, at 09:03, Ferenc Kovacs wrote:
2008/11/18 Arg! [EMAIL PROTECTED]
so if we preload 'l4d_full' to a directory, say './left4dead' then
when the
game type 'left4dead' is release we can just point our update
l4d_full will preload the full game, I assume left4dead will become
active once the final game is released.
On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote:
2008/11/16 Nick Olsen [EMAIL PROTECTED]
I just went to check if the dedicated server files were released
for the
full game and I see
so if we preload 'l4d_full' to a directory, say './left4dead' then when the
game type 'left4dead' is release we can just point our update scripts to
that game with the same directory?
On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote:
l4d_full will preload the full game, I
Search the archives, there is a thread about this.
On Sat, Nov 15, 2008 at 5:57 PM, Nick Olsen [EMAIL PROTECTED] wrote:
I just went to check if the dedicated server files were released for the
full game and I see 3 things.
l4d_demo
l4d_full
left4dead
Which one is the dedicated server
I just went to check if the dedicated server files were released for the
full game and I see 3 things.
l4d_demo
l4d_full
left4dead
Which one is the dedicated server files for the full game?
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Some of the files for the full game have been released. You can preload
those by using l4d_full. Using left4dead currently pulls down the
demo files but will be replaced once the full game is out.
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