Re: [hlds_linux] Re: [hlds] VAC 2 Beta

2005-05-09 Thread aXeR \(AmmoBox\)
2005 2:34 PM Subject: Re: [hlds_linux] Re: [hlds] VAC 2 Beta Just one question regarding this. Does VAC2 actually ban yet? If not what would the point of running it be? Last info I heard about it was that it only logs violations but does not ban yet. Regards, Philip Lorenz List Keeper wrote: Here

Re: [hlds_linux] Re: [hlds] VAC 2 Beta

2005-05-09 Thread Philip Lorenz
Just one question regarding this. Does VAC2 actually ban yet? If not what would the point of running it be? Last info I heard about it was that it only logs violations but does not ban yet. Regards, Philip Lorenz List Keeper wrote: Here's where I originally found it. :) http://www.sourcemod.net/for

[hlds_linux] Re: [hlds] VAC 2 Beta

2005-05-09 Thread List Keeper
Here's where I originally found it. :) http://www.sourcemod.net/forums/viewtopic.php?t=1255 A simple forum, and with a bit of searching, anyone else could have easily found it as well. On Monday, May 09, 2005 06:05 AM [GMT-06:00], List Keeper <[EMAIL PROTECTED]> wrote: > To those trusty and pe

[hlds_linux] re: CS-Server 'Connection Problem'

2005-05-08 Thread Mike
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Try updating your Kernel, without "gameserver" optimizations ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Re: SMS server

2005-05-08 Thread Mike
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi that could be possible if you write (use) a plugin. I don't know if there's a plugin like that available. Or you could develop a system who sends the message through the server console, but I don't

Re: [hlds_linux] RE: [hlds] VAC2 - Interesting forum thread

2005-04-26 Thread Marcelo Bezerra
I had this problem and solved by restarting my server. On Mon, 2005-04-25 at 20:12 -0700, Alfred Reynolds wrote: > This is the next stage of our VAC2 testing. The current release includes > a couple options that we will turn on over the next couple of weeks as > our testing and validation continue

[hlds_linux] RE: [hlds] RANT: VAC2 servers....

2005-04-26 Thread Alfred Reynolds
All servers are currently running a test of the VAC2 code (in particular the new connection subsystem). We are currently debugging a problem where a small number of users (a few percent) are not able to log into the new system. Until we find and fix the problem a wider rollout of more VAC2 specific

[hlds_linux] RE: [hlds] VAC2 - Interesting forum thread

2005-04-25 Thread Alfred Reynolds
This is the next stage of our VAC2 testing. The current release includes a couple options that we will turn on over the next couple of weeks as our testing and validation continues. It appears that a few people have been experimenting and found some of the new options (this is premature, our backen

[hlds_linux] Re: [hlds] Large mapcycle causes Host_Error: UserMsg: Not Present on Client 11

2005-04-21 Thread Kevin Ottalini
For HLDS GUI mode it appear there is a maximum number of 4,074 characters allowed in mapcycle.txt (not a line limit). For HLDS console mode it appears there is a maximum of 8190 characters allowed. changing the heapsize did not affect these limits. This is on my WIN32 test system, your mileage m

[hlds_linux] RE: [hlds] [hlds_announce] Counter-Strike Source update

2005-04-20 Thread Alfred Reynolds
This is an old update, the email daemons have escaped their pit... - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, December 16, 2004 2:57 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAI

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Kingsley Foreman
wohoo does that mean christmas is in a week :) - Original Message - From: "John" <[EMAIL PROTECTED]> To: ; Sent: Thursday, April 21, 2005 7:09 AM Subject: Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update His emails (and the updates he men

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread John
His emails (and the updates he mentioned) are from December 16 and 17, 2004. It appears to be an email glitch. -John - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Wednesday, April 20, 2005 2:27 PM Subject:

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Jester
t; <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Wednesday, April 20, 2005 11:27 PM Subject: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update Not seeing any updates here, content servers not updated yet? - Original Message - From: "Alfred Reynolds&

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Rock
-- [ Picked text/plain from multipart/alternative ] I think that message your talking about is months old. Link says dec 17th Steven Hartland <[EMAIL PROTECTED]> wrote: Not seeing any updates here, content servers not updated yet? - Original Message - From: "Alfred Reynolds" > We have

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Kingsley Foreman
um these bugs where fixed ages ago, the news item is dated dec i think we just had a timewarp Kingsley - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Thursday, April 21, 2005 6:57 AM Subject: [hlds_linux] Re: [hlds]

[hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread Steven Hartland
Not seeing any updates here, content servers not updated yet? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working.

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-19 Thread m0gely
3in4 wrote: Hey thanks, I changed my password. To what? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/lis

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-19 Thread 3in4
Hey thanks, I changed my password. At 12:15 PM 4/19/2005 +0200, you wrote: 3in4 wrote: To post to this list, send your email to: hlds_linux@list.valvesoftware.com There is your answer I also suggest you go to this page: http://list.valvesoftware.com/mailman/options/hlds_linux/husker15%40tconl.com

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-19 Thread Cream
3in4 wrote: To post to this list, send your email to: hlds_linux@list.valvesoftware.com There is your answer I also suggest you go to this page: http://list.valvesoftware.com/mailman/options/hlds_linux/husker15%40tconl.com and change your password: the password, itself) or to unsubscribe. It is:

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-18 Thread m0gely
3in4 wrote: I want to be able to post to this list, what do I do? You just do what it says: Welcome to the hlds_linux@list.valvesoftware.com mailing list! To post to this list, send your email to: hlds_linux@list.valvesoftware.com -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strik

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-18 Thread Elmer Fudd
ok... good joke. On 4/18/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > heh > > On 4/18/05, 3in4 <[EMAIL PROTECTED]> wrote: > > I want to be able to post to this list, what do I do? > > > > At 01:04 PM 4/18/2005 -0700, you wrote: > > >Welcome to the hlds_linux@list.valvesoftware.com mailing list

Re: [hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-18 Thread Clayton Macleod
heh On 4/18/05, 3in4 <[EMAIL PROTECTED]> wrote: > I want to be able to post to this list, what do I do? > > At 01:04 PM 4/18/2005 -0700, you wrote: > >Welcome to the hlds_linux@list.valvesoftware.com mailing list! > > > >To post to this list, send your email to: > > > > hlds_linux@list.valvesoft

[hlds_linux] Re: Welcome to the "hlds_linux" mailing list

2005-04-18 Thread 3in4
I want to be able to post to this list, what do I do? At 01:04 PM 4/18/2005 -0700, you wrote: Welcome to the hlds_linux@list.valvesoftware.com mailing list! To post to this list, send your email to: hlds_linux@list.valvesoftware.com General information about the mailing list is at: http://list.

RE: [hlds_linux] RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-14 Thread Alfred Reynolds
Subject: [hlds_linux] RE: [hlds] Latest update broke logaddress_add udp logging in srcds ! This only happens if you have "log on" in your autoexec.cfg after adding a log address. Just move the "log on" call into your server.cfg to work around this for now. - Alfred -

Re: [hlds_linux] RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-14 Thread Alex Brett
Alfred Reynolds wrote: This only happens if you have "log on" in your autoexec.cfg after adding a log address. Just move the "log on" call into your server.cfg to work around this for now. - Alfred In answer to my own post (which hasn't appeared yet so can't reply directly) - it was crashing with i

[hlds_linux] RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-13 Thread Alfred Reynolds
This only happens if you have "log on" in your autoexec.cfg after adding a log address. Just move the "log on" call into your server.cfg to work around this for now. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday,

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-13 Thread Justin McCarter
http://www.xfire.com/xf/modules.php?name=XFire&file=cmspage&body=xf_lawsuit http://www.gamerzplanet.net/forums/printthread.php?t=58306 On 4/12/05, Chris Jones <[EMAIL PROTECTED]> wrote: > Original message from InspectorGifts: > > > Meanwhile im using x-fire, but yahoo may be getting them shut down

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-13 Thread Matt Lyons
Some more info on the xfire main page: http://www.xfire.com/xf/modules.php?name=XFire&file=cmspage&body=xf_lawsuit On 4/13/05, InspectorGifts <[EMAIL PROTECTED]> wrote: > well u can get info on it on x-fires website. > http://www.xfire.com/xf/modules.php?name=Forums&file=viewforum&f=39 <-- a >

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread InspectorGifts
lt;[EMAIL PROTECTED]> To: Sent: Tuesday, April 12, 2005 4:44 PM Subject: Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch Original message from InspectorGifts: Meanwhile im using x-fire, but yahoo may be getting them shut down soon enough. Do you have a URL where I can get more infor

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread Elmer Fudd
http://www.xfire.com/xf/modules.php?name=XFire&file=cmspage&body=xf_lawsuit On 4/12/05, Chris Jones <[EMAIL PROTECTED]> wrote: > Original message from InspectorGifts: > > > Meanwhile im using x-fire, but yahoo may be getting them shut down > > soon enough. > > Do you have a URL where I can get mor

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread Chris Jones
Original message from InspectorGifts: > Meanwhile im using x-fire, but yahoo may be getting them shut down > soon enough. Do you have a URL where I can get more information about this? That is sad news if true. -- Chris ___ To unsubscribe, edit your

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread InspectorGifts
shut down soon enough. InspectorG - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 12, 2005 10:37 AM Subject: RE: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch We have a fix in the works for this problem. - Alfred

RE: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread Alfred Reynolds
We have a fix in the works for this problem. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Bien Sent: Tuesday, April 12, 2005 12:20 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: CS:S Player Name mixups since 4/5

Re: [hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread The Codester
> i am experiencing the same problem. The ingame List of players will not > update correctly after the player joined. One way to fix this is to hit Alt+Tab while in game, and then alt tab back into the game.. The names should be fixed right up.. However, it is a pretty lame fix.. :-\ ___

[hlds_linux] Re: CS:S Player Name mixups since 4/5 patch

2005-04-12 Thread Alexander Bien
Hi, i am experiencing the same problem. The ingame List of players will not update correctly after the player joined. The Problem is also discussed here http://www.mani-admin-plugin.com/forums/viewtopic.php?t=6244&postdays=0&postorder=asc&&start=0 I am running mani mod, so there is a chance this co

[hlds_linux] RE: Log Files

2005-04-10 Thread Roger Murpher
Mine are lower case as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists

2005-04-08 Thread wArgOd
the id's requested to be removed were banned for no documented justifiable reason. as for ban lists and the problematic nature of the concept there are bans for confirmed hacking activities. these are currently limited, IMHO, to speed hackers and the name change hackers. you can see the speed h

Re: [hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists

2005-04-08 Thread Eric (Deacon)
In a bold display of creativity, wArgOd wrote: A review of our ban list turned up some steamid's that should not be banned. Uhhh...a little clarification, please? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list

[hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists

2005-04-07 Thread wArgOd
A review of our ban list turned up some steamid's that should not be banned. If you are using the global ban list from http://70.85.25.116/banned_user.txt then please take the time to remove the following accounts from your banned_user.cfg: STEAM_0:1:6555719 STEAM_0:1:4973968 STEAM_0:1:1123940 STEA

Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-26 Thread Eric (Deacon)
In a bold display of creativity, Jay Carter wrote: > It's a shame Valve didn't license or attempt to hire a good anticheat coder like the author of the original Cheating Death. Agreed. Especially since Steam is in place, now, meaning Valve has real-time control over the game client, you'd think an

Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread Jay Carter
This is a multi-part message in MIME format. -- Chris Jones wrote: > >VAC2.. Please? > > I think it's fair to say that VAC for 1.6 is dead. It's been months since the last update and Valve has made no comment whatsoever regarding it's future. Sadly, in my opinion, VAC was a failure. It never wor

Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread Chris Jones
Original message from wArgOd: > I'm not impressed with their (steambans) execution. I am not impressed with their judgement either. I've had a few people obviously hacking on my server and looked up their steamID there, which was listed as being let off the hook. Perhaps they want to play it sa

[hlds_linux] RE: hlds_linux digest, Vol 1 #4283 - 16 msgs

2005-03-25 Thread GameWarrior Avenger
cs source stats is screwed up: 10.00 7263.48 11182.75 4 0 159.84 4 in/out is displaying huge numbers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinf

Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread wArgOd
I'm not impressed with their (steambans) execution. I registered a bunch of servers and they never ever scanned them after the first setup scan. So I deleted the configs from steambans.com and changed all my rcon passwords. on the other hand, the we adopted the adjudication model requiring a demo w

Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread William Warren
have you considered working with steambans.com?? wArgOd wrote: cross posting to hlds_linux for interested linux admins not monitoring hlds FYI "http://www.theradianteye.com/p00pernickel_steamid.htm"; is a bad link. i don't know where that came from. theradianteye.com is

[hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread wArgOd
cross posting to hlds_linux for interested linux admins not monitoring hlds FYI "http://www.theradianteye.com/p00pernickel_steamid.htm"; is a bad link. i don't know where that came from. theradianteye.com is one of my web properties. However. I will combine your "85

[hlds_linux] RE: [hlds_linux] Kohls Stasi-Akten werden veröffentlicht

2005-03-24 Thread jwm
[EMAIL PROTECTED] <> schrieb am Monday, January 24, 2005 11:12 AM: > Von heute an können Wissenschaftler und Journalisten die > Stasi-Unterlagen von Altbundeskanzler Helmut Kohl lesen. Jedenfalls :) Scnr, jwm ___ To unsubscribe, edit your list prefe

[hlds_linux] Re: [hlds_linux] Kohls Stasi-Akten werden veröffentlicht

2005-03-24 Thread sirtom__
A new method of distributing viruses. hlds_linux@list.valvesoftware.com schrieb am 24.03.05 11:52:52: > > -- > On Do, 24 Mrz 2005 11:11:47 00100 > "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> bubbled: > > > This is a multi-part message in MIME format. > > -- > > -- > > -- > > [ Picked text/plain from m

Re: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread apophis
They could remove cheat cvars from CS:S/HL2DM and leave it in the SDK code. Once the te thing is fixed, people that hack sv_cheats clientside won't be able to do anything since te is a serverside command. On Wed, 23 Mar 2005 13:03:12 -0800, ScratchMonkey <[EMAIL PROTECTED]> wrote: > --On Wednesd

Re: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread ScratchMonkey
--On Wednesday, March 23, 2005 3:42 PM -0500 wArgOd <[EMAIL PROTECTED]> wrote: Hey Alfred, why not simply remove cheat variables from the game code before final beta testing? Because they do have debugging value for people outside Valve. (Think mods.) __

Re: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread wArgOd
try using the mani mod and set the cheat cvar protection on. i just tested this and it defeated the myg0t sv_cheat hack perfectly. I'm liking mani more and more already got a fix for the te bug out! Hey Alfred, why not simply remove cheat variables from the game code before final beta testing?

Re: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread wArgOd
Lookie Here Scratch Pure Logic is not allowable in the entertainment industry. ScratchMonkey wrote: --On Wednesday, March 23, 2005 2:09 PM -0500 David Fencik <[EMAIL PROTECTED]> wrote: This reminds me of an interview I read about a year ago with the writer of the Jouls cheat. "No game will ev

RE: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread ScratchMonkey
--On Wednesday, March 23, 2005 2:09 PM -0500 David Fencik <[EMAIL PROTECTED]> wrote: This reminds me of an interview I read about a year ago with the writer of the Jouls cheat. "No game will ever be safe on a platform where programs run in shared memory space."...or something like that. Active per

RE: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread David Fencik
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian J. holmes Sent: Wednesday, March 23, 2005 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: [hlds] myg0t skull bug There's also a memory editor hack posted on myg0t's site that allows a user t

Re: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread BoNfiRe
Thanks for the update... Any due time for this ? TIA - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Cc: Sent: Wednesday, March 23, 2005 6:34 PM Subject: [hlds_linux] RE: [hlds] myg0t skull bug We are working on a fix for this, it should be out late

RE: [hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread Brian J. holmes
There's also a memory editor hack posted on myg0t's site that allows a user to disable the server sv_cheat 0 override. I just tried it on one of my servers and it worked perfectly allowing me to use any of the cvars that are considered cheats like mat_wireframe 1 (wallhack) Any way to stop that f

[hlds_linux] RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
We are working on a fix for this, it should be out later today. The bug is that the "te" command isn't marked as a cheat command (so you can run it when sv_cheats is 0). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday,

Re: [hlds_linux] Re: CS:S :: CPU pegged at 99.99% + Major Lag

2005-03-17 Thread Christoph Franke
-- Wojciech H - Thu, Mar 17 2005 14:20:46 -0500: > I run the server using screen as well, but with a p4 3.0ghz processor > and a different 2.6 kernel. Same problem here (as already posted): Dual Opteron, FC2, 2.6.10 Kernel. Regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/publ

Re: [hlds_linux] Re: CS:S :: CPU pegged at 99.99% + Major Lag

2005-03-17 Thread Wojciech H
I run the server using screen as well, but with a p4 3.0ghz processor and a different 2.6 kernel. [EMAIL PROTECTED] wrote: I too am getting an occasional maxed CPU. I run the mp in screen, so i go top, and kill the offending high CPU process, then, the app or screen doesnt die, and it falls back to

[hlds_linux] Re: CS:S :: CPU pegged at 99.99% + Major Lag

2005-03-17 Thread endocine
I too am getting an occasional maxed CPU. I run the mp in screen, so i go top, and kill the offending high CPU process, then, the app or screen doesnt die, and it falls back to Zero... very weird. If i don't watch it though, my MP server consumes all of my servers CPU resources. Any idea what cou

[hlds_linux] RE: hlds_linux digest, Vol 1 #4258 - 14 msgs

2005-03-15 Thread Andrew R. Mitcham
From: <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] RE: Server FPS in Linux Date: Tue, 15 Mar 2005 02:54:27 -0500 Reply-To: hlds_linux@list.valvesoftware.com 1000fps? wow lol. Talk about overkill. No one would even notice a difference. As long as its running at 100fps stable it

RE: [hlds_linux] RE: Server FPS in Linux

2005-03-14 Thread admin
@list.valvesoftware.com Subject: [hlds_linux] RE: Server FPS in Linux Thanks for the info. Do you know what server specifications you would need to run 2 x 16 slot HLDS servers? I am waiting on an Intel P4 2.8GHz (800MHz FSB), 1GB RAM, 80GB IDE HDD, Debian stable, hosted from the SAVVIS DC in Ft. Worth, TX

[hlds_linux] RE: Server FPS in Linux

2005-03-14 Thread Andrew R. Mitcham
Thanks for the info. Do you know what server specifications you would need to run 2 x 16 slot HLDS servers? I am waiting on an Intel P4 2.8GHz (800MHz FSB), 1GB RAM, 80GB IDE HDD, Debian stable, hosted from the SAVVIS DC in Ft. Worth, TX (bandwidth no issue). I know people can configure their serv

Re: [hlds_linux] Re: [hlds] Counter-Strike: Source update released

2005-03-09 Thread Kingsley Foreman
ive got this issue with hl2mp also, but there where no files in this patch that would effect that Kingsley - Original Message - From: "Simon Garner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: Sent: Thursday, March 10, 2005 12:18 PM Subject: [hlds_linux] Re:

[hlds_linux] Re: [hlds] Counter-Strike: Source update released

2005-03-09 Thread Simon Garner
Hey Alfred, Just wondered if you are aware of the "runaway CPU" issue in HL2DM. I noticed it's not fixed in this update (or at least it's not listed). After an hl2mp server is up for a while (a day or so) it will start using 100% CPU. This does not occur in CSS. I've only run it on Linux so I don't

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Clayton Macleod
fyi, mani admin mod's got auto team balancing in it ever since valve broke it On Tue, 8 Mar 2005 21:05:46 -0800, Chris Jones <[EMAIL PROTECTED]> wrote: > Invader Zim wrote: > > > So, it's by design that when a server cycles to a map that's not > > particularly popular that server is doomed to kee

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Andy Shinn
Valve must be playing with the Jokers in the deck. Chris Jones wrote: Invader Zim wrote: So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it? I mean, how much cpu time does it take to cha

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Eric (Deacon)
So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it? I mean, how much cpu time does it take to change the map when mp_timelimit is reached? IIRC, it only happens when the first round has n

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Chris Jones
Invader Zim wrote: > So, it's by design that when a server cycles to a map that's not > particularly popular that server is doomed to keep that map up until > someone decides to change it? I mean, how much cpu time does it take > to change the map when mp_timelimit is reached? This is a common co

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Simon Garner
On 9/03/2005 10:18 a.m., Invader Zim wrote: This was on the windows list a while back. Alfred said that this behavior is by design, and it is to reduce CPU usage when idle. So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map

RE: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread David Fencik
That's the same thing someone said on the windows list. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Invader Zim Sent: Tuesday, March 08, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: mp_timelimit > Thi

[hlds_linux] Re: mp_timelimit

2005-03-08 Thread Invader Zim
> This was on the windows list a while back. Alfred said that this > behavior is by design, and it is to reduce CPU usage when idle. So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it?

[hlds_linux] Re: problem in cs:s regarding jumping/movement?

2005-03-02 Thread EqualHate
>There seems to be a problem inside the cs:source engine regarding >player movement while someone anywhere on the map is jumping. indeed. This is something I was docmenting on our servers as I first noticed it most on scoutzknivez. Perfectly fine when on the server empty, but then as soon as the

RE: [hlds_linux] Re: Aztec Map Bug

2005-02-25 Thread Brian J. holmes
That's it, except you don't have to crouch to make it happen. You can just run across the spot and suddenly find yourself welded to the ground. -- EqualHate wrote -- extracted this to a new thread out of the " HL2mp and CS:S update" thread Aztec sticking bug is if you crouch in the courtyard loo

[hlds_linux] Re: Aztec Map Bug

2005-02-25 Thread EqualHate
extracted this to a new thread out of the " HL2mp and CS:S update" thread Aztec sticking bug is if you crouch in the courtyard looking down the long hallway towards the double doors against the wall. Have three screenshots showing where it is and I circled in pic "0005" where I saw what looks like

RE: [hlds_linux] RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-18 Thread Killer Creation Services
: [hlds_linux] RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;) Actually no, I didn't fully read the original question sorry (I assumed it was a continuation of an earlier thread about where to put config files). Sorry for the false alarm :) - Alfred -Original Me

[hlds_linux] RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-18 Thread Alfred Reynolds
Actually no, I didn't fully read the original question sorry (I assumed it was a continuation of an earlier thread about where to put config files). Sorry for the false alarm :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda Sent: Frid

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4209 - 7 msgs

2005-02-18 Thread wArgOd
Me and my flames... sheesh. my apologies to all i may have offended. Here is what i posted in the steam forums today. maybe we need to work it into a sticky/faq in an effort to reduce the flaming hot posts. quote: - from now on lets all just chill

[hlds_linux] Re: hlds_linux digest, Vol 1 #4209 - 7 msgs

2005-02-17 Thread Dan Sorenson
At 07:24 PM 2/17/2005 -0800, you wrote: >hey Alfred, whats up with the hlds list? It's still flowing, everybody's still top-posting and including half the list content as comments. In short, business as usual. >do you just shut the list server down when things go bad? History s

[hlds_linux] RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-17 Thread Alfred Reynolds
The \cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, February 17, 2005 8:28 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds] Source: Custom map configs...in which fol

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-08 Thread kama
On Sun, 6 Feb 2005, [ISO-8859-1] Jesper Sørensen wrote: > Set up some MRTG and graph the interface(s) for your server(s) - And the > interface(s) that are used for your ISP connection(s). > That should give you some info about what is going on traffic wise. There already are monitored through the

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-06 Thread Jesper Sørensen
kama wrote: On Fri, 4 Feb 2005, [ISO-8859-1] Jesper Sørensen wrote: Input queue: 0/2000/2472/0 (size/max/drops/flushes); Total output drops: 0 You got some drops on the inpue queue, nothing bad, but still...try clearing the counters. This is from cisco, regarding your interface: WARNING: This in

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-05 Thread kama
On Fri, 4 Feb 2005, [ISO-8859-1] Jesper Sørensen wrote: > >Input queue: 0/2000/2472/0 (size/max/drops/flushes); Total output drops: 0 > > You got some drops on the inpue queue, nothing bad, but still...try clearing > the counters. > > This is from cisco, regarding your interface: > > WARNING: Thi

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-04 Thread Jesper Sørensen
Input queue: 0/2000/2472/0 (size/max/drops/flushes); Total output drops: 0 You got some drops on the inpue queue, nothing bad, but still...try clearing the counters. This is from cisco, regarding your interface: WARNING: This interface's counters have not been cleared for 18 weeks 4 days and may

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-04 Thread kama
On Fri, 4 Feb 2005, Steven Hartland wrote: > > Seriously though I've seem some bad problems when autoneg > is turned off as well as turned on. Do high volume transfers > run a full speed? Is the switch seeing link loses? Start with the > basics a work up I'm sure a CCNA can figure that :D I get

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-04 Thread Steven Hartland
You mean they teach u how to plug things in for that now? Wow must get me on a course for that ASAP :P Seriously though I've seem some bad problems when autoneg is turned off as well as turned on. Do high volume transfers run a full speed? Is the switch seeing link loses? Start with the basics a wo

Re: [hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-04 Thread kama
On Fri, 4 Feb 2005, Dan Sorenson wrote: > >The problem is that I see chokespikes on many of the server, if not all. > >They either run bge or fxp. I will get an em NIC available later and will > >test that card instead. afaik em is not a miibus card as bge and fxp are. > >I dont know if it will ch

[hlds_linux] RE: Massive Lag Spikes (kama)

2005-02-03 Thread Dan Sorenson
>The problem is that I see chokespikes on many of the server, if not all. >They either run bge or fxp. I will get an em NIC available later and will >test that card instead. afaik em is not a miibus card as bge and fxp are. >I dont know if it will change anything with other NIC, but I am willing to

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4189 - 10 msgs

2005-02-03 Thread Chris Jones
Original message from Jay Vasallo: > Maybe... just maybe. Change ips and change name of the server. Maybe > they will forget about you and try another server. Gentoo runs cs like > a champ. This isn't going to happen, please. If you want to be helpful, could you share what kernel revision and g

[hlds_linux] Re: hlds_linux digest, Vol 1 #4189 - 10 msgs

2005-02-03 Thread Jay Vasallo
a join DoS. I have over 400 people in my ban file, too, and I've seen=0D some of them try to rejoin immediately, but no server crash happened..=0D Maybe one of those four hundred people you managed to ban is an extreme hoxor? Maybe... just maybe. Change ips and change name of the server. Maybe t

[hlds_linux] Re: hlds_linux digest, Vol 1 #4189 - 10 msgs

2005-02-03 Thread Jay Vasallo
All said, the linux srcds_i486 seems very unstable to me. -- Chris Don't thinks it is the game that is cauing this - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, February 03, 2005 8:26 AM Subject: hlds_linux digest, Vol 1 #4189 - 10 ms

Re[2]: [hlds_linux] Re: List

2005-01-26 Thread 8tImER
: > hmmm > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Wednesday, January 26, 2005 9:47 AM > Subject: [hlds_linux] Re: List >> This is a multi-part message in MIME format. >> -- >> Here is my icq list. >> >> +++ A

Re: [hlds_linux] Re: List

2005-01-26 Thread InspectorGifts
hmmm - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, January 26, 2005 9:47 AM Subject: [hlds_linux] Re: List This is a multi-part message in MIME format. -- Here is my icq list. +++ Attachment: No Virus found +++ MessageLabs AntiVirus - www.messagela

[hlds_linux] Re: List

2005-01-26 Thread alfred
This is a multi-part message in MIME format. -- Here is my icq list. +++ Attachment: No Virus found +++ MessageLabs AntiVirus - www.messagelabs.com -- [ archive_hlds_linux.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit you

[hlds_linux] RE: [hlds] Counter-Strike: Source update

2005-01-17 Thread Alfred Reynolds
Right now demand for the Counter-Strike: Source depot is very high. This release was large (due to the addition of bots and a new map) and we didn't have an optimal content layout on our servers for this release. Demand is ramping down pretty quickly right now, this shouldn't be a problem for too m

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4136 - 15 msgs

2005-01-07 Thread Steven Hartland
Really a question for the coders list but: Your compiler doesn't support -mtune either remove it or change your compiler to one that does. Steve / K - Original Message - From: "Jay Vasallo" <[EMAIL PROTECTED]> To: Sent: 07 January 2005 16:18 Subject: [hlds_linux]

[hlds_linux] Re: hlds_linux digest, Vol 1 #4136 - 15 msgs

2005-01-07 Thread Jay Vasallo
Hey, I am compiling a mod on a server and I get this error message at the bottom. Can someone please let me know what i am doing wrong? [>> root << @sv8:/home/arrnor/test/src/linux_sdk]make if [ -z "/usr/bin/gcc" ]; then echo "Compiler not defined."; exit; fi if [ ! -d . ];then mkdir .;fi cd . m

[hlds_linux] Re: email debug.log to linux@valvesoftware.com

2005-01-04 Thread Scott Ahlbrandt
On Monday 03 January 2005 17:56, Alfred Reynolds wrote: Alfred, are there any commands to troubleshoot the Won Auth process..? > You can only bind to the ip address of the machine you run on, not a > remote address. You may want to try the hlds_linux list > (http://list.valvesoftware.c

RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4130 - 12 msgs - Starting A Mod in linux

2005-01-04 Thread Chris Adams
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Vasallo Sent: 04 January 2005 16:49 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #4130 - 12 msgs - Starting A Mod in linux quick question... The sdk made this batch file to start a mod a

[hlds_linux] Re: hlds_linux digest, Vol 1 #4130 - 12 msgs - Starting A Mod in linux

2005-01-04 Thread Jay Vasallo
quick question... The sdk made this batch file to start a mod a friend is working on @"c:\program files\valve\steam\steamapps\xero9\half-life 2\hl2.exe" -dev -game "c:\program files\valve\steam\steamapps\SourceMods\SoF" -allowdebug %1 %2 %3 %4 %5 %6 %7 %8 %9 Since it will be using the hl2mp.exe

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