>[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> >Sent: Thursday, September 29, 2005 6:10 PM
> >To: hlds_linux@list.valvesoftware.com
> >Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >If he me
MAIL PROTECTED] On Behalf Of Ian mu
>Sent: Thursday, September 29, 2005 6:10 PM
>To: hlds_linux@list.valvesoftware.com
>Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S
>
>--
>[ Picked text/plain from multipart/alternative ]
>If he means what I think he does by
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, September 29, 2005 6:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S
--
[ Picked text/plain from multipart/alternative ]
If he means
gs up a bit for the more technically savvy in the
> list
> and maybe schools a few intermediate users as well.
>
>
>
> Ray S.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> Sent: Thursday, September 29, 2005
t clears things up a bit for the more technically savvy in the list
and maybe schools a few intermediate users as well.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, September 29, 2005 7:10 PM
To: hlds_linux@list
--
[ Picked text/plain from multipart/alternative ]
If he means what I think he does by 1.4, he's incorrect (unless set
specifically in kernel, or a certain few dists which you don't have), so
thats irrelevant (again unless I misunderstand what is being implied). HT is
something people need to get
On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote:
> Umm...comment.
>
> [...]End result, you
> can't run big servers with the HL2 engine no matter your hardware or network
> settings as it's the core of the engine itself that can't handle it's
> workload in a single-threaded process.[...]
Yeah its not a problem with the system, its confirmed to be with certain
maps that so much crap on them.
Gary wrote:
You're going to have to disable it in the bios, not in the kernel. HT
isn't really going to help or hurt in your case (disabling it won't
really hurt anything, as it's still not
ayable FIRSTand look good second. The developers seem to have it the
>wrong way around.
>
>
>
>Ray S.
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Jason L.
>Schwab
>Sent: Thursday, September 29, 2005 5:39
You're going to have to disable it in the bios, not in the kernel. HT
isn't really going to help or hurt in your case (disabling it won't
really hurt anything, as it's still not considered a physical cpu)
If you really want to run at full speed, get an irwindale intel cpu,
the more L2, the better
should be
playable FIRSTand look good second. The developers seem to have it the
wrong way around.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason L.
Schwab
Sent: Thursday, September 29, 2005 5:39 PM
To: hlds_linux@list.valvesoftware.co
At 03:58 PM 9/29/2005, Deacon @[dgx] wrote:
We're running two 32 player DOD servers. One on CentOS 4.x and the other
on Fedora Core RC3.
Here is our starup info:
Start command (Was using heapsize of 512000, but memory never seems to be
the issue...at least not yet.
./srcds_run -game dod +ip
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Good question, I actually hadn't checked the load averages, i'll keep an
eye on that too.
I know i've heard the warnings about 100 tickrate and using alot of cpu,
but I have plently of cpu!
Ian mu w
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I think I can recall 100tick not being recommended for 32 slot servers,
however I'm not entirely sure of the full reasoning behind that if there is
enough cpu available. Could it be its hitting some cap of how much data it
can send within the maxr
Ok, my srcds's by default with no one playing on them use 0% cpu, and
140 to 160 megs of ram. Not 64.
I told my one 24/7 cs_assault server -heapsize 256000 and it's still
only using 140 megs right now, is it supposed to go ahead and hold onto
all 256megs, or it will just use that when it needs to
First off, thanks everyone for the replies.
I do have SMP and HP enabled, as some of you asked.
I have tried 100 tickrate, versus 33 and 66, makes no difference, seems
100 is best though.
The machine has 2 gigs of physical DDR ram (ecc registered unbuffered)
I will go ahead and try making the he
We're running two 32 player DOD servers. One on CentOS 4.x and the other
on Fedora Core RC3.
Here is our starup info:
Start command (Was using heapsize of 512000, but memory never seems to be
the issue...at least not yet.
./srcds_run -game dod +ip x.x.x.x +port x -heapsize 256000 -dll
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