Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread Ian mu
>[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu > >Sent: Thursday, September 29, 2005 6:10 PM > >To: hlds_linux@list.valvesoftware.com > >Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S > > > >-- > >[ Picked text/plain from multipart/alternative ] > >If he me

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread Jason L. Schwab
MAIL PROTECTED] On Behalf Of Ian mu >Sent: Thursday, September 29, 2005 6:10 PM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S > >-- >[ Picked text/plain from multipart/alternative ] >If he means what I think he does by

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread JCHost.net - Support
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, September 29, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S -- [ Picked text/plain from multipart/alternative ] If he means

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
gs up a bit for the more technically savvy in the > list > and maybe schools a few intermediate users as well. > > > > Ray S. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu > Sent: Thursday, September 29, 2005

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread ray
t clears things up a bit for the more technically savvy in the list and maybe schools a few intermediate users as well. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, September 29, 2005 7:10 PM To: hlds_linux@list

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If he means what I think he does by 1.4, he's incorrect (unless set specifically in kernel, or a certain few dists which you don't have), so thats irrelevant (again unless I misunderstand what is being implied). HT is something people need to get

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Andrew Forsberg
On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote: > Umm...comment. > > [...]End result, you > can't run big servers with the HL2 engine no matter your hardware or network > settings as it's the core of the engine itself that can't handle it's > workload in a single-threaded process.[...]

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Jason L. Schwab
Yeah its not a problem with the system, its confirmed to be with certain maps that so much crap on them. Gary wrote: You're going to have to disable it in the bios, not in the kernel. HT isn't really going to help or hurt in your case (disabling it won't really hurt anything, as it's still not

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Jason L. Schwab
ayable FIRSTand look good second. The developers seem to have it the >wrong way around. > > > >Ray S. > > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Jason L. >Schwab >Sent: Thursday, September 29, 2005 5:39

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Gary
You're going to have to disable it in the bios, not in the kernel. HT isn't really going to help or hurt in your case (disabling it won't really hurt anything, as it's still not considered a physical cpu) If you really want to run at full speed, get an irwindale intel cpu, the more L2, the better

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread ray
should be playable FIRSTand look good second. The developers seem to have it the wrong way around. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: Thursday, September 29, 2005 5:39 PM To: hlds_linux@list.valvesoftware.co

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Gary
At 03:58 PM 9/29/2005, Deacon @[dgx] wrote: We're running two 32 player DOD servers. One on CentOS 4.x and the other on Fedora Core RC3. Here is our starup info: Start command (Was using heapsize of 512000, but memory never seems to be the issue...at least not yet. ./srcds_run -game dod +ip

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Jason L. Schwab
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good question, I actually hadn't checked the load averages, i'll keep an eye on that too. I know i've heard the warnings about 100 tickrate and using alot of cpu, but I have plently of cpu! Ian mu w

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think I can recall 100tick not being recommended for 32 slot servers, however I'm not entirely sure of the full reasoning behind that if there is enough cpu available. Could it be its hitting some cap of how much data it can send within the maxr

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Jason L. Schwab
Ok, my srcds's by default with no one playing on them use 0% cpu, and 140 to 160 megs of ram. Not 64. I told my one 24/7 cs_assault server -heapsize 256000 and it's still only using 140 megs right now, is it supposed to go ahead and hold onto all 256megs, or it will just use that when it needs to

Re: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Jason L. Schwab
First off, thanks everyone for the replies. I do have SMP and HP enabled, as some of you asked. I have tried 100 tickrate, versus 33 and 66, makes no difference, seems 100 is best though. The machine has 2 gigs of physical DDR ram (ecc registered unbuffered) I will go ahead and try making the he

[hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-29 Thread Deacon @[dgx]
We're running two 32 player DOD servers. One on CentOS 4.x and the other on Fedora Core RC3. Here is our starup info: Start command (Was using heapsize of 512000, but memory never seems to be the issue...at least not yet. ./srcds_run -game dod +ip x.x.x.x +port x -heapsize 256000 -dll add