A new Source Dedicated Server has been released. Please update your
servers by running the hldsupdatetool. The specific changes include:
- Fixed crash caused by excessive rcon attempts sent with incorrect
password set
Jason
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Sent: Monday, December 05, 2005 10:24 PM
Subject: Re: [hlds_linux] Source Dedicated Server updated
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems
, December 06, 2005 12:32 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Dedicated Server updated
Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault
if you are attempting to utilize the updated maps of dust2, train and
nuke (with the flash bang fixes
: Monday, December 05, 2005 10:24 PM
Subject: Re: [hlds_linux] Source Dedicated Server updated
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
released last week
- Original Message -
From: sYs^ [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 05, 2005 10:24 PM
Subject: Re: [hlds_linux] Source Dedicated Server updated
Alfred Reynolds wrote:
We have released an update
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when players are being
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when
Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault
if you are attempting to utilize the updated maps of dust2, train and
nuke (with the flash bang fixes). The server would segfault if the map
was loaded. I ran a -verify_all to overwrite those 3 maps
and...tada...no
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote:
I ran a -verify_all to overwrite those 3 maps
and...tada...no segfault. Can Valve perhaps take those maps from Drax
with the flashbang fixes and make them standardized?
What, so we can all enjoy those segfaults? Why replace a working map
I don't believe it's the maps fault...they've worked fine the past month
until this last update... Perhaps if they were the defaulted map, there
wouldn't be any issues due to an update. Just an idea.
Andrew Forsberg wrote:
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote:
I ran a
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GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!!
What do we do?
On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote:
I don't believe it's the maps fault...they've worked fine the past month
until this last update... Perhaps if they were the
Remove any plugins you may have, then try running -verify_all to check
for file corruption.
- Alfred
Mike Norton wrote:
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GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!!
What do we do?
On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote:
, 2005 10:24 PM
Subject: Re: [hlds_linux] Source Dedicated Server updated
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line
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