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Same here. Right after updating, the idle CPU load went to 10%.
Locutus
ShootMe írta:
Is it normal now that a DoD:S Server runs on 8-10% CPU (E6600) when no
one is on the Server?
Before this update the value was 0-0,5 % when no one is playing.
System is Debi
Are there any changes from the beta? I would like to test it, of course because
of the the lag, but if there is no change, I do not have a reason.
- Originálna Správa -
Od: Whisper
Komu:
Poslaná: 28.06.2007 01:45
Predmet: Re: [hlds_linux] Source Engine Update Released
> --
> [
Are there any changes from the beta? I would like to test it, of course because
of the the lag, but if there is no change, I do not have a reason.
- Originálna Správa -
Od: Whisper
Komu:
Poslaná: 28.06.2007 01:45
Predmet: Re: [hlds_linux] Source Engine Update Released
> --
> [
Is it normal now that a DoD:S Server runs on 8-10% CPU (E6600) when no
one is on the Server?
Before this update the value was 0-0,5 % when no one is playing.
System is Debian ETCH on C2D E6600 with 2 GB Memory.
BR
ShootMe
Jason Ruymen wrote:
> Updates to the Source Engine have been released. P
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Windows: version : 1.0.0.34/7 3152 secure
On 6/28/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Updates to the Source Engine have been released. Previously these
> updates were available from the beta password "src0625". Please run
> hldsupda
It looks like a fix is out (3.2.1 is on the site :) )
Dan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Noah Jaehnert
Sent: Wednesday, June 27, 2007 6:31 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine Update Released
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zBlock is updated.
http://zblock.cs-resourced.net/
We didn't expect it to come out of beta this fast :D
On 6/28/07, Noah Jaehnert <[EMAIL PROTECTED]> wrote:
>
> Zblock is broken with this update on Linux as well. When issuing the
> alias command
Zblock is broken with this update on Linux as well. When issuing the
alias command, the server will crash. I have contacted the developer.
His response is below.
Upon issuing the alias command, I get this message:
[zBlock] Using ServerGameDLL006 for serverdll
zBlock: Unable to hook server convar
This update fixed the need to manually set those two cvars.
- Alfred
Phil W wrote:
> Can confirm this has broken zblock again. I'm running zblock on a
> windows platform. Wont load in properly
>
> Jason or any valve person, on Linux do we still need the
>
> net_queued_packet_thread 0
> net_queue_
Can confirm this has broken zblock again. I'm running zblock on a
windows platform. Wont load in properly
Jason or any valve person, on Linux do we still need the
net_queued_packet_thread 0
net_queue_flush_interval 0
Or has this update fixed the problem that required these vars in the
first pla
Updates to the Source Engine have been released. Previously these
updates were available from the beta password "src0625". Please run
hldsupdatetool to receive these updates. The specific changes include:
- Fixed VAC icon not showing up in server browser
- Fixed the buy favorites commands not w
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Sorry you are correct
My apologies to the list for my spam
On 1/18/07, ics <[EMAIL PROTECTED]> wrote:
>
> sv_client_interp doesnt seem to exist anymore. Thanks for Jason for the
> list of cheat protected cvars.
>
>
> -ics
>
> Whisper kirjoitti:
sv_client_interp doesnt seem to exist anymore. Thanks for Jason for the list of
cheat protected cvars.
-ics
Whisper kirjoitti:
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So what has happened to sv_client_interp ?
It is still a valid sever variable
Does it still work? Has it been di
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Putting either:
sv_min_cl_interp_ratio
sv_max_cl_interp_ratio
Into console gives an error
The correct commands are:
sv_client_min_interp_ratio
sv_client_max_interp_ratio
On 1/18/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> The Source Engin
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And anothing thing
Putting either:
sv_min_cl_interp_ratio
sv_max_cl_interp_ratio
Into console gives an error
The correct commands are:
sv_client_min_interp_ratio
sv_client_max_interp_ratio
On 1/18/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
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So what has happened to sv_client_interp ?
It is still a valid sever variable
Does it still work? Has it been disabled? What setting do we use now if any?
Thanks
On 1/18/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> The Source Engine Update
According to milchworld over on the hlds list:
"it's sv_client_max_interp_ratio (&min) "
Cheers,
Einar
Evaldas Zilinskas wrote:
> Hmmm, I don't understand. Server outputs:
>
> HLDS installation up to date
>
> Version looks OK:
>
> Protocol version 7
> Exe version 1.0.0.6 (dod)
> Exe build: 18:24:
uot;
>
> Pagarbiai,
> Evaldas Zilinskas, Lemita JSC
> Tel.: 8~37 312 999, 8~679 26 812
>
> - Original Message -
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: ; ;
>
> Sent: Wednesday, January 17, 2007 8:27 PM
> Subject: [hlds_linux] Source En
Unknown command "sv_max_cl_interp_ratio"
Pagarbiai,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; ;
Sent: Wednesday, January 17, 2007 8:27 PM
Subject: [hlds_linux] Source Engine Update
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It's too bad cl_interpolate 0 is (was?) still broken, and registers bullets
to the wrong server tick. Either way, I'll be doing some testing on this
again :)
On 1/17/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Yes, a value of 0 would make
Yes, a value of 0 would make your interp interval 0 (though other pieces of
code may then force a min interp value). If you don't want interpolation you
should still use cl_interpolate to disable it. Note that the default interp
ratio range is 1 through 2 so setting it to 0 would be ignored by m
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My bad, can't edit it either, I meant cl_interp_ratio "0".
On 1/17/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> Alfred, should cl_interp_ratio make your client not wait for packets to
> interpolate upon?
>
> On 1/17/07, Alfred Reynolds < [EMAIL
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Alfred, should cl_interp_ratio make your client not wait for packets to
interpolate upon?
On 1/17/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We set the default range for interp ratio to between 1 and 2 to allow for
> the loss situation, i
We set the default range for interp ratio to between 1 and 2 to allow for the
loss situation, if you never have loss then setting it to exactly 1 would be
appropriate.
- Alfred
Rónai György wrote:
> [ Converted text/html to text/plain ]
> Pls correct me if i am wrong.
> The server has 100 tick,
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Pls correct me if i am wrong.
The server has 100 tick, and it produces 100 update/s (updaterate).
Client sets cl_interp_ratio 1, this means, cl_interp will be 0.01 (10ms).
An update comes every 10ms (with 100 updaterate), so in the interp buffer 2
updates can b
Yay! Can you post the list of freshly cheat-marked variables soon? I
s'pose we can "get ideas" now. ;-)
~~ Ondra
Jason Ruymen wrote:
The Source Engine Update has now been released. Please run
hldsupdatetool again to make sure your game is update to date. Changes
for this update include:
- Ch
The Source Engine Update has now been released. Please run
hldsupdatetool again to make sure your game is update to date. Changes
for this update include:
- Cheat protected many more cvars
- Replaced cl_interp with cl_interp_ratio. Server can limit it with
sv_min_cl_interp_ratio and sv_max_cl_in
t;[EMAIL PROTECTED]>
> To:
> Sent: Thursday, November 30, 2006 7:52 PM
> Subject: RE: [hlds_linux] Source Engine Update Released
>
>
> > Yup, I am looking into why it went away, next update will add it back.
> >
> > - Alfred
> >
> > W0kk3L wrote:
&g
Thank you, Alfred and Jason :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, November 30, 2006 7:52 PM
Subject: RE: [hlds_linux] Source Engine Update Released
Yup, I am looking into why it went away, next update will add it
; From: "W0kk3L" <[EMAIL PROTECTED]>
> To:
> Sent: Thursday, November 30, 2006 6:14 AM
> Subject: Re: [hlds_linux] Source Engine Update Released
>
>
>> Jason,
>>
>> Thank you for adding my request for IP registration of rcon
>> commands! :-)
&g
ce Engine Update Released
Jason,
Thank you for adding my request for IP registration of rcon commands! :-)
-W0kk3L-
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; ;
Sent: Thursday, November 30, 2006 1:27 AM
Subject: [hlds_linux] Source Engine Update R
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Ah ta :)
On 11/30/06, Marcel <[EMAIL PROTECTED]> wrote:
>
> You just have to read :)
>
> --- (about 12 hours ago)
> Please run hldsupdatetool again. This update fixes the crash from the
> previous update.
> ---
>
> - Marcel
You just have to read :)
--- (about 12 hours ago)
Please run hldsupdatetool again. This update fixes the crash from the
previous update.
---
- Marcel
Ian mu schrieb:
> --
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> Hiya, just not sure yet if this has been fixed ye
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Hiya, just not sure yet if this has been fixed yet, and whether to update
our servers?
Tia, Ian
On 11/30/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Actually, I managed to reproduce this, we will have a fix ASAP.
>
> Alfred Reynolds wrot
Graham Robinson schrieb:
Valve comment to mattie (eventscripts guy)
http://forums.mattie.info/cs/forums/viewtopic.php?t=10300
Hi All-
Here's some elaboration:
There's a new function in IVEngineServer and IServerPluginHelpers called
StartQueryCvarValue that the server can use to query cvars on
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Thanks Mike or Graham
lol :)
On 11/30/06, Graham Robinson <[EMAIL PROTECTED]> wrote:
>
> Valve comment to mattie (eventscripts guy)
> http://forums.mattie.info/cs/forums/viewtopic.php?t=10300
>
> Hi All-
>
> Here's some elaboration:
>
> There's
Valve comment to mattie (eventscripts guy)
http://forums.mattie.info/cs/forums/viewtopic.php?t=10300
Hi All-
Here's some elaboration:
There's a new function in IVEngineServer and IServerPluginHelpers called
StartQueryCvarValue that the server can use to query cvars on the
clients. IServerGameDL
Jason Ruymen schrieb:
Updates to the Source Engine have been released. Please run
hldsupdatetool to make sure your server is up-to-date. Here are the
list of changes:
Source Engine:
- Added cvars to let the server prevent clients setting unreasonable
network settings: sv_mincmdrate, sv_maxcmdr
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Why isn't cl_client_minupdaterate included?
Sorry for the several mails :|
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There should also be min and max setting for cl_interp and not just one
solid value.
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wow.. was the sv_consistency also updated in this update? :o
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egistration of rcon commands! :-)
>
> -W0kk3L-
>
> - Original Message -
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: ; ;
>
> Sent: Thursday, November 30, 2006 1:27 AM
> Subject: [hlds_linux] Source Engine Update Released
>
>
> > Upda
Jason,
Thank you for adding my request for IP registration of rcon commands! :-)
-W0kk3L-
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; ;
Sent: Thursday, November 30, 2006 1:27 AM
Subject: [hlds_linux] Source Engine Update Released
Updates to t
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Awesome update, but wait for an email from me Alfred :) You missed a
few things.
On 11/30/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Run the update tool again with the "-verify_all" flag to make sure you
> are fully updated.
>
> William W
I just updated my RedHat Linux HL2DM server (no plugins, pure vanilla
install) and am able to connect ok.
- Original Message -
From: "William Warren"
To:
Sent: Wednesday, November 29, 2006 5:31 PM
Subject: Re: [hlds_linux] Source Engine Update Released
this update cau
Actually, I managed to reproduce this, we will have a fix ASAP.
Alfred Reynolds wrote:
> Run the update tool again with the "-verify_all" flag to make sure you
> are fully updated.
>
> William Warren wrote:
>> this update caused issues.
>>
>> any client that connects wether their server allow cvar
Run the update tool again with the "-verify_all" flag to make sure you
are fully updated.
William Warren wrote:
> this update caused issues.
>
> any client that connects wether their server allow cvar is zero or not
> crashes the server. I am running Centos 4.4 with only standard maps
> and no
this update caused issues.
any client that connects wether their server allow cvar is zero or not
crashes the server. I am running Centos 4.4 with only standard maps and
no plugins.
Jason Ruymen wrote:
Updates to the Source Engine have been released. Please run
hldsupdatetool to make sure yo
what does:
- Added protection against servers manipulating the
cl_restrict_server_commands cvar
Valve really wants to kill the servers? This perplexes me. Comments?
Jason Ruymen wrote:
Updates to the Source Engine have been released. Please run
hldsupdatetool to make sure your server is up-
Updates to the Source Engine have been released. Please run
hldsupdatetool to make sure your server is up-to-date. Here are the
list of changes:
Source Engine:
- Added cvars to let the server prevent clients setting unreasonable
network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict,
We have released an update to the Source engine. You need to run
hldsupdatetool to get this update.
The changes for this release are:
- Added Half-Life 2: Deathmatch back to the dedicated server UI
- Temporarily disabled SourceTV beta for backend changes
- Alfred
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