Set the environment variable SteamAppId to the right value before launching
the game.
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out of one directory, just thought it looked
better and was easier having them in one directory, heh.
From: sr...@dot.net
Date: Sun, 6 May 2012 22:48:46 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected
Yes. I tried to do this with a TF2 server and a
No, i'm running 11 TF2 servers out of one directory, just thought it looked
better and was easier having them in one directory, heh.
> From: sr...@dot.net
> Date: Sun, 6 May 2012 22:48:46 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam va
Subject: Re: [hlds_linux] Steam validation rejected
Aha, so the only solution for it is to have it in different directories?
> Date: Sun, 6 May 2012 14:19:26 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejecte
: [hlds_linux] Steam validation rejected
Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will
Aha, so the only solution for it is to have it in different directories?
> Date: Sun, 6 May 2012 14:19:26 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
>
> Having different games be ho
Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
yo
Hi
Lately i've been having issues with servers displaying something like "E3:
Client connected using the wrong game" and that the client gets the Steam
validation rejected message, this only happens on a few servers.I've seen it
happen on HL2MP and TF2 for now. The servers are running forked ou
Thanks for the info. This solved the problem.
Richard Eid wrote:
> In the steam_appid.txt file, I believe you want the number 70 for any
> third-party GoldSource mods, which Natural Selection falls under.
>
> 10 is Counter-Strike 1.6
> 20 is Team Fortress Classic
>
>
In the steam_appid.txt file, I believe you want the number 70 for any
third-party GoldSource mods, which Natural Selection falls under.
10 is Counter-Strike 1.6
20 is Team Fortress Classic
-Richard Eid
On Wed, Apr 1, 2009 at 6:16 PM, Crazy Can
I run several different Half-Life mods out of the same directory, DOD,
TFC and NS. The official mods, DOD and TFC run just fine, but the last
time I tried to run my NS server, no one could connect to it.
I have tried running it in lan mode and I get a "STEAM validation
rejected" client error e
We've also been having this issue on some of our equipment, I raised an
issue on the mailing lists a couple of days ago with very little response.
As of yet, I've been unable to find a reason behind the error/server
behaviour. This could be related to the CS:S lag spikes discussion at
current;
Hi,
In the last three days i had problem with my steam dedicated servers hosted
on linux, slackware 12.1.
Exactly with Counter-Strike 1.6
Players can't play because they have huge lags something like 800-900, while
they are trying to connect steam is providing such info to them:
Steam Validation
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