Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Didrole
Set the environment variable SteamAppId to the right value before launching the game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread ics
out of one directory, just thought it looked better and was easier having them in one directory, heh. From: sr...@dot.net Date: Sun, 6 May 2012 22:48:46 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Steam validation rejected Yes. I tried to do this with a TF2 server and a

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen
No, i'm running 11 TF2 servers out of one directory, just thought it looked better and was easier having them in one directory, heh. > From: sr...@dot.net > Date: Sun, 6 May 2012 22:48:46 +0100 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Steam va

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Anthony Michall
Subject: Re: [hlds_linux] Steam validation rejected Aha, so the only solution for it is to have it in different directories? > Date: Sun, 6 May 2012 14:19:26 -0500 > From: voidedwea...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Steam validation rejecte

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread ics
: [hlds_linux] Steam validation rejected Having different games be hosted from the same directory will cause that issue. The problem is that Source will attempt to write a steam_appid.txt file containing the appid of the game you're running, and when you start a server for a different game, it will

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen
Aha, so the only solution for it is to have it in different directories? > Date: Sun, 6 May 2012 14:19:26 -0500 > From: voidedwea...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Steam validation rejected > > Having different games be ho

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Ryan Stecker
Having different games be hosted from the same directory will cause that issue. The problem is that Source will attempt to write a steam_appid.txt file containing the appid of the game you're running, and when you start a server for a different game, it will read that file and incorrectly assume yo

[hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen
Hi Lately i've been having issues with servers displaying something like "E3: Client connected using the wrong game" and that the client gets the Steam validation rejected message, this only happens on a few servers.I've seen it happen on HL2MP and TF2 for now. The servers are running forked ou

Re: [hlds_linux] Steam Validation Rejected

2009-04-03 Thread Crazy Canucks
Thanks for the info. This solved the problem. Richard Eid wrote: > In the steam_appid.txt file, I believe you want the number 70 for any > third-party GoldSource mods, which Natural Selection falls under. > > 10 is Counter-Strike 1.6 > 20 is Team Fortress Classic > >

Re: [hlds_linux] Steam Validation Rejected

2009-04-01 Thread Richard Eid
In the steam_appid.txt file, I believe you want the number 70 for any third-party GoldSource mods, which Natural Selection falls under. 10 is Counter-Strike 1.6 20 is Team Fortress Classic -Richard Eid On Wed, Apr 1, 2009 at 6:16 PM, Crazy Can

[hlds_linux] Steam Validation Rejected

2009-04-01 Thread Crazy Canucks
I run several different Half-Life mods out of the same directory, DOD, TFC and NS. The official mods, DOD and TFC run just fine, but the last time I tried to run my NS server, no one could connect to it. I have tried running it in lan mode and I get a "STEAM validation rejected" client error e

Re: [hlds_linux] STEAM validation rejected - Poland - pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

2008-12-28 Thread Ryan Devonshire
We've also been having this issue on some of our equipment, I raised an issue on the mailing lists a couple of days ago with very little response. As of yet, I've been unable to find a reason behind the error/server behaviour. This could be related to the CS:S lag spikes discussion at current;

[hlds_linux] STEAM validation rejected - Poland - pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

2008-12-27 Thread Pawel
Hi, In the last three days i had problem with my steam dedicated servers hosted on linux, slackware 12.1. Exactly with Counter-Strike 1.6 Players can't play because they have huge lags something like 800-900, while they are trying to connect steam is providing such info to them: Steam Validation