Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Eric Riemers
Behalf Of Don P Sent: donderdag 30 december 2010 0:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? Why not just use a ES (event Script) for on map spawn run my.cfg Then everytime the map changes it runs the cfg and overides the map, alot easier than

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Don P
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: woensdag 29 december 2010 6:56 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] mp_timelimit issue? > > If you really want to play 3 rounds per each side, just use mp_maxrounds >

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread Eric Riemers
re.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: woensdag 29 december 2010 6:56 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelim

Re: [hlds_linux] mp_timelimit issue?

2010-12-29 Thread ics
Maps have those in so that they end at some point. Otherwise the map could be neverending like some ctf-maps are. Turbine is one of those. Unless intel is stolen once and delivered to base when time has already ran out, it never seems to end. -ics - Alkuperäinen viesti - > If I recall,

Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread Shane Arnold
If I recall, some maps have these win conditions hard-coded in. There is no way to get around it other than using plugins. On 29/12/2010 1:56 PM, ics wrote: If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends

Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread ics
If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current round all the time. Exceptions some CTF maps that last for ages. Personally i would set timelimit as a backup feature but rely on the map rounds and

[hlds_linux] mp_timelimit issue?

2010-12-28 Thread Eric Riemers
All, I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. But for some reason it still acts as if mp_match_end_at_timelimit = 1 So what currently happens now: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Map Changes What we'r