Behalf Of Don P
Sent: donderdag 30 december 2010 0:39
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] mp_timelimit issue?
Why not just use a ES (event Script) for on map spawn run my.cfg Then
everytime the map changes it runs the cfg and overides the map, alot easier
than
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: woensdag 29 december 2010 6:56
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] mp_timelimit issue?
>
> If you really want to play 3 rounds per each side, just use mp_maxrounds
>
re.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: woensdag 29 december 2010 6:56
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] mp_timelimit issue?
If you really want to play 3 rounds per each side, just use mp_maxrounds
6 to get that result. When timelim
Maps have those in so that they end at some point. Otherwise the map could be
neverending like some ctf-maps are. Turbine is one of those. Unless intel is
stolen once and delivered to base when time has already ran out, it never seems
to end.
-ics
- Alkuperäinen viesti -
> If I recall,
If I recall, some maps have these win conditions hard-coded in. There is
no way to get around it other than using plugins.
On 29/12/2010 1:56 PM, ics wrote:
If you really want to play 3 rounds per each side, just use
mp_maxrounds 6 to get that result. When timelimit is reached, it
usually ends
If you really want to play 3 rounds per each side, just use mp_maxrounds
6 to get that result. When timelimit is reached, it usually ends current
round all the time. Exceptions some CTF maps that last for ages.
Personally i would set timelimit as a backup feature but rely on the map
rounds and
All,
I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
But for some reason it still acts as if mp_match_end_at_timelimit = 1
So what currently happens now:
Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Map Changes
What we'r
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