kama zei:
> I have used FreeBSD, NetBSD and OpenBSD. Mostly FreeBSD the last couple of
> years... Been running cs-servers on FreeBSD for aprox 5 years now.
Well, then you should know that the first post was not reality based.
My initial reply wasn't the nicest possible, however I felt that the
co
On Wed, 6 Oct 2004, Wouter Schoot wrote:
> kama wrote:
> > Is there any reason who someone should choose NetBSD on x86?
> > FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
>
> You have apparently never used any BSD before.
I have used FreeBSD, NetBSD and OpenBSD. Mostly FreeBSD the last
Maarten van der Zwaart zei:
> Can gtar (instead of normal tar) extract LinuxHldsUpdateTool_9.pkg (with
> the options given by steam: xzUf) when you run it yourself? Then you
> could see if the problem is with gtar, or the way it is invoked by
> steam.
No, NetBSD's version of gtar cannot:
-bash-2.
On Thu, Oct 07, 2004 at 11:14:34AM +0200, Wouter Schoot wrote:
> bash-2.05b$ ./steam -create asc-server pass "bla" "bla"
> Checking bootstrapper version ...
> Getting version 9 of Steam HLDS Update Tool
> Downloading. . . . . . . . . . .
> tar: Unaligned block (5817 bytes) in archive
> tar: Error i
Maarten van der Zwaart zei:
> It should update itself, but you probably managed to make it think it
> updated, while it didn't. Remove ~/.steam/ClientRegistry.blob, make sure
> the tar stuff works properly, and it should update itself again.
tar seems to be the problem, not the steamdir:
Script s
On Wed, Oct 06, 2004 at 08:15:11PM +0200, Wouter Schoot wrote:
> Steven Hartland wrote:
> >Sounds like ur steam tool is out of date. Manually download the
> >latest.
>
> Where can I find the right one ? In the bush of all hlds thingie beta
> toolies, I kinda lost track.
It should update itself, bu
Steven Hartland zei:
> http://www.steampowered.com/index.php?area=getsteamnow
>
> The links are to the core download but if u go to them
> then navigate back up u will find the latest steam installer
> e.g.
> http://www.fileshack.com/file.x?fid=3165
>
> Alternatively:
> ftp://ftp.valvesoftware.com
http://www.steampowered.com/index.php?area=getsteamnow
The links are to the core download but if u go to them
then navigate back up u will find the latest steam installer
e.g.
http://www.fileshack.com/file.x?fid=3165
Alternatively:
ftp://ftp.valvesoftware.com/
user: hlserver
password: hlserver
S
Michael McKoy wrote:
Okay, in that case, for someone who HASN'T used any flavor of BSD, explain
to me why you would choose NetBSD over FreeBSD or OpenBSD.
Because I like it, because it's cleanly written, because its fast (2.0's
gonna beat FreeBSD for instance), because it's base install is not
fill
Steven Hartland wrote:
Sounds like ur steam tool is out of date. Manually download the
latest.
Where can I find the right one ? In the bush of all hlds thingie beta
toolies, I kinda lost track.
mvg,
Wouter
--
Er was eens een boer. Hij had 3 koeien, 2 witte en 1 witte.
Maar dat gaf niet, want de koe
Sounds like ur steam tool is out of date. Manually download the
latest.
Steve / K
- Original Message -
From: "Wouter Schoot" <[EMAIL PROTECTED]>
Any new idea's ? :-)
An idea to avoid tar would be best it seems..
This e.mail is private and
Okay, in that case, for someone who HASN'T used any flavor of BSD, explain
to me why you would choose NetBSD over FreeBSD or OpenBSD.
> m0gely wrote:
Is there any reason who someone should choose NetBSD on x86?
FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
>
>>> You have appar
Steven Hartland wrote:
Does here:
bash-2.05b$ tar --help |grep -- '-U'
-U, --unlink-first remove each file prior to extracting over it
bash-2.05b$ tar --version
tar (GNU tar) 1.13.25
Does here too:
[ascent ~]$ gtar --help |grep -- '-U'
-U, --unlink-first remove each file prior to
m0gely wrote:
Is there any reason who someone should choose NetBSD on x86?
FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
You have apparently never used any BSD before.
Maybe you should re-read what he is asking.
Maybe his question was retorical and therefor already answered.
mvg,
Woute
Does here:
bash-2.05b$ tar --help |grep -- '-U'
-U, --unlink-first remove each file prior to extracting over it
bash-2.05b$ tar --version
tar (GNU tar) 1.13.25
Steve / K
- Original Message -
From: "Wouter Schoot" <[EMAIL PROTECTED]>
Steven Hartland wrote:
Install gnu tar.
[asce
Wouter Schoot wrote:
kama wrote:
Is there any reason who someone should choose NetBSD on x86?
FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
You have apparently never used any BSD before.
Maybe you should re-read what he is asking.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Cou
Steven Hartland wrote:
Install gnu tar.
[ascent /usr/pkgsrc/archivers/gtar]# man gtar | grep [-]U
man: Formatting manual page...
Unfortunately also gtar doesn't supply that option. But anyhow, I tried
adding a script "tar zxvf $2" in path before, but that didn't work out
either, it forked like hell
kama wrote:
Is there any reason who someone should choose NetBSD on x86?
FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
You have apparently never used any BSD before.
mvg,
Wouter
--
Er was eens een boer. Hij had 3 koeien, 2 witte en 1 witte.
Maar dat gaf niet, want de koe gaf ook niet. D
Is there any reason who someone should choose NetBSD on x86?
FreeBSD is faster, OpenBSD is more secure... Why NetBSD?
/Bjorn
On Wed, 6 Oct 2004, Steven Hartland wrote:
> Install gnu tar.
>
> Steve / K
> - Original Message -
> From: "Wouter Schoot" <[EMAIL PROTECTED]>
>
>
> > So, tar
Install gnu tar.
Steve / K
- Original Message -
From: "Wouter Schoot" <[EMAIL PROTECTED]>
So, tar doesn't do U (unlink), and it doesn't do it, because it's deprecated:
man tar: "--unlink Ignored, only accepted for compatibility with
other tar implementations. tar always unlinks fil
Hello,
I'm new to the list, and I joined because I want to run steam on NetBSD
(2.0RC3) to host a counterstrike 1.6 server.
NetBSD has Linux compatibility, so far, so good, registered, got the
hlds_l_1120_full.tgz file, and tried to update steam to get from 1.5 to
1.6 (prot. 46 -> 47):
-bash-2.
--On Monday, August 23, 2004 8:19 AM -0400 Michael McKoy <[EMAIL PROTECTED]>
wrote:
> This has nothing to do with STEAM, really.. Your operating system
> keeps 'modified dates' for all files in the file system. When STEAM
> downloads and updates a file, the OS stores the new modified date.
> This
Quality bandwidth is not cheap, where do you get such idea's?
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 19, 2004 05:28 AM
Subject: RE: [hlds_linux] Steam Future in Marketing
>I wish mo
ECTED]
Sent: 18 August 2004 20:37
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Steam Future in Marketing
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know you can buy CZ through Steam and have it downloaded "right now". Do
you think this
Yer but an entire day out it shouldn't be that as for the 3rd :P
Steve / K
- Original Message -
From: "Andy Shinn"
> I think the key word is "approximately" =)
>
> Maintenance never goes as planned...
This e.mail is private and confid
Brian A. Stumm wrote:
Sorry I know this has been discussed... I had no need for this til now...
My game community has its annual campout/picnic/lan party at a nearby lake
13-15 Aug where we will play steam games but have no internet connection.
What is currently the best/easiest way to go about do
e no updates :P
Finally the scheduled ( if 40mins notice can be called that )
was yesterday so that shouldn't have been the reason.
Steve / K
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 04, 2004 5:18 PM
Brian A. Stumm wrote:
> My game community has its annual campout/picnic/lan party at a nearby
> lake 13-15 Aug where we will play steam games but have no internet
> connection. What is currently the best/easiest way to go about doing
> this? I will have a dedicated linux server at the event.
>
> BT
e been the reason.
Steve / K
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 04, 2004 5:18 PM
Subject: Re: [hlds_linux] Steam down again?
>From the website.
"Scheduled Maintenance Downtime
D]
Subject: [hlds_linux] steam build/version problem
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hi,
>
> I've been told that my server needs to be updated to version/build
> 2770.
>
> I proceed to run the steam
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
I've been told that my server needs to be updated to version/build 2770.
I proceed to run the steam update command (this is linux), like i always do:
Checking/Installing 'Linux Server Engine' ver
July 14, 2004 4:37 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Nope, from their FAQ:
http://www.steampowered.com/index.php?area=faq&id=1050915513,94468500,1050915801,74686800
Killer Creation Services wrote:
What they aint got any linux content servers?
Regards,
Mer
Well that's 60% all of hosting sites out of it and I suspect if you look
only at GSP ( the interested parties ) this would be even higher
80%? Im sure them not answering their email as well doesn't help.
Steve / K
- Original Message -
From: "Matthew Cheale"
Nope, from their FAQ:
http:
a few bucks too, lucky what richy suggested
below.
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "richy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 4:44 PM
Subject: RE: [hlds_linux] Steam Updat
07
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Updated Tool Speed
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED
t;Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Of course less content provider requirements would help also. If people
could
donate 25mbps and there was a Linux version availab
PROTECTED] On Behalf Of Killer
Creation Services
Sent: Wednesday, July 14, 2004 9:21 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Then they must add more content servers or a fatter pipe, or even add a
queue system.. so we got some sort of ETA how long it going to
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam
Of course less content provider requirements would help also. If people could
donate 25mbps and there was a Linux version available that would make it much
more viable for more takeup.
ruwen wrote:
[ 14.07.2004 15:20 ] Killer Creation Services wrote:
Then they must add more content servers or a
[ 14.07.2004 15:20 ] Killer Creation Services wrote:
>Then they must add more content servers or a fatter pipe, or even add a
>queue system.. so we got some sort of ETA how long it going to be
>
>Regards,
>
>MerK
We need Custom Content Server which will forward Login Stuff to Real
Content S
>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 2:33 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Hmm.. 40 update servers..
Total of 2.0gb throughput..
On average, that's roughly 53mb available data pipe for each of the 40
servers.
That's still not much better than mo
n
- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 10:19 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
> On Wednesday, July 14, 2004 10:32 AM NZT,
> Micheal Patterson <[EMAIL PROTECTED]
On Wed, Jul 14, 2004 at 03:19:36PM +1200, Simon Garner wrote:
> On Wednesday, July 14, 2004 10:32 AM NZT,
> Micheal Patterson <[EMAIL PROTECTED]> wrote:
>
> > It's a mathematical problem. I don't know the bandwidth that they have
> > for the update servers, but just for general purposes, let's say
our next lan :)
-Original Message-
From: List Keeper [mailto:[EMAIL PROTECTED]
Sent: vrijdag 9 juli 2004 6:23
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam over LAN
Have them update their games before the LAN like they should do in the first
place.
Maybe you could get the latest
th
the clients as soon as possible to make sure they all work.
Hope this helps
Regards,
Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Luca Grossi
Sent: 09 July 2004 03:20
To: [EMAIL PROTECTED]
Subject: [hlds_lin
27;re version is a little
out of date.
- Original Message -
From: "Luca Grossi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 08, 2004 10:38 PM
Subject: RE: [hlds_linux] Steam over LAN
> So there are no other alternatives?
>
> -
So there are no other alternatives?
no
___
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http://list.valvesoftware.com/mailman/listinfo/hlds_linux
So there are no other alternatives?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miguel Filho
Sent: Friday, 9 July 2004 1:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam over LAN
>Firstly is it possible to allow players just
Firstly is it possible to allow players just to authentication
but blocking updates ?
no
Secondly could we setup a local cache server to provide player with content
no
___
To unsubscribe, edit your list preferences, or view the list archives, please vi
G'day
I was wondering if anyone could tell me the best approach in running
steam on a lan? We anticipate around 450 players participating. I was
wondering if
Firstly is it possible to allow players just to authentication
but blocking updates ?
Secondly could we setup a local cache server t
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks for the quick fix
- Original Message -
From: Alfred Reynolds
To: [EMAIL PROTECTED]
Sent: Thursday, July 08, 2004 1:47 PM
Subject: RE: [hlds_linux] Steam Release
A fix for
A fix for this has just been released via steam, run the hldsupdatetool
to get it.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DjoDjo
Sent: Wednesday, July 07, 2004 10:27 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam
Release
in this case, the server won't even start. It would have
been easily detected if there's any quality assurance.
- Original Message -
From: InspectorGifts
To: [EMAIL PROTECTED]
Sent: Thursday, July 08, 2004 1:42 PM
Subject: Re: [hlds_linux] Steam Release
What abo
--
On Thu, Jul 08, 2004 at 01:34:46PM +0800, Ho Chaw Ming wrote:
No comment.
--
DjoDjo
> ya. Valve messed it up again. ALL CZ servers DON'T upgrade. Or your servers going to
> be messed up.
>
> It's checking ./valve for the files. so it becomes half-life game
> From: DjoDjo
> --
> $ ./hld
--
[ Picked text/plain from multipart/alternative ]
I am seeing the exact same problem. -game czero isnt working. cstrike and all the
other mods I test are. Try starting czero and it logs to the vale dir, read ist
liblist and all that from the valve dir. Gives you a cant find map error if
What about cs?? I havent upgraded that yet should I?
- Original Message -
From: "Ho Chaw Ming" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 07, 2004 10:34 PM
Subject: Re: [hlds_linux] Steam Release
> This is a multi-part message in MIME for
al Message -
From: DjoDjo
To: [EMAIL PROTECTED]
Sent: Thursday, July 08, 2004 1:26 PM
Subject: Re: [hlds_linux] Steam Release
--
$ ./hlds_i686 -game czero
Console initialized.
scandir failed://./platform/SAVE
Protocol version 47
Exe version 1.1.2.0/St
--
$ ./hlds_i686 -game czero
Console initialized.
scandir failed://./platform/SAVE
Protocol version 47
Exe version 1.1.2.0/Stdio (valve)
^
Why "./hlds_i686 -game czero" lauches Half-Life, and not CZero ?
I cant't understand.
--
DjoDjo
--
Content-Description: Digit
In a bold display of creativity, Alfred Reynolds wrote:
A Referrer header was also added to the HTTP download protocol.
Yay!
--
Eric (the Deacon remix)
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http://list.va
On Wed, 7 Jul 2004 18:10:12 -0700, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> A Referrer header was also added to the HTTP download protocol.
Thank you Valve! sv_downloadurl is a great feature and setting the
referrer will make it much easier to police.
--
Harry J Walsh
We have released DoD 1.3 and new engine binaries via Steam. To get this
update run the hldsupdatetool ("steam" under linux and
"hldsupdatetool.exe" in win32 ).
This update includes some new DoD maps and tweaks to a couple DoD
weapons. It also fixes a potential crash bug for the dedicated server so
n Johann
> | Sent: Tuesday, June 29, 2004 8:48 PM
> | To: [EMAIL PROTECTED]
> | Subject: [hlds_linux] Steam masters-servers dont list all servers ?
> |
> | --
> | Hi,
> |
> | I would really apreciate help, to solve this strange problem:
> |
> | I'm looking at the steam
--
On Tue, Jun 29, 2004 at 10:17:06PM +0100, Alex Brett wrote:
> You do not appear to have your sv_region parameter set (it is appearing
> in HLSW as 255 which is the code for 'World', i.e. undefined). I think
> the region code you want is 3 which is Europe (seeing as how your
> servers appear to b
You do not appear to have your sv_region parameter set (it is appearing
in HLSW as 255 which is the code for 'World', i.e. undefined). I think
the region code you want is 3 which is Europe (seeing as how your
servers appear to be in France).
Thiesson Johann wrote:
--
Hi,
I would really apreciate he
Went to update CS today and got the following error, never seen it before, any
ideas?
AccountSubscriptionsBillingInfoRecord field left in stripped in
CSubscriberAccountRecord
--
With regards,
Say_Ten
This e.mail is private and confidential between Mu
Checking bootstrapper version ...
Updating Installation
Logging in as 'ruwen'
Checking/Installing 'Linux Server Engine' version 11
Checking/Installing 'HL base content' version 7
Failed to get valid content ticket
:(
I tried it several times. Any ideas?
greetings ruwen
___
Hi,
What defines what steam content server you connect to? As I understand it,
there are some geographically diverse servers, e.g. some in UK, Europe,
West Coast USA, East Coast USA, Australia, Asia, however I seem to
currently be connecting to steam9.steampowered.com to try and update my
servers,
Errm... Firewall/router!
Map loads, resolv is fine - check router/firewall :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of | RapidGame
Support |
Sent: Wednesday, April 28, 2004 10:25 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Steam/CS1.6 Server
[EMAIL PROTECTED]:~/games/steam# ./steam -create dragonchaos # Dog yes
Checking bootstrapper version ... Creating Account Please enter a valid
email address. [EMAIL PROTECTED]:~/games/steam# ./steam -version
Bootstrapper version: 5 Versions installed in '.':
[EMAIL PROTECTED]:~/games/steam# ./
This is the second or third update that has caused this error with DOD.
You have to delete the file and rerun the updatetool to download it again.
then the server will start normally.]
Why does it keep happening?
On Wednesday, March 10, 2004 11:38 PM,
[EMAIL PROTECTED] spoke forth;
> Hi, the li
: Mittwoch, 10. März 2004 10:37
An: [EMAIL PROTECTED]
Betreff: Re: [hlds_linux] steam file name problem
err. thats the problem though. It appears steam requests lowercase
filenames.
example, in cs_bikini there are some tga files as blahDn.tga and steam says
blahdn.tga (lowercase D) not found on the
haha, poor 3dmike (the author of the map) A bit tedious, but you guys
can use ripent from zoners tools to export the entities, change the case
of the filenames in the .bsp and then reimport the entities into the
bsps that need to be changed to be "compatible" with steam.
kevin
so.Suddenly wrote:
arceller
>[EMAIL PROTECTED]
>
>
>- Original Message -
>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
>Sent: Wednesday, March 10, 2004 1:55 PM
>Subject: [hlds_linux] Steam Release
>
>
>> We are rele
name.
Regards,
Wolf
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Auftrag von Sebastian
> Gesendet: Mittwoch, 10. März 2004 10:37
> An: [EMAIL PROTECTED]
> Betreff: Re: [hlds_linux] steam file name problem
>
>
> err. that
>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 10, 2004 3:39 AM
Subject: Re: [hlds_linux] steam file name problem
Not on Linux!
It depends on the name the mapper used in his bsp.
If he used sound/Bird.WAV, you need to name it the excat way.
- Original Message -
From: "[FAW]Ter
Not on Linux!
It depends on the name the mapper used in his bsp.
If he used sound/Bird.WAV, you need to name it the excat way.
- Original Message -
From: "[FAW]Terran" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 10, 2004 8:59 AM
Subject:
--
--On Dienstag, 9. März 2004 23:33 -0500 Sebastian <[EMAIL PROTECTED]>
wrote:
> it appears that steam looks for lowercase filenames when a client tries to
> download. do all files (maps, tga, mdls, etc) have to be lowercase? it is
> safe to rename upper case file names?
yes
--
visit www.cs4u
it appears that steam looks for lowercase filenames when a client tries to
download. do all files (maps, tga, mdls, etc) have to be lowercase? it is
safe to rename upper case file names?
___
To unsubscribe, edit your list preferences, or view the list a
: "Marcelo Bezerra" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 09, 2004 10:24 PM
Subject: Re: [hlds_linux] Steam Release
> Can we roll those updates now, before the client files are released or
> should we wait?
>
> On Tue, 2004-03-09 at
The link has been removed due to the recall.
- Original Message -
From: "Serverrealm.com Support" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 10, 2004 11:40 AM
Subject: Re: [hlds_linux] Steam Release
Dear all
Once again, dire
rch 10, 2004 1:55 PM
Subject: [hlds_linux] Steam Release
> We are releasing an update for servers this evening. The changelog for
> this update is:
> -Changed HTTP download behavior to retry connections using old trickle
> download method if it can't download all files.
> -Fixed a cras
>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 10, 2004 1:54 PM
Subject: Re: [hlds_linux] Steam Release
> Can we roll those updates now, before the client files are released or
> should we wait?
>
> On Tue, 2004-03-09 at 18:55 -0800, Alfred Reynolds wrote:
> > We are releasing
On Fri, Mar 05, 2004 at 08:24:37AM +0100, Jens Bergmann wrote:
> Hi James,
>
> > 4. Run your new steam to get the update.
> >
> > ./steam -command update -game cstrike -dir /path/to/steam/ -username
> > leethaxor -email [EMAIL PROTECTED] -password password -verify_all
> >
> > 5. Fix liblist
Did you have the following error while trying to update?
Checking/Installing 'Linux Server Engine' version 8
Checking/Installing 'HL base content' version 4
Signature check failed for Checksum block
I've always update using steam. This time I update using downloaded files
and now I'm trying to sy
yeehaaa, valve and thir mighty steam network, will valve ever get more
bandwith? if no, then i wont even think "cs:cz" or "hl2"
regards
Morten
-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sendt: 4. marts 2004 01:29
Til: [EMAIL PROTECTE
Whats the best way to run updates on multiple linux servers then? The
email verification is a pain.
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I had some funkiness when updating my server and managed to sort it be
following these simple steps.
1. Run your steam update the old fashioned way. This will update your
steam client.
./steam -update cstrike /path/to/steam/ [EMAIL PROTECTED] password
2. Remove the blob, the blob is bad.
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I have people hounding my ass all day to get their servers working..
This is all i get
-
Checking/Installing 'Linux Server Engine
tnx for the link.
Appreciate it :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Serverrealm.com Support
Sent: woensdag 3 maart 2004 16:57
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Update
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From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 03, 2004 10:41 PM
Subject: [hlds_linux] Steam Update
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Steam is currently down while we get
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Steam is currently down while we get ready for the release today. We
plan to have Steam up and running by 9:00am PST or sooner. This is about
1.5 hours from now.
While you're waiting, we've placed the
Does this steam update involve any server side stuff:
http://steampowered.com/index.php?area=news&id=107816601207287500
Cheers,
john
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lace entirely defeats one of
the biggest advantages that I see about it.
If you wanted to do it that way, might as well just stick with the old
method.
- Original Message -
From: "Scott Pettit" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 13, 20
ne of
the biggest advantages that I see about it.
If you wanted to do it that way, might as well just stick with the old
method.
- Original Message -
From: "Scott Pettit" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 13, 2004 4:06 PM
Subject:
I think some of you might find this useful ;-)
.htaccess file:
SetEnvIf User-Agent ^Half-Life hlclient
Order Deny,Allow
Deny from all
Allow from env=hlclient
m0gely wrote:
Well, whats it for?
sv_downloadurl
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
_
Do you have the wad there at: http://www.server.com/mod/file.wad?
It might be userfull if you look at your error logs, I would bet therer
might be some case sensitiveness in play there, like fy is trying to get
vegas.WAD or VEGAS.wad or something like that...
On Fri, 2004-02-13 at 03:31, m0gely wr
BoNeLeSS wrote:
Is it a bit soon for asking compressed stream support? (Using mod_gzip
mod_deflate or something)
No I don't think it's too soon at all. :)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Emigrante wrote:
Just make a file in your maps dir named fy_iceworld.res
Oh crap... duh.
/me smacks self with large fish
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- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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: [hlds_linux] Steam hlds: sv_downloadurl ?
Its an experimental feature (the lack of documentation reflects the lack of
testing). You can put an image of your game server on a web server and point
clients to that rather than downloading via the game server.
> -Original Message-
> From:
ruwen wrote:
Am I too stupid or did it not work under cs 1.5?
It was introduced with the new Steam update though. As 1.5 is not using
Steam it could not be updated and therefor it could not work :)
If you read all posting about this subject you should have known this
already...
Cheers,
Frank
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