Re: [hlds_linux] A 100tick 20slot pub server

2006-07-29 Thread Rónai György
EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: Saturday, 29 July 2006 7:23 a.m. To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] A 100tick 20slot pub server IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people

RE: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Scott Pettit
t: Re: [hlds_linux] A 100tick 20slot pub server IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same disadvantage playing with those settings as we are playing against

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Rónai György
[ Converted text/html to text/plain ] Ok. Btw, i use already Ace's Rate config script. Matt Albiniak írta: IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same dis

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Matt Albiniak
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are at the same advantage as 100/100, especially with interpolate 1. Even people with unequal rates (5/75) are at the same disadvantage playing with those settings as we are playing against them. If I were wanting to have players ONL

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Rónai György
[ Converted text/html to text/plain ] So, do you mean, that i should go back to 18 players, and the server will be fine on 100 tick? For the rates: I know, how to allow a range of rates. But i think its an unfair thing, to allow some users different, lower rates. A 66/66 rater would act differently

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Matt Albiniak
I'd really, really, really, really advise against forcing users to a 100/100 setting. If anything, set a range (for example: sv_minupdaterate 66) for players to minimally maintain. I'd hate your server; I can't run above 45/45 due to my CPU bottleneck. A lot of people try to run 100/100, but on a

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Evaldas Zilinskas
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps, like inferno, where are lots of stuff to calculate. I preffer 44. - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> To: Sent: Friday, July 28, 2006 6:24 PM Subject: Re: [hlds_linux] A 10

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] We don't do 100 tick larger servers at all (although depends on your definition of large). Too many odd issues, we'll always go with what we can pretty much guarantee will be a good playable performance wih 66 tick. Personally I wish Valve would j

Re: [hlds_linux] A 100tick 20slot pub server

2006-07-28 Thread Tyler Cook
VALVe says putting the tickrate higher than default at all is subject to performace issues, blah blah blah but CSS Is a better game with a higher tickrate... so I guess u gotta cus your losses with the high CPU usage. On 7/28/06, Rónai György <[EMAIL PROTECTED]> wrote: Hi! First of all, i a