EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: Saturday, 29 July 2006 7:23 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] A 100tick 20slot pub server
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people
t: Re: [hlds_linux] A 100tick 20slot pub server
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same disadvantage playing
with those settings as we are playing against
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Ok.
Btw, i use already Ace's Rate config script.
Matt Albiniak írta:
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same dis
IMO, and strictly imo, players with equal up/cmdrates (eg 45/45) are
at the same advantage as 100/100, especially with interpolate 1. Even
people with unequal rates (5/75) are at the same disadvantage playing
with those settings as we are playing against them. If I were wanting
to have players ONL
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So, do you mean, that i should go back to 18 players, and the server will be
fine on 100 tick?
For the rates: I know, how to allow a range of rates. But i think its an
unfair thing, to allow some users different, lower rates. A 66/66 rater would
act differently
I'd really, really, really, really advise against forcing users to a
100/100 setting. If anything, set a range (for example:
sv_minupdaterate 66) for players to minimally maintain. I'd hate your
server; I can't run above 45/45 due to my CPU bottleneck. A lot of
people try to run 100/100, but on a
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps,
like inferno, where are lots of stuff to calculate. I preffer 44.
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
To:
Sent: Friday, July 28, 2006 6:24 PM
Subject: Re: [hlds_linux] A 10
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We don't do 100 tick larger servers at all (although depends on your
definition of large). Too many odd issues, we'll always go with what we can
pretty much guarantee will be a good playable performance wih 66 tick.
Personally I wish Valve would j
VALVe says putting the tickrate higher than default at all is subject
to performace issues, blah blah blah but CSS Is a better game with
a higher tickrate... so I guess u gotta cus your losses with the high
CPU usage.
On 7/28/06, Rónai György <[EMAIL PROTECTED]> wrote:
Hi!
First of all, i a
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