Re: [hlds_linux] Source Dedicated Server updated

2005-12-06 Thread Mike Norton
CS1.6 update today (Monday) then it was whatever got > >released last week > > > > > >- Original Message - > >From: "sYs^" <[EMAIL PROTECTED]> > >To: > >Sent: Monday, December 05, 2005 10:24 PM > >Subject: Re: [hlds_linux

Re: [hlds_linux] Source Dedicated Server updated

2005-12-06 Thread sYs^
r 05, 2005 10:24 PM Subject: Re: [hlds_linux] Source Dedicated Server updated Alfred Reynolds wrote: We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log

RE: [hlds_linux] Source Dedicated Server updated

2005-12-06 Thread doomed999
t: Tuesday, December 06, 2005 12:32 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Dedicated Server updated Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault if you are attempting to utilize the updated maps of dust2, train and nuke (with the f

Re: [hlds_linux] Source Dedicated Server updated

2005-12-06 Thread Mike Norton
> From: "sYs^" <[EMAIL PROTECTED]> > To: > Sent: Monday, December 05, 2005 10:24 PM > Subject: Re: [hlds_linux] Source Dedicated Server updated > > > > Alfred Reynolds wrote: > > > >>We have released an update for the Source dedicated serve

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Kennycom
4 PM Subject: Re: [hlds_linux] Source Dedicated Server updated > Alfred Reynolds wrote: > >>We have released an update for the Source dedicated server. To get this >>update run the hldsupdatetool. >> >>The update fixes the loading problems with srcds_i486, fixes the playe

RE: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
Remove any plugins you may have, then try running "-verify_all" to check for file corruption. - Alfred Mike Norton wrote: > -- > [ Picked text/plain from multipart/alternative ] > GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!! > > What do we do? > > On 12/5/05, Joseph Laws <[EMAIL PROTECTED]

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!! What do we do? On 12/5/05, Joseph Laws <[EMAIL PROTECTED]> wrote: > > I don't believe it's the maps fault...they've worked fine the past month > until this last update... Perhaps if they were

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Joseph Laws
I don't believe it's the maps fault...they've worked fine the past month until this last update... Perhaps if they were the defaulted map, there wouldn't be any issues due to an update. Just an idea. Andrew Forsberg wrote: On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote: I ran a -veri

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Andrew Forsberg
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote: > I ran a -verify_all to overwrite those 3 maps > and...tada...no segfault. Can Valve perhaps take those maps from Drax > with the flashbang fixes and make them standardized? What, so we can all enjoy those segfaults? Why replace a working map

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Joseph Laws
Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault if you are attempting to utilize the updated maps of dust2, train and nuke (with the flash bang fixes). The server would segfault if the map was loaded. I ran a -verify_all to overwrite those 3 maps and...tada...no segfault.

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread sYs^
Alfred Reynolds wrote: We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when play