Re: [hlds_linux] Weapon buying limit per user

2006-11-26 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] > You could do an eventscript to monitor the amount of drops per player > and then take away their cash stopping them from buying again, or just > blow them up / kick / ban etc That wouldnt be fast enough for a scripted buy, in fact, mostly any s

Re: [hlds_linux] Weapon buying limit per user

2006-11-26 Thread Graham Robinson
I certainly think this cannot be done with evenscripts as there is no way of stopping a client from dropping their gun (well there is you can alias the command for dropping a gun but as we know we admins aren't allowed to do things like that to valves paying clients since the last update no matte

Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread John Sheu
On Sunday 26 November 2006 1:25 am, milchworld wrote: > not only 4. you should be able to buy a weapon for every of your teammates. > lets say you play 7on7, and only you made frags in the first round. you > should be able to buy weapons for all 7 in your team... I have no experience with server p

Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread milchworld
not only 4. you should be able to buy a weapon for every of your teammates. lets say you play 7on7, and only you made frags in the first round. you should be able to buy weapons for all 7 in your team... Richard Fennell schrieb: The answer to this would be to stop weapon spamming. IE stop any p

Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread Richard Fennell
The answer to this would be to stop weapon spamming. IE stop any players buying more than 4 weapons per round. This will enable "Weapons drops" in matches but would stop more than 4 weapons every being dropped in Public Games, Possibly set it to a variable but default it at 4. " Isn't this more t

Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread john @ GamersCoalition
indeed, our server was exploited by the "glock fountain." it crashed our hosted dual opteron, 2gb, 1000fps hyper server. it's a buy-toss-buy (repeat until cash wrote: Can we have somekind of limiter on buying guns, for example 10 same weapons max per player? Reason why i am requesting this is tha