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> You could do an eventscript to monitor the amount of drops per player
> and then take away their cash stopping them from buying again, or just
> blow them up / kick / ban etc
That wouldnt be fast enough for a scripted buy, in fact, mostly any s
I certainly think this cannot be done with evenscripts as there is no
way of stopping a client from dropping their gun
(well there is you can alias the command for dropping a gun but as we
know we admins aren't allowed to do things like that to valves paying
clients since the last update no matte
On Sunday 26 November 2006 1:25 am, milchworld wrote:
> not only 4. you should be able to buy a weapon for every of your teammates.
> lets say you play 7on7, and only you made frags in the first round. you
> should be able to buy weapons for all 7 in your team...
I have no experience with server p
not only 4. you should be able to buy a weapon for every of your teammates.
lets say you play 7on7, and only you made frags in the first round. you
should be able to buy weapons for all 7 in your team...
Richard Fennell schrieb:
The answer to this would be to stop weapon spamming. IE stop any p
The answer to this would be to stop weapon spamming. IE stop any players
buying more than 4 weapons per round. This will enable "Weapons drops"
in matches but would stop more than 4 weapons every being dropped in
Public Games, Possibly set it to a variable but default it at 4. "
Isn't this more t
indeed, our server was exploited by the "glock fountain." it crashed
our hosted dual opteron, 2gb, 1000fps hyper server. it's a
buy-toss-buy (repeat until cash wrote:
Can we have somekind of limiter on buying guns, for example 10 same
weapons max per player? Reason why i am requesting this is tha
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