[JAVA3D] TCBSplinePathInterpolator

2000-02-05 Thread SMM-Mohd Nordin Zakaria
Hi, Where can I find the documentation for TCBSplinePathInterpolator ? I need spline or bezier interpolation for my animation. Will TCBSplinePathInterpolator do the job ? thanks. Nordin === To unsubscribe, send email to [E

[JAVA3D] I made an applet of Doug Gehringer's VolRend

2000-02-05 Thread LeRoy M. Dorman
And it basically works in my local computer under both appletviewer and Netscape, but I have so far been unable to make it work over the net. There are either permission or "file not found" problems, depending on how it is executed. A fuller explanation of this, and the appletized code, are avai

Re: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-05 Thread Mark Hood
> Date: Sat, 5 Feb 2000 20:16:06 +0100 > From: Julian Scheid <[EMAIL PROTECTED]> > Therefore it is always faster to use an indexed geometry whenever there are > shared vertices - and most objects share many vertices. No, not for Java 3D. To actually render geometry it uses native graphic

Re: [JAVA3D] MathEngine is " Windows only " : Y U C K !

2000-02-05 Thread P. Flavin
Java3d is a portable rendering solution. MathEngine is a non-portable thing limited to rendering on a single OS : " The plugin is currently only available for Windows platforms " http://www.mathengine.com/Products/webplugin.html Some of us have interactive 3d Java demonstrated on our pages

[JAVA3D] Obj. file creators

2000-02-05 Thread Ian Phillips
Is there a downloadable program that will let me make obj. files? Thanks, Ian __ Get Your Private, Free Email at http://www.hotmail.com === To unsubscribe, send email to [

[JAVA3D] Drawing Text on a Canvas3D

2000-02-05 Thread Julian Scheid
Hello folks, I need to draw text on a Canvas3D using a Truetype font. The text must not be on an opaque background (otherwise I could simply use a java.awt.Canvas or a java.awt.Textfield). Also, for performance reasons, I do not want to use an OffScreenBuffer. For the same reason I want to kee

[JAVA3D] Stopping animation

2000-02-05 Thread SMM-Mohd Nordin Zakaria
Hello all, how do I stop an animation when the Alpha object responsible for it is within a compiled BranchGroup ? Warm Regards, Nordin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the messa

Re: [JAVA3D] Lightwave file loading..

2000-02-05 Thread Anders Breivik
Hello Janet, The reason why you get an infinite loop is because the loader can not find the object files (*.lwo) in your *.lws file. Open the lws file with a text editor and make sure the paths to your object files are correct. If you have the lwo files in the same directory as your lws files yo

[JAVA3D] AW: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-05 Thread Julian Scheid
Rayan, in an object without holes every vertex is typically shared by three or four polygons. If they all reference the same vertex, that vertex only has to be transformed and lighted once instead of three or four times as is the case with the same object represented by a non-indexed GeometryArra

Re: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-05 Thread Tim Bray
At 12:53 PM 2/5/00 +0200, Rayan Jreije wrote: >It is obvious that IndexedGeometryArrays consume less memory than >GeometryArrays. >How about Rendering Speed?Are IndexedGeometryArray in general slower to >render than GeometryArrays? >On the other hand, are TriangularArrays faster to render than Qu

Re: [JAVA3D] Updating the FAQ - that recurring browser question

2000-02-05 Thread jack gundrum
I installed the JDK for Java 1.2.2, and Java 3D 1.1.3 on a Windows machine. I installed both in the default area where each wanted to be placed. After I installed the plugin which comes with the JDK I only needed to open the Java Plugin Console and change the dir to C:\jdk1.2.2 where both the abo

[JAVA3D] can't control the rotation

2000-02-05 Thread SUBSCRIBE JAVA3D-INTEREST peter
dear all: i had created a button to control enable/disable the rotation of obj. but i found that i can't of it. I am sure i had add the listener to the button and perform the respective response(since i had used the print statment to test it). So ,anyone can help me? THX ==

Re: [JAVA3D] Picking

2000-02-05 Thread Gernot Veith
Hi Eric, first, as I've done behaviors and picking without using the SUN utilities package, this is only a hint: picking will supply the shape3D nearest to your viewplatform. Get its bounds and calculate a wire frame box. You can use IndexedLineArray or IndexedQuadArray (here u'll need PolygonAtt

Re: [JAVA3D] Updating the FAQ - that recurring browser question

2000-02-05 Thread Tim Bray
At 11:38 AM 2/4/00 -0600, Steve Pietrowicz wrote: >Since I'm in the process of rewriting this (and other) sections of the Java 3D >FAQ, I want to know what other peoples *recent* experiences have been with >running Java 3D in a browser. I can confirm that with the current versions, if you downlo

Re: [JAVA3D] Collision Detection

2000-02-05 Thread Tony Burrows
On 2 Feb 00, at 18:15, Anders Breivik wrote: > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the example TickTockCollision class. There is one simple issue > which I can't figure out: > > I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"

[JAVA3D] MathEngine & Java (Re: Mini Renderer for Java)

2000-02-05 Thread The Casteels
I'm copying the JAVA3D-INTEREST mailing list in hopes that the SUN people will pick this up. This package so far looks like it would be a TREMENDOUS and badly needed addition to the Java3d package. I'm hoping they can help develop a comprehensive documentation package. I'm not exactly understandi

Re: [JAVA3D] Where to find API for java3d.utils?

2000-02-05 Thread Vladimir Olenin
Below is an extract from the title page of Java3D at http://www.java.sun.com/products/java-media/3D/index.html: > NOTE: The Java 3D API documentation does not include > documentation for the com.sun.j3d.* packages. Documentation for > these packages is available as part of the Java 3D implementat

Re: [JAVA3D] How to set up the terrain following in java 3d

2000-02-05 Thread The Casteels
Has anyone answered this one? Shouldn't be hard to do at all. Let me know if your still interested? David W. Laflam wrote: > Hi all, > > Does any one have a reference on how to set up the terrain following in > java 3d ? I am trying to get and avatar to walk around a scene. > > A

Re: [JAVA3D] Plant Visualization

2000-02-05 Thread The Casteels
I think the answer depends on what kind of visualization you want. If you just need the physical structures and layout, I think VRML is probably a better answer. Many CAD programs output directly to VRML 2.0. If your's doesn't, take a look at "Crossroads" it's a geometry translator that works wel

Re: [JAVA3D] AW: [JAVA3D] Printing a Canvas3D?

2000-02-05 Thread The Casteels
Sorry if this is late, attached is the class I use, it was a collaborative effort on this list several months ago. This class allows printing and jpeg capturing of the Canvas3d object. By the way, I'm not very good at documenting things yet. Perhaps one of the more experienced programmers on the

[JAVA3D] Lightwave file loading..

2000-02-05 Thread Janet Song
Hi all i'm trying to load a lightwave scene into my program. So far i've tried experimenting witht the lightwave applet (Viewer.java) in the demo/java3d/Lightwave. When i replace the file with my own lightwave file, it gives an infinite loop saying... grtQualifiedFilename.. any idea what i

[JAVA3D] Drawing a Raster in immediate mode

2000-02-05 Thread Julian Scheid
When I try to draw a Raster in immediate mode by calling gc.draw(raster); I get the following exception when the scene is actually rendered. java.lang.ClassCastException: javax.media.j3d.RasterRetained at javax.media.j3d.GraphicsContext3D.doDraw(GraphicsContext3D.java:1614) at j

[JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-05 Thread Rayan Jreije
Hi Folks, It is obvious that IndexedGeometryArrays consume less memory than GeometryArrays. How about Rendering Speed?Are IndexedGeometryArray in general slower to render than GeometryArrays? On the other hand, are TriangularArrays faster to render than QuadArrays? I am highly concerned in perfo

[JAVA3D] View Platform Collision Detection

2000-02-05 Thread Anders Breivik
Hello, First of all thanks to Dan, Andrew, Eric and all others who gave me the solution to my previous problem. Currently I am trying to figure out how to implement collision detection for my 3D world. I wish to detect when the view platform collides with objects in the scene and then alter the

[JAVA3D] Performance drop in 1.2 Beta

2000-02-05 Thread Shawn Kendall
In my test app, which is a simple viewer and our OpenFLT Loader (http://www.fullsail.com/loader ) I get a HORRIBLE performance decrease using 1.2beta. For example, for a given 3D model on my NT box, Java3D 1.1.3 returns a framerate of ~ 50 hz , but on Java3D 1.2Beta it gets ~ 15 hz!!! No other c

Re: [JAVA3D] Multiple Views / Behaviors ???

2000-02-05 Thread Kelvin Chung
Hi Edgar, It sounds like a bug. Can you please send an example program for us to investigate this problem ? Thanks. - Kelvin --- Java3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Fri Feb 4 11:21:34 2000 >MIME-Version: 1.0 >Date: Fri, 4 Feb 2000 10:27:44 - >Fr

[JAVA3D] AW: [JAVA3D] dual processor performance

2000-02-05 Thread Thomas Bendig
Hi, using Java2 runtime 1.3beta and Java3D 1.2beta a Java3D application uses both CPUs on my machine (NT4 SP5). If I restrict the application to only one cpu in the taskmanager i can see a decrease of the perfomance (framerate). Thomas. Thomas Bendig [EMAIL PROTECTED] http://www.echtzeit.de > --

Re: [JAVA3D] dual processor performance

2000-02-05 Thread Doug Twilleager
Java 3D will take advantage of any CPU resources available. How much they are used depends upon the application. Visualization of a static scene will most likely only use one CPU, because all it is doing is rendering. The more dynamic the scene, the more a second CPU will be used. More feature

Re: [JAVA3D] Wireframe

2000-02-05 Thread Gary L. Graf
Hi,     Take a look at the Appearance object.  One of the values of the Appearance is a PolygonAttributes object, and of of its values is a constant which defines how to render the geometry.  Specifically, you want the rendering to to be POLYGON_LINE.  Example:     Appearance app = new Appearanc

[JAVA3D] Where to find API for java3d.utils?

2000-02-05 Thread Jacob Nikom
Hi, I am relatively new for Java3D and I could not find the place where I could see APIs for j3d.utils classes like: com.sun.j3d.utils.behaviors.mouse.MouseRotate; com.sun.j3d.utils.behaviors.mouse.MouseZoom; com.sun.j3d.utils.geometry.Cylinder; com.sun.j3d.utils.applet.MainFrame; Thank you, J

[JAVA3D] Updating the FAQ - that recurring browser question

2000-02-05 Thread Steve Pietrowicz
Hi everyone, I'm in the process of redoing parts of the Java 3D FAQ at http://www.j3d.org to make it easier to find the information, and to update things that need to be updated. One of the sections I'm working on is "getting Java 3D working in a browser". I recently installed the JRE for Java

Re: [JAVA3D] Wireframe

2000-02-05 Thread Daniel del Río
Hi Marina, you need set the PolygonAttributes to POLIGON_LINE, and then update the appearance with it. app = new Appearance(); pa = new PolygonAttributes(); pa.setPolygonMode(PolygonAttributes.POLYGON_LINE); pa.setCullFace(PolygonAttributes.CULL_NONE); // experiment with it app.setPolygonAttribut

[JAVA3D] BUG:?? Cannot pick primitives with IndexedGeometryArray...

2000-02-05 Thread Barry Walsh
Hello, I've been toying a bit with indexed geometry. Basically, I want to pick the primitives and retrieve the coordinates of the vertices. I have been mainly using an IndexedQuadArray. The problem is this: The IndexedQuadArray (IQA) has: - 364 points in a Point3d[]. - 3284 indices in an

[JAVA3D] Drawing a Raster in immediate mode

2000-02-05 Thread Julian Scheid
When I try to draw a Raster in immediate mode by calling gc.draw(raster); I get the following exception when the scene is actually rendered. java.lang.ClassCastException: javax.media.j3d.RasterRetained at javax.media.j3d.GraphicsContext3D.doDraw(GraphicsContext3D.java:1614)

Re: [JAVA3D] Wireframe

2000-02-05 Thread Matthew Flagg
Marina, Try using a javax.media.j3d.PolygonAttributes object. One of it's constants is POLYGON_LINE which can be used to tell the renderer to not fill the polygon,(i.e. a wireframe like effect). Try that and see if it works for you. > -Original Message- > From: Marina Santana [SM

Re: [JAVA3D] Cannot get the parent of a live or compiled node?

2000-02-05 Thread Pasi Paasiala
I'm managing the pointer to the TransformGroup externally. The TransformGroup maps to an object that contains information to recreate the geometry in the group. If this external object is removed, I need to remove the TransformGroup also. And the only way to do this is to find the parent and find