Hi,
Where can I find the documentation for TCBSplinePathInterpolator ?
I need spline or bezier interpolation for my animation. Will
TCBSplinePathInterpolator do the job ?
thanks.
Nordin
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And it basically works in my local computer under both appletviewer and
Netscape, but I have so far been unable to make it work over the net.
There are either permission or "file not found" problems, depending on
how it is executed. A fuller explanation of this, and the appletized
code, are avai
> Date: Sat, 5 Feb 2000 20:16:06 +0100
> From: Julian Scheid <[EMAIL PROTECTED]>
> Therefore it is always faster to use an indexed geometry whenever there are
> shared vertices - and most objects share many vertices.
No, not for Java 3D. To actually render geometry it uses native graphic
Java3d is a portable rendering solution.
MathEngine is a non-portable thing limited to rendering on a single OS :
" The plugin is currently only available for Windows platforms "
http://www.mathengine.com/Products/webplugin.html
Some of us have interactive 3d Java demonstrated on our pages
Is there a downloadable program that will let me make obj. files?
Thanks,
Ian
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Hello folks,
I need to draw text on a Canvas3D using a Truetype font. The text must not be on an
opaque background (otherwise I could simply use a java.awt.Canvas or a
java.awt.Textfield). Also, for performance reasons, I do not want to use an
OffScreenBuffer. For the same reason I want to kee
Hello all,
how do I stop an animation when the Alpha object responsible for it is
within a compiled BranchGroup ?
Warm Regards,
Nordin
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Hello Janet,
The reason why you get an infinite loop is because the loader can not find
the object files (*.lwo) in your *.lws file.
Open the lws file with a text editor and make sure the paths to your object
files are correct. If you have the lwo files in the same directory as your
lws files yo
Rayan,
in an object without holes every vertex is typically shared by three or four
polygons. If they all reference the same vertex, that vertex only has to be
transformed and lighted once instead of three or four times as is the case
with the same object represented by a non-indexed GeometryArra
At 12:53 PM 2/5/00 +0200, Rayan Jreije wrote:
>It is obvious that IndexedGeometryArrays consume less memory than
>GeometryArrays.
>How about Rendering Speed?Are IndexedGeometryArray in general slower to
>render than GeometryArrays?
>On the other hand, are TriangularArrays faster to render than Qu
I installed the JDK for Java 1.2.2, and Java 3D 1.1.3 on a Windows
machine. I installed both in the default area where each wanted to be
placed. After I installed the plugin which comes with the JDK I only needed
to open the Java Plugin Console and change the dir to C:\jdk1.2.2 where both
the abo
dear all:
i had created a button to control enable/disable the rotation of obj.
but i found that i can't of it. I am sure i had add the listener to the button and
perform the respective response(since i had used the print statment to test it). So
,anyone can help me?
THX
==
Hi Eric,
first, as I've done behaviors and picking without using the SUN
utilities package, this is only a hint:
picking will supply the shape3D nearest to your viewplatform. Get
its bounds and calculate a wire frame box. You can use
IndexedLineArray or IndexedQuadArray (here u'll need
PolygonAtt
At 11:38 AM 2/4/00 -0600, Steve Pietrowicz wrote:
>Since I'm in the process of rewriting this (and other) sections of the Java 3D
>FAQ, I want to know what other peoples *recent* experiences have been with
>running Java 3D in a browser.
I can confirm that with the current versions, if you downlo
On 2 Feb 00, at 18:15, Anders Breivik wrote:
> Hi,
>
> I've just started learning how to use Java3D's collision detection
> methods using the example TickTockCollision class. There is one simple issue
> which I can't figure out:
>
> I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"
I'm copying the JAVA3D-INTEREST mailing list in hopes that the SUN people will
pick this up. This package so far looks like it would be a TREMENDOUS and badly
needed addition to the Java3d package. I'm hoping they can help develop a
comprehensive documentation package.
I'm not exactly understandi
Below is an extract from the title page of Java3D at
http://www.java.sun.com/products/java-media/3D/index.html:
> NOTE: The Java 3D API documentation does not include
> documentation for the com.sun.j3d.* packages. Documentation for
> these packages is available as part of the Java 3D implementat
Has anyone answered this one? Shouldn't be hard to do at all. Let me know if your
still interested?
David W. Laflam wrote:
> Hi all,
>
> Does any one have a reference on how to set up the terrain following in
> java 3d ? I am trying to get and avatar to walk around a scene.
>
> A
I think the answer depends on what kind of visualization you want.
If you just need the physical structures and layout, I think VRML is probably a
better answer. Many CAD programs output directly to VRML 2.0. If your's doesn't,
take a look at "Crossroads" it's a geometry translator that works wel
Sorry if this is late, attached is the class I use, it was a collaborative
effort on this list several months ago. This class allows printing and jpeg
capturing of the Canvas3d object.
By the way, I'm not very good at documenting things yet. Perhaps one of the more
experienced programmers on the
Hi all
i'm trying to load a lightwave scene into my program. So far i've tried experimenting
witht the lightwave applet (Viewer.java) in the demo/java3d/Lightwave. When i replace
the file with my own lightwave file, it gives an infinite loop saying...
grtQualifiedFilename..
any idea what i
When I try to draw a Raster in immediate mode by calling
gc.draw(raster);
I get the following exception when the scene is actually rendered.
java.lang.ClassCastException: javax.media.j3d.RasterRetained
at javax.media.j3d.GraphicsContext3D.doDraw(GraphicsContext3D.java:1614)
at j
Hi Folks,
It is obvious that IndexedGeometryArrays consume less memory than
GeometryArrays.
How about Rendering Speed?Are IndexedGeometryArray in general slower to
render than GeometryArrays?
On the other hand, are TriangularArrays faster to render than QuadArrays?
I am highly concerned in perfo
Hello,
First of all thanks to Dan, Andrew, Eric and all others who gave me the
solution to my previous problem.
Currently I am trying to figure out how to implement collision detection for
my 3D world. I wish to detect when the view platform collides with objects
in the scene and then alter the
In my test app, which is a simple viewer and our OpenFLT Loader
(http://www.fullsail.com/loader ) I get a HORRIBLE performance decrease
using 1.2beta.
For example, for a given 3D model on my NT box, Java3D 1.1.3 returns a
framerate of ~ 50 hz , but on Java3D 1.2Beta it gets ~ 15 hz!!!
No other c
Hi Edgar,
It sounds like a bug. Can you please send an example program
for us to investigate this problem ?
Thanks.
- Kelvin
---
Java3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Feb 4 11:21:34 2000
>MIME-Version: 1.0
>Date: Fri, 4 Feb 2000 10:27:44 -
>Fr
Hi,
using Java2 runtime 1.3beta and Java3D 1.2beta a Java3D application uses both
CPUs on my machine (NT4 SP5).
If I restrict the application to only one cpu in the taskmanager i can see a
decrease of the perfomance (framerate).
Thomas.
Thomas Bendig
[EMAIL PROTECTED]
http://www.echtzeit.de
> --
Java 3D will take advantage of any CPU resources available. How much they are
used depends upon the application. Visualization of a static scene will most
likely only use one CPU, because all it is doing is rendering. The more dynamic
the scene, the more a second CPU will be used. More feature
Hi,
Take a look at the Appearance object. One
of the values of the Appearance is a PolygonAttributes object, and of of
its values is a constant which defines how to render the geometry.
Specifically, you want the rendering to to be POLYGON_LINE. Example:
Appearance app = new Appearanc
Hi,
I am relatively new for Java3D and I could not find the place
where I could see APIs for j3d.utils classes like:
com.sun.j3d.utils.behaviors.mouse.MouseRotate;
com.sun.j3d.utils.behaviors.mouse.MouseZoom;
com.sun.j3d.utils.geometry.Cylinder;
com.sun.j3d.utils.applet.MainFrame;
Thank you,
J
Hi everyone,
I'm in the process of redoing parts of the Java 3D FAQ at http://www.j3d.org
to make it easier to find the information, and to update things that need to
be updated. One of the sections I'm working on is "getting Java 3D working
in a browser".
I recently installed the JRE for Java
Hi Marina,
you need set the PolygonAttributes to POLIGON_LINE, and then update the
appearance with it.
app = new Appearance();
pa = new PolygonAttributes();
pa.setPolygonMode(PolygonAttributes.POLYGON_LINE);
pa.setCullFace(PolygonAttributes.CULL_NONE); // experiment with it
app.setPolygonAttribut
Hello,
I've been toying a bit with indexed geometry. Basically, I want to pick
the primitives and retrieve the
coordinates of the vertices. I have been mainly using an IndexedQuadArray.
The problem is this:
The IndexedQuadArray (IQA) has:
- 364 points in a Point3d[].
- 3284 indices in an
When I try to draw a Raster in immediate mode by calling
gc.draw(raster);
I get the following exception when the scene is actually rendered.
java.lang.ClassCastException: javax.media.j3d.RasterRetained
at
javax.media.j3d.GraphicsContext3D.doDraw(GraphicsContext3D.java:1614)
Marina,
Try using a javax.media.j3d.PolygonAttributes object. One of it's
constants is POLYGON_LINE which can be used to tell the renderer to not fill
the polygon,(i.e. a wireframe like effect). Try that and see if it works
for you.
> -Original Message-
> From: Marina Santana [SM
I'm managing the pointer to the TransformGroup externally. The
TransformGroup maps to an object that contains information to recreate the
geometry in the group. If this external object is removed, I need to remove
the TransformGroup also. And the only way to do this is to find the parent
and find
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