I'm new to shading and can't get Gouraud shading to work with a
TriangleArray.
I've added lighting, have set default ColoringAttributes and Material in the
Appearance, and have enabled and set coordinates and normals in the
geometry.
I'm still getting flat shaded triangles. Other than this lack of
Hi Daniel,
>MIME-Version: 1.0
>Date: Fri, 17 Nov 2000 12:41:00 -0500
>From: "Dvorak, Daniel J." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Removing Object from Scene Graph
>To: [EMAIL PROTECTED]
>
>Doesn't the VirtualUniverse.removeAllLocales() remove the view side of the
>SU as well? Then I've
Take a look at this:
http://www.j3d.org/tutorials/quick_fix/volume.html
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Tom,
I've only had success using PNG format with an alpha channel for
transparency. Note that my experiences are only based on the Win x86
platform. Apparently SGI .RGB format should work but it doesn't appear to
on this platform.
--Mark
At 11:30 AM 11/17/2000 -0500, you wrote:
>If I use a tr
VERY good summation!! I posted something here a couple weeks ago, asking basically the
exact same question. Since this seems to be a popular issue, I'd like to add my vote
to
PLEASE get this fixed as soon as possible!!
In the short term, while we wait breathlessly for 1.3 to come out, does any
Hi,
I'm doing a command to flip an object scaling it by -1.0 in the axis
selected
by the user. (I attach the shape3d to a transformGroup and set the
transform there).
My problem is that java3d scales correctly the geometry, but ignore the
normals
and I get my object with all the normals pointing
Doesn't the VirtualUniverse.removeAllLocales() remove the view side of the
SU as well? Then I've got to go about rebuilding it line by line? Is there
a way just to remove all the content side of the scene graph with just one
line? right now I'm using the following:
Enumeration allBGs
Hi Ingo,
Using SimpleUniverse.getLocale().replaceBranchGraph()
may have memory leak due to bug 4387385 which should be fixed
by beta2. removeAllLocales() should be used right now to
workaround this if possible. You should all add
removeAllLocales() to all applet destroy method
public void
You need to enable blending...
TransparencyAttributes transp = new TransparencyAttributes();
transp.setTransparencyMode(TransparencyAttributes.BLENDED);
appearance.setTransparencyAttributes(transp);
// workaround for bug... default RenderAttr
appearance.setRenderingA
If I use a transparent gif as a texture
(for example, in demos/java3d/TextureTest/MultiTextureTest.java)
the object appears solid black. A non-transparent gif works fine.
Is there something new we have to set for textures with transparency?
Thanks,
Tom Nelson
If i understand it right there is an object in the scenery which is used to
mark the viewplatform of the first canvas. Now if you change the position of
the viewplatform, this object moves as well (=scenery changes). Since the
second canvas is rendering the same scenery (just from a different
view
Hi Kelvin and the other guys at Sun,
I did not want to attack you. I am quite happy that there is such a
fantastic thing like Java 3D, just wanted to express my disappointment
after testing the 1.2.1b1 concerning the memory problems.
I must admit, that I'm currently not calling
VirtualUniverse.re
Hello Java3D-fans,
we're are looking for software-developers (Java, Java3D, VRML, OpenGL) in germany;
this means professionals as well as students experienced in development!.
I'm talking about full-time-jobs in a serious company, so if you're interested take a
look at
www.virtualart.de
or
www.
Just my 2c to this:
A much simpler problem is, if you take only pictures of rotation symetric
objects and using sweeping for reconstruction.
Check http://www.eyetronics. com
They use the following technique for 3D scanning: A grid is projected on the
object. If you take pictures of the object f
Hi
I just tried this application.
There will be an exception when you recompile the code. To avoid this change
line113 in class Texture2DVolume from:
colorModel = new ComponentColorModel(cs, nBits, false, false, 0, 0);
to
colorModel = new ComponentColorModel(cs, nBits, false, false,
ComponentColo
Hi there,
imagine you have two canvases running on one virtual machine and you are
supposed to do interactions in between the two - example the second
visualizes the
viewing platform change of the first. What would you do?
I started like this:
* define a new WakeupCriterion called WakeupOnExter
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