If anything, you can do as I did, and just look at the Java3D utility source
code for their KeyNavigatorBehavior.java. I believe the utility source code
is in your JDK directory in a jar file.
Leyland Needham
===
To unsubscr
I'm curious to know when to use a detachable BranchGroup and Switch, when
their functionality coincides? That is when you want to have a group that you
want to hide for a period of time.
What I am thinking is that, for hiding for a long period of time I would want
to use a detachable, if its goin
If someone could help me, i'd like to install the Java 3D API.
What file should i download ? Where do i install the file ?
I got in the sun's homepage these files:
java3d-1_2_1_01-win32-directx-sdk
java3d-1_2_1_01-win32-directx-rt
Describe how to install and where the Java 3D API.
Thanks for
You might have to re-phrase your statement, depending on what "FULL 3D SUPPORT" stands
for...
-Original Message-
From: Gold, Rich <[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, May 15, 2001 5:40 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Director 8.5
So Macromedia just r
So Macromedia just released Director 8.5 with full 3D support in conjunction with
Intel.
Does anybody know how it stacks up against Java3D, particularly for the web?
Thanks,
Rich Gold
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Olivier BANASZAK wrote:
>
> Hello everybody,
> Surprisingly I read very few feedback about the changes in xj3d, except from
> this discussion about SUN's Java3d distribution policy.
> First of all I understand that the idea is to provide end-users with a full
> package but I think that the planned
Daniel Blau Kahn wrote:
>
> I am thinking about writing my own keyboard navigation since I want a little
> more control than the KeyNavigatorBehavior class allows. I know that some of
> you have written your own keyboard navigation, and I was wondering how you
> chose to do it. Did you write a c
www.j3d.org has a Doom-like KeyBehavior class you might leverage off of.
http://www.j3d.org/utilities/keyboard.html
- Original Message -
From: "Daniel Blau Kahn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 15, 2001 5:26 PM
Subject: [JAVA3D] Keyboard Navigation
> I am
I am thinking about writing my own keyboard navigation since I want a little
more control than the KeyNavigatorBehavior class allows. I know that some of
you have written your own keyboard navigation, and I was wondering how you
chose to do it. Did you write a class that subclasses off of Behavi
Hi,
If you are using Solaris version and JDK1.3 or above
use
kill -3 processID
to examine (or send us) the stack trace of all the threads
currently in the system and which thread cause the deadlock.
If you are using Window version, use Ctrl-Break
to dump all the thread stack to examine the
I am trying to apply an image texture(jpg or gif) to an
IndexedTriangleStripArray of a DEM. I have been looking at the example that
was posted by Allen McPherson from September of 1999(#401). I'm guessing
that I am doing something wrong with setting up my texture coordinates, as I
have Allen's e
Look at the ObjLoad demo which comes with Java3D. and use the vrml97 package
import com.sun.j3d.loaders.vrml97.VrmlLoader;
instead of ObjLoader. if u need further help email me
Ahmed
-Original Message-
From: Juan Antonio [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, May 15, 2001 6
Folks,
Alan is heading off to the development meetings later in the week to
work out what the next steps for the Xj3D loader should be. He's already
taking feedback from the VRML community. I'm asking the J3D community
that use the loader what they would like to have done next in terms of
priorit
Joachim Diepstraten wrote:
> I wonder how you can retrieve topology information from
> a GeometryArray? I know you can get the VertexCoordinates,
> TextureCoordinates and Colors but how can you get the topology?
> For example which Vertex are connected with an edge with each
> other?
Well, apart
Hi
Yep I already got a new problem. :). Hope someone can help
me with this one.
I wonder how you can retrieve topology information from
a GeometryArray? I know you can get the VertexCoordinates,
TextureCoordinates and Colors but how can you get the topology?
For example which Vertex are connecte
We will be examining the whole space of programmable shaders in Java 3D 1.4.
Doug Twilleager
Java 3D Team
Sun Microsystems
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>Subject: [JAVA3D] vertr
Hi Yuri,
It is a bug in our library, can you please send
us your applet to investigate ?
Thanks for your bug report.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Tue, 15 May 2001 13:59:36 -0400
>From: Yuri Nikishkov <[EMAIL PROTECTED]>
>Subject: [JA
Title: Exception on exiting applet
java.lang.NullPointerException
at javax.media.j3d.MasterControl.addToStateThreads(MasterControl.java:2072)
at javax.media.j3d.MasterControl.updateWorkThreads(MasterControl.java:2395)
at javax.media.j3d.MasterControl.doWork(MasterContro
Hi Boris,
Thanks for the example, I've found the bug in the SceneGraphIO package that
was causing the failure, it will be fixed in the next release.
The bug only manifests itself when calling addReference from a BranchGroup
which is the root of a graph. Therefore to work around the problem in
th
Hi
everybody:
I'm suffering an extrange problem.
Supose I've designed this SceneGraph up to
down tree:
Universe(BranchGraph)
|
BranchGroup
Kyle McDonald wrote:
> I don't think he was talking about the serialisation.
That's true, but I wanted to make the point while people were
considering swapping over. One of the things that people seem to be
using j3dfly for was that "let's load a scenegraph and save it out
again" process
Hello, I want to load vrml objects with loaders.vrml97, and I don't know how
to do it. Somebody can help me. If somebody can send me an example about it,
I'll save my problems. Thanks you for your attention.
===
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Olivier BANASZAK wrote:
> First of all I understand that the idea is to provide end-users with a full
> package but I think that the planned install release (vs full install) is
> lacking, as most developpers willing to use xj3d technology allready have the
> latest releases of JRE and Java3D ext
Jonathan,
You may already know about my Java3D Molecular Visualisation System that's
been around for a a couple of years?
www.adcworks.com/projects/jmvs
Cheers
Allistair
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Jonathan Albert C.
Good day!
Thanks sir Paul!I saw the printCanvas3D class and saw the print utility there.
I have also seen JMol (A java-based molecular viewer) and have seen the utility of
exporting to images.This is done by passing a buffered image to the classes that
convert into GIF or JPEG.
I have another
I think you should look at what you want first. Do you want simple collision
detection, or better intergration of collision detection and response.
I personally prefer and for the things I would like to do with it, using the
pick tool, there are some things missing from its use, but there is diff
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