Hi Kevin,
The order in which the quad and lines are rendered is undefined if the shapes
are under a java3d group. To ensure that the lines are rendered after the
quad you must place both shapes under an OrderedGroup.
The reason the rendering order is undefined in the general case is to enable
Ja
Hi,
>X-Unix-From: [EMAIL PROTECTED] Thu Nov 1 22:38:41 2001
>From: "Saurabh Akhauri" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Subject: pls help, some queries on frame rate
>Date: Fri, 2 Nov 2001 12:13:19 +0530
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority:
Hi Kevin,
Try to add polygon offset to the line or quad to see
if the result gets better. Alternatively use DecalGroup.
Note that only -ve polygon offset is support in the
DirectX version of Java3D.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
I don't believe this is a z-order issue. And you're right, the z-order could
be a problem depending on front/back clip distances, etc., and I've taken
care of that.
In my case, the LineArray displays perfectly one second, then I translate
the View Platform a tiny amount, and then ALL lines of the
ughhh.
-Original Message-From: Alex Terrazas
[mailto:[EMAIL PROTECTED]]Sent: Friday, November 02, 2001 11:23
AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D]
Future of Java Media
I
have no links. I am just going on private conversations. The RIF
pertains to all of the
Java
Hi Rob,
You are correct, once the OrderedGroup is used to fix the rendering order,
Kevin might have issues with z-buffer fighting, this will depend on
the front and back clip distances and the resolution of the z-buffer
on the 3D card.
Rgds
Paul
>Delivered-To: [EMAIL PROTECTED]
>User-Agent: Mo
I have
no links. I am just going on private conversations. The RIF pertains
to all of the
Java
Media API's from my understanding. If someone has more info, please
forward.
One
reason that I am concerned is that I have nearly completed my book on Java
Media
API's--if there is a major b
I had
not heard this. Is this in reference to the 2D stuff, or is there some
danger to the future of Java3d? Can you post some
links?
Dave
Yazel
-Original Message-From: Alejandro Terrazas
[mailto:[EMAIL PROTECTED]]Sent: Friday, November 02, 2001 5:50
PMTo: [EMAIL PROTEC
will that be sufficient? With z-buffering, draw order doesn't guarantee later
drawn objects appear in front.
Some spacial separation will help. I'm also displaying solid and/or wireframe
representations of a shape, and I add a transform node above the IndexedLineArray
for the wireframe that dis
Hi Kevin,
As the quad and the line arrays are coincident you need to place the
two shapes under an OrderedGroup to guarantee that the line array is
always drawn after the quad.
Rgds
Paul
--
Paul Byrne Email : [EMAIL P
Hi
I've been trying to develop a general mouse navigation system. It's easy
enough to do a 'walk' through a scene OR to move/ rotate the scene. My
problem is when I try to do both. Once the view transform has changed,
mouse movements need to reflect movement on the canvas, not the original
sce
Hi there,
I am trying to read my actual word position. So I am doing as next:
Transform3D keyT3d= new Transform3D();
TGcamera.getLocalToVworld(keyT3d);
I have setup also:
keytg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
keytg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
keytg.s
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