Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- John Nelson <[EMAIL PROTECTED]> schrieb: > Are you embedding the thing in a Swing framework? > You could > build a Swing app, hang a thread or two off the side > with the > compute engine and put the Java 3d stuff in a > JPanel. > > At least that's how I'd do it. > > -- John > i heard that sw

Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > > will the material and textures also be imported or > > must i set them in java3d (VRML-format)? > > that dempends on the importer I guess, Starfire's > .3DS loader imports materials > and textures. I haven't used VRML stuff so.. > > but if you w

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[JAVA3D] unsubscribe

2001-11-25 Thread SW Keum
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Re: [JAVA3D] New J3D installer can't find a suitable JVM

2001-11-25 Thread Gregory Pierce
Tell me about it. The InstallAnywhere thing has got to go. We could do better with a self extracting ZIP at this point. - Original Message - From: "Raffi Kasparian" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 23, 2001 9:39 AM Subject: Re: [JAVA3D] New J3D installer

[JAVA3D] How to add object?

2001-11-25 Thread Gael
Hi everybody,   I have some problem to add object into my world when this one has been compiled and is running. So, I would like to know if it possible to do it and if yes, how?   Thx, Gael.

Re: [JAVA3D] game development

2001-11-25 Thread John Nelson
Are you embedding the thing in a Swing framework? You could build a Swing app, hang a thread or two off the side with the compute engine and put the Java 3d stuff in a JPanel. At least that's how I'd do it. -- John > -Original Message- > From: Discussion list for Java 3D API > [mailto

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > I must show examples of a wire view throught a video canon (Cañón de video > in spanish) I think you mean video projector in english. > so the quality could be poor and the thick lines could not be > saw! That's all. (sorry for my poor english please) Typic

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:34 AM > On Mon, 26 Nov 2001, Raúl wrote: > > > Overlay lines? What it is? > > Drawing lines on a 2D overlay. > Anyway, the important point to consider is why you need to use different line > thicknesses in 3D space in the

[JAVA3D] same view in two canvasses????

2001-11-25 Thread Christoph Wille
Hi   I have an application that shows two different scenes (SimpleUniverse) in two different canvasses. To move around in the scene I added to one of them an Orbit Behaviour.   I would like that also the viewing platform in the second canvas moves when I change the view in in the first canva

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > Overlay lines? What it is? Drawing lines on a 2D overlay. Anyway, the important point to consider is why you need to use different line thicknesses in 3D space in the first place. I think it is a poor design decision that requires the use of greater than 1 pixe

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:17 AM >The only thing I can > think of where this would be an issue is line thickness, and that's not > really important (try using overlay lines instead). Overlay lines? What it is?

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > Ok, thanks, but can my Applet knows if it is running on a DirectX or on a > OpenGL JRE? (That's important because of the minor functional diferences :( No. You shouldn't really care too much. If there are bits that don't act quite the same, come up with a diffe

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 25, 2001 11:53 PM > On Sun, 25 Nov 2001, Raúl wrote: > > > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE? > > Yes. The Java3D API is the same, the o

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Sun, 25 Nov 2001, Raúl wrote: > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM >with Java 3D-DirectX-JRE? Yes. The Java3D API is the same, the only differnce is the underlying implementation. There are some minor functional differences, but usually most of t

[JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
Hello!   Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?   Thanks very much in advance! 

Re: [JAVA3D] game development

2001-11-25 Thread Michael Nischt
> will the material and textures also be imported or > must i set them in java3d (VRML-format)? that dempends on the importer I guess, Starfire's .3DS loader imports materials and textures. I haven't used VRML stuff so.. but if you want to develop a FPS, you'll need animated models and probably

Re: [JAVA3D] game development

2001-11-25 Thread Michael Knezevic
--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > hi Michael, > IHMO java/java3d is capable of gamedev., except > stencil buffer acces and > shaders, it nearly is as capable as the underlying > low-level-APIs. > > For an java3d FPS example take a look at: > http://www.javagaming.org/News/news.htm

[JAVA3D] Animations

2001-11-25 Thread Andreas Bauer
Hallo, I will write a 3D game with java3D. My problem is how to load and animate models. Which file format is the best to load models and animations int java3D? VRML with H-Anim? How do I play-back the animations with Xj3D? Thanks -- Andreas Bauer [EMAIL PROTECTED]

Re: [JAVA3D] game development

2001-11-25 Thread Michael Nischt
hi Michael, IHMO java/java3d is capable of gamedev., except stencil buffer acces and shaders, it nearly is as capable as the underlying low-level-APIs. For an java3d FPS example take a look at: http://www.javagaming.org/News/news.html you'll probably code the next ten years if you don't use any

[JAVA3D] game development

2001-11-25 Thread Michael Knezevic
hi, i'm quite new to java3d. i'm developing a 3d game and am wondering how to code the whole stuff. as i'm quite capable in programming with java, i'm wondering if java3d is capable (quality/speed) of the development of a 3d first person shooter. but what other choice is there if i want to code i

[JAVA3D] Someone should check the JavaDoc of Box in J3D1.3beta1

2001-11-25 Thread Joachim Diepstraten
Hi It looks rather incomplete especially the constructor summary. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! === To unsubscribe, send email to [EMAIL PROTECTED] and in

Re: [JAVA3D] Updated Java 3D version for Linux?

2001-11-25 Thread John Nelson
I have the same problem... but is the problem with the Sun plugin or the Blackdown code? -- John > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Robert B. Easter > Sent: Sunday, November 25, 2001 2:25 AM > To: [EMAIL PROTECTED] > Subj