--- John Nelson <[EMAIL PROTECTED]> schrieb: > Are
you embedding the thing in a Swing framework?
> You could
> build a Swing app, hang a thread or two off the side
> with the
> compute engine and put the Java 3d stuff in a
> JPanel.
>
> At least that's how I'd do it.
>
> -- John
>
i heard that sw
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > > will the material and textures also be
imported or
> > must i set them in java3d (VRML-format)?
>
> that dempends on the importer I guess, Starfire's
> .3DS loader imports materials
> and textures. I haven't used VRML stuff so..
>
> but if you w
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Tell me about it. The InstallAnywhere thing has got to go. We could do
better with a self extracting ZIP at this point.
- Original Message -
From: "Raffi Kasparian" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 23, 2001 9:39 AM
Subject: Re: [JAVA3D] New J3D installer
Hi everybody,
I have some problem to add object into my world
when this one has been compiled and is running.
So, I would like to know if it possible to do it
and if yes, how?
Thx,
Gael.
Are you embedding the thing in a Swing framework? You could
build a Swing app, hang a thread or two off the side with the
compute engine and put the Java 3d stuff in a JPanel.
At least that's how I'd do it.
-- John
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto
On Mon, 26 Nov 2001, Raúl wrote:
> I must show examples of a wire view throught a video canon (Cañón de video
> in spanish)
I think you mean video projector in english.
> so the quality could be poor and the thick lines could not be
> saw! That's all. (sorry for my poor english please)
Typic
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:34 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > Overlay lines? What it is?
>
> Drawing lines on a 2D overlay.
> Anyway, the important point to consider is why you need to use different
line
> thicknesses in 3D space in the
Hi
I have an application that shows two different
scenes (SimpleUniverse) in two different canvasses. To move around in the scene
I added to one of them an Orbit Behaviour.
I would like that also the viewing platform in
the second canvas moves when I change the view in in the first canva
On Mon, 26 Nov 2001, Raúl wrote:
> Overlay lines? What it is?
Drawing lines on a 2D overlay.
Anyway, the important point to consider is why you need to use different line
thicknesses in 3D space in the first place. I think it is a poor design
decision that requires the use of greater than 1 pixe
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:17 AM
>The only thing I can
> think of where this would be an issue is line thickness, and that's not
> really important (try using overlay lines instead).
Overlay lines? What it is?
On Mon, 26 Nov 2001, Raúl wrote:
> Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
> OpenGL JRE? (That's important because of the minor functional diferences :(
No. You shouldn't really care too much. If there are bits that don't act
quite the same, come up with a diffe
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 25, 2001 11:53 PM
> On Sun, 25 Nov 2001, Raúl wrote:
>
> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
on a JVM with Java 3D-DirectX-JRE?
>
> Yes. The Java3D API is the same, the o
On Sun, 25 Nov 2001, Raúl wrote:
> Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM
>with Java 3D-DirectX-JRE?
Yes. The Java3D API is the same, the only differnce is the underlying
implementation. There are some minor functional differences, but usually most
of t
Hello!
Can I compile my Java 3D Applet with the Java
3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?
Thanks very much in
advance!
> will the material and textures also be imported or
> must i set them in java3d (VRML-format)?
that dempends on the importer I guess, Starfire's .3DS loader imports materials
and textures. I haven't used VRML stuff so..
but if you want to develop a FPS, you'll need animated models and probably
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > hi Michael,
> IHMO java/java3d is capable of gamedev., except
> stencil buffer acces and
> shaders, it nearly is as capable as the underlying
> low-level-APIs.
>
> For an java3d FPS example take a look at:
> http://www.javagaming.org/News/news.htm
Hallo,
I will write a 3D game with java3D. My problem is how to load and
animate models. Which file format is the best to load models and
animations int java3D? VRML with H-Anim? How do I play-back the
animations with Xj3D?
Thanks
--
Andreas Bauer
[EMAIL PROTECTED]
hi Michael,
IHMO java/java3d is capable of gamedev., except stencil buffer acces and
shaders, it nearly is as capable as the underlying low-level-APIs.
For an java3d FPS example take a look at:
http://www.javagaming.org/News/news.html
you'll probably code the next ten years if you don't use any
hi,
i'm quite new to java3d. i'm developing a 3d game and
am wondering how to code the whole stuff. as i'm quite
capable in programming with java, i'm wondering if
java3d is capable (quality/speed) of the development
of a 3d first person shooter. but what other choice is
there if i want to code i
Hi
It looks rather incomplete especially the constructor summary.
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!
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I have the same problem... but is the problem with the Sun plugin or
the Blackdown code?
-- John
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Robert B. Easter
> Sent: Sunday, November 25, 2001 2:25 AM
> To: [EMAIL PROTECTED]
> Subj
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