[JAVA3D] Rotation Problem

2001-12-19 Thread Roger Berggren
Hi, I'm trying to create an application that displays a Shape3D object using a triangle strip array. The program works but I have encountered some problems along the way. When I try to rotate my Shape3D object (using the PickRotateBehavior), the object seems to rotate around the wrong axis. Wh

[JAVA3D] Flickering Images and ghost image exists

2001-12-19 Thread Guang Bin Liu
Dear Mentors: Merry Christmas and Happy New Year! The attached are two files for rendering two drifting gratings to left/right eyes separately. Two problems from them urgently need to be solved. (I posted similar files showing this problem before). 1. Each eye should always view its allocate

[JAVA3D] Tesselated sphere algorithm?

2001-12-19 Thread Chris Moolenschot
I would like to find an algorithm for generating a tesselated sphere, as well as an reasonably quick algorithm for locating a particular triangle (or vertex) in a tesselated sphere that contains a given point (specified in spherical coordinates). Any pointers to information would be greatly appre

Re: [JAVA3D] labels on image objects

2001-12-19 Thread Lisa Strader
Well, I was able to add labels by adding a Text2D shape under a TransformGroup that was translated to the upper bounds of the associated shape. The placement is not perfect, but that is a different issue. Right now I'm concerned about the size of the labels. The text is tiny compared to my objec

Re: [JAVA3D] Please help ! rotate the canvas 3D (bis)

2001-12-19 Thread David Yazel
I am sorry, but I still can't seem to grasp what you are trying to do. Why do you need to rotate the canvas? Is this for printing? Its a very odd thing to want to do. Are you sure you don't want to rotate the view? In other words, you could adjust the "camera" so that it sees everything in the

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Darrin Smith
Have you tried running against the DirectX version to see if that works? I have XP at home and intend to use the DirectX version of Java 3D. BTW, I am just starting to learn J3D and it looks like I will be in the vast minority running it on XP using DirectX. >From: Andrea Baroni <[EMAIL PROTEC

Re: [JAVA3D] Fullscreen

2001-12-19 Thread Kevin J. Duling
AFAIK, under Java 1.3.1 or earlier, fullscreen exclusive mode is only available by using the DirectX version of Java3D. The OpenGL version has no support for it, but you can fake it. There are drawbacks to this because you can't change your resolution this way. www.j3d.org has more info. There

[JAVA3D] Please help ! rotate the canvas 3D (bis)

2001-12-19 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hi, I have already posted this question since few days but I am again lost : I 'd like to rotate the canvas 3D (90 degrees) (finally I'd like to rotate the image given by the canvas 3D) I know how to do this stuff in standard java by overriding the paint method but it does not work with canvas

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread Kevin J. Duling
Add a message rule to auto-delete and enjoy the silence with the rest of us. - Original Message - From: "Greg Munt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 10:06 AM Subject: Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability giv

Re: [JAVA3D] [h-anim] Multi-User Worlds etc...

2001-12-19 Thread P. Flavin
Sandy Ressler, NIST Staff, Web3d.org VP wrote: > > I am initiating action to remove your ability to > post on this list. > > I'm very sorry it has come to this but > > I see no other alternative. > Well, you could write to the director of the National Science Foundation and have her

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread John Nelson
If they didn't keep the OS in a perpetual state of chaos and bugginess, they'd never have to sell an upgrade. Same with their applications. There's a reason this is one of the most successful (albeit immoral) companies in history. -- John John Wright wrote: >Having been appointed to be a WinN

Re: [JAVA3D] Multiple copies of images in memory

2001-12-19 Thread Kevin J. Duling
Title: Multiple copies of images in memory Now you get off my brain's wavelength!  ;-) - Original Message - From: Pierce, Gregory (TBS) To: [EMAIL PROTECTED] Sent: Wednesday, December 19, 2001 11:32 AM Subject: [JAVA3D] Multiple copies of images in memory

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Jacob Marner
Title: RE: [JAVA3D] Windows Xp crash Exactly my opinion. I have no experience with XP; but of all the other Windows versions Windows 2000 is absolutely the most stable Windows version there is. It is significantly more stable than 98SE and ME.   Win2000 is not completely without flaws but n

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Windows Xp crash Now John I thought you were better than that :) Windows 2000 is by far the most stable and usable Microsoft OS I've used in years. No major issues yet :p > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, Dece

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread John Wright
Having been appointed to be a WinNT expert by one of my customers way back in the WinNT 3.51 days I guess I've been a "fool wannabe" for a long time. The problem is that I've not seen any WinNT version that lived up to the hype or cost (relative to Win98). Over the past half dozen years I've dev

Re: [JAVA3D] Terrain texturing question

2001-12-19 Thread Justin Couch
Desiree Hilbring wrote: > Where does Java3D start to map the texture? I thought it would be the > (0,0) of the s,t coordinates, but that is not the case in my example. I think you might be making some wrong assumptions somewhere. Unfortunately I am running out of time to look at this as I fly ba

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread David Yazel
Well I do *hope* that Windows XP will become stable and solid and finally present a Microsoft solution which works for years. Right now it is not the case. So consider me a "fool wannabe" Dave Yazel - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread John Wright
Life is definitely easier using standard Windows 98 SE. It's amazing how many fools think 2000 or XP is an "improvement". (now ducking for cover from all the NT fans flame backs...) It's too bad Linux is too difficult for the average PC user to use. - John Wright Starfire Research Blaine Bell

Re: [JAVA3D] [h-anim] Multi-User Worlds etc...

2001-12-19 Thread P. Flavin
> > It would be nice if someone like ___ Sandy Ressler ___ > would address the issue as to whether it is > necessary as Justin Couch has suggested to be > 'on crack' to animate Web3d's H-Anim Avatars > as I have done ( without using Crack ) with Java3d. > > One of the pictures above includ

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Windows Xp crash I had a similar issue under Windows XP which I was able to trace to some nasty driver issues. I figured I'd wait until they got everything together and went back to Windows 2000. > -Original Message- > From: Blaine Bell [mailto:[EMAIL PROTECTED]] >

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Blaine Bell
yes, in my recent experiences, to solve this problem is simply to not use Windows XP. I have had similar behaviors even without Java3D. Wait until a few service packs come out, at least that is my opinion. Windows 2000 isn't as bad, just need to wipe out and reinstall every so often (every mont

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Raúl
sorry i haven't read it fine. - Original Message - From: "Raúl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 8:17 PM Subject: Re: [JAVA3D] Windows Xp crash > crash the system or the aplication? > > - Original Message - > From: "Andrea Baroni" <

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Raúl
crash the system or the aplication? - Original Message - From: "Andrea Baroni" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 8:30 PM Subject: [JAVA3D] Windows Xp crash > I have this problem: everytime i try to run my application that use the java3d > api

[JAVA3D] Windows Xp crash

2001-12-19 Thread Andrea Baroni
I have this problem: everytime i try to run my application that use the java3d api my sistem, windows xp professional crash! Under windows 2000 or 98se i have no problem with the same application. I tested my driver under OpenGL (i use opengl version of java3d) and they are ok, any idea?? ===

[JAVA3D] Multiple copies of images in memory

2001-12-19 Thread Pierce, Gregory (TBS)
Title: Multiple copies of images in memory Does anyone know if Sun is currently working on a solution to the issue with multiple versions of an image being stored in memory? While I could write my own solution during the break, if Sun is already working the issue - I'd rather just wait and spe

[JAVA3D] labels on image objects

2001-12-19 Thread Lisa Strader
Another newbie question... I need to place localized labels on some objects in my scene. Ideally, I'd like them to always be orthogonal to the viewer although in my initial project the user will not be moving around the scene. I don't really want them to be decales, as some of the objects may b

[JAVA3D] scale factor

2001-12-19 Thread Olivier Tassy
  Hi, When I load a .obj file, the objects are resized in order to fit the screen       int flags = ObjectFile.RESIZE;     ObjectFile f = new ObjectFile(flags,(float)(60 * Math.PI / 180.0));   It is possible to get the scale factor wich is applied. I need this info to add so

Re: [JAVA3D] Fullscreen

2001-12-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Fullscreen Get off my brain's wavelength :) > -Original Message- > From: Raúl [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, December 19, 2001 1:06 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Fullscreen > > > Hello! > Can anybody tell me where I can find an ex

[JAVA3D] Fullscreen

2001-12-19 Thread Raúl
Hello! Can anybody tell me where I can find an example of a (little as possible) java3d fullscreen applet or aplication? Thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "sig

[JAVA3D] Java3D 1.3 & Fullscreen

2001-12-19 Thread Pierce, Gregory (TBS)
Title: Java3D 1.3 & Fullscreen Has Java3D 1.3 made any changes to the way that Java3D application attain fullscreen on their host platforms?  I haven't seen anything in particular yet that tells me that it does, but considering the facilities in JDK1.4 I just kinda expected that getting to ful

Re: [JAVA3D] Light beam

2001-12-19 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Wed, 19 Dec 2001 13:46:09 +0530 >From: "Nitin.Jain" <[EMAIL PROTECTED]> >Subject: [JAVA3D] Light beam >To: [EMAIL PROTECTED] > >Hi, > >We have developed an application which dynamically displays few labels in >the figure. It works fine in

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients:Portability gives Economy.

2001-12-19 Thread P. Flavin
Justin Couch wrote: > Ah, only 18 hrs until I'm back with filtered email again! > > "P. Flavin" wrote: > > > Lots of the usual crap (can't you come up with anything new?) > > As the Web3D Consortium has just stated: > > You are the weakest link. Goodbye. > > -- > Justin Couch

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients:Portability gives Economy.

2001-12-19 Thread Justin Couch
Ah, only 18 hrs until I'm back with filtered email again! "P. Flavin" wrote: > Lots of the usual crap (can't you come up with anything new?) As the Web3D Consortium has just stated: You are the weakest link. Goodbye. -- Justin Couch http://www.vlc.com.au/~justin/ Freel

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread P. Flavin
Greg Munt wrote: > I agree. > > It seems to me that this is a poor to average-level > java programmer 1) How do you come to that conclusion ? 2) If true, so what ? We're here to learn, right ? > with interests in 3D and human animation. True. > He seems to think that he can elevate

Re: [JAVA3D] Thanks a lot to all

2001-12-19 Thread Daniel Moscoso
Hi again !! The project isn't installed in the network yet. When it is placed in any server, I will advice and give you the URL. Many thanks !! Dani

Re: [JAVA3D] Thanks a lot to all

2001-12-19 Thread Raúl
Hello Daniel!! Congratulations for the degree! Can we visit your web project? Thanks! - Original Message - From: "Daniel Moscoso" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 5:01 PM Subject: [JAVA3D] Thanks a lot to all Hi all !! Today, the 19th o

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread P. Flavin
> > Why does this guy keep posting > long spam posts on this mailing list? > > And if only he would speak in full sentences. > > I am in favor of banning... > > - Original Message - > From: "P. Flavin" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, December 19, 200

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread Greg Munt
I agree. It seems to me that this is a poor to average-level java programmer with interests in 3D and human animation. He seems to think that he can elevate his position in the community by attempting to blacken the reputation of people of very high standing in the community. At the very least,

Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread Jacob Marner
Why does this guy keep posting long spam posts on this mailing list? And if only he would speak in full sentences. I am in favor of banning... - Original Message - From: "P. Flavin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 17:01 Subject: [JAVA3D] Mult

[JAVA3D] scene zooming with View.PARALLEL_PROJECTION

2001-12-19 Thread Copps, Kevin D
I'm using View.PARALLEL_PROJECTION and I would like to implement a transformation that would make it appear that the viewer is moving in closer to the scene. Scaling the whole scene is the wrong thing to do, that makes everything shrink around the origin. I would like to make the apparent distanc

[JAVA3D] Multi-User Worlds & Networking with 3d clients: Portability gives Economy.

2001-12-19 Thread P. Flavin
VRML 3d Multi-User Networked Worlds --- - Free Source Available: Java, naturally. -- ( Free Java Source helps Newbies & Old Pros ... ) http://www.geometrek.com/products/deepmatrix.html http://www.cs.vu.nl/~eliens/online/%40share/archive/scripties/f

[JAVA3D] Thanks a lot to all

2001-12-19 Thread Daniel Moscoso
Hi all !! Today, the 19th of December, I have finally got my degree with a presentation of a web project with applets of Java3D. I have been developing it along 18 months, and I have got a very good result. So I want to give my sincer thanks to all Java3D developers of this forum. All of you

Re: [JAVA3D] I Can't delete the correct Object in this Scene Graph

2001-12-19 Thread Dipl. Ing. Paul Szawlowski
You noticed that when detaching BG1 or BG2 also the Behavior1 or Behavior2 is detached from the scene graph and not working anymore ? dao schrieb: > Hi, all > I have a Java3D Scene graph like this > > Locale > |

Re: [JAVA3D] Opengl 1.2

2001-12-19 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Opengl 1.2 I haven't seen new libraries for it. When I was doing stuff for nVidia hardware I had to get new headers directly from them. For Java3D stuff its not really a big deal, any modern driver will include everything you need to the extent that Java3D supports hardware

Re: [JAVA3D] obj coordinates

2001-12-19 Thread David Yazel
Ok sure :) It's hard to keep banging your head against a wall on the same problem! Ok... the method node.getLocalToVworld(t3d3) will ONLY work if your node is in a live scene. If it is part of the live scene, but there are no translations done between the root of the scene and the node, then it

Re: [JAVA3D] I Can't delete the correct Object in this Scene Graph

2001-12-19 Thread dao
Yes of course all that was done Lisa Strader wrote: [EMAIL PROTECTED]"> Have you set the capabilities to allow deleting these branchGroups?bg1.setCapability(BranchGroup.ALLOW_DETACH);bg2.setCapability(BranchGroup.ALLOW_DETACH);Im not sure, but you may also need to set:rootTG.setCapability(Gro

Re: [JAVA3D] obj coordinates

2001-12-19 Thread thorsten topol
Hi, Thank you very much for your help (again) but there is something I really don't understand. I just want to get the coords of the objects I have loaded from a .obj file These objects are addchilded() to the scene, then to the branch group. >scene = ObjectFile.load(filename); ... >branchgroup.

Re: [JAVA3D] I Can't delete the correct Object in this Scene Graph

2001-12-19 Thread Lisa Strader
Have you set the capabilities to allow deleting these branchGroups? bg1.setCapability(BranchGroup.ALLOW_DETACH); bg2.setCapability(BranchGroup.ALLOW_DETACH); Im not sure, but you may also need to set: rootTG.setCapability(Group.ALLOW_CHILDREN_WRITE); Lisa dao wrote: > Hi, all > I have a Java3

[JAVA3D] Light beam

2001-12-19 Thread Nitin.Jain
Hi, We have developed an application which dynamically displays few labels in the figure. It works fine in Windows, but in Linux it shows a light beam from the light source till the label. Can anyone give some pointers what could have gone wrong. Regards, Nitin Jain ingenovis, A division of i-L

[JAVA3D] I Can't delete the correct Object in this Scene Graph

2001-12-19 Thread dao
Hi, all I have a Java3D Scene graph like this Locale | | rootBG |