Hi,
I'm trying to create an application that displays a Shape3D object using a
triangle strip array. The program works but I have encountered some
problems along the way.
When I try to rotate my Shape3D object (using the PickRotateBehavior), the
object seems to rotate around the wrong axis. Wh
Dear Mentors:
Merry Christmas and Happy New Year!
The attached are two files for rendering two drifting
gratings to left/right eyes separately. Two problems
from them urgently need to be solved. (I posted
similar files showing this problem before).
1. Each eye should always view its allocate
I would like to find an algorithm for generating a tesselated sphere, as
well as an reasonably quick algorithm for locating a particular triangle (or
vertex) in a tesselated sphere that contains a given point (specified in
spherical coordinates).
Any pointers to information would be greatly appre
Well, I was able to add labels by adding a Text2D shape under a TransformGroup
that was translated to the upper bounds of the associated shape. The placement
is not perfect, but that is a different issue. Right now I'm concerned about
the size of the labels. The text is tiny compared to my objec
I am sorry, but I still can't seem to grasp what you are trying to do. Why
do you need to rotate the canvas? Is this for printing? Its a very odd
thing to want to do.
Are you sure you don't want to rotate the view? In other words, you could
adjust the "camera" so that it sees everything in the
Have you tried running against the DirectX version to see if that works?
I have XP at home and intend to use the DirectX version of Java 3D.
BTW, I am just starting to learn J3D and it looks like I will be in the vast
minority running it on XP using DirectX.
>From: Andrea Baroni <[EMAIL PROTEC
AFAIK, under Java 1.3.1 or earlier, fullscreen exclusive mode is only
available by using the DirectX version of Java3D.
The OpenGL version has no support for it, but you can fake it. There are
drawbacks to this because you can't change your resolution this way.
www.j3d.org has more info.
There
Hi,
I have already posted this question since few days but I am again lost :
I 'd like to rotate the canvas 3D (90 degrees) (finally I'd like to rotate the image
given by the canvas 3D)
I know how to do this stuff in standard java by overriding the paint method but it
does not work with canvas
Add a message rule to auto-delete and enjoy the silence with the rest of us.
- Original Message -
From: "Greg Munt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 10:06 AM
Subject: Re: [JAVA3D] Multi-User Worlds & Networking with 3d clients:
Portability giv
Sandy Ressler, NIST Staff, Web3d.org VP wrote:
>
> I am initiating action to remove your ability to
> post on this list.
>
> I'm very sorry it has come to this but
>
> I see no other alternative.
>
Well, you could write to the director of the
National Science Foundation and have her
If they didn't keep the OS in a perpetual state of chaos and bugginess,
they'd never have to sell an upgrade. Same with their applications.
There's a reason this is one of the most successful (albeit immoral)
companies in history.
-- John
John Wright wrote:
>Having been appointed to be a WinN
Title: Multiple copies of images in memory
Now you get off my brain's wavelength!
;-)
- Original Message -
From:
Pierce, Gregory (TBS)
To: [EMAIL PROTECTED]
Sent: Wednesday, December 19, 2001 11:32
AM
Subject: [JAVA3D] Multiple copies of
images in memory
Title: RE: [JAVA3D] Windows Xp crash
Exactly my opinion. I have no experience with XP;
but of all the other
Windows versions Windows 2000 is absolutely the most stable
Windows version there is. It is significantly more stable than
98SE and ME.
Win2000 is not completely without flaws but
n
Title: RE: [JAVA3D] Windows Xp crash
Now John I thought you were better than that :)
Windows 2000 is by far the most stable and usable Microsoft OS I've used in years. No major issues yet :p
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, Dece
Having been appointed to be a WinNT expert by one of my customers way
back in the WinNT 3.51 days I guess I've been a "fool wannabe" for a
long time. The problem is that I've not seen any WinNT version that
lived up to the hype or cost (relative to Win98). Over the past half
dozen years I've dev
Desiree Hilbring wrote:
> Where does Java3D start to map the texture? I thought it would be the
> (0,0) of the s,t coordinates, but that is not the case in my example.
I think you might be making some wrong assumptions somewhere.
Unfortunately I am running out of time to look at this as I fly ba
Well I do *hope* that Windows XP will become stable and solid and finally
present a Microsoft solution which works for years. Right now it is not the
case.
So consider me a "fool wannabe"
Dave Yazel
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent
Life is definitely easier using standard Windows 98 SE. It's amazing
how many fools think 2000 or XP is an "improvement".
(now ducking for cover from all the NT fans flame backs...)
It's too bad Linux is too difficult for the average PC user to use.
- John Wright
Starfire Research
Blaine Bell
>
> It would be nice if someone like ___ Sandy Ressler ___
> would address the issue as to whether it is
> necessary as Justin Couch has suggested to be
> 'on crack' to animate Web3d's H-Anim Avatars
> as I have done ( without using Crack ) with Java3d.
>
> One of the pictures above includ
Title: RE: [JAVA3D] Windows Xp crash
I had a similar issue under Windows XP which I was able to trace to some nasty driver issues. I figured I'd wait until they got everything together and went back to Windows 2000.
> -Original Message-
> From: Blaine Bell [mailto:[EMAIL PROTECTED]]
>
yes, in my recent experiences, to solve this problem is simply to not use
Windows XP. I have had similar behaviors even without Java3D. Wait until a
few service packs come out, at least that is my opinion. Windows 2000 isn't
as bad, just need to wipe out and reinstall every so often (every mont
sorry i haven't read it fine.
- Original Message -
From: "Raúl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 8:17 PM
Subject: Re: [JAVA3D] Windows Xp crash
> crash the system or the aplication?
>
> - Original Message -
> From: "Andrea Baroni" <
crash the system or the aplication?
- Original Message -
From: "Andrea Baroni" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 8:30 PM
Subject: [JAVA3D] Windows Xp crash
> I have this problem: everytime i try to run my application that use the
java3d
> api
I have this problem: everytime i try to run my application that use the java3d
api my sistem, windows xp professional crash! Under windows 2000 or 98se i have
no problem with the same application. I tested my driver under OpenGL (i use
opengl version of java3d) and they are ok, any idea??
===
Title: Multiple copies of images in memory
Does anyone know if Sun is currently working on a solution to the issue with multiple versions of an image being stored in memory? While I could write my own solution during the break, if Sun is already working the issue - I'd rather just wait and spe
Another newbie question...
I need to place localized labels on some objects in my scene. Ideally,
I'd like them to always be orthogonal to the viewer although in my
initial project the user will not be moving around the scene. I don't
really want them to be decales, as some of the objects may b
Hi,
When I load a .obj file, the objects are resized in
order to fit the screen
int
flags = ObjectFile.RESIZE;
ObjectFile f = new ObjectFile(flags,(float)(60 * Math.PI / 180.0));
It is possible to get the scale factor wich is
applied. I need this info to add so
Title: RE: [JAVA3D] Fullscreen
Get off my brain's wavelength :)
> -Original Message-
> From: Raúl [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 19, 2001 1:06 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Fullscreen
>
>
> Hello!
> Can anybody tell me where I can find an ex
Hello!
Can anybody tell me where I can find an example of a (little as possible)
java3d fullscreen applet or aplication?
Thanks.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "sig
Title: Java3D 1.3 & Fullscreen
Has Java3D 1.3 made any changes to the way that Java3D application attain fullscreen on their host platforms? I haven't seen anything in particular yet that tells me that it does, but considering the facilities in JDK1.4 I just kinda expected that getting to ful
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Wed, 19 Dec 2001 13:46:09 +0530
>From: "Nitin.Jain" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Light beam
>To: [EMAIL PROTECTED]
>
>Hi,
>
>We have developed an application which dynamically displays few labels in
>the figure. It works fine in
Justin Couch wrote:
> Ah, only 18 hrs until I'm back with filtered email again!
>
> "P. Flavin" wrote:
>
>
> Lots of the usual crap (can't you come up with anything new?)
>
> As the Web3D Consortium has just stated:
>
> You are the weakest link. Goodbye.
>
> --
> Justin Couch
Ah, only 18 hrs until I'm back with filtered email again!
"P. Flavin" wrote:
>
Lots of the usual crap (can't you come up with anything new?)
As the Web3D Consortium has just stated:
You are the weakest link. Goodbye.
--
Justin Couch http://www.vlc.com.au/~justin/
Freel
Greg Munt wrote:
> I agree.
>
> It seems to me that this is a poor to average-level
> java programmer
1) How do you come to that conclusion ?
2) If true, so what ? We're here to learn, right ?
> with interests in 3D and human animation.
True.
> He seems to think that he can elevate
Hi again !!
The project isn't installed in the network yet. When it is placed in any server, I
will advice and give you the URL.
Many thanks !!
Dani
Hello Daniel!!
Congratulations for the degree!
Can we visit your web project?
Thanks!
- Original Message -
From: "Daniel Moscoso" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 5:01 PM
Subject: [JAVA3D] Thanks a lot to all
Hi all !!
Today, the 19th o
>
> Why does this guy keep posting
> long spam posts on this mailing list?
>
> And if only he would speak in full sentences.
>
> I am in favor of banning...
>
> - Original Message -
> From: "P. Flavin" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 19, 200
I agree.
It seems to me that this is a poor to average-level java programmer with
interests in 3D and human animation. He seems to think that he can elevate
his position in the community by attempting to blacken the reputation of
people of very high standing in the community.
At the very least,
Why does this guy keep posting long spam posts on this
mailing list? And if only he would speak in full sentences.
I am in favor of banning...
- Original Message -
From: "P. Flavin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 17:01
Subject: [JAVA3D] Mult
I'm using View.PARALLEL_PROJECTION and I would like to implement a
transformation that would make it appear that the viewer is moving in closer
to the scene.
Scaling the whole scene is the wrong thing to do, that makes everything
shrink around the origin. I would like to make the apparent distanc
VRML 3d Multi-User Networked Worlds
---
- Free Source Available: Java, naturally.
-- ( Free Java Source helps Newbies & Old Pros ... )
http://www.geometrek.com/products/deepmatrix.html
http://www.cs.vu.nl/~eliens/online/%40share/archive/scripties/f
Hi all !!
Today, the 19th of December, I have finally got my degree with a presentation of a web
project with applets of Java3D. I have been developing it along 18 months, and I have
got a very good result.
So I want to give my sincer thanks to all Java3D developers of this forum. All of you
You noticed that when detaching BG1 or BG2 also the Behavior1 or Behavior2 is detached
from the
scene graph and not working anymore ?
dao schrieb:
> Hi, all
> I have a Java3D Scene graph like this
>
> Locale
> |
Title: RE: [JAVA3D] Opengl 1.2
I haven't seen new libraries for it. When I was doing stuff for nVidia hardware I had to get new headers directly from them. For Java3D stuff its not really a big deal, any modern driver will include everything you need to the extent that Java3D supports hardware
Ok sure :) It's hard to keep banging your head against a wall on the same
problem!
Ok... the method node.getLocalToVworld(t3d3) will ONLY work if your node is
in a live scene. If it is part of the live scene, but there are no
translations done between the root of the scene and the node, then it
Yes of course all that was done
Lisa Strader wrote:
[EMAIL PROTECTED]">
Have you set the capabilities to allow deleting these branchGroups?bg1.setCapability(BranchGroup.ALLOW_DETACH);bg2.setCapability(BranchGroup.ALLOW_DETACH);Im not sure, but you may also need to set:rootTG.setCapability(Gro
Hi,
Thank you very much for your help (again) but there is
something I really don't understand.
I just want to get the coords of the objects I have
loaded from a .obj file
These objects are addchilded() to the scene, then to
the branch group.
>scene = ObjectFile.load(filename);
...
>branchgroup.
Have you set the capabilities to allow deleting these branchGroups?
bg1.setCapability(BranchGroup.ALLOW_DETACH);
bg2.setCapability(BranchGroup.ALLOW_DETACH);
Im not sure, but you may also need to set:
rootTG.setCapability(Group.ALLOW_CHILDREN_WRITE);
Lisa
dao wrote:
> Hi, all
> I have a Java3
Hi,
We have developed an application which dynamically displays few labels in
the figure. It works fine in Windows, but in Linux it shows a light beam
from the light source till the label. Can anyone give some pointers what
could have gone wrong.
Regards,
Nitin Jain
ingenovis,
A division of i-L
Hi, all
I have a Java3D Scene graph like this
Locale
|
|
rootBG
|
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