"Copps, Kevin D" wrote:
> Sometimes I am getting this stripe appearance (see attachment) when I have
> different colored (yellow and green in the picture) geometries behind one
> another and the geometry in front is sufficiently thin. It is worse when the
> distance from the geometry to the viewe
Hi,
I've used j3d for a few years but had no opengl/3d graphics experience
prior to that.
I came across the screensavers at www.voodoolights.com and I was wondering
if anyone had thoughts about:
++ what sort of opengl/(or general 3d graphics) features this program uses
to create i
hi all
I've tried to make a java3d program with key
behavior.
When arbitrary key pressed, 3D object rotate 5
degree.
So, I used the Robot class, this is a role to generate key
event, to make 10-time key event(press).
But the 3D object directly rotated from 0 degree to
Hi Kelvin:
Thank you for your instruction. I checked the PureImmediateStereo.java file
and found that the line:
public static String defaultSharedStereoZbuffer = Boolean.TRUE.toString();
is there correctly.
My graphic card does support the stereo. I am not perfectly sure whether
through OpenG
Hi Artur,
You can store 'normal' java serialized objects in the userData structure
of scene graph nodes or in the BranchGraph user data or in
the file user data so you should be able to achieve what you want.
Rgds
Paul
>Date: Thu, 02 May 2002 01:02:02 +0200
>From: Artur Biesiadowski <[EMAIL PR
Ok, then I have another question about serializing objects. I understand
that if I refer to other scenegraph objects, I need to use
SceneGraphObjectReferenceControl. This is more or less obvious. But it
works only with subclasses of javax.media.j3d.SceneGraphObject.
I have an animation behavior.
Copps, Kevin D wrote:
> What is the cause? And what is the best way to insure it doesn't happen?
Classic case of Z-buffer tearing.
I thought I had a question about this in the FAQ, but can't seem to find
it. Must fix
--
Justin Couch http://www.vlc.com.au/~justin/
Ja
Sometimes I am getting this stripe appearance (see attachment) when I have
different colored (yellow and green in the picture) geometries behind one
another and the geometry in front is sufficiently thin. It is worse when the
distance from the geometry to the viewer is large.
What is the cause? A
>createQueryContext() will try to create an OffScreenBuffer
> which I guess crash the driver when stereo setting is on.
>
> Please try to run some of the offscreen test under
>
> programs/examples/OffScreenCanvas3D
>
> to see if it crash also.
The demo code in OffScreenCanvas3D provided in J
Dave,
I think it depends on the codec you use with AVI, we should be able to
produce this at a reasonable size in other formats. I'd be glad to give
it to my video guy to see if he can crank out a good AVI for you. Let
me know if you'd like us to try (point me at a raw original and I'll
downloa
Hi Simeon,
createQueryContext() will try to create an OffScreenBuffer
which I guess crash the driver when stereo setting is on.
Please try to run some of the offscreen test under
programs/examples/OffScreenCanvas3D
to see if it crash also.
Thanks.
- Kelvin
--
Java 3D Team
Sun
Hi Artur,
Problem 1 below can be resolved by setting the class loader used by
the scene graph io api. Use setClassLoader in SceneGraphFileReader and
SceneGraphStreamReader.
As for problem 2, you should be able to use a property
System.setProperty("j3d.io.UseSuperClassIfNoChildClass", "")
Hi Alex,
Can you please try your application with Java3D v1.3 beta2 ?
If the problem can be reproduced please send us a test case.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Date: Wed, 24 Apr 2002 12:42:59 +0100
>From: Alex Bowden <[EMAIL PROTECTED]>
>Subject: [JAVA
Hi GB,
>Date: Wed, 01 May 2002 13:59:35 +1000
>From: GB Liu <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Stereo problem
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMail-priority: Normal
>D
Very nice texture mapping. It looks more realistic than others. and the
speed in the moving is similar as my program has. Imagine that it runs at 5
to 10 times on a machine. Great!
>Another thing is that culling is an important part of scene performance,
Do you mind telling a little details on
Hi.
While I work for Sun, I don't speak for the Java3D team.
(or the NetBeans/Forte Team for that matter)
I've only ever used the NetBeans and Forte IDE's and they can
build useful COde Completion databases from the .jar files that
are included in J3D.
As Atur points out though, you'll only see
Hi Sharon,
The code completion Parser database for the Forte and Netbeans IDE is available
at http://java3d.netbeans.org/source/browse/java3d/release/system/ParserDB/
Rgds
Paul
--
Paul Byrne Email : [EMAIL PROTECTED]
Spectacular !
Just a quick comment though. Mind you this is from somebody
whose education has a big lacuna when it comes to game
programming. What I noticed was that the character in the
game always appears to be in the dark even as it is progressing
toward a sunlit horizon. Is it because the spe
Hi Kelvin,
Thanks for the response.
Yes, I have cooked up a quick demo to illustrate the problem.
Interestingly, what I find is that the effect that I am
trying to create works very well in j2sdk1.4.0-beta-3/j3dbeta-1
BUT NOT in j2sdk1.4.0/j3dbeta-2.
It looks like I may have been doing "an unde
Hello,
just a wild guess: In the game Aquanox, some people experienced the
same behavior. Delays in rendering every two seconds, especially on
high end hardware. It turned out, it wasn´t the rendering, but the
simulation which caused the delays.
At the time of investigation into this problem I wa
Simeon H.K. Fitch wrote:
> I'm interested that the JVM reports a
> missing symbol error.
This means that nvoglnt.dll was compiled without debugging info and jvm
is not able to detect in which function _inside nvidia driver_ problem
occured.
Artur
I'm thinking about creating interface similar to Loader, but working in
other direction. Having such interface would allow writing basic
converters in java3d very easily - instead of n->1 formats (all formats
to j3d) we would get n->n.
1) Geometry
I think it is easiest part. Static utility could
Let's suppose I want to output my scene graph in j3d format. One of
nodes is behaviour, which is my own class. I can implement interface
which will allow to serialize it to stream. But to allow
deserialization, this particular class will have to be in classpath,
doesn't it ? Even more, it will not
> -Original Message-
> From: Simeon H.K. Fitch [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 23, 2002 10:36 PM
> That being said, I decided to upgrade to JDK 1.4 and J3D 1.3 Beta
> 1 (OpenGL) and give the Full-Screen Exclusive mode approach a try
> to see if the nVidia driver would ki
A seemingly stupid question J3D should reside as a JAR file on my
machine? What is the recommended path for it? Inside the JRE? The JDK?
The JRE inside the JDK? I just want to resolve some installation
concerns.
-- John
--
_
John T. Ne
Windows 98, JDK 1.4, J3d 1.3 beta 1 DirectX
Dave
-Original Message-
From: Daniele Dellafiore [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 01, 2002 8:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Magicosm demo movie
David Yazel wrote:
> Sorry, should have been more specific:
>
>
David Yazel wrote:
> Sorry, should have been more specific:
>
> At 32 bit color, 1028x768, PIII 700 Mhz, Geforce II : 50 fps
> At 32 bit color, 1028x768, P4 2GHz, Geforce IV : 100 fps
>
> The first machine is our low end target. The plan is to enable more and
> better options for the higher end m
Philip Wong wrote:
> Hi Sharon,
>
> I know it's a naughty thing to do but i just decompiled the whole sorce
> code with "jad". I don't know how accurate the output is but most of
> them makes sense to me.
Not very political to tell it here...
Anyway, even after decompilation you will not get rea
Second the motion !
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Jason Taylor
Sent: 01 May 2002 11:23
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Magicosm demo movie
Dave in a word NICE! :)
The elemental movement effect is
Dave in a word NICE! :)
The elemental movement effect is very cool.
Now all you need is some roads with a horse and cart and it would be
perfect! :)
I really hope you guys manage to get this finished.
I think Sun should be sponsoring the Magicosm project!
Jase.
==
Hi Kelvin!
Ok, here some more heuristic findings with the DX implementation. Now, I
tested @home with XP, GeForce2Ti, driver 6.13, DX8.1 as it comes with the
DXSDK (no debug-dlls installed). @work, it has been W2K, GeForce2MX, 6.13,
DX8.1
Obviously, the GC is not the reason, it stays completely
Meanwhile I downloaded all packages and find that the only thing that
installs is the OGL-runtime version.
ALL other installers crash.
Carsten Friedrich, can you confirm the same phenomenon?
And: I solved the issue!
The problem is the nView utility of the latest nVidia driver! I disabled it
and
Hi,
First of all you need to keep a handle on the controls object that you
create then you can simply query it when asked to perform the popup.
Provided your controls class has java.awt.Component as an ancestor then
something like this should do it :
public class My3DApp
{
private contr
Hi Sharon,
I know it's a naughty thing to do but i just decompiled the whole sorce code
with "jad". I don't know how accurate the output is but most of them makes
sense to me.
Sharon Lin wrote:
[EMAIL PROTECTED]">
Why the j3d source code is not published?
Its very hard to explore the api
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