Re: [JAVA3D] Alpha terrain splatting

2002-09-12 Thread Jeremy Booth
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > I want to have a chat with you privately > about the tree algorithm you're doing. They're fantastic and easily the > best models I've seen anywhere in a game and everyone I've shown them > too agrees. I'd love to be able to snarf your ideas for some

Re: [JAVA3D] Changing text color on Canvas3D during rendering

2002-09-12 Thread Raghavendra R
Hi Anirban, Actually, i have overridden the postSwap and preRender methods of the extended Canvas3D class. I have a flag for writing the image to a JPEG file. I am able to change the background color from black to white and get the JPEG image which reflects this change. However, when i change t

Re: [JAVA3D] Alpha terrain splatting

2002-09-12 Thread Justin Couch
David Yazel wrote: > Thanks to some help from Kelvin from Sun we got terrain splatting working. > http://www.magicosm.net/screenshots/cosm903.jpg Nice. If you could add just a little more alpha to the edges of the rock textures it would look very realistic. > It seems to really soak up the fram

Re: [JAVA3D] Alpha terrain splatting

2002-09-12 Thread Brad Christiansen
Looks great David! David Yazel wrote: > > Thanks to some help from Kelvin from Sun we got terrain splatting working. > You need to use an ordered group, not a decal group if you want to get a > zbuffer test of <=. The decal group disables the zbuffer test completely. > > Here are some screenshot

Re: [JAVA3D] GeometryInfo

2002-09-12 Thread Greg Huang
Hi, I think the problem is that you didn't set stripCountArray and countourCountArray by the methods, setStripCounts(int[]) and setContourCounts(int []), before you extracted the GeometryArray from GeometryInfo.   Greg  - Original Message - From: Frank Bellegarde To: [

[JAVA3D] Alpha terrain splatting

2002-09-12 Thread David Yazel
Thanks to some help from Kelvin from Sun we got terrain splatting working. You need to use an ordered group, not a decal group if you want to get a zbuffer test of <=. The decal group disables the zbuffer test completely. Here are some screenshots: http://www.magicosm.net/screenshots/cosm900.jp

Re: [JAVA3D] What's the status of Java3D for Mac OS-X ?

2002-09-12 Thread Bradley White
At 05:29 AM 12/09/2002 -0600, you wrote: >We have heard for some years now that Java3D for Macintosh is supposed >to be released soon. What is the current status of this? >We are developing a cross-platform application using Java and Java3D >and want to have it available on the Macintosh as well.

Re: [JAVA3D] lighting and superelevation

2002-09-12 Thread Mark Hood
> Date: Thu, 12 Sep 2002 19:12:12 +0200 > From: Desiree Hilbring <[EMAIL PROTECTED]> > > I have one AmbientLight and one DirectionalLight in my scene. > I try to lit a surface, with about 5 to 50 vertices. Lighting is > okay for the normal height of the surface, but as soon as I do > super

[JAVA3D] GeometryInfo

2002-09-12 Thread Frank Bellegarde
Hi, I'm trying to draw surfaces from arbitray polygon but I haven't had any success so far. I always get this message when I try to set the geometry of the Shape3D: java.lang.IllegalArgumentException: stripCounts sum inconsistent with number of vertices. I use the GeometryInfo class to create the G

Re: [JAVA3D] lighting and superelevation

2002-09-12 Thread Artur Biesiadowski
Desiree Hilbring wrote: > Hi, > I have one AmbientLight and one DirectionalLight in my scene. > I try to lit a surface, with about 5 to 50 vertices. Lighting is > okay for the normal height of the surface, but as soon as I do > superelevation on the scene to the influence of the light onto the obj

Re: [JAVA3D] lighting and superelevation

2002-09-12 Thread John Wright
Desiree, Perhaps you have the influencing bounds for the light incorrect? (i.e. part of your surface is going beyond the scope of the light) - John Wright Starfire Research Desiree Hilbring wrote: > > Hi, > I have one AmbientLight and one DirectionalLight in my scene. > I try to lit a surface,

Re: [JAVA3D] What's the status of Java3D for Mac OS-X ?

2002-09-12 Thread Mona Wong-Barnum
We are eagerly awaiting Java 3D on the Mac also! == Mona Wong-Barnum National Center for Microscopy and Imaging Research University of California, San Diego http://ncmir.ucsd.edu/ "The truth shall set you free, but first it

Re: [JAVA3D] Java3D 1.3 crash

2002-09-12 Thread Kelvin Chung
Hi Roland, What OS and graphics card are you runing on ? What if directx version of Java3D is use in case you are not using windows NT/Solaris ? Please also send us a complete test case to investiagate. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. Roland Sarrazin wrot

[JAVA3D] lighting and superelevation

2002-09-12 Thread Desiree Hilbring
Hi, I have one AmbientLight and one DirectionalLight in my scene. I try to lit a surface, with about 5 to 50 vertices. Lighting is okay for the normal height of the surface, but as soon as I do superelevation on the scene to the influence of the light onto the objects decreases for the degree of s

[JAVA3D] Alessandro Borges

2002-09-12 Thread Fernando Cesar Balbino
Olá, Alessandro. Gostaria de agradecer pela dica que me deu para que eu pudesse implementar um programa para criação de interfaces 3D. Infelizmente, os exemplos que me sugeriu se mostraram difíceis, e por isso estamos tentando seguir por outro caminho. De qualquer forma, muito obrigado! Se tiver

Re: [JAVA3D] Graphics card

2002-09-12 Thread Alessandro Borges
Just a little point : - GForce 2 MX400 is 2x faster than his MX200 "brother". I use one with a Duron 1.1GHz - 384MB Ram. Cheap and runs fine with OpenGL and D3D versions of J3D. Don´t spent your money with somenthing less than it... Alessandro - Original Message - From: "John Wright"

Re: [JAVA3D] Formats for the Morph class

2002-09-12 Thread John Wright
Dave, It's been a LONG time since I looked at Java 3D's morphing, but as I recall the models you want to morph between must have the EXACT same number of vertices. That might be the real issue you are hitting. - John Wright Starfire Research Dave Murphy wrote: > > Hi there, > > A member of my

Re: [JAVA3D] Graphics card

2002-09-12 Thread John Wright
As the others have noted the cards you are testing with are somewhat out of date (only the GeForce 2 MX-400 is a "modern" card). But from the little you describe of your application I suspect you are largely bound by the CPU speed. If you were placing a lot of textures then you'd see more of a d

Re: [JAVA3D] Changing text color on Canvas3D during rendering

2002-09-12 Thread Arnaud Garcia
still slow, the 3D canvas doesn't appear, i put it in another frame and it is the same. if i put nothing in the first frame it is ok, the cube rotate, at the moment where i had the panel which contain an 2D image, the system becomes very slow... is it my configuration ?, did you do something

[JAVA3D] IRM volume representation.

2002-09-12 Thread Arnaud Garcia
hello, I have to represent a 3x3 Matrix (x,y,z), which represent my volume (it is an IRM stack where z coordinate represent another IRM picture), each point in the Matrix is the gray color of the image (0->255). I would like to start by representing each point as a voxel with java3D, with tr

Re: [JAVA3D] Changing text color on Canvas3D during rendering

2002-09-12 Thread Anirban Bhadore
This is what I guess, give it a try -   In the Canvas3D class there is a method called postSwap() which gets called in the rendering loop. Whenever you change some ColoringAttribute associated with a raster/texture, it will be in effect when the postSwap() gets called after your change. So if

Re: [JAVA3D] speed problem when using Canvas3D inside an existent frame app

2002-09-12 Thread Stanislav Mironov
Arnaud Garcia wrote: > Hello, > > I had a frame window with 3 panels for images visualization, theses > images are reconstruction from a 3x3 matrix with JAI. > I try to represent these data in 3D, and to test my application i just > had a Canvas3D in the FRAME with a basic simple cube which rota

Re: [JAVA3D] security.AccessControlException again

2002-09-12 Thread Anirban Bhadore
Refer to following links - for applet sigining - you can use tools yourself or do it from companies like verisign etc http://developer.java.sun.com/developer/qow/archive/99/ for turning applet into an application- http://developer.java.sun.com/developer/technicalArticles/Programming/Turnin gAnAp

Re: [JAVA3D] What's the status of Java3D for Mac OS-X ?

2002-09-12 Thread David Yazel
We would also like Java3d on Mac-OS. Let me know what congressman I need to write :) Dave Yazel === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For gene

[JAVA3D] What's the status of Java3D for Mac OS-X ?

2002-09-12 Thread Tomas Normark
We have heard for some years now that Java3D for Macintosh is supposed to be released soon. What is the current status of this? We are developing a cross-platform application using Java and Java3D and want to have it available on the Macintosh as well. It would be very interesting if someone from

[JAVA3D] speed problem when using Canvas3D inside an existent frame app

2002-09-12 Thread Arnaud Garcia
Hello,   I had a  frame window with 3 panels for images visualization, theses images are reconstruction from a 3x3 matrix with JAI. I try to represent these data in 3D, and to test my application i just had a Canvas3D in the FRAME with a basic simple cube which rotate ! I don't understand wh

[JAVA3D] Formats for the Morph class

2002-09-12 Thread Dave Murphy
Title: Formats for the Morph class Hi there, A member of my group is working on digitizing anatomical parts of the human body with a view to importing them into a J3D application. On top of that she needs to morph between various parts, i.e. The skull, of different subjects. From what I have re

[JAVA3D] Java3D 1.3 crash

2002-09-12 Thread Roland Sarrazin
Hello, I've got a problem with the following combination: Java3D 1.3 (java3d-1_3-windows-i586-opengl-sdk.exe) and JDK 1.4 (j2sdk-1_4_0_02-windows-i586.exe), both downloaded yesterday. It crashes while executing this piece of code: Canvas3D canvas=new Canvas3D(SimpleUniverse.getPreferred

Re: [JAVA3D] Graphics card

2002-09-12 Thread Jason Taylor
>1. ASUS V7100 Magic, with Nvidia GeForce2 MX-200 chip, 64 MB meory >2. ASUS AGP-V3800Magic with TNT2 m64, with 32 MB memory >3. ATI Rage 128 Ultra. > >my machine configuration is 256MB RAM, Intel PIII processor. As others have mentioned these cards aren't exactly top notch. The three cards/mach

Re: [JAVA3D] Graphics card

2002-09-12 Thread Joachim Diepstraten
Hi Well one more thing, personally I think it is quite stupid to buy really the latest top-notch card if you're only thinking about doing Java3D. The top-notch cards mostly have functions which are not available to Java3D yet (and will likely not before the end of 2003). These cards really show t

[JAVA3D] Technic for projecting any jpeg or gif map over a 3D surface made from a DTED heights map

2002-09-12 Thread Illarramendi Amilibia, Aitor
Hello everybody:       I know that this is not really a Java3D API question, but anyways...       I´m looking for one or some ways of providing to a 3D surface with a map texture.       Nowadays I read from a DTED format map, map coordinates and their relative height. With this informatio