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> I want to have a chat with you privately
> about the tree algorithm you're doing. They're fantastic and easily the
> best models I've seen anywhere in a game and everyone I've shown them
> too agrees. I'd love to be able to snarf your ideas for some
Hi Anirban,
Actually, i have overridden the postSwap and preRender methods of the extended
Canvas3D class. I have a flag for writing the image to a JPEG file. I am
able to change the background color from black to white and get the JPEG
image which reflects this change. However, when i change t
David Yazel wrote:
> Thanks to some help from Kelvin from Sun we got terrain splatting working.
> http://www.magicosm.net/screenshots/cosm903.jpg
Nice. If you could add just a little more alpha to the edges of the rock
textures it would look very realistic.
> It seems to really soak up the fram
Looks great David!
David Yazel wrote:
>
> Thanks to some help from Kelvin from Sun we got terrain splatting working.
> You need to use an ordered group, not a decal group if you want to get a
> zbuffer test of <=. The decal group disables the zbuffer test completely.
>
> Here are some screenshot
Hi,
I think the problem is that you didn't set
stripCountArray and countourCountArray by the methods, setStripCounts(int[]) and
setContourCounts(int []), before you extracted the GeometryArray
from GeometryInfo.
Greg
- Original Message -
From:
Frank
Bellegarde
To: [
Thanks to some help from Kelvin from Sun we got terrain splatting working.
You need to use an ordered group, not a decal group if you want to get a
zbuffer test of <=. The decal group disables the zbuffer test completely.
Here are some screenshots:
http://www.magicosm.net/screenshots/cosm900.jp
At 05:29 AM 12/09/2002 -0600, you wrote:
>We have heard for some years now that Java3D for Macintosh is supposed
>to be released soon. What is the current status of this?
>We are developing a cross-platform application using Java and Java3D
>and want to have it available on the Macintosh as well.
> Date: Thu, 12 Sep 2002 19:12:12 +0200
> From: Desiree Hilbring <[EMAIL PROTECTED]>
>
> I have one AmbientLight and one DirectionalLight in my scene.
> I try to lit a surface, with about 5 to 50 vertices. Lighting is
> okay for the normal height of the surface, but as soon as I do
> super
Hi, I'm trying to draw surfaces from arbitray polygon but I haven't had any success so far. I always get this message when I try to set the geometry of the Shape3D:
java.lang.IllegalArgumentException: stripCounts sum inconsistent with number of vertices.
I use the GeometryInfo class to create the G
Desiree Hilbring wrote:
> Hi,
> I have one AmbientLight and one DirectionalLight in my scene.
> I try to lit a surface, with about 5 to 50 vertices. Lighting is
> okay for the normal height of the surface, but as soon as I do
> superelevation on the scene to the influence of the light onto the obj
Desiree,
Perhaps you have the influencing bounds for the light incorrect? (i.e.
part of your surface is going beyond the scope of the light)
- John Wright
Starfire Research
Desiree Hilbring wrote:
>
> Hi,
> I have one AmbientLight and one DirectionalLight in my scene.
> I try to lit a surface,
We are eagerly awaiting Java 3D on the Mac also!
==
Mona Wong-Barnum
National Center for Microscopy and Imaging Research
University of California, San Diego
http://ncmir.ucsd.edu/
"The truth shall set you free, but first it
Hi Roland,
What OS and graphics card are you runing on ?
What if directx version of Java3D is use in case
you are not using windows NT/Solaris ?
Please also send us a complete test case to investiagate.
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
Roland Sarrazin wrot
Hi,
I have one AmbientLight and one DirectionalLight in my scene.
I try to lit a surface, with about 5 to 50 vertices. Lighting is
okay for the normal height of the surface, but as soon as I do
superelevation on the scene to the influence of the light onto the objects
decreases for the degree of s
Olá, Alessandro.
Gostaria de agradecer pela dica que me deu para que eu pudesse implementar
um programa para criação de interfaces 3D. Infelizmente, os exemplos que me
sugeriu se mostraram difíceis, e por isso estamos tentando seguir por outro
caminho.
De qualquer forma, muito obrigado!
Se tiver
Just a little point :
- GForce 2 MX400 is 2x faster than his MX200 "brother".
I use one with a Duron 1.1GHz - 384MB Ram.
Cheap and runs fine with OpenGL and D3D versions of J3D.
Don´t spent your money with somenthing less than it...
Alessandro
- Original Message -
From: "John Wright"
Dave,
It's been a LONG time since I looked at Java 3D's morphing, but as I
recall the models you want to morph between must have the EXACT same
number of vertices. That might be the real issue you are hitting.
- John Wright
Starfire Research
Dave Murphy wrote:
>
> Hi there,
>
> A member of my
As the others have noted the cards you are testing with are somewhat out
of date (only the GeForce 2 MX-400 is a "modern" card). But from the
little you describe of your application I suspect you are largely bound
by the CPU speed. If you were placing a lot of textures then you'd see
more of a d
still slow, the 3D canvas doesn't appear, i put it
in another frame and it is the same.
if i put nothing in the first frame it is ok, the
cube rotate, at the moment where i had the panel which contain an 2D image, the
system becomes very slow...
is it my configuration ?, did you do something
hello,
I have to represent a 3x3 Matrix (x,y,z), which
represent my volume (it is an IRM stack where z coordinate represent another IRM
picture), each point in the Matrix is the gray color of the image
(0->255).
I would like to start by representing each point as
a voxel with java3D, with tr
This is what I guess, give it a try -
In the Canvas3D class there is a method called postSwap()
which gets called in the rendering loop. Whenever you change some
ColoringAttribute associated with a raster/texture, it will be in effect when
the postSwap() gets called after your change. So if
Arnaud Garcia wrote:
> Hello,
>
> I had a frame window with 3 panels for images visualization, theses
> images are reconstruction from a 3x3 matrix with JAI.
> I try to represent these data in 3D, and to test my application i just
> had a Canvas3D in the FRAME with a basic simple cube which rota
Refer to following links -
for applet sigining - you can use tools yourself or do it from companies
like verisign etc
http://developer.java.sun.com/developer/qow/archive/99/
for turning applet into an application-
http://developer.java.sun.com/developer/technicalArticles/Programming/Turnin
gAnAp
We would also like Java3d on Mac-OS. Let me know what congressman I need to
write :)
Dave Yazel
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For gene
We have heard for some years now that Java3D for Macintosh is supposed
to be released soon. What is the current status of this?
We are developing a cross-platform application using Java and Java3D
and want to have it available on the Macintosh as well.
It would be very interesting if someone from
Hello,
I had a frame window with 3 panels for images
visualization, theses images are reconstruction from a 3x3 matrix with
JAI.
I try to represent these data in 3D, and to test my
application i just had a Canvas3D in the FRAME with a basic simple cube which
rotate !
I don't understand wh
Title: Formats for the Morph class
Hi there,
A member of my group is working on digitizing anatomical parts of the human body with a view to importing them into a J3D application.
On top of that she needs to morph between various parts, i.e. The skull, of different subjects. From what I have re
Hello,
I've got a problem with the following combination: Java3D 1.3
(java3d-1_3-windows-i586-opengl-sdk.exe) and JDK 1.4
(j2sdk-1_4_0_02-windows-i586.exe), both downloaded yesterday.
It crashes while executing this piece of code:
Canvas3D canvas=new
Canvas3D(SimpleUniverse.getPreferred
>1. ASUS V7100 Magic, with Nvidia GeForce2 MX-200 chip, 64 MB meory
>2. ASUS AGP-V3800Magic with TNT2 m64, with 32 MB memory
>3. ATI Rage 128 Ultra.
>
>my machine configuration is 256MB RAM, Intel PIII processor.
As others have mentioned these cards aren't exactly top notch.
The three cards/mach
Hi
Well one more thing, personally I think it is quite stupid to buy really
the latest top-notch card if you're only thinking about doing Java3D. The
top-notch cards mostly have functions which are not available to Java3D
yet (and will likely not before the end of 2003). These cards really show
t
Hello
everybody:
I
know that this is not really a Java3D API question, but
anyways...
I´m looking for one or some ways of providing to a 3D surface with a map
texture.
Nowadays I read from a DTED format map, map coordinates and their relative
height. With this informatio
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