Hello All,
I have been working with the MORPH object recently. I
have considered trying to use it to 'morph' one text
string (either 2D or 3D) into another. It seems
feasible, in that morph works on subclasses of
geometry, and I understand that a 2D text string is a
polygon with a texture on top.
Hello,
Does anyone know of a fairly straight-forward way to
create a background of bright, twinkling stars against
a black sky? Thank you in advance.
JT.
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on see the TextureByReference
> demo.
> Alessandro
>
> Dr. Thomas escreveu:
>
> >Hello,
> >
> >Does anyone know of a fairly straight-forward way
> to
> >create a background of bright, tw
Thanks. I haven't tried it yet; however, I will now.
JT>
--- Fabricio Anastacio <[EMAIL PROTECTED]> wrote:
> I was having the some trouble with background sounds
> and, looking over older projects, I found out what
> was
> wrong. You need an AudioDevice in order to play
> sounds. To create one whe
I am trying to add background sound to a Java3d
application. I have a *.wav file in my Java directory.
My program creates a "BackgroundSound" object. It also
creates a "MediaContainer" object and references to
MediaContainer object to the sound. It sets the
appropriate 'loop' values, 'initialgains'
Hello,
i'm trying to get the rotation angle of a Matrix3D to global x,y,z Axis.
This is my code :
public Vector3f getMyRotAngle()
{
Vector3fvec = null;
javax.vecmath.Quat4fangle = new javax.vecmath.Quat4f();
//float[]
Or is there a way to clear and reinitialize the Z-Buffer
between rendering different children in the OrderedGroup? Or is there
another approach I can use?
Thomas Foote
www.BricksInMotion.com - LEGO Stop-Motion Animation
www.DroidQuest.com - Robot Odyssey
_
Is it possible to retrieve the name of a image texture file from a
VRML model after it's been imported in a java3d program ?
I would greatly appreciate a piece of code to do that.
Thanks for your help
T.
___
Thomas Jung
Architect, Research Scientist
D
most of the z-buffer is used for the
close range.
Regards.
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und Anwendung, ViSTA
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API
Sounds like your graphic driver turns off hardware acceleration.
Then everything is done in software by your CPU.
> -Ursprüngliche Nachricht-
> Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]
> Im Auftrag von Ian Nieves
> Gesendet: Mittwoch, 20. März 2002 23:27
> An: [EMA
do it, 'cause you can do it with more simple operations
with your knowledge of the scene.
If there's not enough memory you have to detach the invisible parts and
delete all references to them, to get them garbage collected. You have
to use a BranchGroup and set the appropriate capabiliti
,
WakeupOnCollisionEntry.USE_GEOMETRY);
nothing happens. my objects are not shown.
Can somebody help me?
Thomas
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om Germany,
\\ll//
@ @
--ooo--(_)ooo--
Thomas
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Hi,
no no, i can load the file auto.obj, but not the included
material file auto.mtl.
Thomas
Discussion list for Java 3D API <[EMAIL PROTECTED]> schrieb am 06.03.02:
> I think that u have to replace line
> filename = "auto.obj"; with this line
> filename = "
Hi,
does nobody knows an answer?
Thomas
Re: [JAVA3D] Import Material Information out of a .mtl file
Thomas Gick <[EMAIL PROTECTED]> wrote on 02.03.2002 20:12:18:
>
>Hi,
>
>I want to load a object with its material information into my java 3d program.
>I use a w
turn s.getSceneGroup();
}
Thank you beforehand,
\\ll//
@ @
--ooo--(_)ooo--
Thomas
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);
ambLight.setInfluencingBounds(bounds);
an the ActivationRadius i think, too
myViewPlatform.setActivationRadius(1.0f);
What can furthermore cause this effect.
Thomas
Keine verlorenen Lotto-Quittungen, keine
rtefacts remain
unchanged.
Is there another way of setting the depth range?
Regards.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und A
Hi Dave,
i’m running a Radeon
8500. It’s
performance is very good, but the system (AMD) crashes once a day. It ran
stable with a GF2 before.
Regards.
Thomas.
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
some please let me know that.
I would be very pleased if some of my questions would be answered.
Best regards,
\\ll//
@ @
--ooo--(_)ooo--
Thomas
Hi,
a workaround for correctly displaying the transparent textures (gif with
1bit alpha ?) is to set the transparency to 0.01.
Regards.
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und Anwendung
Ok,
so all I want to do is generate a new ActionEvent...
the code I got for performing that event goes something like this (from a popular
example):
public void actionPerformed(ActionEvent e ) {
if (e.getSource()==go){
if (!timer.isRunning()) {
timer.start();
}
}
/*
Hi Wigbers, I have sent to you a sample code where you will find a set of 3d objects jumped with the camera viewplataform. The idea for you problem is the same. Where you have the 3d object, all you need is just to put you robot view in it. I hope this help u. §:0).
>From: Josh Richmond <[EMA
I have sent a simple sample code on this issue to your email. Have
fun§:0). Thomas
>From: Zak Nixon <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] drawing shapes who follow view point
&
I am really not sure what about u are looking for, but I believe that u ll
need to use some kind of Mutex and "critical section" to the managment and
protect such a dynamic parallel data sharing access/manipulation.
>From: Fabrice Guyaux <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3
Hi I have sent a little sample code to u.
>From: Gianni Riccio <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Add a line a runtime!
>Date: Fri, 30 Nov 2001 11:19:07 +0100
>
>Hi friends,
>is there someone who can give m
Hi Murat,
Look there:
http://www.kt.rim.or.jp/~s-matsu/sub/prog/unskill008.html
U'll have a sample code that is working fine with the same kind of 3D
objects.
>From: "A. Murat Tanyer" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subje
Hi,
I have sent to you a little code with VirtualUniverse. I hope this help u.
>From: Norbert Dec <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] SimpleUniverse and repaint() Canvas3D
>Date: Wed, 28 Nov 2001 16:19:45 +0
Hi Tanyer,
I don't know if someone have answered it yet,.. so, if it doesn't need to be
rendered in real time, the easier way that comes to me is: use a 3D software
(e.g. MilkShape3D,CAD,Studio3Max) to model your object, then you load it in
your java3D world§:0).Thomas
>Fr
Hi Christoph,
If you keep in troubles on this issue under SimpleUniverse, try to use
VirtualUniverse, then it will work fine§:0).Thomas
>From: Christoph Wille <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECT
Sugestion: uninstall all, and reinstall everything again.
Further hints, look there:
http://www.selection3d.com/installation/installation.htm
http://coli.lili.uni-bielefeld.de/lokutor/install.shtml
>From: R Vegan <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
Hi Raul,
I have sent a little sample code for you in this issue. Hope this help u.
>From: Raúl <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Line Size
>Date: Wed, 21 Nov 2001 22:48:11 +0100
>
>First of all ... sorry f
keyNavBehavior to move my view in the virtual Universe.
Some hints on how to solve it !?
Thnx in advance!!! Best wishes...§:o).Thomas
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(0.0,0.0,35.0) in my sumP3D1 ?
Some clue on how to perform it !? Thnx in advance!
Best wishes. Thomas ...§:0).
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Hi Ian,
To setup it inside of view, use the method lookAt. It will solve your
problem. Rgds, Thomas
>From: Ian Wang <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Static scene vs. Camera na
s in the Z followed by a
180'degrees in Y. Some hints !? I don't know if it is something related with
the identity matrix, e.g. in Opengl there is a glLoadIdentity method, that
you need to call before to use the lookAt method, but in Java3D I haven't
saw any related method.
Thnx in advance..
Hi Ian,
I have implemented something similar on what you are looking for. I have sent it for your email attached.
Rgds, Thomas
>From: "Wang, Lihui" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject
o
call before to use the lookAt method, but in Java3D I haven't saw any
related method.
Thnx in advance§:0). Thomas
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Thnx...§:0). Thomas
>From: Burrows Anthony <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] getting Transform3D x,y,z values ??
>Date: Fri, 16 Nov 2001 13:11:49 -
>
>Oops! I'
Hi Tony,
Thnx by your reply. I think that it would be great. Just only a last
thing... my debuger get to me the error:
--
Class Vector3D not found
--
Although I have put in my head file the:
import javax.vecmath.Vector3d;
Have some hints on why this !?
Thnx in advance§:0). Thomas
>F
Hi there,
How could I get access to my Transform3D x,y,z values? I need to transfer
such values to a Point3d.
Thnx in advance§:0). Thomas
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is to replace my view to another transform
coordination place, but it doesn't work fine. Some suggestion on how to
figure out this problem. I don't know if I could use the lookAt instead of
setVpcToEc to perform the same task.
Thnx in advance,§:
Hi there,
I have it..the setup is:
view.setCompatibilityModeEnable(true);
view.setVpcToEc(vworldPositionT3d);
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] setup
Hi there,
I am trying to use the method setVpcToEc as follow:
view.setVpcToEc(vworldPositionT3d);
And the debbuger get to me the following message:
RestrictedAccessException: Cannot set VpcToEc when compatibility mode is
disabled
Some hints!? Thnx in advance,§:0). thomas
e its collision, as well as I would
expected to happen in the same way with my setVpcToEc method. Unfortunatelly
it doesn't make any effect to my viewPlataform. The collision is detected,
but I can't take backward my viewplataform.
Some hints ? Thnx in advance
Hi Christoph,
I have post to you a simple sample on this issue.
>From: Christoph Wille <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] collision detection
>Date: Mon, 12 Nov 2001 13:57:11 +0100
>
>Hello
>
>I'd like to d
Hi,
I think that your better choice to begin with Joystick is to use DirectX
input libraries.
Look there:
http://www.microsoft.com/directx/homeuser/aboutdx.asp
>From: Pramual Suteecharuwat <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
If all that you need is to import a canvas 3D from your java3D program for
your word document, just do that:
ctrl + print
ctrl + c
ctrl + v
>From: thanh nguyen <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] how to cre
anvas);
VirtualUniverse universe = new VirtualUniverse();
Locale locale = new Locale(universe);
locale.addBranchGraph(sceneRoot);
locale.addBranchGraph(vpRoot);
this.add(mainCanvas);
--
But the camera still doesn't move. Any hints!?
Best wishes, Thomas
(PS:Thnx Paul
I hope u have received yet.
Thomas
>From: Adrian Meekings <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] x3d VRMLLoader versus vrml97.jar for java3D
>Date: Sun, 11 Nov 2001 21:16:25 -07
As long as I knwo vrml97.jar is out.
Now what is available is the X3D.
Get a look there:
http://www.j3d.org/utilities/loaders/vrml/web3d.html
>From: Jürgen Vansteelant <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] vrm
Hi,
In the same topic...
I have tryied to use
View view = new View();
cameraTG=view.getViewPlatform();
but the compiler says that
--
Method getViewPlataform() not found in javax.media.j3d.View
--
Any clues?...§:0).
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>Reply-To: Dis
in advance§:0). Thomas
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(KeyNavigatorBehavior.ALLOW_LOCAL_TO_VWORLD_READ);
key.setCapability(KeyNavigatorBehavior.ALLOW_COLLIDABLE_READ);
key.setCapability(KeyNavigatorBehavior.ALLOW_COLLIDABLE_WRITE);
When I run, it comes the following error:
Node: no capability to read local to
vworld transform
Some hints!?
Thomas
sform at.getLocalToVworld
Any hints !? Thnx in advance. ...§:0).
Thomas
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(TransformGroup.ALLOW_TRANSFORM_WRITE);
keytg=(TransformGroup)keyNavBeh.getLocalToVworld();
So, the compiler gets to me always the following error:
No method matching getLocalToVworld() found in ...KeyNavigatorBehavior.
Any clues. Thnx in advance.
Thomas
Hi there,
Someone has some idea on how to obtain and to interfere in the input of the
actual position from the keynavegationBehavior telling where my camera is in
my SU.
I don't know if the better approach is to use something like
getLocalToVworld or getTransform.
Thnx in advance,
T
Hi Paul,
Thnxs a lot by your reply, the demo works fine but the ground is always
plane, but I have downloaded
and , and I really haven't found any
code there. ...§:0).
Best wishes,
Thomas
>From: Paul Byrne <[EMAIL PROTECTED]>
>Reply-To: Paul Byrne <[EMAIL PROTECTED]>
Hi there,
As long as I know, U' can't pick an invisible object. ...§:0).
rgds,Thomas
>From: Roland Sarrazin <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Bounds?
>Date: Tue
boundingSphere
stay always activated detecting collision doesn't matter if it takes or not
a collision, the collision is turned off only if I go out from my terrain.
Some hints? Thnx in advance§:0).
Best wishes,
Thomas
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Downl
> Can Any one open the following web? I can't! Why?
>
> Guang Bin Liu
>
I have no problems. Win2k, NS6.1, JRE 1.3.1, J3D 1.2.1 03.
What says your console?
Regards.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softw
Hi,
Oops. it looks like the TG with the cube added is not added to the
scenegraph.
You have to call su.getViewingPlatform().getViewPlatformTransform() when
you declare TGson1 instead of the constructor.
Reagrads.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur
Hi,
it looks like a clipping problem.
Try to increase the distance of the cube or reduce the front clipping
plane.
Regards.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und Anwendung, ViSTA
sform();
myBGCamera.addChild(TGfather);
Really I compile and run the program without problems. I visualize the
Simple Universe Scene, with all its contents. Just, the 3D colorcube could
not be see.
Thnx in advance.
Best wishes,
Thomas
_
Downl
Hi there,
Has someone some any information on how could I record the camera view as an
image (e.g. bmp, jpg), in such a way that I could analyse its content with a
pattern recognition method?
Best wishes...
TGG
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Hi there,
I am working around the following error with my VRML loader:
Exception loading URL: java.security.AccessControlException: access denied
(java.io.FilePermission read)access denied (java.io.FilePermission read)
om.sun.j3d.loaders.ParsingErrorException
Problem to read the WRL archive
An
Hi,
Try this:
Transform3D t = new Transform3D();
t.set(0.3, new Vector3d(0.0, -1.5, -0.4));
where means "set(scale,position(x,y,z))".
If doesn't works try this:
Scene s = null;
...
Vector3f translate = new Vector3f();
Transform3D T3D = new Transform
Hi John,
If you need the vrml97.jar, just let me know, I could send it attached to
you. §:0). Rgds,
Thomas
>From: John Richardson <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] x3d
Hi there,
I have tried to find a vrml97.jar file to download. But all that I could
found was a x3d VRMLLoader, what I believe that is the new version from the
vrml loader for Java3D - really I don't if it's better such new version,
when you just want to load a vrml file. So, anyway, this beautifu
Hi there,
Thnx by suggestions, now it is working. As suggested I have looked at:
http://www.comp.leeds.ac.uk/vrmljava3d/news5/article442.html
Where anyone could take a detailed description on the j3d installation to
VisualCafe. Congratulations Scott.
Rgds, §:0)
TGG
Hi there,
I am trying to configure my java3D to works with Visual Cafe, but I have
even the following error message:
- Package javax.media.j3d not found in import
- Class javax.media.j3d.Shape3D not found in
com.sun.j3d.utils.geometry.ColorCube
I have put the *.jar files names in the VM. The o
Hi there,
I am trying to reinstall my java3D environment, but I have even the
following error message:
- Package javax.media.j3d not found in import
- Class javax.media.j3d.Shape3D not found in
com.sun.j3d.utils.geometry.ColorCube
I have looked around the installations notes, but I can't figur
Hi Carlos,
Try this:
Scene s = null;
VrmlLoader loader = new VrmlLoader();
try { s = loader.load(filename_wrlObj[0]); }catch (Exception e) { System.err.println(e); System.out.println("Problem to read VR ac
Hi there,
I am trying to make the following declaration, but the compiler give always
the same error message:
--
Scene s = new Scene[n_obj];
//etc
--
Incompatible type for vardeclaration. Can't convert
com.sun.j3d.loaders.Scene[] to com.sun.j3d.loaders.Scene
--
Some hints!???
Rgds,
TGG §:0)
__
Hi Mohan,
You could use simpleuniverse to run 2 canvas3D in the same time... it works for me. rgds
A little sample code:
//-
//If would like to shows 6 canvas3D :: 2X3
this.setLayout(new GridLayout(2, 3,0,0));
Canvas3D Mycanvas3D1 = new Canvas3D(null);
//etc
add(Mycanvas3D1);
//etc
SimpleUn
Has somebody tested the new JDK 1.4beta 2 with Java3D?
Are there still the memory leak bug and the problem with the mouse
button 2 and 3?
Are there any advantages against 1.3.1 except the new buffers?
Regards.
Thomas
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut fur Rechnerarchitektur
- Original Message -
From: "Fergus Murray" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 16, 2001 3:44 AM
Subject: Re: [JAVA3D] TransformGroup & Transform3D
> But this is really my problem: To my mind, the Transform3D is an integral
> part of the TransformGroup conc
In addition, one of the heuristics for OO design is to make each class
represent one concept. Combining the two concepts into one class
would result in a much larger, less-understandable interface.
[OT: My vote for less typing would be to modify the language itself to
eliminate
ith visual cafe environment?
Thnx in advance. §:o)
Best wishes,
Thomas
>From: Corysia Taware <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] installation problem
>Date: Tue, 31 Jul 200
n.awt )
at
java.security.AccessControlContext.checkPermission(AccessControlContext.java:195,
Compiled Code)
...etc...
at java.lang.ClassLoader.defineClass0(Native Method)
...etc...
at ConicWorld.init(ConicWorld.java:276)
--
Any hints please.. thnx in advance. §:
. Any clue !? Thnx in advance.
Best wishes, §:o)
Thomas
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Have U ever copied your file J3D.dll in you winnt\system32 folder ?
>From: John Wright <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] installation problem
>Date: Mon, 30 Jul 2001 07:36:25 -0500
>
>Lorena,
>
>If you
Hi there,
Some clues about the following problem in my programm:
--
Incompatible type for method. Can't convert javax.media.j3d.Canvas3D to
com.sun.j3d.utils.universe.SimpleUniverse
--
Thnx in advance...
Best wishes,
T
sample (if there is), which really works using VirtualUniverse instead of
SimpleUniverse.
Thnx in advance. Best wishes,
Thomas
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- Original Message -
From: "Doug Gehringer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 17, 2001 12:15 PM
Subject: Re: [JAVA3D] Text3D vs. Texture
> This happens when the size of the texture for the Text2D is larger than the
> maximum texture size for the graphics car
hicsConfig =
SimpleUniverse.getPreferredConfiguration();
But it doesn't work... what is natural, once that I am trying to figure out
a VirtualUniverse instead of a SimpleUniverse.
Any clue ! §:@)
Thnx in advance...
Thomas
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Hello,
I have received about 200 blank and pointless emails from this group.
The entire message is as follows:
>From [EMAIL PROTECTED] Tue Jul 17 17:58:10 2001
Received: from [204.160.241.38] (helo=mail2.java.sun.com)
by mx2.runbox.com with esmtp (Exim 3.16 #2)
id 15MTIL-00081C-00
for [EMAIL
Hi folks,
There is someway to show more than one view in a j3d applet ?
If so, has it to be done showing more than one Canvas3D in the applet ? Some
clue !?§:@),
Thnx in advance.
Thomas
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Hi there,
Has someone any hints about where could I found further information and/or a
tutorial/references about how to use the J3D class MainFrame!?
Thnx in advance...
Best wishes,
Thomas
_
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Hello,
I noticed that some of the COSM team and others have used resources from the
game halflife. Specifically models, what I was wondering is if anyone has
worked with Halflife .map files in Java3D.
Some of the environments in Halflife and especially Counter-Strike are
incredibly realistic and
e of the matrix). This
is just a suggestion it could be different!
Light effects and interactive views (clicking with the mouse or with
the arrow-key should change the point of view) should also be part of
the implementation.
Thanks for any hints and tips!
--
Best regards,
Thoma
Hi All,
I am working around the following bug message:
class can't be instantiated.
java.lang.InstantiationException:
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Class.java:241)
at sun.applet.AppletPanel.createApplet(AppletPanel.java:508)
Array(4, LineArray.COORDINATES |
LineArray.COLOR_3 | LineArray.NORMALS);
Appearance lineApp = new Appearance();
LineAttributes bold = new LineAttributes();
lineApp.setLineAttributes(bold);
bold.setLineSize(3.0f);
segment.setAppearance(lineApp);
[...]
Thomas
_______
Hi All,
I am working around the following bug message:
class can't be instantiated.
java.lang.InstantiationException:
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Class.java:241)
at sun.applet.AppletPanel.createApplet(AppletPanel.java:508)
Hello,
I don't know if anyone else has noticed but I have received about 10 or so
blank emails from: [EMAIL PROTECTED]
Heres the header if you want it:
>From [EMAIL PROTECTED] Sat Jun 02 19:02:20 2001
Received: from [204.160.241.38] (helo=mail2.java.sun.com)
by mx2.runbox.com with esmtp (Exim
Hello,
Does anyone have an example of a simple billboard object ?
I can't get mine to work !
Thanks
Thomas Jung
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "sign
Hi,
How can I draw a simple flat polygon from an array of Point3f (that,
of course belong to the same surface) ?
I tried with GeometryInfo, but I always get an
IllegalArgumentException: StripCounts inconsistent with primitive.
Thanks for helping me.
Thomas Jung
I totally agree with that...
By the way, anyone can tell me if there's a simple way to get the
normal of a surface (belonging to a more complex object) clicked.
Thanks for your help
Thomas Jung
Design Machine Group
At 2:08 PM -0700 4/19/01, Mona Wong wrote:
> I'd l
x27;t get the normal, even if I set each
GeometryArray object the Capability to ALLOW_NORMAL_READ and NORMALS.
Thanks for your help
Thomas
Thomas Jung
Design Machine Group
[EMAIL PROTECTED]
___
==
they were
constructed (from right to left, or left to right).
Does anyone know why it's doing that and how it could be fixed ?
-Thomas
Thomas Jung
Design Machine Group
University of Washington
[EMAIL PROTECTED]
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