Re: [JAVA3D] How to use 3ds max animation data in Java3D

2000-06-15 Thread Liming CHEN
> > Please create a _ simple _ walk animation, export it as > VRML-97 and post the results on the Web so I and others > can look at it and work on a solution ... and post your own > solution if you have one and are willing to share it. I attach a simple-walking VRML97 file that is exported from

Re: [JAVA3D] How to use 3ds max animation data in Java3D

2000-06-12 Thread P. Flavin
Studio Max --> H-Anim --> Java --> the Web H-Anim is the Web3d Standard for Human Animation, it is based on VRML ( another Web3d Standard ) and should be the path to export from Studio Max to Java ( Java3d or Java 1, if you're targeting the web ) From Studio Max export VRML-97 -- it may neeed

Re: [JAVA3D] How to use 3ds max animation data in Java3D

2000-06-12 Thread Liming CHEN
Hi, Giles (or Alan), Thank you for your replying. > I have not used Character Studio but we commonly use 3DSMax animation data > through a VRML2.0 export. We use the Xj3D loader available at: > http://www.web3d.org/WorkingGroups/vrml-java3d/ > I have tried your approach, that is using VRML2.0

Re: [JAVA3D] How to use 3ds max animation data in Java3D

2000-06-09 Thread giles
I have not used Character Studio but we commonly use 3DSMax animation data through a VRML2.0 export. We use the Xj3D loader available at: http://www.web3d.org/WorkingGroups/vrml-java3d/ Be aware that some modeling/animation methods result in coordinate interpolaters being created(ie vertex anima

[JAVA3D] How to use 3ds max animation data in Java3D

2000-06-09 Thread Liming CHEN
Dear all, Does anyone implement human animation in Java3D using animation data exported from 3DS MAX and Character Studio? What format do you use to export the animation data from 3DS MAX? Thanks in advance liming === To