I believe this would be a VERY good subject for the J3D.org FAQ. For
example, just because someone has a loader, doesn't mean it is fully
operational.
3DS format is the perfect example. Several of us have written our own
3DS loaders to support texturing, lighting, hierarchy, animation, etc.
I p
Several ppl have asked me about doing an auto-install. Note that this
method REQUIRES using Java 1.3.
Here is the page I started with on the FAQ. Actually, it gave me
everything I needed to know. If you read it carefully, you will see a
part that says that the installer is placed in a JAR file
If you make a search on loaders on the e-mail archive I'm
sure you will find plenty users of loaders. There is a
special WEB page for loaders:
http://www.billday.com/Java3DArchive/index.html
I don't believe the loader archive is totally up to date ???
Ole Vilmann
Danish Maritime Institute
-
"J. Lee Dixon" wrote:
> Here is the page I started with on the FAQ. Actually, it gave me
> everything I needed to know. If you read it carefully, you will see a
> part that says that the installer is placed in a JAR file which you
> should serve off of your web server. Instead of serving a JAR
Please do.
-Lee
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 12, 2000 8:05 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] ->What goes on the web
"J. Lee Dixon" wrote:
> Here is the page I started with on the FAQ. Actually, it gave me
>
John:
You had mentioned you might be releasing a 3ds loader sometime soon.
I just wanted to inquire if that was still on track. It would be a great
boon to the Java3d community.
btw...I am having some success with Excelsior's Jet compiler. I
have compiled my entire Java
I apologise, this was not meant for the entire group to read.
Dave Yazel
> --
> From: Yazel, David J.
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, September 12, 2000 9:52 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] 3ds loader
There is a simple little tool called Milkshape that can write out
wavefront OBJ's. This tool can read a zillion formats including Halflife
and Quake models. It also allows you to create some simple objects very
easily. It also handles normals, texture mapping and materials. It also
han
>Any users of any of these programs? Furthermore, assuming everything
>simply works as advertised (LOL), are there any particular recommendations
>or endorsements of 3D rendering/animation tools?
We've tried to support the formats to the best of our abilities, given the
specifications that are a
Urgent
Does anybody know where to get an java program to triangulate a surface in 3D
dimension.
thanks a lot.
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Hi,
I've got some weird behaviour that I don't quite understand.
I have a single massive TriangleArray in a scene and I'm using referenced
arrays. I understand that all changes to the arrays have to be done within
updateData(). I seem to be getting some "flickering" when updating the data -
it
Dave,
{laugh} It's ok if the rest of the world knows.
Yes, I am still planning to release our 3DS loader sometime soon. This
has been one of those "next week" jobs that seems to never get
finished. I actually intend to work on it more today. If a miracle
happens I might release it tomorrow (b
Hi,
Me and a friend of mine have a project at school. We're gonna model a castle from 1200.
We will use Java 3D. What will be the easiest/best program to model things in?
3DStudio or is there other
options just as good? The model will run in a cave (actually a rave) and on stand
alone pcs.
Than
Justin Couch wrote:
> I'd be happy to put them on j3d.org for you. General stuff like this is
> always useful.
... here it comes ...
Niklas
j3de-0.1-input.tar.gz
Niklas Mehner wrote:
> > I'd be happy to put them on j3d.org for you. General stuff like this is
> > always useful.
> ... here it comes ...
sorry for posting this to the list :( was intended to be send to justin
only :(
Niklas
Yazel, David J. ([EMAIL PROTECTED]) wrote:
> There is a simple little tool called Milkshape that can write out
> wavefront OBJ's. This tool can read a zillion formats including Halflife
> and Quake models. It also allows you to create some simple objects very
> easily. It also handles n
Java3d is not a file format, so no 3D graphics tool will ever claim to
"support" it. But Java3d can read in lightwave (LWO), wavefront (OBJ) and
vrml file formats "reasonably well".
Dave Yazel
> --
> From: Karl Morten Dahl[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list
Does anyone (Sun?) know what WAV *compression* formats Java3D sound
supports? I believe from testing that it only supports WAV files in
PCM. I've tried a few others and got a SoundException each time.
Any thoughts? I have voice files that compress really nicely using
things other than PCM (whi
try:
http://www.ssec.wisc.edu/~billh/visad.html
Desiree
oo
| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsruhe, Germany |
|
Hi,
> Where do I find Satoshi Konno's work?
I have released the following InputDevice drivers with
the Java3D samples .
Polhemus (Fastrak / Isotrak2 / IS300)
Magellan (Space Mouse)
Joystick (WIN32 only)
BeeBox
You can get the drivers at:
http://www.cyber.koganei.tokyo.jp/v
Here is some code to generate a triangle mesh with smooth normals from a
heightmap. You won't be able to use this as is, since some of the
sub-packages would require releasing someone else's code, which I should not
do. But all the relevent techniques are there.
Dave Yazel
TriangleMesher.java
I feel like I am very close.
I have my overlay geometry rendering nicely.
Text is crisp, background of chat box is partially transparent. Ok so a
few questions:
1) If I just generate a whole new texture, say
twice a second, what happens? Garbage collection aside, will this end up
caus
Dave,
Where can we find "Milkshape"??? Sounds great.
Nendo ($99 - http://www.nichimen.com/) is another slick modeling
program. Nendo is very easy to use. Nendo has had some nice writeups
and initially we were planning to seriously use it, but we've found it
unstable and have encountered a lot
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