Java3d is not a file format, so no 3D graphics tool will ever claim to
"support" it.  But Java3d can read in lightwave (LWO), wavefront (OBJ) and
vrml file formats "reasonably well".

Dave Yazel


> ----------
> From:         Karl Morten Dahl[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Tuesday, September 12, 2000 12:38 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] Java3d Compatable Tool 3d Output formats
>
> Yazel, David J. ([EMAIL PROTECTED]) wrote:
> >         There is a simple little tool called Milkshape that can write
> out
> > wavefront OBJ's.  This tool can read a zillion formats including
> Halflife
> > and Quake models.  It also allows you to create some simple objects very
> > easily.  It also handles normals, texture mapping and materials.  It
> also
> > handles animations, as this is designed for use in building models for
> > games.  I highly recommend it.  Just as an example, I created a bunch of
> > very nice rocks just by starting with a low polygon sphere and dragging
> > vertices around, pulled in a sample texture, mapped it and rotated the
> > object in real time in their viewer before exporting it to OBJ and
> loading
> > it into my scene.  Very easy for a modelling hack like myself.
> >
> >         Amapi is a very nice 3d editor around $450.  You can very easily
> > create complex objects, extrusions, cutouts, etc.  Most of all it has
> the
> > ability to start with a stetch of a face profile and build up the model
> very
> > easly.  It also has a very smart polygon reduction feature.  It does not
> > have texture mapping unfortunately.
>
> According to amapi.com it doesn't support export to Java 3D. Is this
> correct?
> Or does it support it via export to VRML?
>
> Kalle
>
> --
> www.exitflagger.com
>
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