Dave,
Where can we find "Milkshape"??? Sounds great.
Nendo ($99 - http://www.nichimen.com/) is another slick modeling
program. Nendo is very easy to use. Nendo has had some nice writeups
and initially we were planning to seriously use it, but we've found it
unstable and have encountered a lot of import/export compatibility
problems.
- John Wright
Starfire Research
"Yazel, David J." wrote:
>
> There is a simple little tool called Milkshape that can write out
> wavefront OBJ's. This tool can read a zillion formats including Halflife
> and Quake models. It also allows you to create some simple objects very
> easily. It also handles normals, texture mapping and materials. It also
> handles animations, as this is designed for use in building models for
> games. I highly recommend it. Just as an example, I created a bunch of
> very nice rocks just by starting with a low polygon sphere and dragging
> vertices around, pulled in a sample texture, mapped it and rotated the
> object in real time in their viewer before exporting it to OBJ and loading
> it into my scene. Very easy for a modelling hack like myself.
>
> Amapi is a very nice 3d editor around $450. You can very easily
> create complex objects, extrusions, cutouts, etc. Most of all it has the
> ability to start with a stetch of a face profile and build up the model very
> easly. It also has a very smart polygon reduction feature. It does not
> have texture mapping unfortunately.
>
> If anyone has a loader which can bring in objects and their
> animations into some reasonable format I think we are collectively still
> missing such a tool.
>
> Dave Yazel
>
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