Hi all,
I have this piece of code to obtain the 3d
coordinates of the pixels in the image plate.
How can I obtain the same coordinates in my local system of
three axis(x,y,z)?
How can I obtain the z-coordinate?
...
x =((MouseEvent)event[i]).getX();
y =((MouseEvent)event[i]).getY();
Point3d
> ain't there a format which already supports animation.
> perhaps a format which blender already supports?
I guess their is no standard exporter with animations, but perhaps there are
other available.
I only have experience with 3DS Studio MAX und Milkshape, so..
For Milkshape (it isn't very ex
--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > > ain't there a format which already
supports
> animation.
> > perhaps a format which blender already supports?
>
> I guess their is no standard exporter with
> animations, but perhaps there are
> other available.
> I only have experience with 3DS
Hi
In the JavaDoc of the Box-Primitive you can find following sentence
in the introduction:
"Box is a geometry primitive created with a given length, width, and
height. It is centered at the origin. By default, it lies within the
bounding box, [-1,-1,-1] and [1,1,1]. When a texture is applied to
Hi
Okay you have to set the Primitive-Flags.
Sorry to have bothered
--
Jmark2k+1 (http://www.antiflash.net/jmark)
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Dear JAVA3D-people,
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Thank You
Sven
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Hi, Christoph!
Have you tryed getting the ViewPlatformTransform from the first canvas
(SimpleUniverse) when you move it and update the second one with its values?
Fabrício
-Mensagem Original-
De: Christoph Wille <[EMAIL PROTECTED]>
Para: <[EMAIL PROTECTED]>
Enviada em: Domingo, 25 de N
Hi, Gael!
It's possible to add objects in runtime. You just have to set the capability
bit of the BranchGroup to which you're adding the object. You do so like
this:
yourBranchGroup.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
Then you can add your object as usual:
yourBranchGroup.addChild(y
Hi everybody,
I have a problem: I want to add an object in my branchgroup using the mouse
coordinates in canvas.
I used Canvas3D's method getPixelLocationInImagePlate() but it not seems to work
as well as I hope; it adds all objects very close to each other and the result
is very ugly.
Thanks in
Hi-
Just wanted to let everyone know that I finally
got my head tracker to work with the setHeadIndex()
method. We have a Polhemus 3Space FASTRAK. There
are still some tweaks that have to be made but
the screen changes nicely when I move my head.
To answer my own question--setHeadIndex() requi
Hi,
there are some tasks which seem to occure very often in a lot of 3D
applications.
One of this tasks in my point of view is to design an application with
multiple windows (Canvas3D) and in every window you see a specific
object from another point of view.
In my point of view it would make se
I'm pretty sure I've used this in the past...
// get the starting position of the pick
Point3d eyePos = pickCanvas.getStartPosition();
// the pickClosest returns a PickResult with the picks sorted by the
distance
// from the ViewPlatform to the intersection point.
PickResult pickResult = pickCan
Dear Experts,
a little problem in my applet.
I have a drawing3D(lines points...) and I can rotate
around this drawing to obtain the generic final position.After rotation I
close my Frame and when I still open this frame I would like to
see
the drawing in the same final position and not in the
Hello all,
I have a small problem with the front and back clip distance.
I've read all the facts about the both values and it works fine. It's
just that the viewer that I'm working on can view different models
of different size at the same time. This means that I have normal
size data and very
The TimerTest demo program doesn't run as an applet - only as a standalone.
Is this true for anyone else?
java.lang.ExceptionInInitializerError: java.security.AccessControlException:
access denied (java.lang.RuntimePermission loadLibrary.J3DUtils)
at
java.security.AccessControlContext.che
Just a guess, but
I would say a mouse click has no Z coordinate. When you click on an image
plate,
you are clicking
on a flat 2D abstraction, not the object it contains.
--
John
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Gi
I once read a Swing book that had a Pacman game example
in the back (Appendix 23?). You might start with that.
Sorry I can't give you anything more specific than that.
This is entirely from memory.
-- John
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PR
=
Graduate Research Assistant
Virtual/Augmented and Rapid Prototyping Lab
University of Missouri-Rolla
Rolla, MO 65401
573-647-1647(PCS)/573-308-1380 (R)
FAX: 573-341-6815
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The Java 3D Frequently Asked Questions list for Monday November 26 2001
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
Hi Raffi,
This is a known bug which will be fixed in the next release.
If you want to update your local utilties the fix is to add a
doPrivileged block around the loadLibrary call in
J3DTimer.java
static {
java.security.AccessController.doPrivileged(
new java.security.Pr
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 1:39 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > I must show examples of a wire view throught a video canon (Cañón de
video
> > in spanish)
>
> I think you mean video projector in english.
Thanks :-), yes I wanted to say v
Hi Renoir,
Thanks for your bug report. Please send us a
test program for investigation so that we can fix
it before release.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>X-Accept-Language: en
>MIME-Version: 1.0
>Date: Mon, 26 Nov 2001 15:21:43 +
Hi Gianni,
TransparencyAttributes should works with DirectX version except
that TransparencyMode values FASTEST, NICEST and
SCREEN_DOOR are the same as BLENDED under D3D.
Is this happen on v1.2.1 release or v1.3 beta1 release ?
What kind of OS and graphics card are you using ?
Please send us
Whenever I run my 3d code in Forte, it says that it
cant find the 3d jar files. Can someone lead me in a direction to fix this? Java
3d is installed in every JRE i have on my computer...
Thanks
Zak
Hi Michael,
Try,
ByteOrder order = ByteOrder.nativeOrder();
FloatBuffer coord = ByteBuffer.allocateDirect(size).order(order).asFloatBuffer();
You can found the examples under
programs/examples/GeometryByReference>GeometryByReferenceNIOBuffer
and
programs/examples/GeometryByReferen
Hi,
I'd like to get the absolute coordinates of the
vertices of an object. To do this I think that I'll have to multiply the local
coordinate of that vertice with the local_to_vworld_transform matrix.
However I'm not allowed to read the
local_to_vworld_transform.
Can anyone please tell
thanks very much,
that was excactly what i was looking for..
> Hi Michael,
>
> Try,
>
> ByteOrder order = ByteOrder.nativeOrder();
> FloatBuffer coord =
ByteBuffer.allocateDirect(size).order(order).asFloatBuffer();
>
> You can found the examples under
>
> programs/examples/GeometryByRefe
> Zak Nixon wrote:
>
> Whenever I run my 3d code in Forte, it says that it cant find the 3d
> jar files.
http://www.j3d.org/faq/editors.html#forte
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, J
You are not alone. Togehter with some other demos I see this exception. I
have an acient W98 system and had blamed the exception to that.
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL
Title: RE: [JAVA3D] Sun Forte with Java 3d
I will go ahead and contribute one for Eclipse
Eclipse:
1) From the Resource Perspective, right click on the root of the project in the Navigator and select Properties from the drop down list box.
2) Select the "Java Build Path" entry in the tree
Which compiler are you using? I
think Forte uses fastjavac by default. Try changing that to
external.
Project --> Settings --> Java
Sources --> Default Compiler
- Original Message -
From:
Zak Nixon
To: [EMAIL PROTECTED]
Sent: Monday, November 26, 2001 11:59
Title: Together 5.0+ with Java 3d
Here is another one - Together 5.0+
1) From the file menu select "Project Properties"
2) Click on the "Search/Classpath" tab
3) Click on the "Add Path or Archive" button
4) Select the jar files for Java3D
done.
THANKS JAVA3D TEAM!
I just wanted to express my thanks to the Java3D team for the improvements
in Java3D 1.3. With the help of Behavior.setSchedulingInterval and
ImageComponent2D.Updater I finally solved an otherwise unsolvable problem in
my program that has plagued me for over a year.
Raffi
==
>Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
>OpenGL JRE? (That's important because of the minor functional diferences :(
Yes, See VirtualUniverse.getProperties().
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Mon, 26 Nov 2001 00:18:2
Java 3D is not supported (i.e., is not tested) on Windows 95. Having
said that, it should work, but if you find a Windows 95-specific bug it
will not be fixed.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Thu, 22 Nov 2001 03:44:43 -0700
>From: R Vegan <[EMAIL PROT
> Date: Fri, 23 Nov 2001 09:42:35 -0500
> From: Alejandro Terrazas <[EMAIL PROTECTED]>
>
> I am finally getting good values out my head tracker using the
> JavaComm API to read the serial port--
>
> However, I am not sure what form the data must be in in order
> to use setHeadIndex() --fro
again :o(
I changed my code parts for using J3DBuffer's, but again I got a problem.
I have compared my code with the 'GeometryByReferenceNIOBuffer' Example and I
can't figure out any differences in principle..
code bellow works fine with useBuffers false, but setting it to true nothing is
render
sorry, for the code - my e-mail client messed it up.
this version should be easier to read:
http://zero.monoid.net/projects/_anim/downloads/J3DBuffer.txt
greetings
-Michael Nischt
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Is it possible to have an IndexedTriangleStripArray index a subset of a Vertex Array?
I have a set of vertices which are being used both by triangle strips and by
triangles. The total of vertices in the vertex array is greater than the number of
triangles in the strips.
The documentation says
Hi,
I'd like to get the absolute coordinates of the
vertices of an object. To do this I think that I'll have to multiply the local
coordinate of that vertice with the local_to_vworld_transform matrix.
However I'm not allowed to read the
local_to_vworld_transform.
Can anyone please tell
Hi
I have an application that shows two different
scenes (SimpleUniverse) in two different canvasses. To move around in the scene
I added to one of them an Orbit Behaviour.
I would like that also the viewing platform in
the second canvas moves when I change the view in in the first canv
You are on the right way. Set the ALLOW_LOCAL_TO_VWORLD_READ capability
bit.
Christoph Wille schrieb:
> Hi, I'd like to get the absolute coordinates of the vertices of an
> object. To do this I think that I'll have to multiply the local
> coordinate of that vertice with the local_to_vworld_tran
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