Re: [JAVA3D] Docs on IndexedGeometryArrays?

2002-01-23 Thread Robert Bergman
--- Raj Vaidya <[EMAIL PROTECTED]> wrote: > Based on a very quick analysis, I think that your > indices look OK. > Just make sure that your coordinates array carries > the coordinates > in the corresponding order. Err - maybe this is my problem? What do you mean by "make sure that your coordina

Re: [JAVA3D] Docs on IndexedGeometryArrays?

2002-01-23 Thread Kelvin Chung
Hi Robert, > >I've been trying to use IndexedGeometryArrays of various sorts lately and haven't had much luck finding detailed documentation on them. From what I've seen (correct me if I'm overlooking something), neither the Javadocs nor the tutorial nor j3d.org nor the Java3D spec seem to have

Re: [JAVA3D] Docs on IndexedGeometryArrays?

2002-01-23 Thread Raj Vaidya
Hi, >On Wed, 23 Jan 2002 11:10:40 -0800, Robert Bergman <[EMAIL PROTECTED]> >wrote: > >Given this picture again, my vertex data is provided >in a by-ref array aligned like this: ul, ur, ll, lr. > >Then (as I said previously) the index data is aligned >like this: ul, ll, lr for tri 1 and lr, ur

Re: [JAVA3D] Docs on IndexedGeometryArrays?

2002-01-23 Thread Raj Vaidya
Hi, >On Wed, 23 Jan 2002 11:10:40 -0800, Robert Bergman <[EMAIL PROTECTED]> >wrote: > >Given this picture again, my vertex data is provided >in a by-ref array aligned like this: ul, ur, ll, lr. > >Then (as I said previously) the index data is aligned >like this: ul, ll, lr for tri 1 and lr, ur

[JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Justin Couch
Folks, I've noticed that over the last 3 months or so, there has been quite a sustained series of questions on various forums regarding using Java3D in terrain rendering. That is, the questions frequently express interest in implementations of algorithms like ROAM. I believe that there is probab

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Mona Wong
Hi Justin: I would prefer that this thread not be broken off to another list ... even though I am not currently working in this area, I would like to hear of the problems and solutions ... the solutions can sometime help in other areas too. Thanks, Mona

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Gerard Peregrin
I have an interest, however this list appears to me to be a suitable forum for such discussions. regards, gerard === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTE

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Joerg 'Herkules' Plewe
YES! Please... - J Joerg 'Herkules' Plewe HARDCODE Development http://www.hardcode.de > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch > Sent: Mittwoch, 23. Januar 2002 21:36 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] E

Re: [JAVA3D] Docs on IndexedGeometryArrays?

2002-01-23 Thread Robert Bergman
Ok, thanks -- that's what I expected and what I (believe) I have. --- Raj Vaidya <[EMAIL PROTECTED]> wrote: > Hi, > > >On Wed, 23 Jan 2002 11:10:40 -0800, Robert Bergman > <[EMAIL PROTECTED]> wrote: > > > >Given this picture again, my vertex data is > provided > >in a by-ref array aligned like th

[JAVA3D] Texture Transform

2002-01-23 Thread Raj Vaidya
Hi, The Java3D API doc for Transform3D says the following: quote: Note: When transforming a Point3f or a Point3d, the input w is set to 1. When transforming a Vector3f or Vector3d, the input w is set to 0. end quote. Question: what is "w" taken to be while transforming texture coordinates us

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Robert Bergman
My current work with Java3D is terrain-focused, so I'd definitely be interested in such discussions, whether on this list or another. -Bob Bergman --- Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> wrote: > YES! Please... > > - J > > > Joerg 'Herkules' Plewe > HARDCODE Development > http://www.hardc

Re: [JAVA3D] J3D and source code

2002-01-23 Thread Justin Couch
Pierce, Gregory (TBS) wrote: > If I have source code that I want to just donate to the J3D archive ahd > have hosted there, how should I handle that? Depends on what you wish to do. There are two options: 1. Simple util code that illustrates a point (ie almost mini-tutorial). This stuff sits o

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread chris
  I would be interested as I will soon swing back to terrains in java3D as opposed to other formats.   Chris Thorne  IncrediMail - Email has finally evolved - Click Here

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Guang Bin Liu
Hi Justin: Definately the technique of terrain is very useful for my current destination. I sincerely thank you for your effort. G.B.L. --- Robert Bergman <[EMAIL PROTECTED]> ¼g¹D¡G> My current work with Java3D is terrain-focused, so > I'd > definitely be interested in such discussions, > wh

Re: [JAVA3D] How to do a zoom

2002-01-23 Thread Mark Hood
> Date: Tue, 22 Jan 2002 09:21:33 +0100 > From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> > > Mark Hood schrieb: > > > If that's the case then setting the screen scale is the appropriate > > solution. Call the setScreenScalePolicy() method of the view with the > > View.SCALE_EXPLIC

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-01-23 Thread Fred Klingener
Here's one vote for leaving terrains on the main list. I'm not working with terrains, but I'm interested in following what others are doing, and I don't mind the extra traffic at all. Fred Klingener === To unsubscribe, send

Re: [JAVA3D] seems like java3D compression bug

2002-01-23 Thread Mark Hood
> Date: Tue, 22 Jan 2002 10:35:27 +0530 > From: Saurabh Akhauri <[EMAIL PROTECTED]> > > i have been using java3d compression classes for quite some time now and > quite often get this exception ( exception attached below). I have checked > all the parts of my code , but couldn't figure

Re: [JAVA3D] Lighting Model Problems on 2 Canvas3Ds

2002-01-23 Thread Mark Hood
> Date: Wed, 23 Jan 2002 17:59:34 +1100 > From: Rod harris <[EMAIL PROTECTED]> > > I'm working on an application where I'm using 2 Canvas3Ds. They are > oriented at right angles to each other, for display on two screens that are > similarly aligned > (http://cs.anu.edu.au/people/Pa

Re: [JAVA3D] Transparency problem in 1.2.1

2002-01-23 Thread Kelvin Chung
Hi Yuri, After further investigation I've closed this bug. The original AppearanceTest has the scenegraph structure BG /...\ O1, ...O8, T1 contains 9 Shape3D O1, ...O8, T1 where Oi are opaque objects and T1 is transparency object. By default Java3D will render the opaque obje

Re: [JAVA3D] Transparency problem in 1.2.1

2002-01-23 Thread Kelvin Chung
Hi Yuri, In v1.3 beta1 you can also try setting View setTransparencySortingPolicy to TRANSPARENCY_SORT_GEOMETRY in some case instead of using OrderedGroup for transparent object. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Versio

[JAVA3D] need help on Geometry picking

2002-01-23 Thread Maung Min
Hello, Can I use Geometry picking on the 3d object(Scene object which loaded by com.sun.j3d.loaders.Scene)?? Java 3D demo only show how to use geometry picking on Shape3D object which is created by javax.media.j3d.Shape3D class. It is possible to use geometry picking on the 3d object which loaded

Re: [JAVA3D] set view

2002-01-23 Thread Roger Berggren
Norbert Dec wrote: >Hi! > >Is it possible to set the view so that it would automatically compute the >bounds of the object and put it in the center of the screen? >I have load one object with OBJLoader (VirtualUniverse). > >I tried to get the "View-Point" with: > >public Vector3f getViewPoint(){

[JAVA3D] IndexedGeometryArrays

2002-01-23 Thread G. Scott Anderson
Rob and Raj, Recently, I have developed a rudimentary geometry loader that parses geometry files exported from 3DStudio Max (3DS) in ASCII format. When 3DS exports the geometry, it does so by exporting what it calls a Tri-mesh, or an indexed triangular mesh, exactly what is required by the Index