[JAVA3D] Strange problem

2002-04-23 Thread Andrea Baroni
I want to knows how an interpolator works. Well, we can set initial position and the final one, but what i want to now is if after moviment has been done the target of the interpolator will stay in the end position or it comes back to the initial one? Thanks to all -- Andr

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Jason Taylor
You'll probably get a more detailed reply but from what I remember you need to be running the Quantum faked drivers to get stereo working in J3d. I never got around to trying it myself. I'm sure it's mentioned on the www.j3d.org site somewhere? To find the drivers look for where RivaTuner come

[JAVA3D] Xj3D parsing speed fixed....

2002-04-23 Thread Justin Couch
WOOOHHO Amazing what you discover by accident.. While running a profiler over the code to see where our memory was going to with the IFS, we noticed an awful lot of memory was going to a couple of really low-level classes like int[]. Doing some back tracing we decided to change one l

Re: [JAVA3D] Animation

2002-04-23 Thread Artur Biesiadowski
Chris Forrester wrote: > One really nice option that I can see in the near future is the GMAX idea - > basically, a totally free version of 3dsmax that is availiable to all. The > neverwinter nights guys are doing Siege Max, their customized version of > GMAX, which only exports to the neverwinte

Re: [JAVA3D] Geometry Types

2002-04-23 Thread Artur Biesiadowski
Doug Twilleager wrote: > Efficient usage of some of the new data movement extensions is > also very > application dependent. We are looking at ways to incorporate it into > the API though. It seems for me that java3d should get it for free. Normally, opengl driver cannot do this automatically, b

Re: [JAVA3D] J3D on dual monitors

2002-04-23 Thread Gustaf Duell
I do not know exactly how but now it works. I installed the latest Nvidia driver and voilà the picture was there. Thank you all for your help. /Gustaf ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] Texture3D and Java1.3Beta

2002-04-23 Thread Vijayaraghavan Rajagopal
Hi, I upgraded my Java3D API to Java1.3Beta with DirextX. I thought that this would enable Texture3D objects in Canvas3D. But I queried my canvas object : canvas.queryProperties() and it returned texture3DAvailable =false. Am I missing something here? I figured that texture3DAvailable does not

Re: [JAVA3D] [source] Xj3D parsing speed fixed....

2002-04-23 Thread Nikolai V. Chr.
Justin Couch wrote: > WOOOHHO > > Amazing what you discover by accident.. > > This code is only in CVS currently, but we're considering making an > early M5 release because we have that, a bunch of reorganisation > internally and all of the much requested capability bits handling to >

[JAVA3D] Bug in Java 3D

2002-04-23 Thread Roger Berggren
Hi, I have found what seems to be a bug in Java 3D (or jdk 1.4.0). When running the attached code using javaw, the following happens: The Canvas3D gets grey artifacts when you try to open a file using the standard file opener. If you resize the application the entire Canvas3D goes blank/grey. I

Re: [JAVA3D] Texture3D and Java1.3Beta

2002-04-23 Thread Scott
Your 3D hardware has to support the feature. Scott - Original Message - From: "Vijayaraghavan Rajagopal" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 23, 2002 5:11 AM Subject: [JAVA3D] Texture3D and Java1.3Beta > Hi, > > I upgraded my Java3D API to Java1.3Beta with D

Re: [JAVA3D] Animation

2002-04-23 Thread Scott
Yes. Well, possibly more than one Shape3D, the 3DS loader actually brings them in as a TransformGroup. Texturing problems around joints is just a trade-off. In a game where there will be 20+ players on screen at a time, mesh morphing and interpolating is out of the question for our target syst

Re: [JAVA3D] Animation

2002-04-23 Thread Scott
Nice utility, might be nice to check out and see how well it'd work for generic uses. I was already starting work on a similar viewing *and* animation editing utility. Scott - Original Message - From: "Artur Biesiadowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April

Re: [JAVA3D] Animation

2002-04-23 Thread Artur Biesiadowski
Scott wrote: > Nice utility, might be nice to check out and see how well it'd work for > generic uses. I was already starting work on a similar viewing *and* > animation editing utility. If you want something 'real' you might want to check out new j3dfly and j3deditor from sun http://java3d.n

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Simeon H.K. Fitch
> -Original Message- > From: Discussion list for Java 3D API > On my Windows XP machine (Asus v8200, Geforce3 T5) > which also has shutter glasses, stereo vision does not work. The > Canvas3D.getProperties() method claims that stereo is not available. I too have been fighting with my ma

[JAVA3D] object loading / view point

2002-04-23 Thread A. Murat Tanyer
Hi all, I'm looking for some help or some code examples. The problem is this: I loaded an object from VRML to my Java3d scene. How can I find a good point for the 'viewer' to capture all of the image in the scene. The bounding sphere of the scene has a radius 'r' and a center point (x,y,z). I

Re: [JAVA3D] HTMLConverter vs APPLET Tag

2002-04-23 Thread John Wright
Kyle (& Everyone), Thank you Kyle, I did some testing. IF the user has Java 1.4 installed then yes there is an option to use the plug in. I also checked a stock Win98SE install (IE 5.0) and without installing Java 1.4 this option is not there for IE either! So I agree "HTMLConverter is dead" b

Re: [JAVA3D] Texture3D and Java1.3Beta

2002-04-23 Thread Simeon H.K. Fitch
> -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Scott > Sent: Tuesday, April 23, 2002 6:46 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Texture3D and Java1.3Beta > > > Your 3D hardware has to support the feature. > > Scott And yo

Re: [JAVA3D] object loading / view point

2002-04-23 Thread John Wright
Murat, Try this code (which I adapted from J3DFly): /** * Set the transform so that everything inside the BoundingSphere is * visible within the view frustum */ private void setViewpoint( TransformGroup tg, BoundingSphere sceneBounds, View view ) {

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Chad Zalkin
> Given that consumer stereo hardware > for the PC has gotten dirt cheap it would be great to start using it with > Java3D. (would certainly wow the customers!). > > Simeon Got any reccomendations? === To unsubscribe, send e

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Jason Taylor
>>> [EMAIL PROTECTED] 23/04/2002 15:36:17 >>> >> Given that consumer stereo hardware >> for the PC has gotten dirt cheap it would be great to start using it with >> Java3D. (would certainly wow the customers!). >Got any reccomendations? http://www.j3d.org/faq/stereo.html Does mention the reason

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Simeon H.K. Fitch
> > Given that consumer stereo hardware > > for the PC has gotten dirt cheap it would be great to start > > using it with > > Java3D. (would certainly wow the customers!). > > Got any reccomendations? > I don't know about recommending anything, but I can tell you what I've learned and what hardwa

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Simeon H.K. Fitch
> -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Jason Taylor > Sent: Tuesday, April 23, 2002 9:53 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows > > > >>> [EMAIL PROTECTED] 23/04/2002 15:36:17 >>>

[JAVA3D] J3D RunTime error

2002-04-23 Thread Rong Wang
Hi, I try to use the Jsdk1.3 and J3D1.2 to develop a 3d view system. The view system was implemented and tested successfully in the Unix-SunOs 5.8. However, I got following error message when I deploy the builded Jar file and try to run it in the Unix-SunOs 5.7: Unexpected Signal : 11 occurred a

[JAVA3D] Intersection of Triangle_array

2002-04-23 Thread Mattijs Janssens
Here is a simple question: I want to find the index into the triangle_array of the triangle I picked. I managed to get the vertex indices so far but am a bit stuck now. Mattijs === To unsubscribe, send email to [EMAIL PROT

Re: [JAVA3D] J3D RunTime error

2002-04-23 Thread Chien Yang
Rong, You're using a fairly old version of JDK and Java 3D. If possible, I suggest that you do a upgrade on both. The latest FCS for JDK is version 1.4 and Java 3D is version 1.2.1_04. Java 3D 1.3beta1 is also availiable and beta2 should be out anytime this week. To download JDK : http://

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Justin Couch
Simeon H.K. Fitch wrote: > Anyone know when this entry was written (it seems old)? If memory serves correctly - about mid last year. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Mai

Re: [JAVA3D] Strange problem

2002-04-23 Thread Georg Rehfeld
Hi Andrea, > I want to knows how an interpolator works. You might want to buy/read Daniel Selmans book 'Java 3D Programming: http://www.manning.com/selman/onlinebook/, Chapter 12 'Using Interpolator'. > Well, we can set initial > position and the final one, but what i want to now is if after mo

Re: [JAVA3D] Geometry Types

2002-04-23 Thread Doug Twilleager
The big part that is miising is explicit low level buffer control - something like you suggested below. We could do it in the current system, but how we allocate buffers would be just a best guess. We would need new API to let the application help tell us which buffers were most important. This

[JAVA3D] Adding new geomtries in runtime

2002-04-23 Thread Philip Wong
Dear All, Suppose I have a networked multiuser j3d VR. If one of the users want to add a new geomtry, e.g. his dog, to this environment, does the whole virtual universe needs to be recompiled? Is there anyway to add new geomtries, transform groups, etc. to the virtual world in runtime? thanks!

Re: [JAVA3D] Adding new geomtries in runtime

2002-04-23 Thread Raúl
example: Group myGroup = new Group(); //not alive, not compiled. BranchGroup myBG = new BranchGroup();//not alive, not compiled. BranchGroup mainBG = new BranchGroup();//not alive, not compiled. mainBG.addChild(myBG); myBG.compile(); mainBG.compile(); //compiled simpleU.addBranchGraph(mainBG)

[JAVA3D] 3D Texturing (Pls Help..)

2002-04-23 Thread Vidya Sagar
Hi all, I am working on volume rendering. I have an array of buffered Image objects and I am forming a Texture3D object form those bImage objects. I am then defining some quads with suitable texture coordinates and attributes (like transparency, rendering, polygon attributes etc. set) for e

Re: [JAVA3D] Bug in Java 3D

2002-04-23 Thread Doug Twilleager
A couple people have reported similar experiences. The following bugs against awt may be the culprit. 4458337: Merlin: repaints do not work by using javaw on WinNT if double buffering is disa 4664490:REGRESSION: AWT window background isn't drawn on win32 using javaw Doug Twilleager Java 3D Tea

Re: [JAVA3D] VRML97 animations

2002-04-23 Thread Andreas Bauer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday 22 April 2002 22:49, you wrote: > Try looking in the examples/loader directory of the Xj3D project. This > examples shows you how to use Xj3D to load VRML files. These can > contain animations or any other VRML behavior. A typical way to

Re: [JAVA3D] VRML97 animations

2002-04-23 Thread Justin Couch
Andreas Bauer wrote: > The example only shows how to load a VRML file, but how do I play back a > animation? getting the behavior and adding a Alpha Object to it? Can someone If the VRML file has animation, it will be used and rendered as such *if* you follow the code in the loader example. If y

Re: [JAVA3D] Geometry Types

2002-04-23 Thread Artur Biesiadowski
Doug Twilleager wrote: > The big part that is miising is explicit low level buffer > control - something like you suggested below. We could do > it in the current system, but how we allocate buffers would > be just a best guess. We would need new API to let the application > help tell us which b

Re: [JAVA3D] Geometry Types

2002-04-23 Thread Doug Twilleager
This type of exposure is what we are looking at for one part of extensibility in Java 3D 1.4. Doug. >Subject: Re: [JAVA3D] Geometry Types >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >X-Accept-Language: en-us, en >Delivered-to: [EMAIL PROTECTED] >User-Agent: Mozill

[JAVA3D]

2002-04-23 Thread mingdong dang
Hi, All: I am trying to work on a java3d project about aircraft navigation. Could somebody can tell me where I can find this kind of code or buy it? Thanks. Michael __ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://ga

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Mark Hood
> Date: Tue, 23 Apr 2002 10:12:56 -0500 > From: "Simeon H.K. Fitch" <[EMAIL PROTECTED]> > > Anyone know when this entry was written (it seems old)? It states that "Once > the manufacturers update their drivers to support stereo as described in the > OpenGL specification then stereo should

Re: [JAVA3D] Offscreen Rendering

2002-04-23 Thread Michael Nischt
just an update: 1. is because the OffScreen ViewPlattforms are culled when outside the ViewingFrustrum of the OnScreenCanvas. Attaching BoundingLeafs to the OnScreen ViewPlattform's TransformGroups solves this.   2. increasing the the height of the OffScreenBuffer to the same amount as the w

Re: [JAVA3D] Java3D, Shutter Glasses, Sun Hardware???

2002-04-23 Thread Kyle McDonald
Speaking of Glasses... I can't seem to findout what type of glasses are needed/will work for stereo on Sun workstations. I have both Creator3D and Elite3D M6 video boards, and I'll soon have an Expert3D. Does anyone know what kind of glasses I need to get for these boards and where I might buy t

Re: [JAVA3D] Java3D, Shutter Glasses, Sun Hardware???

2002-04-23 Thread Mark Hood
> Date: Tue, 23 Apr 2002 18:47:27 -0400 > From: Kyle McDonald <[EMAIL PROTECTED]> > > Speaking of Glasses... > > I can't seem to findout what type of glasses are needed/will work > for stereo on Sun workstations. I have both Creator3D and Elite3D M6 > video boards, and I'll soon have an Ex

Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows

2002-04-23 Thread Mark Hood
> Date: Tue, 23 Apr 2002 15:19:12 -0700 > From: Mark Hood <[EMAIL PROTECTED]> > > It could be that the nVidia stereo drivers support stereo by imposing > restrictions on or reducing the available screen resolution, color depth, or > Z buffer depth. Following up on myself, I couldn't find

Re: [JAVA3D] HTMLConverter vs APPLET Tag

2002-04-23 Thread John Wright
I just read the Java Plug-In documentation. It seems HTMLConverter is not dead at all, as it is the method for which we still use to detect whether a user has the Java Plug-In installed or not (and directs them to install it if they don't have it). We as (Java) developers would tend not to notic

Re: [JAVA3D] HTMLConverter vs APPLET Tag

2002-04-23 Thread Mark Hood
> Date: Tue, 23 Apr 2002 18:50:03 -0500 > From: John Wright <[EMAIL PROTECTED]> > > I also came across this FAQ that may be of interest to Java 3D > developers: > > "Q: We are trying to use Java 3D with Java Plug-in but it doesn't work > at all. Why? > > A: Java 3D comes with various packa

Re: [JAVA3D] HTMLConverter vs APPLET Tag

2002-04-23 Thread Fred Klingener
I lost all hope of ever understanding the Plug-in install when I added 1.4 on W2k, and I now have TWO plug-in control panels, one each for 1.3 and 1.4. In either panel, I can apparently select one of eight different JREs, four each from 1.3 and 1.4. Both control panels, on their Browser tabs, give

[JAVA3D] JVM "core" with nVidia Stereo Driver (was: Java3D, Shutter Glasses, MS Windows)

2002-04-23 Thread Simeon H.K. Fitch
> > > Date: Tue, 23 Apr 2002 15:19:12 -0700 > > From: Mark Hood <[EMAIL PROTECTED]> > > > > It could be that the nVidia stereo drivers support stereo by imposing > > restrictions on or reducing the available screen resolution, > color depth, or > > Z buffer depth. > > Following up on mysel

[JAVA3D] How to animate the viewer?

2002-04-23 Thread Georg Rehfeld
Hello List, currently I'm conceptionally stuck with this problem: I'm using a (modified to J3D 1.3 beta2) OrbitBehavior to look at my scene. I want to move my camera/view in response to a users click on some visible object in the scene: the camera then shall smoothly move to a new position, whe