I want to knows how an interpolator works. Well, we can set initial
position and the final one, but what i want to now is if after moviment
has been done the target of the interpolator will stay in the end position
or it comes back to the initial one?
Thanks to all
--
Andr
You'll probably get a more detailed reply but from what I remember you need to be
running the Quantum faked drivers to get stereo working in J3d. I never got around to
trying it myself.
I'm sure it's mentioned on the www.j3d.org site somewhere?
To find the drivers look for where RivaTuner come
WOOOHHO
Amazing what you discover by accident..
While running a profiler over the code to see where our memory was going
to with the IFS, we noticed an awful lot of memory was going to a couple
of really low-level classes like int[]. Doing some back tracing we
decided to change one l
Chris Forrester wrote:
> One really nice option that I can see in the near future is the GMAX idea -
> basically, a totally free version of 3dsmax that is availiable to all. The
> neverwinter nights guys are doing Siege Max, their customized version of
> GMAX, which only exports to the neverwinte
Doug Twilleager wrote:
> Efficient usage of some of the new data movement extensions is
> also very
> application dependent. We are looking at ways to incorporate it into
> the API though.
It seems for me that java3d should get it for free. Normally, opengl
driver cannot do this automatically, b
I do not know exactly how but now it works. I installed the latest Nvidia
driver and voilà the picture was there.
Thank you all for your help.
/Gustaf
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
Hi,
I upgraded my Java3D API to Java1.3Beta with DirextX. I thought that this would enable
Texture3D objects in Canvas3D. But I queried my canvas object :
canvas.queryProperties() and it returned texture3DAvailable =false. Am I missing
something here? I figured that texture3DAvailable does not
Justin Couch wrote:
> WOOOHHO
>
> Amazing what you discover by accident..
>
> This code is only in CVS currently, but we're considering making an
> early M5 release because we have that, a bunch of reorganisation
> internally and all of the much requested capability bits handling to
>
Hi,
I have found what seems to be a bug in Java 3D (or jdk 1.4.0).
When running the attached code using javaw, the following happens:
The Canvas3D gets grey artifacts when you try to open a file using
the standard file opener. If you resize the application the entire
Canvas3D goes blank/grey. I
Your 3D hardware has to support the feature.
Scott
- Original Message -
From: "Vijayaraghavan Rajagopal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 23, 2002 5:11 AM
Subject: [JAVA3D] Texture3D and Java1.3Beta
> Hi,
>
> I upgraded my Java3D API to Java1.3Beta with D
Yes. Well, possibly more than one Shape3D, the 3DS loader actually brings
them in as a TransformGroup.
Texturing problems around joints is just a trade-off. In a game where there
will be 20+ players on screen at a time, mesh morphing and interpolating is
out of the question for our target syst
Nice utility, might be nice to check out and see how well it'd work for
generic uses. I was already starting work on a similar viewing *and*
animation editing utility.
Scott
- Original Message -
From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April
Scott wrote:
> Nice utility, might be nice to check out and see how well it'd work for
> generic uses. I was already starting work on a similar viewing *and*
> animation editing utility.
If you want something 'real' you might want to check out new j3dfly and
j3deditor from sun
http://java3d.n
> -Original Message-
> From: Discussion list for Java 3D API
> On my Windows XP machine (Asus v8200, Geforce3 T5)
> which also has shutter glasses, stereo vision does not work. The
> Canvas3D.getProperties() method claims that stereo is not available.
I too have been fighting with my ma
Hi all,
I'm looking for some help or some code examples.
The problem is this: I loaded an object from VRML to my Java3d scene.
How can I find a good point for the 'viewer' to capture all of the image
in the scene.
The bounding sphere of the scene has a radius 'r' and a center point
(x,y,z).
I
Kyle (& Everyone),
Thank you Kyle, I did some testing. IF the user has Java 1.4 installed
then yes there is an option to use the plug in. I also checked a stock
Win98SE install (IE 5.0) and without installing Java 1.4 this option is
not there for IE either!
So I agree "HTMLConverter is dead" b
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Scott
> Sent: Tuesday, April 23, 2002 6:46 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Texture3D and Java1.3Beta
>
>
> Your 3D hardware has to support the feature.
>
> Scott
And yo
Murat,
Try this code (which I adapted from J3DFly):
/**
* Set the transform so that everything inside the BoundingSphere is
* visible within the view frustum
*/
private void setViewpoint( TransformGroup tg, BoundingSphere
sceneBounds, View view ) {
> Given that consumer stereo hardware
> for the PC has gotten dirt cheap it would be great to start using it with
> Java3D. (would certainly wow the customers!).
>
> Simeon
Got any reccomendations?
===
To unsubscribe, send e
>>> [EMAIL PROTECTED] 23/04/2002 15:36:17 >>>
>> Given that consumer stereo hardware
>> for the PC has gotten dirt cheap it would be great to start using it with
>> Java3D. (would certainly wow the customers!).
>Got any reccomendations?
http://www.j3d.org/faq/stereo.html
Does mention the reason
> > Given that consumer stereo hardware
> > for the PC has gotten dirt cheap it would be great to start
> > using it with
> > Java3D. (would certainly wow the customers!).
>
> Got any reccomendations?
>
I don't know about recommending anything, but I can tell you what I've
learned and what hardwa
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jason Taylor
> Sent: Tuesday, April 23, 2002 9:53 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>
>
> >>> [EMAIL PROTECTED] 23/04/2002 15:36:17 >>>
Hi,
I try to use the Jsdk1.3 and J3D1.2 to develop a 3d view system.
The view system was implemented and tested successfully in the Unix-SunOs 5.8.
However, I got following error message when I deploy the builded Jar file
and try to run it in the Unix-SunOs 5.7:
Unexpected Signal : 11 occurred a
Here is a simple question:
I want to find the index into the triangle_array of the triangle I picked.
I managed to get the vertex indices so far but am a bit stuck now.
Mattijs
===
To unsubscribe, send email to [EMAIL PROT
Rong,
You're using a fairly old version of JDK and Java 3D. If possible,
I suggest that you do a upgrade on both. The latest FCS for JDK is version
1.4 and Java 3D is version 1.2.1_04. Java 3D 1.3beta1 is also availiable
and beta2 should be out anytime this week.
To download JDK : http://
Simeon H.K. Fitch wrote:
> Anyone know when this entry was written (it seems old)?
If memory serves correctly - about mid last year.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Mai
Hi Andrea,
> I want to knows how an interpolator works.
You might want to buy/read Daniel Selmans book 'Java 3D Programming:
http://www.manning.com/selman/onlinebook/, Chapter 12 'Using
Interpolator'.
> Well, we can set initial
> position and the final one, but what i want to now is if after mo
The big part that is miising is explicit low level buffer
control - something like you suggested below. We could do
it in the current system, but how we allocate buffers would
be just a best guess. We would need new API to let the application
help tell us which buffers were most important. This
Dear All,
Suppose I have a networked multiuser j3d VR. If one of the users want to add
a new geomtry, e.g. his dog, to this environment, does the whole virtual
universe needs to be recompiled? Is there anyway to add new geomtries, transform
groups, etc. to the virtual world in runtime?
thanks!
example:
Group myGroup = new Group(); //not alive, not compiled.
BranchGroup myBG = new BranchGroup();//not alive, not compiled.
BranchGroup mainBG = new BranchGroup();//not alive, not compiled.
mainBG.addChild(myBG);
myBG.compile();
mainBG.compile(); //compiled
simpleU.addBranchGraph(mainBG)
Hi all,
I am working on volume rendering. I have an
array of buffered Image objects and I am forming a
Texture3D object form those bImage objects. I am then
defining some quads with suitable texture coordinates
and attributes (like transparency, rendering, polygon
attributes etc. set) for e
A couple people have reported similar experiences. The following
bugs against awt may be the culprit.
4458337: Merlin: repaints do not work by using javaw on WinNT if double
buffering is disa
4664490:REGRESSION: AWT window background isn't drawn on win32 using javaw
Doug Twilleager
Java 3D Tea
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Monday 22 April 2002 22:49, you wrote:
> Try looking in the examples/loader directory of the Xj3D project. This
> examples shows you how to use Xj3D to load VRML files. These can
> contain animations or any other VRML behavior. A typical way to
Andreas Bauer wrote:
> The example only shows how to load a VRML file, but how do I play back a
> animation? getting the behavior and adding a Alpha Object to it? Can someone
If the VRML file has animation, it will be used and rendered as such *if*
you follow the code in the loader example. If y
Doug Twilleager wrote:
> The big part that is miising is explicit low level buffer
> control - something like you suggested below. We could do
> it in the current system, but how we allocate buffers would
> be just a best guess. We would need new API to let the application
> help tell us which b
This type of exposure is what we are looking at for one part
of extensibility in Java 3D 1.4.
Doug.
>Subject: Re: [JAVA3D] Geometry Types
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: en-us, en
>Delivered-to: [EMAIL PROTECTED]
>User-Agent: Mozill
Hi, All:
I am trying to work on a java3d project about
aircraft navigation. Could somebody can tell me where
I can find this kind of code or buy it? Thanks.
Michael
__
Do You Yahoo!?
Yahoo! Games - play chess, backgammon, pool and more
http://ga
> Date: Tue, 23 Apr 2002 10:12:56 -0500
> From: "Simeon H.K. Fitch" <[EMAIL PROTECTED]>
>
> Anyone know when this entry was written (it seems old)? It states that "Once
> the manufacturers update their drivers to support stereo as described in the
> OpenGL specification then stereo should
just an update:
1. is because the OffScreen ViewPlattforms are
culled when outside the ViewingFrustrum of the OnScreenCanvas. Attaching
BoundingLeafs to the OnScreen ViewPlattform's TransformGroups solves
this.
2. increasing the the height of the OffScreenBuffer
to the same amount as the w
Speaking of Glasses...
I can't seem to findout what type of glasses are needed/will work
for stereo on Sun workstations. I have both Creator3D and Elite3D M6
video boards, and I'll soon have an Expert3D.
Does anyone know what kind of glasses I need to get for these boards
and where I might buy t
> Date: Tue, 23 Apr 2002 18:47:27 -0400
> From: Kyle McDonald <[EMAIL PROTECTED]>
>
> Speaking of Glasses...
>
> I can't seem to findout what type of glasses are needed/will work
> for stereo on Sun workstations. I have both Creator3D and Elite3D M6
> video boards, and I'll soon have an Ex
> Date: Tue, 23 Apr 2002 15:19:12 -0700
> From: Mark Hood <[EMAIL PROTECTED]>
>
> It could be that the nVidia stereo drivers support stereo by imposing
> restrictions on or reducing the available screen resolution, color depth, or
> Z buffer depth.
Following up on myself, I couldn't find
I just read the Java Plug-In documentation. It seems HTMLConverter is
not dead at all, as it is the method for which we still use to detect
whether a user has the Java Plug-In installed or not (and directs them
to install it if they don't have it).
We as (Java) developers would tend not to notic
> Date: Tue, 23 Apr 2002 18:50:03 -0500
> From: John Wright <[EMAIL PROTECTED]>
>
> I also came across this FAQ that may be of interest to Java 3D
> developers:
>
> "Q: We are trying to use Java 3D with Java Plug-in but it doesn't work
> at all. Why?
>
> A: Java 3D comes with various packa
I lost all hope of ever understanding the Plug-in install when I added 1.4
on W2k, and I now have TWO plug-in control panels, one each for 1.3 and 1.4.
In either panel, I can apparently select one of eight different JREs, four
each from 1.3 and 1.4. Both control panels, on their Browser tabs, give
>
> > Date: Tue, 23 Apr 2002 15:19:12 -0700
> > From: Mark Hood <[EMAIL PROTECTED]>
> >
> > It could be that the nVidia stereo drivers support stereo by imposing
> > restrictions on or reducing the available screen resolution,
> color depth, or
> > Z buffer depth.
>
> Following up on mysel
Hello List,
currently I'm conceptionally stuck with this problem:
I'm using a (modified to J3D 1.3 beta2) OrbitBehavior to look
at my scene.
I want to move my camera/view in response to a users click on
some visible object in the scene: the camera then shall smoothly
move to a new position, whe
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