Hi all,
I've got a model of a ship which I want to use in my Java3d world. I have
the model in STL and WRL format (thanks to OpenFX).
Unfortunately when either version of the ship is loaded I get large pieces
of the ship missing - when viewed from one side the front 1/3 of the ship
isn't visible,
Georg,
This sounds very similar to what I did in the KeyNavigateTest example from
my book:
http://www.manning.com/selman/
The example defines (code online) a KeyCollisionBehavior which extends a
KeyBehavior and takes a TransformGroup and an instance of a
CollisionDetector interface.
Before modi
Joachim Diepstraten wrote:
> Hmm sounds good. Will it be there before August? I've got a deadline in
> August and I wonder if I can count on a 1.3final. (Which would be great).
I believe so. When we were chatting with him, he indicated they had
about 2 weeks to go before pushing it out the door
ian mayo wrote:
> Unfortunately when either version of the ship is loaded I get large pieces
> of the ship missing - when viewed from one side the front 1/3 of the ship
> isn't visible, viewed from the other the front is visible but not part of
> the superstructure.
>
> In OpenFX both files seem f
Hi
> You will probably find that J3D 1.4 comes out before OGL 2.0. Don't
> believe everything you read in the papers. The one unfortunate thing
Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will
jump on them. Another vendor specific extensions (we really don't need
that).
> that
Thanks for following up, we are very interested in using xj3d for a
Immersive Environments Lab that
students in several areas are using for loading and navigating static
models at the moment.
Yes, the example animates upon loading with CosmoPlayer and Cortona.
At 12:50 PM 5/21/2002 +1000, you
> Not likely. OGL 2.0 is a long way off yet. They still have to do Java
> bindings for it and all the subsetting/profiling features they want to
> do. I think 3DLabs and a few other hardware vendors got a *very* major
> wakeup call about the absolute hard requirements that there be full Java
> bin
Joachim Diepstraten wrote:
> Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will
> jump on them.
Not really. 3DLabs have traditionally sold to the high-end market. They
really haven't cared less about the gamers and probably still don't -
although the new Creative Labs ownership ma
Jack Gundrum wrote:
> Thanks for following up, we are very interested in using xj3d for a
> Immersive Environments Lab that
> students in several areas are using for loading and navigating static
> models at the moment.
Cool. I should follow up with this offline, but what sort of hardware
and do
Howdy all,
I've been combing the archives and reading through the FAQ to see if
there's anything that can help me. Here's my problem:
SUMMARY:
It appears as if a 3d surface created using an IndexedTriangleArray,
renders the pieces of itself that should be obscured by other pieces of
it
don't know how to do it in detail, but the basic
idea is to get the frames from the mpeg and update the texture with those
frames.
- Original Message -
From:
glari branro
To: [EMAIL PROTECTED]
Sent: Tuesday, May 21, 2002 4:46 PM
Subject: [JAVA3D] MPEG file in
j
Hello,
I have several transparent objects with their names
inside (some OrientedShape3D).
I use a ModelClip with 6 planes to
slice objects but not their name ( I used the ModelClip.addScope(objects)
method ).
I want each name to become
transparent only when it's corresponding object has com
>
>Joachim Diepstraten wrote:
>
>> Hmm sounds good. Will it be there before August? I've got a deadline in
>> August and I wonder if I can count on a 1.3final. (Which would be great).
>
>I believe so. When we were chatting with him, he indicated they had
>about 2 weeks to go before pushing it out
Hi,
I added a mouse rotate and I find that when I rotate
my objects horz or vert, the rotation is smooth. But,
when I go diagonally across the screen, the objects
jerk, like the application is updating the x rotation,
then the y rotation as a separate action. Has anyone
ran into this problem?
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
I will write an RTS game with j3d. To let the terrain nicer looking, I will
overlap the textures of the grid. I tryed this:
Appearance appearance = new Appearance();
TexCoordGeneration coord = new TexCoordGeneration();
appearance.setPolygonAttri
Hello -
I attempting to play with the doppler effect settings in the AuralAttributes
Node Component. However, when I set the VelocityScaleFactor to different
settings, even ludicrous ones, I notice no difference in sound. Here is the
code:
AuralAttributes attributes = new AuralAttributes( );
att
Hi,
the dublicateOnCloneTree flag is not saved by
SceneGraphFileWriter/SceneGraphStreamWriter
in package sun.j3d.demos.utils.scenegraph.io .
I wasted 4h to find this bug in my application which shares scenegraph
in an
multiuser environment with SceneGraphStreamWriter/Reader ...
I attached the up
So just move the models, don't move the transform group of your view point.
Is that right?
white
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Dear Daniel,
thanks for your hints.
> Amway, sorry to ramble.
That is exactly what I wanted: discussion of concepts shedding
light from different angles onto them.
> This sounds very similar to what I did in the KeyNavigateTest example
> ...
> Before modifying the TransformGroup using the supe
Its my understanding that although similar, the HLL is not transparent
between D3D9 with Shader Model 2.0 and OGL 2.0.
Certainly the amazing similarity of the vertex pipeline operations in
D3D8 with Shader Model 1.x and OGL extensions should persist.
The convergence of the pixel pipeline operati
I'm stuck. For once I can't work out how to convince Java3D to do
something that I would really like to be able to do. Hopefully someone
has some bright idea that I've missed.
VRML defines a node called Collision which allows a user to either turn
off collision avoidance/terrain following (it is
Justin,
I'm in no way a 3D expert, but maybe that's why this idea occurred to
me:
Can you make it 'rendered' but also 100% transparent?
-Kyle
Justin Couch wrote:
> I'm stuck. For once I can't work out how to convince Java3D to do
> something that I would really like to be able to do.
Picking should find non-visible geometry. It sounds like you
have found a bug. Send us a test case if you can.
Doug.
>
>I'm stuck. For once I can't work out how to convince Java3D to do
>something that I would really like to be able to do. Hopefully someone
>has some bright idea that I've mis
Sorry I am in a hurry... but have you tried
1. creating branchgroups with no geometry, with user data pointing to the
real branchgroup
2. set bounds autocompute off
3. Set the bounds to the bounds of the other branchgroup
4. Pick against the scene for bounds
For the case where you dont want to u
Hi Bill,
Thanks for your reply. I have been reading the VisAd website on volume rendering. I
have been creating my application without using VisAd. Do you think it is possible to
use the volume rendering function in VisAd directly in my application? Do I have to
create my application with VisA
Hi, everyone,
Could you tell me how to maintain the origin object with color ,light and
texture from the VRML or 3DS?
I load the scence form the VRML and 3DS with the Loader, but all objects is
dark.I try to use loader.setflags(Loader.LOAD_ALL) to loader all the
information about the light,color,e
Noah,
Lots of info! Some questions for you.
1. What is your front and back clip distance set to? How big are your maps?
2. Have you updated you video driver?
3. Why apply a TextureAttributes to the Map, when it is not transparent?
The fact that the MapOverlap is not rendered looks like a depth
Hi,
I have successfully compiled but am unable to run the j3d programs. The
error message says:
Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Program
Files\Java
Soft\JRE\1.3.1\bin\J3D.dll: A device attached to the system is not
functioning
at java.lang.ClassLoader$NativeL
Hi,
Do you have the latest drivers for you video card installed?
Cheers,
Brad
Jayasree Tangirala wrote:
>
> Hi,
> I have successfully compiled but am unable to run the j3d programs. The
> error message says:
>
> Exception in thread "main" java.lang.UnsatisfiedLinkError: C:\Program
> Files\Java
How do I check for Video card drivers. The System /Display Adapters shows
SiS 530 under control Panel and Ess-SOLO -1 DOS Emulation under Sound Video
& Game controllers.
From: Brad Christiansen <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Not able
Hi!
I installed j2sdk1.4.0 and j3d 1.3 on my laptop running Redhat 7.2. I am using the
latest nVidia driver with a GeForce4 2go card. All my geometries disappeared. Any
ideas?
Thanks,
pw
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Thanks for that Justin,
I don't control the structure of the WRL file, since it's exported from a
3-d design application (which I believe is called Ideas). The WRL model is
just one long list of coordinates. Would it be an easier option for me to
try to duplicate the Cosmo bug?
> Justin Couch
ian mayo wrote:
> I don't control the structure of the WRL file, since it's exported from a
> 3-d design application (which I believe is called Ideas). The WRL model is
> just one long list of coordinates. Would it be an easier option for me to
> try to duplicate the Cosmo bug?
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