you have to get the GraphicsConfiguration object from
the Template3D. There may be other ways to get it but I just know this way.
Hope it helps.
Andy
- Original Message -
From: "Schäfer, Peter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 19,
Hi all, assume that I have a program which can load 3D Studio Max object.
Now how do I make animation with it? Do I move the specific nodes on the
object? Thanks
Andy
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etCoordinates(0, coords);
root.addChild(new Shape3D(tfa));
return root;
}
Please help. Thanks.
Andy
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nts?
Sincerely,
Andy
- Original Message -
From: "Carlos D Correa" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 02, 2002 11:09 AM
Subject: Re: [JAVA3D] Tutorial question
> Hi,
>
> When you set the stripCounts Array, it specifies how many ver
any Thanks,
Andy
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Wednesday, October 02, 2002 7:54
AM
Subject: Re: [JAVA3D] 3D applets
Hi,
I wrote some :
Java3D test -> http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/index.html
ing a sphere because using both Array
to generate a whole sphere is kinda annoying. If I can use a loop to create
all points and connect them into triangles and fill it with colors/textures.
Would anyone tell me please. Thank you very much.
Sincerely,
Is the message something wrong? Anyone can see it? Java.exe
./device/hdr. Isn't Java.exe is windows native file format there
/device/hdr is talking about U*ix/Linux filesystem?
Andy
- Original Message -
From: "Gregory Gimler" <[EMAIL PROTECTED]>
To: <
e create
a directional light "shooting" at a point from original. But I don't want
the light from original, I want to make it like from the sky. Is it
possible? Hope you understand what I am saying. Thanks.
Sincerely,
Andy
=
Sorry, I think I've made a mistake, the directional light is actually point
TO original from the location you specified. But how can I make it point to
another point?
Andy
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: T
tell me
how to generate a box by using TriangleStripArray? Thanks
Sincerely,
Andy
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? Do I move
the View object or ViewPlatform object? Please help with details because I
am a beginner. Thank you very much.
Sincerely,
Andy
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o
The thing is I don't know how to set the destination of a directional light.
Sincerely,
Andy
- Original Message -
From: "Brad Christiansen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 11, 2002 3:13 AM
Subject: Re: [JAVA3D] Directional Li
ogram call an
engine as well? Here is the web site that I saw the applet:
http://www2.active.ch/~proxima/idx3d/idx3d.html
Many thanks,
Andy
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ould I use? Thanks a lot.
Sincerely,
Andy
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 11, 2002 1:41 PM
Subject: Re: [JAVA3D] Directional Light
> Andy,
>
> There is no "destination" of
Hi, does anyone have 3D modeling program that is
done by Java3D? Since I wanna make a modeling application and try to save
it into a format, then I will create a 3D game with my friend later. But
what I need is about the 3D modeling tutorials. Any clues?
Thanks.
Andy
Hi, hope Java3D Team developers can see this
message. In the Java3D Tutorial from Sun.com, in the first chapter, what's
the difference between 1-3 and 1-4? I still can't see any difference
between them but the document explains many things. Please
help.
Andy
TI 8500 or GFIII Ti500. Otherwise, go for GFIII Ti200 or just
GFIII.
These are all my own opinion.
Andy Leung
General Manager, Sales Manager
www.cometcomputer.com
- Original Message -
From:
Yazel,
David J.
To: [EMAIL PROTECTED]
Sent: Sunday, February 17, 2002 1
III since nVidia's OpenGL driver is much better than ATI and
Java3D's OpenGL API is written much better than Direct3D version, so
finally, still go for GF series.
Andy
- Original Message -
From: "Joachim Diepstraten" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTE
- Original Message -
From: "Joachim Diepstraten" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 18, 2002 6:35 AM
Subject: Re: [JAVA3D] Graphics card
> Hi Andy
>
> > Java3D's OpenGL API is written much better than Direct3D v
rking but
if I turned it on, only texture was shown. What would the problem be? Any
hints would be appreciated, many thanks.
Andy
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difference...I learned something from you, thanks a lot.
Andy Leung
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 09, 2002 4:37 PM
Subject: Re: [JAVA3D] Light and Texture
> Andy, try:
> Textur
How do I move my box object in simple universe to somewhere while the
default location of the box object is at origin?
Andy
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I created a box with textures. I tried the LineAttributies for
AntialiasingEnable(true), but I still don't see the difference. Is it
possible to set the primitive box object to Antialiasing enable? or I can
ONLY set AA on the Shape3D object I customize my own?
I would like to create a virtual universe instead of simple universe, but I
don't find this in tutorial on java.sun.com. I would like to know that is
it possible for me to move the view object around in simple universe? If
yes, then I don't have to create virtual universe.
Many tha
I can
ONLY set AA on the Shape3D object I customize my own?
Many thanks to all of you,
Andy
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Thank you very much. I am now trying to manuipulate the Virtual Universe so
I can control the view to go around within the boundingsphere like those
views in Counter-Strike(PC game).
Andy
- Original Message -
From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]
}
Any hints?
Best wishes,
Andy
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SGRam(GeForce 256 32MB)
Win2k pro sp2
AMD Win2k AGP patch
Win2k Compatibility fix
nVidia reference driver 29.42
Desktop settings: 1024x768 @ 16bit
Any hints? Many thanks
Andy
begin 666 JEngine.java
M:6UP;W)T(&IA=F$N87=T+BH[#0II;7!O#L-"FEM<&]R="!C;VTN2Y#;VQO'1UPT*(&
I am using v1.3 OpenGL with JDK1.4.0_01
Andy
- Original Message -
From: Kelvin Chung
To: [EMAIL PROTECTED]
Sent: Saturday, August 10, 2002 6:42 PM
Subject: Re: [JAVA3D] Auto reboot after running for a while
Andy,
Are you using
(1) v1.3 release DirectX version or v1.3
sable. Any suggestion
for the performance boost so to make it smooth? I was adding the behavior
like the demo BackgroundGeometry.java.
Thanks
Andy
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o
ere a way to
implement the KeyEvents for the view object myself? Or I can use the
KeyNavigatorBehavior to do all the things I want(like move the view forward,
backward, flying around the virtual universe)?
Sincerely,
Andy
=
ewPlaform.
If I take out the KeyNavigatorBehavior, and try to do some transformations
to TransformGroup above ViewPlatform, it works, but if I add back the
KeyNavigatorBehavior, it doesn't do the Key functions, the transformation is
still done. What happens? is it because I add to
When I create a shape3d object(e.g. linearray), how do I apply a texture(2d
image) to the shape? I tried to create a 2d box and apply a texture, but it
just fills the line with the texture, not the space inside the 2d box, how
do I fill the 2d box with texture or color? Thanks
Andy
Now I used TriangleStripArray to construct a so called "box" which has 4
faces(not 6 but it's not a box), and when I fill with texture, it doesn't
fill up the triangles, instead, it fills the lines...I set MODULATE and
Polygon_fill already but still, any hints please
Hi, I may bother you all too much, but I really want to know that how do I
move the view in the virtual universe, like flying around, which is done by
keynavigatorbehavior. Cuz I am trying to construct a house, and I can
navigate inside. Thanks.
Andy
for your reply.
Sincerely,
Andy
- Original Message -
From: "Georg Rehfeld" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 13, 2002 8:03 AM
Subject: Re: [JAVA3D] Camera
> Dear Andy,
>
> > Hi, I may bother you all too much, but I really wa
locale.addBranchGraph(bg2);
frame.show();
}
I followed the scene graph structure, compile the BranchGroup returned from
createView() and add to locale, and locale is attached to the Virtual
Universe. I don't know why the KeyNavigatorBehavior doesn't work that way.
Thanks for
s(new BoundingSphere());
root.addChild(mr);
root.addChild(tg);
return root;
}
I don't know why the texture was loaded into the lines instead of the box I
created, any hints? Th
ad of
just mouserotate and zooming. Thanks.
Andy
- Original Message -
From: "Georg Rehfeld" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 13, 2002 11:58 PM
Subject: Re: [JAVA3D] Camera
> Dear Andy,
>
> > public JEngine(String vu){
or testing it out...I will transfer it
to another system and try, thank you again.
Andy
- Original Message -
From: "Georg Rehfeld" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 14, 2002 6:55 PM
Subject: Re: [JAVA3D] Camera
> Dear Andy,
>
&g
IT WORKS NOW GREAT!!! Thanks!!! But another problemI have to use
my mouse to rotate it first, then I can use cursor to move it...is it
because of the wake thing in Behavior class? Do I have to use start()
method in Behavior class?
Andy
- Original Message -
From: "
Thanks a lot. The solution was nothing. I was using the code that I sent
you but I just didn't try to use the mouse to move it first and then use
keyboard. Thank you so much.
Andy
- Original Message -
From: "Georg Rehfeld" <[EMAIL PROTECTED]>
To: <[EMAIL PR
I am not saying ATI card is bad, but the driver is immature. Though you may
see some benchmarks on some sites showing ATI 9700 is much better than GF 4
Ti 4600, however the driver for ATI card cannot optimize the performance, so
nVidia is still the choice.
Andy
- Original Message
Hi, I am currently trying to have a camera, looking at a cube from the
top view, then when I press up/down/left/right, camera will move along
the x-z plane, since I am using virtual universe, I cannot use
viewingplatform, and I don't like behavior class so I would like to use
normal keylistener att
, new Vector3f(0, 1, 0)); and then use t3d.invert(); and then
tg.setTransform(t3d); but it doesn't show me anything. Any hints?
Andy
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I made stupid mistakes, now it works, thanks to all of you. Another
question is that how do I get the normal by cross product or dot product
if I am looking from the sky to the ground, for example:
eye)
\
\
\
target
Thanks in advance
Andy
Brian McCormick
, it doesn't know if the mouse pointer is on the edge or not.
Then is there any class or method that I can use to check mouse pointer
location every single second or loop? Thanks.
Andy
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h, I appreciate your help.
Andy
Florin Herinean wrote:
I don't understand why do you want to check the mouse position if the mouse
is not moving ??? It's obvious that the position is the last one where a
mouse move event was fired. If you really need to know the mouse position at
every moment
Thanks to all your reply, I will change my design to using thread then,
cuz it sounds much easier for me to program in threads this way. :)
Andy
Florin Herinean wrote:
Being afraid of threads is pretty stupid. Threads are what makes things to
happen smooth and to promptly react
= GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice devices = env.getDefaultScreenDevice();
devices.setFullScreenWindow(this);
setDefaultLookAndFeelDecorated(false);
setUndecorated(true);
Many thanks,
Andy
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But what do you mean by invisible frame? is it the Window class in the API?
Andy
David Grace wrote:
Hi,
I think the best way to do this is create a separate fullscreen frame,
then remove the Canvas3D from its original frame and add it to the new
fullscreen frame. You can then swap it to the old
running, it will interrupt. But whenever I move my
mouse in the area, it starts the thread, then once I interrupt the
thread, no matter where I move(exception the area I wanna do something
with, which will start the thread), it just goes into the if statement
showi
divided by 3, and you will get the number of triangle.
Have fun with obj.
Andy
Robert O wrote:
hello,
i have a problem with the obj loader from java3d.
i am getting everything worked (rotation,zoom,...),
but i have no idea how to determine
the total number of triangles in the obj file.
can anybody help
Use
SimpleUniverse.getViewingPlatform().getViewingPlatformTransform(), or something
like that. Then you can modify the transform, and move the camera
around.
- Original Message -
From:
Anthony
Arobone
To: [EMAIL PROTECTED]
Sent: Saturday, December 21, 2002 6:09
Hello to everybody here
i'm beginner to Java and Java 3D, but i'm going to develop a screen saver implemented by Java 3DMy concept is include several geometry and 3D text and making its move around.some setting likes numbers of shape(geometry),speed of movement,shape color,texture,light
r suggest me any online> material about implement screen saver by Java 3D?>> THANKS>> AndY>>> > Do you Yahoo!?> Yahoo! Mail Plus> -> Powerful. Affordable. Sign up now> --Robert Misio
make each triangle a specific color from the
map? I know I could probably assign each vertex a color, but I have
some stuff in mind that would make using a texture advantageous over assigning
colors.
Thanks,
Andy
. Don't use
TexCoordGeneration. That will always work.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: Andy Gombos
[mailto:[EMAIL PROTECTED]]Gesendet: Samstag, 8. Februar
2003 00:27An: [EMAIL PROTECTED]Betreff:
[JAVA3D] Blowing up a texture map
Hell
My little terrain rendering test displays the objects fine - using
KeyNavigatorBehavior I can fly around the object and examine it. However,
on the latest stable and beta J3D releases, after about 30 seconds rendering
hangs. The AWT threads are still running, since I can close the app
normally.
How do I use a BoundingLeaf? It's not really clear to me
using the Sun tutorials how to use one. For example, can I create a global
region to fly the camera around anywhere without limitations? I recently
solved my scene lockup problem (I was running outside the scheduling boundary),
and
The [B, [I, [F mean byte array, int array, float array.
The [ is used to denote an array, and the primitive is given a shorthand
name. An array of Strings would be [Ljava.lang.String
- Original Message -
From: "Giuseppe Fontana" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesda
What is the main reason to use picking in terrain following
(or collison detection, or whatever) rather than the actual geometry data?
Picking seems to involve a lot of work (creating the pick shape, asking the
scene graph for the objects, and then comparing each returned object) versus (in
I think the simplified model would need to be more complicated than a simple
2d array eventually, to handle multi-story buildings and the like. Arrays
(or whatever construct you desire) would need to be stored for each level,
and the class would automatically determine the correct plane to check f
. May I know yours?
Andy
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Hi guys, I would like to know what editor you are using to program:
1. Text editor
2. JBuilder, VisualAge, ...bean...
3. Java Creator LE, Jext
4. vi(linux), vim(linux and windows)...
I myself is using Jext, may I know yours?
Andy
tBean. Hopefully NetBean is better.
Andy
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Sorry to bother again guys, I would like to know where do I download
NetBeans?
Andy
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Ok, I found it: www.netbeans.org.
Another question, is NetBeans produced by pure Java(100%)?
Andy
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I'm using Windows 2000.
I was able to get the DirectX 6.1 beta release to work with my JDK 1.3, however this
is only for applets embedded in html viewed
using appletviewer. When I use the hotspot JVM (java.exe) it complains it can't find
the javax.media.j3d classes. This happens
even though I
really be nice if we could get the acceleration
working in OpenGL and Java 3D 1.2.
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: "Andy Sy" <[EMAIL PROTECTED]>
Sent: Wednesday, June 28, 2000 4:12 AM
Subject: Re: [JAVA3D] getting Java 3D 1
if there's a registry key that
points to which dll to use for opengl?
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: "Andy Sy" <[EMAIL PROTECTED]>
Sent: Thursday, June 29, 2000 7:24 AM
Subject: Re: [JAVA3D] getting Java 3D 1.2 OpenGL a
has anyone here (besides John Wright) gotten Java3D 1.2 OpenGL to run accelerated with
their Voodoo 3? Even if it isn't the Voodoo
3 - as long as you were able to get Java3D OpenGL (not DirectX though) to run
accelerated, a few tips might help, as I think the
problem is Java3D not calling the r
00 12:42 AM
Subject: Re: [JAVA3D] OpenGL acceleration under Windoze using Voodoo 3
> Andy,
>
> I have Java 3D working fine with my Voodoo3 card and OpenGL. I would make darn sure
>you have up to date drivers for the card. My
> settings are..
>
> Driver: 3dfx Voodoo3
I found the Pixel Format Emulator at
http://www.codemanual.com/opengl/samples_eng[1].shtml
in case you're interested
- Original Message -
From: "Kristyn Fayette" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 07, 2000 10:41 PM
Subject: Re: [JAVA3D] OpenGL acceleration und
Hi,
I would like a favor from anyone out there.. I am doing my
project on particle cloud for java 3d.. I would like to create a geometry point
for cylinder and sphere.. Does anyone has any example or reference or even
website for me to go to or use.
Thanks
Andy
Hi Bernd
What do you can be found in com.sun.j3d.utils.geometry.Sphere!.. Is that a
website or what...
Do you have any source code for that...
Thanks
Andy
- Original Message -
From: B. Hofmann <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 22, 2000 11:0
amera axis.
Is this the correct way to do this or should I simple move the camera and if
so how do i do that.
I know this maybe a bit noddy but everyone has to start somewhere
(unfortunately
for me thats right back at the begining)
Thanks in advance
Andy Knight
Softwa
ass.newInstance0
at
java.lang.Class.newInstance
at
sun.applet.AppletPanel.createApplet
at
sun.applet.AppletPanel.runLoader
at sun.applet.AppletPanel.run
at java.lang.Thread.run
Andy
Change your
> equation v = bvol*(60/100); to v = (bvol*60)/100);
> your mixture of ints and floats was resulting in zero.
> Off to service. Good luck.
>
> --- Andy Tay <[EMAIL PROTECTED]> wrote:
> > This is a part of my source code for my project...
> > It is giving
Where do i get the java debugging tools cause i am still quite fresh with
java..
Andy
- Original Message -
From: John D <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 24, 2000 9:33 PM
Subject: Re: [JAVA3D]
> At a glance, it does not look like you have
hey
are rotating around a different point.
(maybe easier but I don't know how to do this or even if this is possible)
Thanks again for all your help everyone..
At least I'm getting there and can see the light at the end of the tunnel.
Cheers
And
This is a copy of my program and my intention is to create a
sphere using points but when generate, i get all sorts of points all over the
place.. It does not seems to look like a sphere at all.. I hope that anyone out
there can help me.. I guess the generating of points lies on the
sphereGe
This is a copy of my program and my intention is to create a
sphere using points but when generate, i get all sorts of points all over the
place.. It does not seems to look like a sphere at all.. I hope that anyone out
there can help me.. I guess the generating of points lies on the
sphereG
I try to set my MainFrame to be 400, 400 and even 500, 500..
But when i run the program.. It always give me a standard size which I couldn't
change it.
Andy
public void init() {
setLayout(new
BorderLayout()); Canvas3D canvas3D
= new Canvas3D(null);
add(&q
Does anyone knows how to set all my int values to float.. Cos
i try to change my int v; to float but they show me an error that
say
Incompatible type for new. Explicit cast needed
to convert float to int. coordinates = new
Point3f[v];
Andy
private Geometry sphereGeometry() {
int
decimal value
without affecting the rest of the program.
Thanks
Andy
- Original Message -
From: Josh Richmond <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 17, 2001 9:19 PM
Subject: Re: [JAVA3D] Andy's int to float problem
> Hi Andy,
>
>
eps/layman terms as
I'm fairly new to Java but understand the basic principles (3D stuff is not
a problem
as I know about object manipulations etc) its just how I go about the
linking of
toolbar button to mouse behaviour control.
Thanks in advance
Andy Knight
Software En
scene and return
the userdata associated with it.
Any comments or suggestions (no matter how simple or longwinded they are)
would be welcome
because all this pull out of hair is making me bold.
Thanks in advance for your help
Are there any available performance comparisons of Java3D versus OpenGL
wrappers like Magician or GL4Java? I am interested in seeing the speed of
similar performance-intensive tasks using these different APIs.
If not, are there performance test programs written for Java3D which maybe
can be adapt
et to grips with this..
Thanks from a newbie..
Andy Knight
Software Engineer
Syngenta
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. Any insight you can give me into how you have used your
placeholder classes, or pointers to places to read up about the topic would
be greatly appreciated.
Thank you
Andy Wilkinson
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the latest drivers for the TNT chip from
www.nvidia.com. You'll lose all the controls which the Diamond's drivers
provide such as the performance gauge etc but it'll hopefully get your app
working without problem
om the centre of the scene.
Any ideas of how to reproduce this effect in a view with a parallel
projection would be much appreciated.
Cheers
Andy
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s is how I have
implemented the zoom functionality in a perspective view. However, as far as
I can tell this technique doesn't work with parallel projection.
Andy
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force all four views to appear the same.
Thanks,
Andy
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gestions for a completely
different line of attack would be greatly appreciated.
Thanks
Andy Wilkindon
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occurs to me is that it was mentioned on this list that
Java3D 1.2 would see a lot of the final methods being made non-final, can
anyone tell me if this is the case with the current beta/alpha release and
if it involves the methods I am interested in.
Thanks ag
cene.
Any suggestions for an alternative flicker-free method would be much
appreciated.
Thanks
Andy
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__
Get Your Private, Free Email at http://www.hotmail.com
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I intsall VRML97 Loader (The Java3Dtm and VRML Working group). However,
I can not read VRML file generated by
I-DEAS or Pro/E (Both are famous Mechnical CAD software). For the
samples come with VRML97Loader, there is no problme.
Can anybody help me?
Andy
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