in projector
mode
have you found out why the message was unable to open MyLib.cst.lnk?
where does this .lnk come from if it's not a desktop link file? did
you rename you castlib to *.lnk on purpose?
valentin
Alan Skinner wrote:
Should also have mentioned im running it on my local machine and yes
all
Hi everybody, I have a simple problem.
The code
gxmlVar = new (script XMLLoader, xmlUrl, _movie)
Works fine in Authoring mode, but in Projector mode it has stopped
working, ie returns VOID
The script XMLLoader is there, (it just uses the FLASH XML object to
start loading in some XML)
like? I would guess that for some reason this Url
can't be reached, possibly because of a security sandbox violation.
cheers,
valentin
Alan Skinner wrote:
Hi everybody, I have a simple problem.
The code
gxmlVar = new (script XMLLoader, xmlUrl, _movie)
Works fine in Authoring mode
the file to that folder.
v.
Alan Skinner wrote:
Right I have more for you!
If I run the shockwave version in ie6
It says unable to open MyLib.cst.lnk
This is the external cast where I keep the script it is failing to
create!
Any ideas why it cant find the cst?
Ive created a dswmedia dir
Should also have mentioned im running it on my local machine and yes all
the cct files are there.
cheers
-Original Message-
From: Duck [mailto:[EMAIL PROTECTED]
Sent: 14 February 2006 16:24
To: Lingo programming discussion list
Subject: Re[2]: lingo-l Failure to create scripts in
Hi everybody.
I have a .swf clip that I want to be able to dynamically add to my
director scene.
I want to add as many as my .xml config specifies.
Is this possible?
If so how would this be done?
Cheers
alan
--
This email and any files transmitted with it are confidential and
intended
-
From: Alan Skinner
Sent: 18 January 2006 14:10
To: Lingo programming discussion list
Subject: lingo-l Dynamically duplicating SWF in Director
Hi everybody.
I have a .swf clip that I want to be able to dynamically add to my
director scene.
I want to add as many as my .xml config specifies
I think I found it
tMember = new(#flash, castLib LibName)
-Original Message-
From: Alan Skinner
Sent: 18 January 2006 14:18
To: Lingo programming discussion list
Subject: RE: lingo-l Dynamically duplicating SWF in Director
Bit of background which I should have mentioned.
My XML
hi alan,
you can duplicate an existing flash member either with
oldFlashMem.duplicate(newMemPosition)
or with
new(#flash, member(newMemPosition, newMemCastlibNameOrNum) ).media =
oldFlashMem.media
cheers,
valentin
Alan Skinner wrote:
I think I found it
tMember = new(#flash, castLib LibName
Hi everybody.
Im creating meshes/models form lingo.
I am having a bit of trouble with normals.
Normally you set number of normals to 0 then call
generateNormals(#smooth) yeah
Well basically I have the normal data already and want to use that so I
don't call generateNormals but I do set the
You would be better to multiply (scale) rather than adding
Try multiplying by 1.1 every loop but remember to round the value
up/convert to int again!
-Original Message-
From: Michael Nadel [mailto:[EMAIL PROTECTED]
Sent: 16 January 2006 14:51
To: lingo-l@lists.fcgnetworks.net
Subject:
Hi everybody. I am creating a 3d scene totally in LINGO but im a bit
stupid with 3d Definitions... I'll explain.
I know that I must create a mesh (meshResource) and then use this to
create a model.
I have a model exported from lightwave, a head in fact. I know it has
about 3 surfaces. Say
1.
PROTECTED]
Sent: 09 January 2006 16:18
To: Lingo programming discussion list
Subject: Re: lingo-l Using new(#text)
- Original Message -
From: Alan Skinner [EMAIL PROTECTED]
Hi guys I used to use the following line
TextOb = new(#text) -- local text obj
And it would return a nice #member
Hi,
Easy question for the Gurus ;o)
If I have a number Timeouts running at the same and they all access say
the same List.
Does director run them off a single thread or might it possibly use
multiple threads to run them?
Im talking mutual exclusion or critical sections here. Can both my
Hi Guys, I wonder if it is possible to output an animation sequence
modeled in lightwave and store it as a bunch of morph targets?
Ie Each frame is a morph target?
So In my shockwave app I would begin with a base mesh and then lots of
morph targets which each match to a particular frame.
Would
Cheers Tom, you were right, damn resetworld!!
-Original Message-
From: Thomas Higgins [mailto:[EMAIL PROTECTED]
Sent: 08 December 2005 19:47
To: Lingo programming discussion list
Subject: RE: lingo-l Adding 3D behaviours to Shockwave 3D object
Am I missing something here or do
Hi everybody. I have a question about 3d behaviours
First of all I have created a new Shockwave3D member and have dragged
onto my score. It is sprite(1)
Next I basically read in via BinaryIO lots of face/mesh data.
And then create my own model in the the 3d object
Ie
meshRes =
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