RE: Re[2]: lingo-l Failure to create scripts in projector mode

2006-02-15 Thread Alan Skinner
in projector mode have you found out why the message was unable to open MyLib.cst.lnk? where does this .lnk come from if it's not a desktop link file? did you rename you castlib to *.lnk on purpose? valentin Alan Skinner wrote: Should also have mentioned im running it on my local machine and yes all

lingo-l Failure ti create scripts in projector mode

2006-02-14 Thread Alan Skinner
Hi everybody, I have a simple problem. The code gxmlVar = new (script XMLLoader, xmlUrl, _movie) Works fine in Authoring mode, but in Projector mode it has stopped working, ie returns VOID The script XMLLoader is there, (it just uses the FLASH XML object to start loading in some XML)

RE: lingo-l Failure to create scripts in projector mode

2006-02-14 Thread Alan Skinner
like? I would guess that for some reason this Url can't be reached, possibly because of a security sandbox violation. cheers, valentin Alan Skinner wrote: Hi everybody, I have a simple problem. The code gxmlVar = new (script XMLLoader, xmlUrl, _movie) Works fine in Authoring mode

RE: lingo-l Failure to create scripts in projector mode

2006-02-14 Thread Alan Skinner
the file to that folder. v. Alan Skinner wrote: Right I have more for you! If I run the shockwave version in ie6 It says unable to open MyLib.cst.lnk This is the external cast where I keep the script it is failing to create! Any ideas why it cant find the cst? Ive created a dswmedia dir

RE: Re[2]: lingo-l Failure to create scripts in projector mode

2006-02-14 Thread Alan Skinner
Should also have mentioned im running it on my local machine and yes all the cct files are there. cheers -Original Message- From: Duck [mailto:[EMAIL PROTECTED] Sent: 14 February 2006 16:24 To: Lingo programming discussion list Subject: Re[2]: lingo-l Failure to create scripts in

lingo-l Dynamically duplicating SWF in Director

2006-01-18 Thread Alan Skinner
Hi everybody. I have a .swf clip that I want to be able to dynamically add to my director scene. I want to add as many as my .xml config specifies. Is this possible? If so how would this be done? Cheers alan -- This email and any files transmitted with it are confidential and intended

RE: lingo-l Dynamically duplicating SWF in Director

2006-01-18 Thread Alan Skinner
- From: Alan Skinner Sent: 18 January 2006 14:10 To: Lingo programming discussion list Subject: lingo-l Dynamically duplicating SWF in Director Hi everybody. I have a .swf clip that I want to be able to dynamically add to my director scene. I want to add as many as my .xml config specifies

RE: lingo-l Dynamically duplicating SWF in Director

2006-01-18 Thread Alan Skinner
I think I found it tMember = new(#flash, castLib LibName) -Original Message- From: Alan Skinner Sent: 18 January 2006 14:18 To: Lingo programming discussion list Subject: RE: lingo-l Dynamically duplicating SWF in Director Bit of background which I should have mentioned. My XML

RE: lingo-l Dynamically duplicating SWF in Director

2006-01-18 Thread Alan Skinner
hi alan, you can duplicate an existing flash member either with oldFlashMem.duplicate(newMemPosition) or with new(#flash, member(newMemPosition, newMemCastlibNameOrNum) ).media = oldFlashMem.media cheers, valentin Alan Skinner wrote: I think I found it tMember = new(#flash, castLib LibName

lingo-l 2d Lingo generateNormals

2006-01-17 Thread Alan Skinner
Hi everybody. Im creating meshes/models form lingo. I am having a bit of trouble with normals. Normally you set number of normals to 0 then call generateNormals(#smooth) yeah Well basically I have the normal data already and want to use that so I don't call generateNormals but I do set the

RE: lingo-l maintaining proportions

2006-01-16 Thread Alan Skinner
You would be better to multiply (scale) rather than adding Try multiplying by 1.1 every loop but remember to round the value up/convert to int again! -Original Message- From: Michael Nadel [mailto:[EMAIL PROTECTED] Sent: 16 January 2006 14:51 To: lingo-l@lists.fcgnetworks.net Subject:

lingo-l 3D Lingo Definitions compared to Lightwave or other 3D definitions and stuff...

2006-01-12 Thread Alan Skinner
Hi everybody. I am creating a 3d scene totally in LINGO but im a bit stupid with 3d Definitions... I'll explain. I know that I must create a mesh (meshResource) and then use this to create a model. I have a model exported from lightwave, a head in fact. I know it has about 3 surfaces. Say 1.

RE: lingo-l Using new(#text)

2006-01-09 Thread Alan Skinner
PROTECTED] Sent: 09 January 2006 16:18 To: Lingo programming discussion list Subject: Re: lingo-l Using new(#text) - Original Message - From: Alan Skinner [EMAIL PROTECTED] Hi guys I used to use the following line TextOb = new(#text) -- local text obj And it would return a nice #member

lingo-l How multi threaded is Director/Lingo and mutexes..

2005-12-20 Thread Alan Skinner
Hi, Easy question for the Gurus ;o) If I have a number Timeouts running at the same and they all access say the same List. Does director run them off a single thread or might it possibly use multiple threads to run them? Im talking mutual exclusion or critical sections here. Can both my

lingo-l Saving 3d animations as Morph Target data

2005-12-12 Thread Alan Skinner
Hi Guys, I wonder if it is possible to output an animation sequence modeled in lightwave and store it as a bunch of morph targets? Ie Each frame is a morph target? So In my shockwave app I would begin with a base mesh and then lots of morph targets which each match to a particular frame. Would

RE: lingo-l Adding 3D behaviours to Shockwave 3D object

2005-12-09 Thread Alan Skinner
Cheers Tom, you were right, damn resetworld!! -Original Message- From: Thomas Higgins [mailto:[EMAIL PROTECTED] Sent: 08 December 2005 19:47 To: Lingo programming discussion list Subject: RE: lingo-l Adding 3D behaviours to Shockwave 3D object Am I missing something here or do

lingo-l Adding 3D behaviours to Shockwave 3D object

2005-12-08 Thread Alan Skinner
Hi everybody. I have a question about 3d behaviours First of all I have created a new Shockwave3D member and have dragged onto my score. It is sprite(1) Next I basically read in via BinaryIO lots of face/mesh data. And then create my own model in the the 3d object Ie meshRes =