Re: lingo-l pausing a lingo program

2002-11-27 Thread ice
on begin Sprite --all set into a score-script, behaviour startTimer end beginSprite on enterFrame if the timer = 3 * 60 then --could be altered to whatever, now in seconds.. alert Director -- do the stuff.. else go to the frame end if end enterFrame on exitFrame go to the frame end exitFrame

Re: lingo-l pausing a lingo program

2002-11-27 Thread Andreas Gaunitz P11
hi there, does anyone out there know how to have director pause for a specified period of time while the processor is running? I would like it to iterate a loop after pausing for a certain number of ms. thanx! Ramesh, I would probably use go the frame instead of pause, but if you really

Re: lingo-l ANN: Director MX

2002-11-27 Thread Andreas Gaunitz P11
What I'd really like to see is a shared code-base and consistent object-model between both Flash and Director. If both of them used the same low-level rendering engine (which Lingo would have access to, of course, through imaging Lingo) and could each access any property of any object in either

lingo-l recursive use of handler

2002-11-27 Thread Erik Phalet
Hello, Is it possible to return the result of a recursive loop to the handler that called the loop, instead of to the previous instance of the handler itself ? I am not sure the question is accurate, but you can check out what I mean with this example-moviescript. on startMovie myList = [5,6,7]

Re: lingo-l recursive use of handler

2002-11-27 Thread Tab Julius
Sure, you can do recursion. However, if you want to pick up the result, you'll have to do it when you call, as in: myResult =createList(oldList, newList) Then do whatever (add it to the other list, pass it back, etc.) At 07:09 AM 11/27/02, Erik Phalet wrote: Hello, Is it possible to return

Re: lingo-l recursive use of handler

2002-11-27 Thread Andreas Gaunitz P11
Hello, Is it possible to return the result of a recursive loop to the handler that called the loop, instead of to the previous instance of the handler itself ? I am not sure the question is accurate, but you can check out what I mean with this example-moviescript. on startMovie myList = [5,6,7]

lingo-l recursive use of handler

2002-11-27 Thread Erik Phalet
THX for the quick reply, Tab ! Andreas, I am using recursion in a project where I use DOM-lingo to work a bunch of XML stuff. A recursive setup can simplify things there, and is sometimes (as far as I see) the only solution. sincerely, Erik Phalet Tel * +32-(0)2-751 45 29 GSM * 0473

Re: lingo-l recursive use of handler

2002-11-27 Thread James Newton
Erik Phalet [EMAIL PROTECTED] wrote: If I put a breakpoint on the line return propertyList, I see what is happening, but how can I pass my return value through this stack ? Hi Erik, You're almost there: on createList oldList, newList if not ilk(newList,#list) then newList = [] end if

RE: lingo-l ANN: Director MX

2002-11-27 Thread Alexandre Cop
Rob, Would you know if nested director movies get a similar support? Keep on bugging Macr for this cause they might notice for the next release. I've done that since D8 Beta All your off stage elements should not be showing up unless you have your LDM (linked director movie) sprite set to

Re: lingo-l recursive use of handler

2002-11-27 Thread Andreas Gaunitz P11
THX for the quick reply, Tab ! Andreas, I am using recursion in a project where I use DOM-lingo to work a bunch of XML stuff. A recursive setup can simplify things there, and is sometimes (as far as I see) the only solution. sincerely, Erik Phalet OK, I guess you're right. It doesn't make

lingo-l Macromedia Announces Director MX - INM is ready!

2002-11-27 Thread Steve Zografakis
This week, Macromedia announced the release of Director MX. This new version, which now offers Mac OS X support, is a great development platform for Flash users and other multimedia professionals who need advanced interactivity, off-line delivery and boundless possibilities through third-party

Re: lingo-l ANN: Director MX

2002-11-27 Thread Charlie Fiskeaux II
Obvious natural progression? Not really. Director has always been a platform for creating high-end multimedia apps/presentations that's also robust enough to also support custom application development of varying kinds. Flash has always been an animation platform with coding added so that it's

lingo-l Cast member not found

2002-11-27 Thread Sharon Moeller
In a dictionary application, the user clicks on a word, thus a variable called gLookup is populated with that word I am then swapping the definition sprite with that new word On mouseUp me sprite(15).member = member gLookup End The problem is when a definition isn't in the cast. How do I

Re: lingo-l Cast member not found

2002-11-27 Thread Cole Tierney
The problem is when a definition isn't in the cast. How do I write the error checking to compensate? You can check the number of member without throwing a script error: -- Welcome to Director -- put the number of member not found -- -1 put the number of member some existing member -- 18 --

Re: lingo-l Cast member not found

2002-11-27 Thread Tab Julius
This is an old problem, because the act of checking for the castmember results in the error itself. There are a couple of solutions, but I would suggest that at the beginning (depending on how many words you have) you build a list of all available words. Then, you check against that list.

Re: lingo-l ANN: Director MX

2002-11-27 Thread Kerry Thompson
I've never noticed a performance hit with static flash sprites, only ones that are animating.. I've found that if the score knows they are static, that's true. I.e., if the sprite or the member is marked as static. If you set the static property through Lingo, though, I think the

RE: lingo-l Cast member not found

2002-11-27 Thread Brian Romanko
In a dictionary application, the user clicks on a word, thus a variable called gLookup is populated with that word The problem is when a definition isn't in the cast. How do I write the error checking to compensate? Sharon, Prior to setting the member of sprite(15) you should check to

lingo-l Transform(command)

2002-11-27 Thread Meiky -
hi, I' ve tried to put transform(n1,n2,n3, ... ,n14,n15,n16) in the variable tTransform, Like this: (in message window) tTransform = transform(0.4872,-0.0562,0.,0., 0.0795,0.1722,0.7071,0., -0.0795,-0.1722,0.7071,0., 19.2884,1.7649,4.2426,1.) Like in the 3D Lingo Help