>is it possible to extract media files from a director cast ?
>
>I have to rework a project other people have started.
>unfortunately they ebedded everything into a single cast instead of
>keeping references to external files.
>So can i somehow extract the Bitmaps, text cast members etc automatical
Wow, that was a quick response
That's great thank you for the information.
> By the way, linking the files will make performance deteriorate,
> especially if you're playing off a CD.
>
The main deployment is internet and some additional terminals which can
use hard disk playback so this should b
To:<[EMAIL PROTECTED]>
Subject:RE: Extract media files from cast
Not sure how to do the audio, but I'm sure somebody can answer.
-- You can manually copy audio files & paste into SoundeForge... which may
suffice if the number of files isn't too great.
-mv
[To remove yourself from
On Monday, Aug 18, 2003, at 14:01 America/Chicago, Lutz Paelike wrote:
is it possible to extract media files from a director cast ?
Kerry mentioned Werner's Xtra for images; you can save the #text
members out as RTF and #field members as plain ASCII.
But I think it might be a better approach to
Best show on tv. Or was. Spent the weekend working with my mpg caps of
season 4 playing.
It's not really the battery. Dropped the machine, the battery doesn't
quite fit well; can't figure if its the battery or the daughterboard.
No money.
On Monday, August 18, 2003, at 02:45 PM, Howdy-Tzi wrot
Hi Irv,
this is a shorter version that I use but I dont know how good it is but
it works:
gSoundList = []
repeat with i = 1 to 255
filename = getNthFileNameinFolder(gSoundFolder, i)
if filename = "" then exit repeat
add gSoundList, filename
end repeat
strip = ""
repeat with i
> Hi,
>
> is it possible to extract media files from a director cast ?
>
> I have to rework a project other people have started.
> unfortunately they ebedded everything into a single cast
> instead of keeping references to external files. So can i
> somehow extract the Bitmaps, text cast membe
Hi,
is it possible to extract media files from a director cast ?
I have to rework a project other people have started.
unfortunately they ebedded everything into a single cast instead of keeping references
to external files.
So can i somehow extract the Bitmaps, text cast members etc automatical
On Monday, Aug 18, 2003, at 13:02 America/Chicago, grimmwerks wrote:
Already do, but the battery is frelled.
Oho, another _Farscape_ geek.
Why not get a new battery?
Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED]
nightwares LLC | Consulting Programming http://www.nightware
Thanks all. I knew there was a flash sound control from director.
Instead I went lo-fi - I just swapped the sprites member with a
different non-sound flash member.
Duh.
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages t
I've had that problem before in other ways
These may be too roundabout, but,
1. Maybe code the sound in Flash inside of a movie clip that's set to
stream. So when the movie is paused the sound stops. I don't know by which
method you are making the Flash movie static, but just sending a command
Already do, but the battery is frelled.
On Monday, August 18, 2003, at 01:29 PM, Colin Holgate wrote:
Get a PowerBook, then you could fix the problem after you get on the
plane.
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post m
If one or the other is not feasable, or you don't have enough time, it might
be quicker to create a loader mc with the on/off function, which will load
your flash swf, set the sound on/off etc. Then you end up with only one
flash cast member within director, which calls up others.
PS:This is again
Off the top of my head..
If you are able to modify the flash movies you're using, create a function
in each that switches it on and off, including the sound and whatever other
stuff you want to de/activate, and call it from Director.
If you can't do that, you might be able to access the sound obj
I strips off the last 4 characters and put in into a field member.
Tony
måndagen den 18 augusti 2003 kl 17.46 skrev Mathew Ray:
Is there some reason you are putting it into a member? You shouldn’t
need to using Martin's approach...
~Mathew
-Original Message-
From: [EMAIL PROTECTED]
[
> I've got aproblem I'm trying to fix before I get a plane.
I could never afford one. I usually just fly on United.
> Using flash pieces in director. Flipping them on to the stage and off,
> making them static when not viewed. Even though they're static, the
audio keeps
> playing
Flash sou
> I've got aproblem I'm trying to fix before I get a plane. Using flash
> pieces in director. Flipping them on to the stage and off,
> making them static when not viewed. Even though they're static, the
> audio keeps playing
The static property only toggles whether the image on stage is upda
I've got aproblem I'm trying to fix before I get a plane. Using
flash pieces in director. Flipping them on to the stage and off,
making them static when not viewed. Even though they're static, the
audio keeps playing
ideas?
Get a PowerBook, then you could fix the problem after you get on
It sounds like you do have some confusion between a list and a
textual representation of that list. If you need to build up these
items into a list (maybe for saving and using elsewhere), you can do
it like this (untested e-mail Lingo):
fileList = []
repeat with i = 1 to the maxInteger
thisF
I've got aproblem I'm trying to fix before I get a plane. Using flash
pieces in director. Flipping them on to the stage and off, making them
static when not viewed. Even though they're static, the audio keeps
playing
ideas?
[To remove yourself from this list, or to change to digest mode, g
Right. That *does* still hold true in the current version...which is
why I didn't see any solution earlier.
On Monday, Aug 18, 2003, at 12:51 US/Eastern, Cole Tierney wrote:
Be aware that the menu will absorb all & key combo
presses. Maybe this has changed in resent versions. Haven't checked
Maybe I'm missing something, but I don't see any way to do this w/o
causing a conflict w/the menus or nixing the menus entirely.
leave it as it is now and ADD your own key triggering. now you have a
function assigned to each shortcut. you can call the same function
with your own key event triggerin
Hi Daniel,
I'm developing on Win 2000, where the problem is easily
repeatable...but it's also happening on Win XP. Still need to test
properly on Mac 9 & X.
I'll prob give "The Logo Creator" a try here today...however, keep in
mind that I've been able to open & forget MIAWs at least a couple o
Hi Alex,
Thanks, that sounds like a plan. It''s a pain in the butt...but it's a
plan. :-)
If there are better solutions, I haven't been able to think of 'em.
Cheers,
J
On Monday, Aug 18, 2003, at 07:01 US/Eastern, Alex da Franca wrote:
At 3:31 Uhr -0400 18.08.2003, 2702NET wrote:
Maybe I'm mis
Is there some reason you are putting it into a member? You shouldnt
need to using Martin's approach...
~Mathew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Åström
Sent: Monday, August 18, 2003 10:56 AM
To: [EMAIL PROTECTED]
Subject: Re: delete
Tony Åström wrote:
> I put gSoundList into a member and used:
> delete the last char of member("videoTitle")
> Otherwise it deleted the ] char.
I think you may have a confusion between lists and strings.
-Daniel
[To remove yourself from this list, or to change to digest mode, go to
http://w
I put gSoundList into a member and used:
delete the last char of member("videoTitle")
Otherwise it deleted the ] char.
Thank you all!
Tony
måndagen den 18 augusti 2003 kl 15.51 skrev Martin Pallett:
Oops, a bit hasty on the reply button there
try this
delete the last char of gSoundList
Next tim
At 3:31 Uhr -0400 18.08.2003, 2702NET wrote:
Maybe I'm missing something, but I don't see any way to do this w/o
causing a conflict w/the menus or nixing the menus entirely.
Hi 2702NET,
leave it as it is now and ADD your own key triggering. now you have a
function assigned to each shortcut. you
Oops, a bit hasty on the reply button there
try this
delete the last char of gSoundList
Next time I'll try to read the question more carefully before replying
Martin Pallett
At 14:50 18/08/2003 +0200, you wrote:
Hi List,
I getNthFileNameinFolder into a gSoundList an put RETURN after every
fi
Hi,
this should work... (untested email lingo...)
delete the last char of sprite(me.spriteNum).member.line[nLine]
Hope this helps,
Martin Pallett
At 14:50 18/08/2003 +0200, you wrote:
Hi List,
I getNthFileNameinFolder into a gSoundList an put RETURN after every
filename then
on mouseUp
nLi
Hi Tony,
> When I click below the last filename in the scrollable field
> I get the
> error "Index out of range!" I can understand that.
> How can I delete the RETURN after the last filename in the gSoundList?
>
Try this:
-- Welcome to Director --
myString = "1" & RETURN & "2" & RETURN
put my
Tony Åström wrote:
> Hi List,
>
> I getNthFileNameinFolder into a gSoundList an put RETURN after every
> filename then
> on mouseUp
>nLine = the mouseLine
>if nLine > 0 then
this needs to be something like "if nLine > 0 and nLine <
sprite(me.spriteNum).member.lines.count then -- (altho
Hi List,
I getNthFileNameinFolder into a gSoundList an put RETURN after every
filename then
on mouseUp
nLine = the mouseLine
if nLine > 0 then
sprite(me.spriteNum).member.line[nLine].hilite()gSoundList[nLine]
end if
end
When I click below the last filename in the scrollable field I get
Does anyone know which platforms this is true on? The key commands always work on my
WinXP Dell. Forgetting MIAWs doesn't affect them.
J (and anyone else interested), would you mind conducting an experiment using a
Director product I wrote? We've had the product out since around June 10, and
Ech. I'm glad you mentioned that. It's unlikely that the MIAW(s) will
be opened 255 times - but it *could* happen. I could, of course, catch
the keys myself, but I need the menus - and I need the key commands to
be indicated in the menus. Further, the key commands need to be as
"standard" as po
At 23:50 Uhr -0400 17.08.2003, 2702NET wrote:
After looking around a bit more on the web and seeing instances of
similar difficulties, I employed the oft recommended "fix" of
removing and installing the menu.
AFAIK you'll be out of luck after 256th time installing the menu,
because it stops work
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