Which brings another thought to mind. FastFiler's (whatever that annoying
app is that catalogs your app), as well as anti-virus programs may well
open and scan your file. If they have it open for reading, although it
only takes a sec, it's possible it might interfere with your delete, since
y
On Monday, Sep 1, 2003, at 18:51 America/Chicago, Tab Julius wrote:
Which brings another thought to mind. FastFiler's (whatever that
annoying app is that catalogs your app), as well as anti-virus
programs may well open and scan your file.
I was also thinking about the 127-character limit on lon
Hi list...
I have a Flash asset with a text box that has a link in it. In the
Flash property inspector there's a link field, and I figured you could
type actionscript there to be executed, just like the link field in the
text inspector in Director where you can type a lingo handler. Maybe
I'm do
look below for code.
I am using a frame script in director for retrieving the variable(s) and
then passing them on, don't know why I can not reach a movie script handler
instantly. Anyone?
Well the code works.
//Kristain
>
> Hi list...
>
> I have a Flash asset with a text box that has a link
someLingoHandler should read getTheFlashVar or the other way around...
Sorry, but I am sure you get it
//Kristian
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If you're using Flash MX (I'm not sure if this works in earlier versions),
you can use "asfunction". So if your function is named "myFunction" then
you would put the following into the link field:
asfunction:myFunction
You can also pass arguments, if you'd like:
asfunction:myFunction, arg1, arg2
Last time... really sorry list. Having serious typing issues here...
//tired Kristian
//flash
someFlashVariable = "your string"
getURL("event: someLingoHandler,\"" + someFlashVariable + "\"");
//director frame script
on someLingoHandler me, getFlashVar
--- do what you want
doSome
Try either of these in the Flash inside Director:
getURL("event: someLingoHandler\(" + var_someFlashVariable + "\)");
or
getURL("lingo: someLingoHandler\(" + var_someFlashVariable + "\)");
Then in Director:
on someLingoHandler me, FlashVar
doSomethingWithFlashVar(FlashVar)
end
Charlie Fiskeaux
What relly seems to bug the s-t out of Director is leaving out the "," when
passing variables...
So the getURL "must" look like this:
//one var
getURL("event: someLingoHandler,\"" + var_someFlashVariable + "\"");
//two vars
getURL("event: someLingoHandler,\"" + var_someFlashVariable1 + "\",\"" +
Hi again. The text member creation is now implemented into the movie,
and it wasn´t that much of a pain actually. Did you know the member
number of the first cast member in castlib 2 is 131073? Just try out
this in the message window (if you have two casts in your movie)
put member(member 1 of c
Thanks for the contributions, Charlie and Sean!
Charlie Fiskeaux II wrote:
Members can be deleted dynamically during runtime, with member(x).erase().
As another point, you can specify the member to be used when you create a
new member, if you use
new(#text, member(1, 3))
where 1 is the membernu
Hi Charlie...
Thanks for responding. What you wrote below is precisely the problem
I'm having. I thought you could put actionscript in the link there
starting with event: to talk to the behavior attached to the sprite, but
in Flash, escaped characters like "\" cause the hyperlink text not to
sho
Try it without the slashes; I wasn't thinking clearly, and they shouldn't be
there:
getURL("event: someLingoHandler(" + var_someFlashVariable + ")");
or
getURL("lingo: someLingoHandler(" + var_someFlashVariable + ")");
Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
85
>
>
> If the handler that changes the text is in a behaviour attached to
> the sprite that wouldn´t be a problem, right? You would be able to
> refer to the sprite by using the spritenum property or
> sprite(me.spritenum). Then the default text could also be typed in a
> getPropertyDescriptionList
Hi All,
I want to use a star shape for mouse events? Is there any way to do
this other than using a bunch of squares and rectangles?
-
Jeremy
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can anyone point me to a good script that detects the quicktime player from a
projector?
Cheers
Fozzybear
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I have a QTVR sprite that doesn't quit blinking (its visibility) when its
being used by the user (tilted, zoomed, pan, etc/...)
it doesn't happen when it is NOT set as a direct to stage sprite..
what could my movie be doing that causes that strange behavior???
Luiz
[To remove yourself from this
Absolutely. mouseEnter and mouseDown/Up take alpha data into account.
An example (try the switch in the upper right corner to see a clear example of the
rollover and the mouse click being alpha data dependent):
http://www.bluejade.com/public_resources/director/buttons.html
Regards,
Daniel
>
>
Hi List, this is really crazy.
Why are Director 8.0 always doing something?
Even if I made a small movie with one frame (on exitFrame-go
the-frame-end) the cpu usage is up to 100%.
Ive also tried:
on prepareMovie
the idleHandlerPeriod = 4
end
but changing the idleHandlerPeriod doesnt appear an
applying the matte ink to your star will do the trick!
"Jeremy P. McKay" <[EMAIL PROTECTED]>@mail4.fcgnetworks.net on
09/02/2003 04:37:12 PM
Please respond to [EMAIL PROTECTED]
Sent by:[EMAIL PROTECTED]
To:<[EMAIL PROTECTED]>
cc:
Subject: using an non standard shape as a butto
On Tuesday, Sep 2, 2003, at 15:37 America/Chicago, Jeremy P. McKay
wrote:
Hi All,
I want to use a star shape for mouse events? Is there any way to do
this other than using a bunch of squares and rectangles?
Umm, if you mean make a shape visually cut out on the screen, look at
matte ink. If you
> Why are Director 8.0 always doing something?
> Even if I made a small movie with one frame (on exitFrame-go
> the-frame-end) the cpu usage is up to 100%.
What is your frame rate? Also, have you tried turning "Animate in
Background" off?
Is it a projector, or the authoring environment? When you
On Tuesday, Sep 2, 2003, at 15:39 America/Chicago, matt johansson wrote:
can anyone point me to a good script that detects the quicktime player
from a projector?
With or without using 'the quickTimeVersion'?
Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED]
nightwares LLC | Consul
You can check for quicktimeversion(),which is good because you can check
for a specific version --
if quicktimeversion() < 4 then
--install quicktime or...
end if
Cheers
Cath
At 08:39 3/9/2003 +1200, you wrote:
can anyone point me to a good script that detects the quicktime player
from a project
There was just a lengthy discussion of this very topic on Direct-L.
Rather than me rehashing all the details, See the thread titled "CPU
usage on OSX":
http://listserv.uark.edu/archives/direct-l.html
HTH,
~Mathew
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
There was a thread on this topic on Direct-l just last week. Search them here:
http://www.mcli.dist.maricopa.edu/director/digest/index.html
Regards,
Daniel
[To remove yourself from this list, or to change to digest mode, go to
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Maybe something else is fighting with the QT to be Direct To Stage. Do
you have any other sprites that could be DTS in addition to the DTS one?
~Mathew
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Luiz Gustavo Castelan Póvoas
> Sent: Tuesday,
tisdagen den 2 september 2003 kl 23.36 skrev Kerry Thompson:
Why are Director 8.0 always doing something?
Even if I made a small movie with one frame (on exitFrame-go
the-frame-end) the cpu usage is up to 100%.
What is your frame rate? Also, have you tried turning "Animate in
Background" off?
Is i
> Its an .dxr with 15fps, thats all.
> Tony
So it's running from a projector. How about "animate in the background"?
Does it still hog the cpu when it's a background task?
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/
>Maybe something else is fighting with the QT to be Direct To Stage. Do
>you have any other sprites that could be DTS in addition to the DTS one?
~Mathew
I didn't understand what you asking me, but:
- all the other sprites are BITMAPS
- there is a lot of prepareframe handlers on other sprites
-
Cool. cheers for that Cath.
Cath Sample wrote:
> You can check for quicktimeversion(),which is good because you can check
> for a specific version --
>
> if quicktimeversion() < 4 then
> --install quicktime or...
> end if
> Cheers
> Cath
>
> At 08:39 3/9/2003 +1200, you wrote:
> >can anyone point
Cath has shown the 'quickTimeVersion', whats the other method?
and what are the advantages or disadvantages of the various methods.
Cheers
Fozzybear
Howdy-Tzi wrote:
> On Tuesday, Sep 2, 2003, at 15:39 America/Chicago, matt johansson wrote:
>
> > can anyone point me to a good script that detects
Is a vector star or a pixel image? I assume you want the mouse events
to work only within the boundaries of the star. It's a non-issue when
using a vector-based non-rectangular shape. You can draw the star in
Director using its vector drawing tools, but I would suggest
Illustrator 10 to crea
onsdagen den 3 september 2003 kl 00.08 skrev Kerry Thompson:
Its an .dxr with 15fps, thats all.
Tony
So it's running from a projector. How about "animate in the
background"?
Does it still hog the cpu when it's a background task?
Cordially,
Kerry Thompson
YES I unchecked "animate in background"
> YES I unchecked "animate in background"but it still use 100%! Tony
Tony, I was asking the questions so I could help you figure out your
problem. I'm afraid that kind of aggressive/angry response doesn't cheer
me on much.
Perhaps somebody else will help you.
Cordially,
Kerry Thompson
[To remo
Basically what I was saying before was that you can only render one
thing Direct To Stage at a time reliably. I have had problems with flash
or video members all being DTS at the same time. Definitely 2 videos
can't be DTS at the same time and overlap each other. But it appears
that this is not the
onsdagen den 3 september 2003 kl 00.45 skrev Kerry Thompson:
YES I unchecked "animate in background"but it still use 100%! Tony
Tony, I was asking the questions so I could help you figure out your
problem. I'm afraid that kind of aggressive/angry response doesn't
cheer
me on much.
Perhaps somebo
On Tuesday, September 2, 2003, at 05:48 PM, Mathew Ray wrote:
There was just a lengthy discussion of this very topic on Direct-L.
Rather than me rehashing all the details, See the thread titled "CPU
usage on OSX":
http://listserv.uark.edu/archives/direct-l.html
Check out that thread. I started it
Cath has shown the 'quickTimeVersion', whats the other method?
and what are the advantages or disadvantages of the various methods.
All approaches involve an xtra of some sort. For example
'quickTimeVersion()' is dependent on the QT3 or QT6 Asset xtra - both of
which ship with Director (and are
onsdagen den 3 september 2003 kl 01.26 skrev Troy Rollins:
On Tuesday, September 2, 2003, at 05:48 PM, Mathew Ray wrote:
There was just a lengthy discussion of this very topic on Direct-L.
Rather than me rehashing all the details, See the thread titled "CPU
usage on OSX":
http://listserv.uark.ed
I have made a new .dxr and in the preferences unmarked the check box
"animate in the background" but it still use 100% cpu.
I have also now tried:
on exitFrame
go the frame
basleep(30)
end
And are you saying that baSleep() doesn't help?
Try moving it to an enterFrame handler. That
On Tuesday, September 2, 2003, at 07:55 PM, Tony Åström wrote:
By the way, the Windows clients have notis
the 100% cpu usage and what shall I tell them?
- "Modern CPUs run HOT when idling at 100% continuousl" -
Yep. That's what you tell them.
That and the fact that the CPU fans in notebooks will
Cheers Sean, thats a big help.
that FileXtra4 extra can do some pretty styln stuff.
Cheers
Fozzybear
Sean Wilson wrote:
> >Cath has shown the 'quickTimeVersion', whats the other method?
> >and what are the advantages or disadvantages of the various methods.
>
> All approaches involve an xtra of s
At 16:51 2003-09-02, Sean Wilson wrote:
(Most) third party xtras require payment before you can use them. This is
the only real "disadvantage". And I can't see any advantage between
different methods.
The advantage of using a 3rd party Xtra is that you may not need to restart
the projector after
Good point!
>From your experience mark, which 3rd party xtra would be the best option for doing
>something like this?
Cheers
Fozzybear
"Mark A. Boyd" wrote:
> At 16:51 2003-09-02, Sean Wilson wrote:
> >(Most) third party xtras require payment before you can use them. This is
> >the only real "di
Ron Woodland wrote:
> Is a vector star or a pixel image? I assume you want the mouse events
> to work only within the boundaries of the star. It's a non-issue when
> using a vector-based non-rectangular shape. You can draw the star in
> Director using its vector drawing tools, but I would sug
On Wednesday, Sep 3, 2003, at 09:29 Pacific/Auckland, Mats Leidö wrote
(in part):
Another approach is to use a #flash member to display text. You can
use a flash member with a text field in it and change its text and
it won't affect the member. So you can use the same flash member for
many sprit
However,
there are potential performance hits using lots of flash sprites on
the same frame.
Why do you think you have the performance hit? It is because everytime you
"use" a Flash Member as a sprite, you are in fact invoking another
instance of the Flash player (flash xtra).
Yes, and each inst
Hi Michael
There are a few ways to approach the issue:
1). In Flash 5 and MX you can use the asfunction to call a Flash function
which in turn can use the getURL method, please note the following syntax as
it is very important:
To call the behavior attached to the Macromedia Flash sprite, use th
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