>Can you set the colors on this sprite so that you can't see it?
>(leave it visible, just camouflage it.
That's pricisely the kludge I'm running now. And it works, so I'm not going
to fight it any longer. The QA Mode status text sprite is on-stage, but is
shrunk to a height of only a few pixels (
At 9:42 AM -0700 4/23/02, you wrote:
> >Does the text-fix also work if the member is not on the stage, or
>>not even in a sprite?
>
>No. The sprite needs to be on-stage and visible for the speed-up to occur.
Can you set the colors on this sprite so that you can't see it?
(leave it visible, just
>Have you tried throwing some put statements in there or commenting out
>specific chunks of code to try to determine what portion of the code is
>causing the slow-down?
Yes. See my reply to Jakob.
>How bulky are the XML files that you are parsing? Could they be slowing
>things down?
The XML is
>Does the text-fix also work if the member is not on the stage, or
>not even in a sprite?
No. The sprite needs to be on-stage and visible for the speed-up to occur.
-If it only 'fixes' while on the stage, then it might have to do with
the sort of 'mini-updatestage' i anticipate is happening wh
>Don't have a clue, but have you thought about leaving the text sprite
>there and not worrying about it? What happens if you have the text
>sprite, but don't write to it, or only write to it once in the whole
>routine?
We ran a test that left the text sprite on-stage, and wrote into it in
Rele
> I'm bamboozled.
Ditto.
Have you tried throwing some put statements in there or commenting out
specific chunks of code to try to determine what portion of the code is
causing the slow-down? I've never seen an issue with instanciation of
child objects, no matter how many levels deep. The late
At 16:05 -0700 22/04/02, Watson, Christopher wrote:
>I'm bamboozled.
Questions:
-Does the text-fix also work if the member is not on the stage, or
not even in a sprite?
-If it only 'fixes' while on the stage, then it might have to do with
the sort of 'mini-updatestage' i anticipate is happeni
>I'm bamboozled. If it's not memory, why is this object creation process
>bogging down? And morfe importantly, why does it NOT bog down if I'm writing
>strings to a text sprite?
Don't have a clue, but have you thought about leaving the text sprite
there and not worrying about it? What happens i