By any chance is your flash member set to loop?
HTH,
Randy
on 12/20/00 6:59 PM, FUZZ FX at [EMAIL PROTECTED] wrote:
>
>> Try this
>
>> on exitFrame
>> If sprite(flashSprite).playing() then
>> go the frame
>> else
>> go frame "menu screen"
>> end if
>> end
>>
>> replace flashSprite with flash
I guess you are animating a sprite using lingo. the following script may
help you.
property pPause
on beginSprite me
pPause = #no
end
on mouseEnter me
pPause = #yes
end
on mouseLeave me
pPause = #no
end
on exitFrame me
if pPause = #no then
-- animation happening
-- sprite(me.
Dear Chris:
> small question: I'm trying to launch another browser window from a
> shockwave movie, without a scrollbar, locationbar or toolbar. I was able
> to launch a window, but not a window without scrollbar etc. how should I
> go about this?
...
function goUP() {
xx=
window.ope
Dear Chris:
> small question: I'm trying to launch another browser window from a
> shockwave movie, without a scrollbar, locationbar or toolbar. I was able
> to launch a window, but not a window without scrollbar etc. how should I
> go about this?
...
function goUP() {
xx=
window.ope
Hi
small question: I'm trying to launch another browser window from a
shockwave movie, without a scrollbar, locationbar or toolbar. I was able
to launch a window, but not a window without scrollbar etc. how should I
go about this?
thanks,
chris
[To remove yourself from this list, or to change t
Nope.
>I don't mean to be stupid, but I never used a MAC. Do MAC's use the file
>name INI and INF?
>If so, that is my last question, and hey Thanks again!!
[http://www.grimmWERKS.com ]--
[ graphic design -|- sound design -|- shockwave -|- lingo -|- c
Dear list,
my ?? is, how to disable(or block) the Ctrl and Alt key, just don't let it
functions..without using any 3rd party xtra..
thanksss
jeand
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
At 7:12 PM -0500 12/20/2000, grimmwerks wrote:
>I'm buiding an application that is really built upon one HUGE list. Just
>curious if there's a way to see how much ram a list might need, or if
>it's not even a problem
>
>perhaps, at worst, I can throw the list to a text member and just take
>ch
On Wed, 20 December 2000, Brian Farmer wrote:
> Hey Thanks Brian,
I don't mean to be stupid, but I never used a MAC. Do MAC's use the file name INI and
INF?
If so, that is my last question, and hey Thanks again!!
Merry Christmas to the Lingo Family
Michael
> But can you auto start the Mac v
I'm buiding an application that is really built upon one HUGE list. Just
curious if there's a way to see how much ram a list might need, or if
it's not even a problem
perhaps, at worst, I can throw the list to a text member and just take
chunks of it when needed.
[
> Try this
> on exitFrame
> If sprite(flashSprite).playing() then
> go the frame
> else
> go frame "menu screen"
> end if
> end
>
> replace flashSprite with flash sprite's channel
> number
>
I tried the script both for script channel and script
behaviour but it just caries on re
I am coming towards the final stages of my dir. project and I still have not
got my scripts to stop my main charecter when he hits a wall or an object.
I have tried so so many ways.
Can anybody give me some examples of such scripts.
Cheers
jon
[To remove yourself from this list, or to change to
Bjarne Nyquist wrote:
> > Is there a way to get LINGO to stop an animation when the mouse passes
> > over a sprite, and have the same animation continue after the mouse
> > moves out of the sprite.
>
> Well that depends on how the animation is created.
> I like to use the exitFrame handler to do
> Is there a way to get LINGO to stop an animation when the mouse passes
> over a sprite, and have the same animation continue after the mouse
> moves out of the sprite.
Well that depends on how the animation is created.
I like to use the exitFrame handler to do animation. If you do that its quit
Does anyone there needs a temporary lingo programmer
in southern Brazil?? or a on-line lingo programmer???
Luiz Gustavo
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED]
Be warned that there is a nasty bug in date objects related to math
calculations. The bug is that if you pass a month value where:
(month > 12) AND ((month mod 12) = 0), you will get an extra month tossed
into the resulting date object value:
moreMonths = 11
put date(2000, 12 + moreMonths, 20)
Thanks.
That does seem kind of small though, no?
>According to the Lingo dictionary it is either 1k or 4k depending on the
>browser. By coincidence I had the manual open to postNettext when I read
>this email...
[http://www.grimmWERKS.com ]--
[ graphi
According to the Lingo dictionary it is either 1k or 4k depending on the
browser. By coincidence I had the manual open to postNettext when I read
this email...
Ian
>What's the char limit for getnettext return?
>
>[http://www.grimmWERKS.com ]--
> [ graph
Hi there,
Is there a way to get LINGO to stop an animation when the mouse passes
over a sprite, and have the same animation continue after the mouse
moves out of the sprite.
Thanks alot!
Benoit Bessette
[EMAIL PROTECTED]
[To remove yourself from this list, or to change to digest mode, go to
What's the char limit for getnettext return?
[http://www.grimmWERKS.com ]--
[ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks
>But can you auto start the Mac version on a hybryd CD?
>
Autostart only works if the user has autostart checked in the Quicktime
control panel. The default install of quicktime sets this to yes.
>On another note, how can I change/update several text members after I
>click on a button?
When
Hi, how can I getg lingo to pause an animation when the mouse is over a sprite
that moves across the stage and continu when the mouse moves elsewhere?
--
Good Day
---
Benoit Bessette
Directeur artistique
Groupe Everest
288, rue Marquette, Burea
Thanks James, who has ever heard of setPropAt, it's not in the doc´s. I
totally agree with Rob on how to arrange the datastructure , but this is an
editor for a game where the output is constructed in that way. James method
might come in handy, but I've done it in another way which works, so I
At 07:33 AM 12/20/00, Brian Farmer wrote:
>On another note, how can I change/update several text members after I
>click on a button?
That question is worthy of a different subject line. It's also extremely
vague, so I'll offer 1 of a zillion possibilities:
on mouseUp
member("text1").text =
>But can you auto start the Mac version on a hybryd CD?
Yes, but you probably don't want to. Mac users really, really don't like
auto start, and many of them have it turned off in the control panel. If
you set the CD up right, it'll pop pen a window on the Mac desktop with the
program icon vi
>I'm trying to do a cross platform CD-ROM, is there a way I could make a
>Stub projector from a mac and one from a PC, but... both use the same dxr.
>files?
Sure. You use Toast to make a hybrid CD-ROM. Put your Mac stub on the HFS
partition, along with the dxr and any other shared files. Then
At 04:37 AM 12/20/00, you wrote:
>Magnus,
>To check the resolution use the buddyApi Xtra and its baScreenInfo function.
>Fabrice
Or Lingo's deskTopRectList function.
--
Mark A. Boyd
Keep-On-Learnin' :)
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.
But can you auto start the Mac version on a hybryd CD?
On another note, how can I change/update several text members after I click on a
button?
Thanks,
Brian
On Wednesday, December 20, 2000, Bjarne Nyquist <[EMAIL PROTECTED]> wrote:
>> Please help!
>> I'm trying to do a cross platform CD-ROM,
Magnus,
To check the resolution use the buddyApi Xtra and its baScreenInfo function.
Fabrice
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Magnus Ewald
Sent: Wednesday, December 20, 2000 11:58 AM
To: [EMAIL PROTECTED]
Subject: SV: DMChangeres xtra ?
Try this
on exitFrame
If sprite(flashSprite).playing() then
go the frame
else
go frame "menu screen"
end if
end
replace flashSprite with flash sprite's channel number
regards
-
Ramesh CT
[To remove yourself from this list, or to change to digest
Hi!!
Im very new to lingo and this might be a stupid
question. Im making a game in director 8 on a mac and
having a flash movie intro to begin my game and then I
have my menue screen, levels, etc. What I want is my
movie to finish then navigate to the menue screen.
I've tried some scripting such
hello ligoists !
iam using DMChangeres i a production which i shown in 640*480. But when a screensaver
is activated the resolution is changed back to the previous resolution. I need a
script that checks to see i the resolution i changed, and if it is, the director will
change it back to 640*4
At 14:48 20.12.2000 +1100, minty wrote:
>For instance, trying to play a puppetsound can crash if there's nowhere
>for Director to write out a temp cache file. The projector also tries to
>write out some .dlls into the system folder, which can 'cause grief if
>this fails.
To the \Temp directory ac
> Please help!
> I'm trying to do a cross platform CD-ROM, is there a way I could make a Stub
>projector from a mac and one from a PC, but... both use the same dxr. files?
Absolutely. This is what it´s all about. You will need Director Mac to make the
Mac-stub and Director Win to make the Win-
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