Sometimes the Video flickers at the start or, even worse, leaves behind a *ghost*
image of itself when navigating your score; in these cases setting the visibility
does not help at all. So, as a normal development technique a lot of developer
use the *move the sprite* technique.
As the the setti
Hi Mirianam
I am not sure that I understend what you want to do with your contrl
button but here are some suggestions.
mirianam wrote:
> Thank you for your response.
> Yes I had figured out that the script had to be attached to the sprites and
> not the casts.
>
> This is what I did:
>
> on mo
Attach your scripts to the sprite (not the cast members)
and your problems will, most likely, disappear.
As you change the *cast member* with your rollover
script, only part of your script will execute .
You could hard code use a script like this:
(untested)
on exitFrame
if rollover (6) then
All you need is to make a stub projector
(documentation at macromedia.com)
Place all of your movies in the same folder
as your projector.
For the navigation between movies, one way is to
hard code the buttons in each movie to take you
to the previous or next movie.
A more elegant way would be u
A possible alternative is to use Snapz Pro 2.0.1
to capture excatly what you describe and save it as QT.
You talking head MIAW could then just 'open' this
QT when required to show the user how it is done.
JohnT
Gene Fritzinger wrote:
> Hi Folks,
> I've created a simulated version of a complex
I have worked it out!
thanks to Carl for putting me on the right track.
here's how I did it; not very elegant but it works lika a charm:
(D7)
on exitFrame
sprite(the currentSpriteNum).moveableSprite = True
sprite(the currentSpriteNum).constraint = the currentSpriteNum +1
set the
Hi guys,
My project needs a sound control Vertical slider constrained
by the locV of a moveable graphic; no problem here but..
Setting the volume of sound(1) to the locV of a sprite makes
the volume increase as the locV increases.
I need the slider to work in reverse; that is I need the volume
>From your last post it would appears that you are using just the one button;
you cannot have a multistate button that plays a sounds on each state and,
at the same time, perform as the master toggle button.
If you post your code and an explanation of how you are implementing
your code, we may be
Now I think I've got it!
Your post was a bit confusing. May I suggest , next time,
you start with explaining what you want to acheive and then
what you need help with.
If you just want to play certain sounds on mouse events (mouseUp/
Down, etc.) then you don't need a toggle button but a command
on mouseUp
set the soundEnabled to not (the soundEnabled)
end
HTH
JohnT
William Miller wrote:
> does anyone know or cant enlighten me on how to creat a toggle button
> for a project I am almost done with..I have two images for the
> different stated and I need the code to make it work!!...I
The clickOn function could be the answer but you could you
not use a case statement?
Something on these lines? ---suggestion only
on mouseEnter me
case (the rollover) of -- you must know in which channels you sprites are
1 : sprite (the currentspriteNum).keyboardFocusSprite = 1 -- 1 set
Jon,
I sent you a suggestion before; did you get it?
Anyhow here it a revised version.
The way I do it is as follows:
Select the open rectangle Tool with the line set to none and draw
a small shape directly onto the stage and set its ink to transparent.
Place this shape off stage and then na
The way I do it is as follows:
Select the open rectangle Tool with the line set to none and draw
a small shape directly onto the stage and set its ink to transparent.
Place this shape off stage and then name the corresponding cast
member (ex: Pointer).
The following can be a frame script or a
[EMAIL PROTECTED]
Dierdre Dixon wrote:
>
> btw, is there a searchable archive version of this list, along the lines of
> Direct-L?
>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTE
Your problem were the brackets ()
Ramesh just removed them.
Your script should have read:
on mouseEnter me
cursor 280
end
on mouseLeave me
cursor -1
end
HTH
JohnT
Victor Iwan wrote:
> Am I doing something wrong again...
>
> I create behaviors such us
>
> On mouseenter
> cur
Hi Fred,
This happened to me recently.
Just re-subscribe and everything will be fine
HTH
JohnT
Fred Westermeyer wrote:
> I have not received any messages in four days can someone e-mail me back so I can
>check out my e-mail.
>
> Thanks,
>
> [To remove yourself from this list, or to change t
If you want ot *trace* images to convert them to Vectors
you can only do it in Illustrator.
If you get the free eXtra Flash Writer for Illustrator from
Macromedia you can then save your Illustrator files as
Flash (SWF) files to import in Director.
HTH
JonT
jayson wrote:
> I need import vector
Very quickly as an intro..
35mm cameras are just fine but hand holding them is not the best
technology to use.
In creating an ObjectVR you have to *rotate* the object on its axis
and take a number of exposures at equal increments from the same angle and
position.
For small object this is not a
(Sheepishly and on tiptoe)
Could it be a case of a missing 'updateStage'
somewhere, by any chance?
JohnT
clars danvold wrote:
> hello all-
>
> I'm sure this must be a repeat post:
>
> I have an editable text member.
> At different times its editable property gets set TRUE and FALSE,
> dependi
Go Tab,
I actually thought I was replaying directly to Roberto
but you are just great! (sheeesh!)
JohnT
PS. It would seem that re-subscribing fixed my problem
of not receiving mail from the list; now everything is
working just fine. (happy little 'vegemite' again!)
Obviously Netspace bounced m
Non proprio un programmatore ma interessato,
mettimi in lista
Roberto Molari wrote:
> salve sono un programmatore Director di milano volevo fare una lista per
> italiani o comunque creare una comunita di programmatori italiani con
> informazioni non solo sulla programmazione ma anche sul
know one way or the other, off list, of course.
Or perhaps someone could offer suggestions?
It is like a nightmare, you scream and scream but no-one can hear you!
shsss.
JohnT
John Trentini wrote:
> Still having problems receiving mail from the list.
>
> Ok, ok, it's a joke..n
Still having problems receiving mail from the list.
Ok, ok, it's a joke..no?
You are just hiding...Yes?
Gees you guys...where are you...hello? anyone??
I miss yo?
JohnT
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To
HulloAnybody?
Haven't got any mail in the last two days from the list.
Was it anything I didn't say?
JohnT
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, emai
Haven't got any mail in the last two days.
Something is wrong
(Suffering from withdrawal symptoms, I guess!)
JohnT
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email [EMAIL PROTECTED] (Problems, e
Sorry I am a PC man but
Tab suggested Lotus ScreenCam
grimmwerks CameraMan
Good Luck
JohnT
Brad Hintze wrote:
> What about Windows?
>
> Brad
>
[To remove yourself from this list, or to change to digest mode, go to
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email
Or use Snapz Pro on the Mac,
you can get it at:
http://www.AmbrosiaSW.com/utilities/
JohnT
PS. When posting a new query, please start a new thread,
don't just piggyback on a different topic.
Tab Julius wrote:
> That's outside the scope of this list (which is dedicated to Lingo
> programming
Sorry guys for the OT,
Command+Shift+3 (4), is there an equivalent on the PC?
Thanks.
JohnT
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email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Yes please!
JohnT
home wrote:
> I had sent a mail to "ADAPTEC TOAST"
> regarding the hybrid problem
> ie; in 4.0 u dont get the kind of choice for iso hybrid
> so i got a convincing reply if any body with adaptec toast 4.0
> still have problem i can paste their mail and post it.
>
> regards
>
>
Putting a *Subject* on your postings is not
only the polite protocol for any list, it will
also increase your chances for a reply as
many will not even read postings like yours
(with no subject)
nik max wrote:
> hi all,
>
> another shcockwave question:
> i am playing back shockwave audio files
My sentiments entirely.
Go Tab!!
JohnT
Lists wrote:
> And thanks to you for hosting us, Tab!
>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTE
Hi,
1) You must place your sound into an external castLibrary,
Make sure that all your movies are linked to this cast library.
2) Don't put the sound file into the sound channels but use lingo;
put the following into a movie script in your stub dir
on startMovie
puppetsound 3, "DoReM
For God's sake, man!
Don't start a new thread everytime you post a follow up.
and Stop repeating your posts.
Urgent is not really a title...is it?!!
(I should have used all caps for this!)
JohnT
rama krishna wrote:
> Hello everyone
> printxtra>
> As ramesh said
> >You can use (the sta
ie. your first Q.
in a movie script put this:
on prepareMovie
set the exilLock = True
end
Then on a keyDown script you can process the events (key pressed)
by issueing a stopEvent command
Example follows:
on KeyDown
if charToNum (the key) = 27 ---line continues
or (the platform s
Off the (very) top of my head!
Could something like this work?
Make a 'blend' from 0 to 100 of the background and put it in a loop.
Using a dummy sprite in front of your animation you can then
toggle the visibility of your fade.
Just a crazy idea. Totally untested andperhaps even ..shhhsh!
You wouldn't have a custom palette into score, by
any chance, would you?
JohnT
ian hobbs wrote:
> Reply to: RE: screen flash
>
> ian hobbs wrote:
>
> >when a new movie is called
> >the screen flashes between movies
> >only a millisecond or so but enough to be really annoying
> >the
Chances are your castMember resides inside a n external *SharedCast*,
if this is so, you need to update (save) each movie after having removed the
offending button from the sharedCast.
HTH
JohnT
Jacques Baume wrote:
> Hello All
>
> I created a button in a movie and i have to the same button
Add this to your code:
on beginSprite me
if sprite(pSprite). locH >whateverYouWant Then
if sprite(PSprite).locH I have sprite that is set to follow the mouse vertically using this script
> here
>
> property pSprite
>
> on beginSprite me
> pSprite = sprite(me.spriteNum)
> end
>
> on
"LYNN L." wrote:
>
>
> I have a problem concerning a background sound loop. I have two
> seperate movies and a single sound loop shared between the two via an
> external cast (on a PC Win98). The loop is in sound channel 1 in both
> movies. And the second movie starts in frame 2\
Hi Lynn,
rather
Hi Mike,
The way I heard it is that only your code is actually protected
someone with the know-how can still access your media.
Be good.
JohnT
Mike Atkin wrote:
> How safe are these files? Are they hackable?
>
> Thanks in advance.
[To remove yourself from this list, or to change to digest
Have you left a single frame gap between the soundSprites
John
AndeanWinds wrote:
> I put my background sounds in channel 1 and they don't seem to work(the
> first one does but the rest don't). Everything works fine if I put the
> sounds in sound channel 2 but If I remember correctly, sound c
Marcus,
rather than setting the visible of your rollOver sprites,
place them at a locH outside the stage (-2000)
and just change their locH on rollOver.
HTH
John
Marcus Brooke wrote:
>
>
>
>
> Is there a simplified script to do the same as my enterFrame script, but
> without the rollover spri
Hi Maria,
Take a look at "Shining a Flashlight with alpha channels"
and/or "Making a Magnifying Glass" by Gary Rozenweig on
Director On Line.
John
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
emai
You forgot a piece of code ( the locV) in the second if:
if the locV of sprite 2 > 1890
sprite(2).member="leftgrass3"
if the member of sprite 2 ="leftgrass3" and the locV of sprite 2>1890
sprite(2).member="leftgrass4"
HTH
John
Kev wrote:
>
>
>
>
> if the locV of spr
Hi Mats,
The link you have provided is not functioning but thanks for sharing
this,
I read you first post and, although unable to help, was very interested
the
possible solution .
John
Mats Leidö wrote:
> I sent the mail below the lines to lingo-l the 24th of october. I
> haven´t had any re
Hi Jean-Louis,
I was afraid you would have a good reason for wanting
the frameRate.
In that case I can't help you but I have a feeling that a little
application could be written (in some programming language?)
that could access that info from the Quicktime Pro player.
Your problem will be that
Hi Frank,
Once you have set the exitLock to True you have to
manually *trap*(stopEvent) each keyDown event you want to control:
on controleerExit
if charToNum(the key) = 27 or (the platform starts "Windows" and ¬
the optionDown and the keyCode = 118) then --The escape key code is
--differe
Hi Tom,
tom phillips wrote:
> 2. How do I make 5 sprites move round half the stage
> randomly but stay on their half and stay on the stage.
> (The stage is split vertically down the middle)
First you create a rectangle (from the tool palette)
that takes up half your stage. Make it transparen
Hallo Jean-Louis,
If you use Quicktime Player to get Info
you must select *Video Track * (by default it is
set to movie) from your options (left hand dropDown
menu) and then you can select FrameRate from the
right hand dropDown menu.
I don't know if you can access this info through
Lingo thoug
OOPS!
Just realised that your code was following your post.
My previous post would still apply but you could animate a
*place holder* in an empty channel (say: 10) and substitute the
relevant cast member as you need:
case (the rollOver) of
1: set the member of sprite(10) to logo
set the locH of
There is a function *rollOver()* that returns the spriteNum
whenevere the mouse is rolled over that sprite.
In your situation a case statement would help:
on enterFrame
case (the rollOver) of
1: do your tweening here --or go to a marker or whatever
2: do this instead
3: whatever else
4:
Or you can re-render the animation against a white background.
An other way is to export your QT as a Pict Sequence,
(you can do this in QuickTime4-Pro or After Effects) and
change the background to white in Photoshop and then
re-compile the pict Sequence as a QT Movie.
All in all, if it is only
Hi Bob,
Are you using a *shared* and linked castLib for this?
It sounds like the bOver cast member is missing
or has changed position whithin your castLibs.
HTH
John
Bob Solomon wrote:
> Hi,
>
> I've created some rollover buttons. Here's an example of the scripts I
> used. It seems to wo
Hi Rob
I'm having the same problem (sort of) as Michael,
could you elaborate on how to create a multiple
bit-rate mpg video?
Thanks
John
Robert Wingate wrote:
>
> Try encoding your video as a single multiple-bitrate mpg video file.
> Then different machines can play it @ the quality each
Hi Dr. Daniel D. Errampalli,
Are you running the projector from the CD?
Running it from the hard-drive considerably
improves performance.
Are you using a Stub Projector?
Compiled Projector are slower.
OT:
Never knew the play back could be *not exciting*
(exiting means: going out (Uscente)).
I'
Hi Dr.
Have you looked into *movieRate*:
sprite().movieRate = 0 --this stops the video
Whatever triggers the navigation could also stop the movie.
You explanation is not very clear as to what is happening
and what is expected to happen.
John
"Dr. Daniel D. Errampalli" wrote:
> hi,
> need
Woah!
Down boy, down!
Do you bite as well?
Jonas Brink Worsøe wrote:
> Leon,
>
> Anders wrote a very helpful script for you.
> If you want keyUp- and keyDown events in that, store the state and react when it
>changes.
> Enough hints. Figure it out!
>
[To remove yourself from this list, or
Well, what do you know!?
Learn something new every day!
The quit button in my projects never really exit the
projector but takes you to a credit/closing page from
which the projector will exit, so I was totally
unaware of the halt command.
Very handy!
Thanks
JohnT.
"Leif E. Wells" wrote:
If you have attached the script to a sprite try this:
on mouseUp
quit
end
JohnT.
rt1 wrote:
> CAN ANYONE HELP ME PLEASE???
>
> I am looking for a piece of lingo code that I can attach to a 'sprite' in
> Director 7, which will enable the user to quit the projector using the on
> mouseU
For the Mac take a look at Snapz Pro 2.
It looks promising and you can find it at:
http://www.ambrosiasw.com/Products/SnapzPro.html
HTH
John
Alan wrote:
>
> Hi All,
>
>
> I have a couple of the games coded and tested. I need to include a sample play
> of the game as an introduction to
Hi Richard,
In Photoshop, after you have made your jpgs, make Masks from
each one of them where
white represent your transparent areas and black your
visible image (you can do this
by creating alpha channels, paths or just simply quickMask techniques).
Convert these Masks first to GreyScale
(Im
Hi Mark,
What is *Insert-->Ole Object*?
I have seen this mentioned before but
cannot find it in my version (academic)
of D 7.02.
Could it be a function only available to
the pro version?
Cheers
John
"Mark A. Boyd" wrote:
> snip
> It sounds as if you did an Insert->OLE Object to get them i
What about placing the QTVR sprite
off stage and setting its visible to
true before changing its Loc back to
the stage on a *on prepareFrame* or
*exitFrame* script?
Haven't tried but should work?!
John
Brad Waite wrote:
>
> Here's a code snippet:
>
> sprite(18).visible = 0
> sprite(
Hi Colby,
Put a 1 bit image (the shape you want to use as *mask* -
black being the invisible part-) in the castLib immediately after
your *scrolling object* castMember (this has to be an image).
Then set the ink of this member to *Mask* when you place it
in
the score. This should do the trick.
I really wish you learned, once and for all,
to put a subject to your posts.
It is good practice and also good manners |:-[
John
sundeep bhatia wrote:
>
> hi jayson
> go to file-- preferrences and enable "animate in background" and do the same
> while making projector and u have all the luck
Hi Pua
First of all you should put your sound file cast member in a
separate, shared CastLib
(this will be linked to all the movies in your project).
Make sure that the sound file is set to *loop* in the cast
member property box.
Then put this movie in the movie that you want to initialize
the
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