"Pranav Negandhi" [EMAIL PROTECTED] wrote
Naaahhhit doesn't work. Here's what I tried out.
property mySprite
on beginSprite me
mySprite = sprite(me.spriteNum)
put mySprite
end beginSprite me
on exitFrame me
go the frame
end
The beginSprite puts (sprite -5) in the
Hi Ryan,
sprite(100).p_number = new_number
My question is, how can I manipulate a property variable of the frame
script??? Is this possible?
It's possible. a frame's sprite number is 0
sprite(0).p_number = new_number
I must warn you though, changing an object's properties directly is
, 2001 12:46
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: lingo-l Accessing Frame Script Property variables
Naaahhhit doesn't work. Here's what I tried out.
property mySprite
on beginSprite me
mySprite = sprite(me.spriteNum)
put mySprite
end beginSprite me
en't you?
Good Luck,
Bertil Flink
Creative Media
[EMAIL PROTECTED]
- Original Message -
From: "Ryan Adams" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 12, 2001 2:52 PM
Subject: Re: lingo-l Accessing Frame Script Property variables
i cannot get th
sendSprite(-5, #someFMethod, someArg) is the same as using
Try using 0 instead of -5. It works for me...
sprite(-5).someFmethod(someArg)
Yes??
I keep getting handler or property not found if I use the
second method
I suspect that's because you're trying to call a method from
Thanks for the replies ppl, I now understand.
Thanks very much!
Ryan
- Original Message -
From: Karina Steffens [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 12, 2001 2:27 PM
Subject: RE: lingo-l Accessing Frame Script Property variables
sendSprite(-5
Well...then I guess somethings wrong with my method of sending the message. In my case
nor sprite 0 or sprite -5 or sprite whateverthey all just dont workgonna try
sendAllSprites tonite now
snip
Any negative sprite number seems to work for the sprite channel:
sendSprite(-1000,
variables
Thanks for the replies ppl, I now understand.
Thanks very much!
Ryan
- Original Message -
From: Karina Steffens [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 12, 2001 2:27 PM
Subject: RE: lingo-l Accessing Frame Script Property variables
sendSprite(-5
You actually counted them? ;)
snip
And then 193 lines of untrimmed quotes and multiple footers.
And he was certainly not the only one dripping debris all over.
snip
Regards,
Pranav
_
Chat with your friends as soon as they come online. Get
At 15:52 +0100 12/01/01, Bertil Flink wrote:
Just to add to my previous message:
Any negative sprite number seems to work for the sprite channel:
sendSprite(-1000, #someFMethod, "hello")
-- "hello"
sendSprite(-0, #someFMethod, "hello")
-- "hello"
And then 193 lines of untrimmed quotes and
At 06:58 1/12/01, Pranav Negandhi wrote:
Well...then I guess somethings wrong with my method of sending the
message. In my case nor sprite 0 or sprite -5 or sprite whateverthey
all just dont workgonna try sendAllSprites tonite now
As Karina mentioned, make sure the movie is
You actually counted them? ;)
Amazing what you can do with modern technology
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