Re: lingo-l Timer - frame behaviour

2001-08-22 Thread Luke Wigley
jim skolmoski wrote listers, I have created this timer behaviour below. I drag it to a frame script, and specify the delay. It seems to work fine. However, ocassionally, I can see via the trace that this frame behavior is executing in frames that the behaviour is not attached to. I can

Re: lingo-l Timer

2001-08-14 Thread Kerry Thompson
Can anyone told me hoe to create a 10 seconds count down timer? This is assuming you have Director 8 or later. Disclaimer: untested Lingo. You may have to debug it yourself. -- attach this behavior to a button -- assumes you have a field on-screen named count display global countDown on

RE: lingo-l timer problem

2001-07-26 Thread Sean Wilson
I'm not sure if it's your problem or not, but you are trying to spawn a navigation from a beginSprite handler - in your case from a handler called by beginSprite. This is a no-no, you can't navigate from beginSprite. on beginSprite me pickColor end on pickColor if the timer 60 then

RE: lingo-l timer

2001-04-12 Thread Karina Steffens
Interesting. I do almost everything through Lingo, so I've started to forget the old ways :-) That's because you don't have a paranoid Art Director who thinks that anything can be done linear must be done linear. But I haven't used that feature myself in a long time ...Because I certainly

RE: lingo-l timer

2001-04-11 Thread Karina Steffens
Hey Kerry, Huh? There's no way you can set the tempo to 1 frame every 10 seconds. You can't do a 10-second delay with the tempo. Yes, you can :) Have a look at the Tempo palette. If you check the second radio box from the top - "Wait", it will pause the frame for up to 60 seconds. But it's

Re: lingo-l timer

2001-04-11 Thread sreedhar reddy
hi Kerry im using director 8.0 rgds sreedhar --- Kerry Thompson [EMAIL PROTECTED] wrote: i need to insert a simple timer which makes the header jump to the next question after finishing a time of 10 secs Sreedhar-- Which version of Director are you using. If you're using 8, I can

Re: lingo-l timer

2001-04-11 Thread LePhuronn
I think what Kerry was on about, as I thought the original comment meant, was that you can't get the Tempo through the CONTROL PANEL (i.e. the overal movie tempo) to go 1 frame per 10 seconds... The tempo channel will do this, as we all know, but the problems with that have already been pointed

Re: lingo-l timer

2001-04-10 Thread Kerry Thompson
i need to insert a simple timer which makes the header jump to the next question after finishing a time of 10 secs Sreedhar-- Which version of Director are you using. If you're using 8, I can give you a timeout script that's easy reliable--much better than using the old timer. Cordially,

Re: lingo-l timer

2001-04-10 Thread Brajeshwar
I am afraid what are you trying to mean by delaying of 10 seconds, because if this is the normal delay of the playhead on a particular frame, you could have done with that tempo setting and giving it 10 seconds. --- sreedhar reddy [EMAIL PROTECTED] wrote: hello all In the presentation im

Re: lingo-l Timer

2001-01-07 Thread Kerry Thompson
on exiteframe me set timex to timex+1 put timex into member "showTime" end It works ok but it seems to slow the whole game down a lot, is this regular? Should i use someting lse to represent a timer? It does seem odd that it would be slowing things down. Have you eliminated other

Re: lingo-l Timer

2001-01-07 Thread JUNAID ALAM
hi jonathan, i faced the same problem in one of my project but fortunately i had to make a reverse counting timer which is already given in the behaviour library. if ur case is same u can use it freely. actually theres a problem in director if we make it repeat a loop or make it count or

RE: lingo-l Timer

2001-01-07 Thread Jonathan
Hello Thanks for that Junaid, i will check it out. Cheers Jonathan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of JUNAID ALAM Sent: 07 January 2001 22:57 To: [EMAIL PROTECTED] Subject: Re: lingo-l Timer hi jonathan, i faced the same problem