Re: imaging Lingo challenge: resizable speech bubble

2001-08-06 Thread John Dowdell
At 12:02 PM 8/4/1, Slava Paperno wrote: > Is imaging Lingo the way to go? Are there other ways? It's certainly possible to generate bits on the fly, but a more common approach is to make a half-dozen background captions of different sizes, and choose among them by the number of characters in the

Re: Imaging Lingo 2 response1

2001-08-06 Thread Chris Aernoudt
or, but > when I allowed it to continue (making it editable in the paint window), there > results were still the same. I did the same thing with the source image, > with no results. > > >Date: Fri, 3 Aug 2001 21:34:35 -0400 > >From: Colin Holgate <[EMAIL PROTECTED]> > &g

RE: imaging Lingo challenge: resizable speech bubble

2001-08-04 Thread Al Hospers
> I'm sure this is child's play for some of you guys, but my > geometry (and my > imaging Lingo expertise) fail here. I want to create speech > bubbles on the > fly around my text, sized to fit around the text sprite. Is > imaging Lingo > the way to go? Are there other ways? Someone must have done

RE: imaging Lingo challenge: resizable speech bubble

2001-08-04 Thread Jorge Pena
I guess you could use imaging lingo for this but I *think* it is just better to use a vector cast member... The advantage to this is that you can scale it without loss of quality... Simply have a *reference* bubble and depending on the text size scale it accordingly. HTH Jorge Pena Mobius Multim

Re: Imaging Lingo

2001-06-26 Thread Florian Bogeschdorfer
Thank You everybody! Florian Al Hospers schrieb: > > > can somebody direct me to a good introduction to imaging lingo, with > > some examples and a little bit about what effects can be done > > Florian, > > this might be a good place to start > > http://www.simtek.dircon.co.uk/deight/imggu

Re: Imaging Lingo

2001-06-26 Thread jsweeney
on 6/26/01 10:30 AM, Florian Bogeschdorfer at [EMAIL PROTECTED] wrote: > > Hi folks > > can somebody direct me to a good introduction to imaging lingo, with > some examples and a little bit about what effects can be done > > best regards, Florian Try: http://www.setpixel.com/ You'll find so

Re: Imaging Lingo

2001-06-26 Thread Quixadá
i'll second that. At 17:30 26/06/01 +0200, Florian Bogeschdorfer wrote: >Hi folks > >can somebody direct me to a good introduction to imaging lingo, with >some examples and a little bit about what effects can be done > >best regards, Florian > >[To remove yourself from this list, or to change to

RE: Imaging Lingo

2001-06-26 Thread Al Hospers
> can somebody direct me to a good introduction to imaging lingo, with > some examples and a little bit about what effects can be done Florian, this might be a good place to start http://www.simtek.dircon.co.uk/deight/imgguide/imagingguide.html hth Al Hospers CamberSoft, Inc. alcambersoftco

Re: Re: Imaging Lingo

2001-06-10 Thread Kurt Griffin
Take a look at the paintbox behaviors in the library palette as well, if you need some working examples. -Kurt > Thanks Kerry, will do! > Vic >>> Can anyone make any suggestions how I can create a paint fill option for > an >>> easy to use kids program. What I need to be able to do is flood an

Re: Imaging Lingo

2001-06-10 Thread Victor Wright
Thanks Kerry, will do! Vic - Original Message - From: "Kerry Thompson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 09, 2001 9:21 PM Subject: Re: Imaging Lingo > > >Can anyone make any suggestions how I can create a paint fill op

Re: Imaging Lingo

2001-06-09 Thread Kerry Thompson
>Can anyone make any suggestions how I can create a paint fill option for an >easy to use kids program. What I need to be able to do is flood an area >with a specified colour, or a texture (from a bitmap). Hi Victor-- Take a look at the fill(), copyPixels(), image(), and draw() functions. Als

Re: Imaging Lingo--looking for bugs in all the wrong places

2001-06-08 Thread Kerry Thompson
Got it! Special thanks and a tip of the hat to Mark Jonkman--you nailed it, my friend. There was no bug in imaging Lingo. There were duplicate sprites using the same cast member. We had them just off-stage (-1, -1), and after we set the image, we moved one onstage, leaving the other in the upp

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
>When assigning images to members from the memory buffer, Director >automatically creates a duplicate of the image. Ok, I've verified that: new(#bitmap) imgA = image(320, 240, 32) put imgA -- put member(1).image -- member(1).image = imgA put member(1).image -- > However, when reversing the

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
>I think the stage image is of a different class than a member image- more >housekeeping is done with the latter, etc. It appears you're right on that--I just ran some tests, and member image assignment does not work the same way. Cordially, Kerry Thompson [To remove yourself from this li

Re: Imaging Lingo (still)

2001-06-08 Thread Roy Pardi
At 10:37 AM -0700 6/8/01, Kerry Thompson wrote: >>I wouldn't think so. If you then change pDotSprite.member.image, >>hiliteImage is not changed (afaik), >> so images are not passed by reference like lists- at least when >>you specify then as a member image. > >Wow--we found something we can d

Re: Imaging Lingo (still)

2001-06-08 Thread Kerry Thompson
>I wouldn't think so. If you then change pDotSprite.member.image, >hiliteImage is not changed (afaik), > so images are not passed by reference like lists- at least when you > specify then as a member image. Wow--we found something we can disagree on :-) Check this out: -- Welcome to Directo

Re: Imaging Lingo (still)

2001-06-08 Thread pranavn
Hi Kerry, When assigning images to members from the memory buffer, Director automatically creates a duplicate of the image. However, when reversing the process, i.e. if you assign the image of a member to an image object, thats when a pointer is used. Heres what the message window had to say: -

Re: Imaging Lingo (still)

2001-06-08 Thread Roy Pardi
At 7:05 PM -0700 6/7/01, Kerry Thompson wrote: >I've created an image in memory with imaging lingo. In the debugger, >it shows up as: > >hiliteImage = > >When I do this: > >pDotSprite.member.image = hiliteImage > >the watch window shows that member as: > >pDotSprite.member.image = > >The image

Re: Re: Imaging Lingo Weirdness

2001-06-06 Thread Kerry Thompson
>Try dropping: > >pDotSprite.member.regpoint = point(0,0) > >right after the line that sets the member's image. Well, that made a difference--thanks, Kurt. Before, the faux image was showing up above the stage most of the time. Now it's inside the stage rect every time--right up at 0,0. I tri

Re: Re: Imaging Lingo Weirdness

2001-06-06 Thread Kurt Griffin
>> What is the centerregpoint setting for the bitmap? > > The sprite member's centerregpoint is 0. > > This sounds on point--what should it be? You might still have to set the regpoint again. (Assuming that the duplicate image is a screen artifact - I don't know what that might be). FWIW, I ten

Re: Imaging Lingo Weirdness

2001-06-06 Thread Colin Holgate
>>What is the centerregpoint setting for the bitmap? > >The sprite member's centerregpoint is 0. > >This sounds on point--what should it be? 0 sound ok. I was thinking about if it was set to 1, it might make the image jump off to the side. That wouldn't account for there being two of them thoug

Re: Imaging Lingo Weirdness

2001-06-06 Thread Kerry Thompson
>What is the centerregpoint setting for the bitmap? The sprite member's centerregpoint is 0. This sounds on point--what should it be? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages t

Re: Imaging Lingo Weirdness

2001-06-06 Thread Colin Holgate
>Any help greatly appreciated! What is the centerregpoint setting for the bitmap? -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo

Re: Imaging Lingo

2001-02-15 Thread R. Bhakti Klein
additionally, it's a new class of internal director objects that represent images. you can create a new image, or make an object that's the same as a bitmap cast member, and then modify it on the fly, or make composite images out of a number of bitmap cast members, etc. there's some great articles

Re: Imaging Lingo

2001-02-15 Thread Kerry Thompson
>I've been wondering what "Imaging Lingo" means. It's new Lingo to create images directly. Check out the movie that comes with D8, in Learning/Lingo_Examples/imaging.dir. Cordially, Kerry Thompson Learning Network [To remove yourself from this list, or to change to digest mode, go to http:/

Re: imaging lingo works with quictime?

2001-01-18 Thread grimmwerks
Thanks, I know that, but I meant creating on in Director on the fly. > >open movie in QT /export/ image /(setting) > >>From: grimmwerks <[EMAIL PROTECTED]> >>Reply-To: [EMAIL PROTECTED] >>To: "Lingo" <[EMAIL PROTECTED]> >>Subject: imaging lingo works with quictime? >>Date: Wed, 17 Jan 2001 17:20

Re: imaging lingo works with quictime?

2001-01-18 Thread Kurt Griffin
> Just a quick question before I start playing with it, but can I create a > bitmap cast member with one frame of a quicktime movie? QTs don't have an image property AFAIK. I think you'd have to drop it on the stage, grab the stage image, and go from there. -Kurt [To remove yourself from this

Re: imaging lingo works with quictime?

2001-01-18 Thread BD fortin
open movie in QT /export/ image /(setting) >From: grimmwerks <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: "Lingo" <[EMAIL PROTECTED]> >Subject: imaging lingo works with quictime? >Date: Wed, 17 Jan 2001 17:20:04 -0500 > > >Just a quick question before I start playing with it, but can I

Re: RE: Re: Imaging lingo utility

2000-12-08 Thread Kurt
I'll provide a URL for the file when it's ready, but my site is www.squidfight.com > what is your website address.? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, e

RE: Re: Imaging lingo utility

2000-12-07 Thread Jon Paul Alongi
what is your website address.? -Original Message- From: Kurt Griffin [mailto:[EMAIL PROTECTED]] Sent: Thursday, December 07, 2000 3:41 PM To: [EMAIL PROTECTED] Subject: Re: Re: Imaging lingo utility > Kurt Griffin <[EMAIL PROTECTED]> >> I've written a utility

Re: Re: Imaging lingo utility

2000-12-07 Thread Kurt Griffin
> Kurt Griffin <[EMAIL PROTECTED]> >> I've written a utility that will import the screen grabs, compare >> them against a key image, and crop each so that only the changed >> pixels remain. Now I'm looking to optimize it. > > Hi Kurt, > > Thanks to Macromedia's Werner Sharp, here is a handler t

Re: Imaging lingo utility

2000-12-06 Thread James Newton
Kurt Griffin <[EMAIL PROTECTED]> > I've written a utility that will import the screen grabs, compare > them against a key image, and crop each so that only the changed > pixels remain. Now I'm looking to optimize it. Hi Kurt, Thanks to Macromedia's Werner Sharp, here is a handler that will calc

Re: Imaging lingo utility

2000-12-04 Thread James Newton
Kurt Griffin <[EMAIL PROTECTED]> > I've written a utility that will import the screen grabs, compare them > against a key image, and crop each so that only the changed pixels > remain. > Now I'm looking to optimize it. Hi Kurt, You can compare images using the "=" operator. Here's a quick test:

RE: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Thanks Terry, but what exactly does the lingo do? It seems that it's really just resizing...? [http://www.grimmWERKS.com ]-- [ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ] [To remove yourself from this list, or

RE: imaging lingo/metaballs..

2000-09-07 Thread Terry R. Schussler
At 3:13 PM -0400 9/7/00, grimmwerks wrote: >Cool - thanks Blake. Unfortanely I can't even figure out my age with my >socks off. But we'll see... If I took my socks off, I'd be dead (as would everyone in the building.) Terry And just so I won't get railed on for an OT post, here: on scaleImage

Re: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Well, a genetic problem, on the chromosome level has left me with 46 toes. Or perhaps I was counting BUNIONS. >Ahhh... to be that young;-) > >ck [http://www.grimmWERKS.com ]-- [ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]

Re: imaging lingo/metaballs..

2000-09-07 Thread Colin Kettenacker
- Original Message - From: "grimmwerks" <[EMAIL PROTECTED]> To: "Lingo" <[EMAIL PROTECTED]> Sent: Thursday, September 07, 2000 12:13 PM Subject: RE: imaging lingo/metaballs.. > Cool - thanks Blake. Unfortanely I can't even figure out my age wi

RE: imaging lingo/metaballs..

2000-09-07 Thread grimmwerks
Cool - thanks Blake. Unfortanely I can't even figure out my age with my socks off. But we'll see... > >Check out www.darwin3d.com for some C++ source code examples of >spring systems as well as the Game Developer magazine site. > >-Blake [http://www.grimmWERKS.com ]-

RE: imaging lingo/metaballs..

2000-09-07 Thread bsenftner
Even if you restrict your "metaballs" to 2D logic you're not going to get it fast enough in Lingo. Depending upon how comfortable you are with Math and C++, you could write an Xtra that treats a sprite as a spring system, mapping the sprite image to a grid, with each grid point being held away fr