Just got in and thought I'd post the question before I attempted it
myself.
I've got a bunch of buttons that react the same (ie rollover, down, blah
blah blah) but on mousedown should all call a different handler.
I was thinking that I create one behavior asking for the text of the
handler to
I was thinking that I create one behavior asking for the text of the
handler to call, then do a sendallsprites(do(stringentered))
Would this be the way to go or would it be
sendallsprites(symbol(textentered))
If you're using a gpdl for this, all you need to do is define the format as
For another approach, see my article at Director Online:
http://www.director-online.com/accessArticle2.cfm?id=340
Basic idea: Have a generic button behavior that you attach to any
and all buttons. When the button is clicked it does a sendSprite to
the current sprite number calling a
Very cool - thanks Karina!
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For another approach, see my article at Director Online:
http://www.director-online.com/accessArticle2.cfm?id=340
Basic idea: Have a generic button behavior that you attach to any
and all buttons. When the button is clicked it does a sendSprite to
the current sprite number calling a