Re: macOS 11 Big Sur and MacPorts

2021-08-29 Thread Ian Wadham
> On 30 Aug 2021, at 6:30 am, Dave Horsfall wrote: >>> Thanks for the heads-up; I think my MacBook Pro will be stuck forever on >>> Sierra 10.12.6 (although admittedly I haven't tried High Sierra on this >>> one) and MacPorts 2.6.3 is likely as far as it will go. > > I successfully installed

Re: macOS 11 Big Sur and MacPorts

2021-08-29 Thread Dave Horsfall
[ Late reply ] On Thu, 12 Nov 2020, Mojca Miklavec wrote: Thanks for the heads-up; I think my MacBook Pro will be stuck forever on Sierra 10.12.6 (although admittedly I haven't tried High Sierra on this one) and MacPorts 2.6.3 is likely as far as it will go. I successfully installed High

Re: macOS 11 Big Sur and MacPorts

2020-11-16 Thread Ryan Schmidt
On Nov 16, 2020, at 02:55, Dominik Reichardt wrote: > Yes, everyone replying that you have the CLT installed, check if it’s > actually the correct one. Because apparently there is a bug that makes Xcode > report that the CLTs are installed *without* checking whether it is the > correct

Re: macOS 11 Big Sur and MacPorts

2020-11-16 Thread Dominik Reichardt
> On 16. Nov 2020, at 10:05, Wahlstedt Jyrki wrote: > > > >> Dominik Reichardt mailto:domi...@gmail.com>> kirjoitti >> 16.11.2020 kello 10.55: >> >> In Xcode itself I actually do not see the CLT listed at all, only the >> simulators. >> > I have mine here: > > Indeed, there it is,

Re: macOS 11 Big Sur and MacPorts

2020-11-16 Thread Andrew Udvare
On 16/11/2020 02:56, Lothar Haeger wrote: Same here: installing XCode and opening it once seems to install command line tools. At least they are listed in Preferences as installed (at the same path as XCode.app). Seems as if no separate install is required with 12.x anymore. Am 16.11.2020 um

Re: macOS 11 Big Sur and MacPorts

2020-11-16 Thread Ken Cunningham
> Same here: installing XCode and opening it once seems to install command line > tools. At least they are listed in Preferences as installed (at the same path > as XCode.app). > Seems as if no separate install is required with 12.x anymore. I’m agreeing with Ryan here. Opening Xcode 12.2 did

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Lothar Haeger
Same here: installing XCode and opening it once seems to install command line tools. At least they are listed in Preferences as installed (at the same path as XCode.app). Seems as if no separate install is required with 12.x anymore. > Am 16.11.2020 um 06:41 schrieb Wahlstedt Jyrki : > >  >

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Wahlstedt Jyrki
> Ryan Schmidt kirjoitti 16.11.2020 kello 4.41: > > Hm. As far as I knew, the "components" that Xcode updates at first launch are > only related to on-device iOS/iPadOS/watchOS/tvOS development. Not 100 % sure, but entering the command gives: jwa@bach:databases> xcode-select --install

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Ryan Schmidt
Hm. As far as I knew, the "components" that Xcode updates at first launch are only related to on-device iOS/iPadOS/watchOS/tvOS development. > On Nov 15, 2020, at 20:39, John Chivian wrote: > > @Ryan - When I start Xcode after updating it tells me it is installing needed > components, and

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread John Chivian
@Ryan - When I start Xcode after updating it tells me it is installing needed components, and command line tools *is* one of the components updated.  It tells me that explicitly during the install.  Again, the "xcode-select install" is not something I've done manually either of the last two

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Ryan Schmidt
On Nov 15, 2020, at 16:53, John Chivian wrote: > For me, every time Xcode is updated, the first time I start it following its > update I am prompted to update components, Yes. > and the current version command line tools are installed. No. "Components" are not "command line tools". You

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread John Chivian
My perception is that the "xcode-select --install" is not needed, as the message below indicates.  For me, every time Xcode is updated, the first time I start it following its update I am prompted to update components, and the current version command line tools are installed.  Perhaps the

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Csaba Endre Simon
> > % xcode-select --install > xcode-select: error: command line tools are already installed, use "Software > Update" to install updates > I did the following: $ sudo rm -rf /Library/Developer/CommandLineTools $ xcode-select —install $ ls /Library/Developer/CommandLineTools/SDKs MacOSX.sdk

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Ralph Seichter
* Ryan Schmidt: > When you upgrade, PLEASE UPGRADE XCODE AND THE XCODE COMMAND LINE > TOOLS. They are SEPARATE software packages that need to be updated > SEPARATELY. It's in the migration instructions; please follow them. As I have been bit by this issue (see

Re: macOS 11 Big Sur and MacPorts

2020-11-15 Thread Ryan Schmidt
On Nov 11, 2020, at 10:06, Ryan Schmidt wrote: > Apple has announced that macOS 11 Big Sur will be released tomorrow, November > 12, 2020. In the coming days we will either release an installer for MacPorts > 2.6.3 for macOS 11 or will release a new version of MacPorts with installers > for

Re: macOS 11 Big Sur and MacPorts

2020-11-12 Thread Ryan Schmidt
On Nov 11, 2020, at 22:27, Dave Horsfall wrote: > On Wed, 11 Nov 2020, Ryan Schmidt wrote: > >> Apple has announced that macOS 11 Big Sur will be released tomorrow, >> November 12, 2020. In the coming days we will either release an installer >> for MacPorts 2.6.3 for macOS 11 or will

Re: macOS 11 Big Sur and MacPorts

2020-11-11 Thread Richard DeLaurell
Thank you for the timely warning. On Wed, Nov 11, 2020 at 10:06 AM Ryan Schmidt wrote: > Apple has announced that macOS 11 Big Sur will be released tomorrow, > November 12, 2020. In the coming days we will either release an installer > for MacPorts 2.6.3 for macOS 11 or will release a new