Hi,
This is rather unlikely to go ahead if the use-case is Xchat ;)
Is it really too much effort to type the name once by hand (which makes
the keyboard remember it) and then it offers it for autocompletion next
time?
Though having an API where every application could give the input method
Hi,
-- Forwarded message --
From: nati dobkin [EMAIL PROTECTED]
...
I am appling to you for the proplam you explained in this post
http://www.mail-archive.com/[EMAIL PROTECTED]/msg04726.html
Latly I am having the same problem with my nokia N800. it reboots avery 10
seconds.
ext Arnim Sauerbier wrote:
Greetings again, Dear Maemo Developers,
I am now porting several emulators and games to the Nokia 770, some of them
shown here:
http://pupnik.de/software.html
Ultima IV used to be one of my favourite RPG:s, very nice :)
Many of these are acceptably fast at
On Mon, Apr 30, 2007 at 10:10:23AM +0300, ext Tapani Pälli wrote:
ext Arnim Sauerbier wrote:
Many of these are acceptably fast at 320x240 but too slow at 640x480 or
800x480. The problem is
that some SDL applications do not maintain 2x doubling but flicker to 1x
scaling - example video
Hi,
ext Tapani Pälli wrote:
ext Arnim Sauerbier wrote:
Greetings again, Dear Maemo Developers,
I am now porting several emulators and games to the Nokia 770, some of them
shown here:
http://pupnik.de/software.html
Ultima IV used to be one of my favourite RPG:s, very nice :)
Many of
On Mon, Apr 30, 2007 at 10:23:37AM +0300, ext Eero Tamminen wrote:
ext Tapani Pälli wrote:
Please note that pixeldoubler is very platform specific thing and for it
to work you have to touch the code, there's no way around it. Also, it's
not very 'official' feature for gaming (at least yet)
Eero Tamminen wrote:
And if the game doesn't disable the double pixeling properly (e.g. if it
crashes or freezes), user needs to reboot the device. Not very nice
either...
So what happened to idea mentioned here year ago to modify Xsp (or
whatever) API so that pixel doubling is flag of
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 10:10:23AM +0300, ext Tapani Pälli wrote:
ext Arnim Sauerbier wrote:
Many of these are acceptably fast at 320x240 but too slow at 640x480 or
800x480. The problem is
that some SDL applications do not maintain 2x doubling but flicker to 1x
Hi,
I just mirrored bora repository with reprepro and found out that some of the
packages have incorrect checksums:
Receiving '
http://repository.maemo.org/pool/maemo3.1/free/source/sdk-default-icons_2.0-4.tar.gz'
wrong md5sum: got '0093e06d78f7fa481da84b812cbd2133 2274111' expected
Hi,
ext Frantisek Dufka wrote:
And if the game doesn't disable the double pixeling properly (e.g. if it
crashes or freezes), user needs to reboot the device. Not very nice
either...
So what happened to idea mentioned here year ago to modify Xsp (or
whatever) API so that pixel doubling is
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
Eero Tamminen wrote:
And if the game doesn't disable the double pixeling properly (e.g. if it
crashes or freezes), user needs to reboot the device. Not very nice
either...
So what happened to idea mentioned here year ago
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
Eero Tamminen wrote:
And if the game doesn't disable the double pixeling properly (e.g. if it
crashes or freezes), user needs to reboot the device. Not very nice
either...
So what
On Mon, Apr 30, 2007 at 11:16:32AM +0300, Tapani Pälli wrote:
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
You mean, modify every single drawing X request in the X protocol so it
contains flags, meaning that we have to change every drawing-related
Hi,
It seems that when creating new targets based on bora you need to add those
virtual packages afterwards. SDK install script does this behind scenes, but
when creating new targets afterwards you need to create those by hand. I
didn't found any existing scripts for this purposes so here is
On Mon, Apr 30, 2007 at 11:06:32AM +0300, ext Miko Nieminen wrote:
It seems that when creating new targets based on bora you need to add those
virtual packages afterwards. SDK install script does this behind scenes, but
when creating new targets afterwards you need to create those by hand. I
On 30/04/07, Daniel Stone [EMAIL PROTECTED] wrote:
On Mon, Apr 30, 2007 at 11:06:32AM +0300, ext Miko Nieminen wrote:
It seems that when creating new targets based on bora you need to add
those
virtual packages afterwards. SDK install script does this behind scenes,
but
when creating new
We are moving websites and the planet is suffering from that. CCing here
to make sure you know about this:
Next steps in the future of our beloved Nokia 770
http://desdeamericaconamor.org/blog/node/356
Many of you have been requesting more definition about the support to
the Nokia 770 Internet
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
Eero Tamminen wrote:
Hi,
ext Frantisek Dufka wrote:
And if the game doesn't disable the double pixeling properly (e.g. if it
crashes or freezes), user needs to reboot the device. Not very nice
either...
So what happened to idea
On Mon, Apr 30, 2007 at 11:26:29AM +0200, ext Frantisek Dufka wrote:
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
You mean, modify every single drawing X request in the X protocol so it
contains flags, meaning that we have to change every
Hi,
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
You mean, modify every single drawing X request in the X protocol so it
contains flags, meaning that we have to change every drawing-related
function in -- on average -- ten (at least) places in the
On Mon, Apr 30, 2007 at 02:26:37PM +0300, Eero Tamminen wrote:
Hi,
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
You mean, modify every single drawing X request in the X protocol so it
contains flags, meaning that we have to change every
On Friday 27 April 2007 04:43, Daniel Stone wrote:
I'll make a really optimized version of YV12 - YUV420 convertor on this
weekend (removing branch is good, but I feel that it can be improved
more) and will try to use it on Nokia 770, any extra video performance
improvement will be useful
Eero Tamminen wrote:
Hi,
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 09:34:38AM +0200, ext Frantisek Dufka wrote:
You mean, modify every single drawing X request in the X protocol so it
contains flags, meaning that we have to change every drawing-related
function in -- on average -- ten
Hello,
Sorry for cross posting, but I'd like to reach as many wiki editors as
possible with this single email.
We are about to launch the new web site as you have probably heard
from here and there. One of the most important service at maemo is the
public wiki. We had a dilemma what to do in
On Tuesday 24 April 2007 10:56, you wrote:
By the way, do you have any plans for upgrading toolchain? Either I'm
extremely unlucky, or current toolchain is really very buggy.
You can see the known issues from the GCC bugzilla.
There are a few bugs in C++ support which have been fixed
in
Hi,
On Mon, Apr 30, 2007 at 02:27:49PM +0300, ext Siarhei Siamashka wrote:
On Friday 27 April 2007 04:43, Daniel Stone wrote:
I don't think Tornado supports YUV420, but I can check in the specs
tomorrow. My better C version basically does two macroblocks at a time,
ensuring all 32-bit
We will keep working on the IT OS 2007 Hacker edition for the 770. We
will go through IT OS 2006 bugs submitted in maemo’s Bugzilla, trying to
solve at least the most relevant and the ones already fixed in the
official IT OS 2007. We will release the fixes in updated images, all of
them
Daniel Stone wrote:
It's completely safe to upgrade from a deb if it's not broken. If you
set up a standard Maemo build environment and run apt-get source
xorg-server and apt-get build-dep xorg-server, it should work just fine,
in theory.
In reality in 2.2 arm target there are unmet
On Mon, Apr 30, 2007 at 06:13:48PM +0200, ext Frantisek Dufka wrote:
Daniel Stone wrote:
It's completely safe to upgrade from a deb if it's not broken. If you
set up a standard Maemo build environment and run apt-get source
xorg-server and apt-get build-dep xorg-server, it should work just
Daniel Stone wrote:
On Mon, Apr 30, 2007 at 06:13:48PM +0200, ext Frantisek Dufka wrote:
Then x-server builds fine and produce debs. What is strange
that /usr/bin/Xomap on device with latest IT2006 firmware has ~600kb but
my executable in debian/xserver-xomap/usr/bin/Xomap has 1.2MB. When
Quim Gil wrote:
We will keep working on the IT OS 2007 Hacker edition for the 770.
Excellent decision. Thank you.
This could help close the gap between N770 and N800 users and avoid
platform fragmentation and maybe even make life easier for developers.
But maybe not, see below.
So what
Hi Scott,
We have plans to add libjpeg support, but not in this next release. We are
working to release a new python version until the end of this week, with a lot
of bugfixes, gconf support and python2.5.1. If we had time to integrate and
test this libjpeg package[1], created by Matt Croydon,
Hi 770 enthusiasts!
I also flashed the Hacker Edition on my 770. It works way better than I
thought - and also better than the last official it OS2006 :)
I prefer to use the ext2 file system on my Linux powered internet tablets.
Here is what I did – a little how to:
I added to following
33 matches
Mail list logo