Re: Xsp pixel-doubling solutions for Nokia 770?

2007-04-30 Thread Kuisma Salonen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Eero Tamminen wrote: > Hi, > > ext Frantisek Dufka wrote: >>> And if the game doesn't disable the double pixeling properly (e.g. if it >>> crashes or freezes), user needs to reboot the device. Not very nice >>> either... >>> >> So what happened

[maemo-developers] joystick

2006-11-28 Thread Kuisma Salonen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi all, this might sound retarded/joke but this is not a joke. I am wondering is anyone using 770 with a USB joystick? It could be possible in USB host mode to actually use one if it takes very little power. The reason I am asking this for is that es

Re: [maemo-developers] XML Question

2006-07-17 Thread Kuisma Salonen
Hi, Dionisis Petromanolakis wrote: > hi all, > > i need a tool, written in c, to create an xml document automatically with c > commands. Does anyone know if there is one available in maemo or i should > create my own? libxml is shipped with the product, you probably want to use it unless you w

Re: [maemo-developers] Building a binary package?

2006-07-10 Thread Kuisma Salonen
> I am new to the Nokia 770 development (as well as debian packages) and have > recently finished setting up the development environment (Maemo 2.0). So > far > I have got everything up and running and I have been able to build a simple > Hello World application from scratchbox. I ran it in the emu

Re: [maemo-developers] flasher2 for linux PPC

2006-06-13 Thread Kuisma Salonen
Hi, [EMAIL PROTECTED]:/home/prometoys/projekte/gnome/maemo# ./flasher.linux_ppc -F BETA.SU-18_2006SE_0.2006.22-21_PR_F5_MR0_ARM.bin maybe you should try to add -f to the end? -- Kuisma ___ maemo-developers mailing list maemo-developers@maemo.org h

Re: [maemo-developers] SDL vertical blank (vbl) sync.

2006-05-30 Thread Kuisma Salonen
My "flashingTest" reports that: It got a hardware surface (I should be writing directly to "video memory" accordingly to the SDL docs) And the surface is double buffered. Don't trust SDL, SDL is a liar. In X backend the SDL trusts what X says so "HW surface" could mean actually "server si

Re: [maemo-developers] SDL vertical blank (vbl) sync.

2006-05-29 Thread Kuisma Salonen
Visti Andresen wrote: Hi I was wondering if anyone knows how to sync. the SDL_Flip to the vertical blanking of the display. While it is nice to get 47+ FPS while memset'ing the display, I would rather be synced to the display and avoid the tearing at the cost of FPS. This is actually generi

Re: [maemo-developers] Game implementation on Hildon or SDL? And what about my project

2006-05-05 Thread Kuisma Salonen
Hi! ext Daniel Monteiro kirjoitti: Hi folks its been a long since I last posted this mailing list (but Ive been reading it on since then). Im developing a 3D game engine having mobile devices in mind (and the 770 is the perfect testbed). My engine has a system layer called "System Abstraction

Re: [maemo-developers] display problem

2006-04-25 Thread Kuisma Salonen
Jussi Kukkonen wrote: Ziqi He wrote: Hi all: I want to use Maemo as the GUI of my system, and the resolution of Maemo is 800*480. The trouble I encountered is that my LCD is 320*240. How can I dl with the problem? Can I display Maemo normally on my LCD? Hello, You have asked the same question

[maemo-developers] scalability releated things in bugzilla

2006-02-09 Thread Kuisma Salonen
Hello everybody, as there is ongoing some effort to make the current widgets scaleble, current proposions have made available to the public through the bugzilla: https://maemo.org/bugzilla/buglist.cgi?keywords=scalability The bugs have 'scalability' keyword (as posting this, there is only 2 o

[maemo-developers] scalability: HildonSeekbar

2006-02-01 Thread Kuisma Salonen
Hi, I've started to see how the Hildon widgets could be improved to scale them better to different kind of devices, started with HildonSeekbar (also done few others too but don't have diffs yet). So there is patch to allow HildonSeekbar theming to adjust it's size in the maemo bugzilla as at

Re: [maemo-developers] problems of Instalingl a usb camera for N770

2006-01-27 Thread Kuisma Salonen
ext [EMAIL PROTECTED] wrote: I just wanted to install usb camera for N770,the model I used is the Logetich quickcam pro4000,the driver is pwc.However when I installed the module pwc.ko ,it says invalid format.Is there anyone have isntalled a usb camera for N770? John Sound like same issue whi

Re: [maemo-developers] ssh + display

2006-01-23 Thread Kuisma Salonen
Lassi Syrjälä wrote: Hi, I think you need to: $ . /etc/osso-af-init/af-defines.sh Just as quick comment, if your application uses X, it needs to have DISPLAY defined. If it uses D-BUS in any means (like use libosso), it needs the D-BUS environment variables to be set correctly. If you want

Re: [maemo-developers] Re: Installing packages in extra storage?

2005-12-20 Thread Kuisma Salonen
PS It might be polite to move this conversation to the users list at some point. Just giving a hint (maybe too obvious) to application developers first ;) If your application takes more than 10 megs you could do with default software image (the one averate end users use) this: Application

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
asking for abailable resoluations). Locating of the code is rather simple, since error messages will point you there. What I did was to put there hardcoded resoluation (800*480) instead of asking it from Xvm. That's all I can remember without actual sources :/ -- Kuisma Kuisma Salonen

Re: [maemo-developers] Port of pingu

2005-12-02 Thread Kuisma Salonen
Hello, I've formatted a harddrive some time ago (and don't have the files right now), but here's a little story: I admit that pingus is a cool game (url is http://pingus.seul.org/ in case somebody does not know) so I have checked how it would port for 770. I was able to compile the clanlib w

[maemo-developers] HW accelerated pixel doubling in SDL games

2005-11-07 Thread Kuisma Salonen
Hello everybody, there is added to wiki how you could this: https://maemo.org/maemowiki/GameDevelopment It's useful for games which requires more drawing speed than with 800x480 res. This is just again speed vs high res dilemma. If your game doesn't update while screen at time (in terms of SD

Re: [maemo-developers] Sound/music library for use in games on maemo

2005-10-21 Thread Kuisma Salonen
Hi, currently the situation is not the best one, due to some reasons (I won't be too specific here) the SDL audio relies on ESD which relies on DSP for now. If your game is using SDL, you probably want to use SDL and SDL_Mixer for audio, as they are shipped with the system. Of course you can